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I was scrolling through the wiki and noticed that we don't have a definitive value for speed blitzing, or rather a specific number for how many times faster a character has to be to blitz another character. Yes, before I even get into this, I know that there are many different factors that go into this stuff to even have one, but I'd still like to have a discussion on this, and potientially, in the words of Matt Damon, "Science the Shit Out of this!". So, that being said, I'd like it if a mod could highlight this thread so others can see it and we can get this topic going. The reason I ask this is because what I will propose will need the consensus of the forum members just to get accepted. Now, first off, I'd like to start by saying that this proposal will help determine the speed of characters that have feats of Blitzing another character or have been in situations that imply they can blitz another character by establishing an "Average" or "Base Line" for how many times faster they need to be.
Basically speaking, my proposal is that we determine how fast a character needs to be by determining how fast an object has to be to at least to not be perceived by the average eye. Personally, I don't know how the speed at which the average eye can perceive things but I know some of you do, i'll just present the logic and allow someone better at math than I am calculate, though it's not hard toi be honest.
Starting with an EXAMPLE:
For arguments sake, iet's say that the average human can run up to 5 m/s but can perceive objects moving at around 450 m/s before the eye starts losing track of said object. We won't know exactly how fast the object has to be going to not be perceived at least but if we as a forum can come to a consensus on what's the slowest an object has to be moving to not be percieved, we can then use that as the basis for how fast a character has to be to speed blitz.
Further Break Down:
So, say that we all decided that the speed of the slowest bullet is the slowest an object has to be to blitz. If the average eye perception is 450 m/s (Don't know if true, just using as an example) and the slowest bullet is 762 m/s, that means the bullet is 1.69x faster than the perception of the eye at least based on what we know, we can then apply this to the characters.
Say for instance Character A has Mach 300 Reaction Speed, if we determine that being 1.69x faster is the base line for how fast Character B has to be to escape Character's A's perception, that would put Character B at Mach 507 at least depending on if they were unknown in speed to begin with. Calcs would still be god. The reason I say this would be a base line or an average is because when dealing with fiction, this stuff isn't always as cut and dry as that. There are instances where Characters can perceive an things yet still can't react such as here:
http://www.**********.com/black-clover/96/13 (Click to PG 14 aswell)
and there are times when a character is vastly faster. The thing is, that's alright. This is just an average for unknowns. If a calc comes through that quntifies a speed for a character, then we can adjust based on how the verse portrays speed, provided it makes sense to bump up or down from here. So If a character is Mach 29 in reaction speed and chacater B who is an unknown in speed who blitzes Character A or is in a situation that implies such, then applying the 1.69x faster for charcater B would have them at Mach 48+ until a calc comes through that puts them higher or lower. Say that character B is then later calced to be Mach 35, well, if the calcers deem that to make sense and the consesus is that they are right then adjust. Same goes for if Charatcter B was alternatively calced at mach 1000 instead.
We'd have that Base Line to remove unknowns then can readjust based on calcs that are accepted. This also can help in determining if Vs Matches has characters that can speed blitz the other when the difference isn't THAT obvious.
What do you guys think? What we need is:
Basically speaking, my proposal is that we determine how fast a character needs to be by determining how fast an object has to be to at least to not be perceived by the average eye. Personally, I don't know how the speed at which the average eye can perceive things but I know some of you do, i'll just present the logic and allow someone better at math than I am calculate, though it's not hard toi be honest.
Starting with an EXAMPLE:
For arguments sake, iet's say that the average human can run up to 5 m/s but can perceive objects moving at around 450 m/s before the eye starts losing track of said object. We won't know exactly how fast the object has to be going to not be perceived at least but if we as a forum can come to a consensus on what's the slowest an object has to be moving to not be percieved, we can then use that as the basis for how fast a character has to be to speed blitz.
Further Break Down:
So, say that we all decided that the speed of the slowest bullet is the slowest an object has to be to blitz. If the average eye perception is 450 m/s (Don't know if true, just using as an example) and the slowest bullet is 762 m/s, that means the bullet is 1.69x faster than the perception of the eye at least based on what we know, we can then apply this to the characters.
Say for instance Character A has Mach 300 Reaction Speed, if we determine that being 1.69x faster is the base line for how fast Character B has to be to escape Character's A's perception, that would put Character B at Mach 507 at least depending on if they were unknown in speed to begin with. Calcs would still be god. The reason I say this would be a base line or an average is because when dealing with fiction, this stuff isn't always as cut and dry as that. There are instances where Characters can perceive an things yet still can't react such as here:
http://www.**********.com/black-clover/96/13 (Click to PG 14 aswell)
and there are times when a character is vastly faster. The thing is, that's alright. This is just an average for unknowns. If a calc comes through that quntifies a speed for a character, then we can adjust based on how the verse portrays speed, provided it makes sense to bump up or down from here. So If a character is Mach 29 in reaction speed and chacater B who is an unknown in speed who blitzes Character A or is in a situation that implies such, then applying the 1.69x faster for charcater B would have them at Mach 48+ until a calc comes through that puts them higher or lower. Say that character B is then later calced to be Mach 35, well, if the calcers deem that to make sense and the consesus is that they are right then adjust. Same goes for if Charatcter B was alternatively calced at mach 1000 instead.
We'd have that Base Line to remove unknowns then can readjust based on calcs that are accepted. This also can help in determining if Vs Matches has characters that can speed blitz the other when the difference isn't THAT obvious.
What do you guys think? What we need is:
- Consesus on what we deem to be the slowest object.
- Value for average perception of the eye.