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Dead Space Isaac Clarke's tier revision

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They will both need to be evaluated by a calc group member, which you may link my calcs on the Calculation Evaluations thread.
 
Actually I realize something, that bomb that blew up those two rocks can be a legit thing to use for several reasons. Isaac's RIG wasn't dropped in health when he took the bomb head on, and Dead Space as a verse uses the RIG to show off everyone's vital signs. Heck even in DS 2 and DS 3 they show off Isaac's RIG in cutscenes to demonstrate the vital signs, and practically everything DS lore related uses the rigs to show the character's conditions. So the fact that Isaac's RIG barely was fazed by the bomb is confirmation he can withstand the explosion point blank.
 
Actually I realize something, that bomb that blew up those two rocks can be a legit thing to use for several reasons. Isaac's RIG wasn't dropped in health when he took the bomb head on, and Dead Space as a verse uses the RIG to show off everyone's vital signs. Heck even in DS 2 and DS 3 they show off Isaac's RIG in cutscenes to demonstrate the vital signs, and practically everything DS lore related uses the rigs to show the character's conditions. So the fact that Isaac's RIG barely was fazed by the bomb is confirmation he can withstand the explosion point blank.
I realized this when I was questioning if the developers would strip you of health for a simple cutscene, essentially punishing you for the right thing as a possible reason to question its validity.

But I realized that Dead Space has always been good on showing damage caused within scripted events, much like when he took a Javelin in Dead Space 2, so I have no issue with him scaling to it.
 
@Abstractions
In Dead Space 3 there's also a scene where the ship crash and his rig turned to red, only for the player to walk about 15 cm to find a healthpack to restore it to full health. They made it just for the scene, not affecting the gameplay. So I agree that the devs is really good on showing damage in the cutscenes.
 
@NoMoreTalking This can be applied to Isaac, though we need to get the accepted calc for the baby explosion before we can make any major changes since that's something that will scale to all the necromorphs
 
Okay.
Since I'm not experts on Necromorphs stuff, could you handle it?
Also, I think each Necromorph should have separated page in stead of current page.
 
Honestly the necromorphs would be better off in one page, and just separating them based off which type of necromorph to use.

Also I contacted someone already to look at the 9-B calc.

EDIT: They said the 9-B calc is fine, so is there anything left to discuss on this thread?
 
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Since the Necromorphs calc got confirmed, I think the thread is already concluded. You can close it.

Thank you everyone.
 
I just updated the necromorph page, considering brethren moon and Isaac are done too, I'll close this thread.
 
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