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Deathwalker Cleanup and Heroscape introductions

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DarkDragonMedeus

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First thread I think I actually made since the Forum move. But here we go.

Okay, while there appears to be very few Tabletop game series; with D&D and Magic: The Gathering being some of the prime exceptions given their complex lore and iconic staple in geek culture. We have another Wizards of the Coast/Hasbro franchise that appears to have been short-lived, but it's been a childhood favorite of mine. But it's also a series that has its own lore found on Heroscapers.com. Sadly, some of the older official websites are gone now.

But for starters, Deathwalker 9000 has heavily barebones on the profile for years. Sure the stats seem believable ish, but there's like no justification for any of the stats. Some canon details however are laid out here however. These are mostly pointers, the profile wouldn't have some of the irrelevant details. Stats will have justifcations on point though, but I'm mostly listing why certain parts should be removed for some.
  • Classification: Soulborg Note: In Heroscape, it's a term for organic lifeforms having their souls transferred to a construct. And there are three main types of Soulborgs; Zettians, Omnicrons, and Trons. Deathwalker is the first one.
  • Attack Potency: Street level, Wall level with Explosive Energy Blaster (Fights with an attached machine gun normally, the Explosive Energy Blaster is stated to be highly destructive and quickly kills packs of foes)
  • Speed: Peak Human movement speed, Supersonic+ attack speed (Although he is stated to be slowed down by heavy plating, he can still keep up in movement with various military special forces. Average machine guns fire rounds with a muzzle velocity of 853 m/s on average; futuristic ones should be comparable if not superior) Note: I think the Nanosecond statement might be a hyperbole.
  • Lifting Strength: Superhuman (Can climb up higher platforms despite his weight)
  • Striking Strength: Unknown (Is never shown to throw any punches)
  • Durability: Wall level (Described as "Nigh-Indestructible" outside their weak points, and regularly unharmed by various explosives and strikes from large dragons)
  • Stamina: High (As a robot, Deathwalker does not experience fatigue) Note: The "Heavy Injuries" part should be removed; it has 1 HP in gameplay.
  • Range: Thousands of Kilometers (Machine guns typically fire this far effectively)
  • Standard Equipment: Machine gun and Explosive Energy Cannon
  • Intelligence: Average with Gifted combat skills and marksmanship. Deathwalker 9000 is programmed to be an excellent sniper and marksman as well as a strategic squad leader.
  • Weakness: Deathwalker 9000 lacks mobility compared to other units and has limited maneuverability in various terrains. Deathwalker's weak points may be can be targeted and can cause him to be destroyed by attacks weaker than his durability.
  • Notable Techniques:
    • Explosion Special Attack: Deathwalker fires his energy cannon capable of firing from great ranges and decimating packs of foes in a nanosecond.
    • Range Enhancement: Deathwalker increases Range for any nearby Soulborgs allied to him.
  • Powers and Abilities: [[Superhuman Physical Characteristics|Superhuman Strength]], [[Peak Human Physical Characteristics|Peak Human Speed]], [[Weapon Mastery|Marksmanship]], Natural Weaponry, Inorganic Physiology, Energy Projection, [[Explosion Manipulation|Explosion Generation]], [[Statistics Amplification|Firing Range enhancement]] for allied Soulborgs
That was a mouthful, but now we go over some things for feature profiles as well as the scaling. The lore is much more simpler than its better known counterparts which means the cast appears much easier to tier. But that also means the feats are lacking compared to D&D and the like. But as I make future Heroscape profiles, I will be pointing out some details. I will avoid game mechanics in general cases; movement stats for movement speed are fine references, and range stat for range might be okay, but attack and defense stats is where things get complicated. Defense may be associated more with evasion in most cases than it durability. And some of the strongest heroes scaling above weaker squads makes sense; but individual squads and weaker heroes have their own issues.

Some characters with handguns have higher attack stats than those with sniper rifles; scientifically, the former is 9-C while the latter is 9-B. So I'd make fire arm users and most squads just scale from their own background descriptions and perhaps avoid scaling. For example, AP comes from the firearm they use. However, I think all human characters should be at least Street level; they're either highly trained mega agents, Samurai Warriors, Elite Special Forces, ect. And it's actually quite common for characters to be casual bullet timers with certain special abilities such as "Stealth Dodge." Drake Alexander should be the fastest character in the game thanks to his Thorian Speed; which makes him virtuously untouchable to nearly every projectile in the game even at somewhat close ranges. Also, all Giant characters should be at least 9-B via sheer size; especially those superior to Grimnak's T-Rex. The strongest human heroes such as Drake Alexander and Agent Carr may scale accordingly. But anyway, I'll look at a lot of details case by case as I go with the profiles.

And speaking of images, apparently some renders and/or white backgrounds behind their figurines are the best images out there. And I recall the old Heroscape website had proper animations for the cast. But there's no longer proof of that; RIP. Their army cards are okay to be listed in the respective gallery sections however.
 
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Alright, since these are very simple additions to a rather obscure verse as far as the wiki is concerned. I'll go ahead and update Deathwalker's profile.
 
Okay. No problem. I will close this thread.
 
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