Bobsican
He/Him- 21,625
- 6,271
Moving on from here per Glass's request.
Basically, there's a rising concern from the recently added note on how we should tier death in relation to a given regeneration level, my proposal is to merely add yet another subsection to just leave it on a case by case basis based on what exactly a given death in question involves, as just requiring a character to be deemed in-universe as dead is quite inconsistent as the term is quite variable for our purposes, and then there's the matter of this becoming even more inconsistent when we have to deal with characters that technically weren't alive to begin with.
And so something like the following may be added to the Regeneration page after the recently added bit depending on how this thread goes (credit to @ImmortalDread BTW):
Basically, there's a rising concern from the recently added note on how we should tier death in relation to a given regeneration level, my proposal is to merely add yet another subsection to just leave it on a case by case basis based on what exactly a given death in question involves, as just requiring a character to be deemed in-universe as dead is quite inconsistent as the term is quite variable for our purposes, and then there's the matter of this becoming even more inconsistent when we have to deal with characters that technically weren't alive to begin with.
And so something like the following may be added to the Regeneration page after the recently added bit depending on how this thread goes (credit to @ImmortalDread BTW):
It should be noted that death can be a subjective concept, particularly when applied to characters that were not originally alive in the traditional sense. To avoid inconsistencies in our analysis, it is important to define this concept for our purposes. Accordingly, any instances of regeneration that do not meet this criterion will not be considered in our analysis of the godly level of regenerative capability.