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The Causality said:
Btw why people use Game Dark void animation (which has an mediocre accuracy and call it Game mechanics) when the Visual move (from the anime and the movie) isn't thought based and are projectile based? i thought we only use anime animation insteads of the game but if we use the game animation, we should include the accuracy value.
How are game animations subject to game mechanics?

We use all sources since they're all canon (though I still believe games > anime) and it's shown as thought based hax (vs Palkia in Mystery Dungeon, in a cutscene), as spawning under the opponent's feat (games) and as a danmaku of projectiles (anime movie).
 
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