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Limit it to oaths, bells and talents btw.That's huge
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Limit it to oaths, bells and talents btw.That's huge
Also because that's mostly fan interpretation of stuff like dev statements and ingame stuff and would need actual sources.Why not lore?
dang what that like ban 70% of good lore sourceI'm gonna try and sleep again since I feel extremely tired now.
Also because that's mostly fan interpretation of stuff like dev statements and ingame stuff and would need actual sources.
Better if you get the source for that really. Was basically told something similar too by the staff.we're only taking information not their interpretations
Since the player can basically use every talent and element that should be fine. Might wanna separate elemental abilities in innate powers section for Silentheart though.Now we have to find any good talents that can be used for scans, oh and btw we give every element and talents to the player.
About enchants we would list them like this format that can be expandable without taking too much space.
Okay.We can just create a page for the equipments, listing its abilities and then link it to the expandable equipment section it's unnecessary to list them within tabs, and we only include enchantments that have perks not just damage boost.
But is Arch the one editing the lore page? From what I see it just seems to be community effort.Also I think we should as in Q&A about, if we can use the lore itself from the wiki, I asked a staff and he thinks it would be ok, but we should get more opinions.
We can use these statements and proof for evidence as arch is one of the staff for the wiki and he has equal say to rag about the lore.
Ooh greatSo I'm done with adding all the necessary coding such as images and etc, and now we can actually start working on the profile.
Its not a problem. I'll just add a note to the bottom and give a link to talents page of deepwoken wiki.Also you need to give some kind of an reference to the abilities you add, members within the wiki might not understand from where all of these abilities come from since they don't play the game, so best add a reference.
Alright.I have actually gone through all of the talents and added what was missing and now we can move onto racial abilities as well as everything else like oaths and resonances.
Where can I find that?You might want to take a look at the profile and then you can add what's missing
some stuff about the depths
Well every verse does so we can too
Although, Ant might be busy so it's best to refer to another admin or content mod first?Well every verse does so we can too
Not sure why he deleted it and why exactly doing it for an unpublished page, so this is definitely is interesting
On Fandom or on the Forums? I think Forums would be better.No. I just tried to search and the profile wasn't even reported or something, and Ant deleted it himself so it should be best to approach him.
This is a part of power scaling
Edit: I've just sent him a message so now we wait
I think it's fine to use as WoG since they're indie devs and they dont exactly have an official platform to do this type of stuff. Just don't use any obvious powerscaling questions.I don't think we should use Ragoober and Arch_Mage's discord replies as proof tbh
Yea just game mechanics and not so sure on boosts probably just a higher rating.Ok, Ant has restored the page. I will take a look now. Also, do you think using the exact number boosts (things like 15% damage increase and 25% damage increase) in the ability section would be appropriate? Or do we factor that into the AP section? I think it should look something like this:
Small Building level (justification) [value], higher with full Ether (Overflowing Dam increases all damage done by the Player by 15%) [value increased by 15%]
On another note, are we considering the two attunement limit you have in-game as Game Mechanics?