- 16,004
- 9,241
Pretty big Dark Souls revision. I'm not sure if I'm able to cover everything since I have yet to go through literally every item in all three games, but here is a big chunk of it.
AP for Fodder
Amelia has made this calc, which values at 9-B. This should scale to fodder Hollows and any other character on their level such as Murkmen. While the feat was performed by the player character, the exact same feat can be performed by the Hollow hiding behind the boxes. Any veteran Dark Souls nerd can back me up on this.
P&A Revisions
Here comes the big one.
Sealing for Gods - This should be listed as Possibly since we aren't sure if this is something all Gods can do or just important ones like Gwyn. Gwyn himself will most definitely get it since anything that happens in the verse regarding the Gods is usually caused by him.
Dragons get Type 2 Immortality - The Ringed City Knights use Everlasting Dragon heads as weapons. They're able to reawaken them temporarily to attack. Their descriptions even state that they aren't dead. This would only apply for original Dragons, however. So Midir would get it, but not Gaping Dragon.
Dragons also get Inorganic Physiology because their hide is made of stone. This ties into their Type 2 Immortality since it explains why they have it in the first place. They're made of stone.
Dragonslayer Armour gets Type 2 Immortality, Resurrection (Not combat applicable), and Resistance to Soul Manipulation - Pretty straightforward. It is literally a suit of armor powered by a memory. It can get back up whenever it wants as confirmed by it coming back to life in the Ringed City despite it having been eons since Ashen One fought it in Lothric.
Gwynevere gets Power Bestowal through Divine Blessing - Don't ask me where the water comes from, use your imagination.
Everyone gets Resistance to Lightning Manipulation, Holy Manipulation, Blood Manipulation, Darkness Manipulation, Curse Manipulation, Ice Manipulation, Fire Manipulation, Magic, Poison Manipulation, and Soul Manipulation - Ok this one will take some time to explain, but bear with me. Every character in Dark Souls - and I mean that literally - has a resistance bar for each of the above ailments. It varies for each game, but Dark Souls 3 has characters from earlier games, and since Dark Souls 3 is the game with all the resistances, it stands to reason that past games should scale. As for why resistance bars grant resistance, the principle applies to D&D, which was where I got the concept from. If said ailment doesn't immediately take effect, it counts as a resistance. This principle would also apply to characters who have obvious weaknesses to certain elements like Dragons being weak to lightning. We simply assume that they have lesser resistance, but not 0.
By the way, Miracles are divine in nature, as such any Miracle attack would double as having Holy Manipulation, hence the Resistance to Holy Manipulation above.
Chosen Undead gets Unholy Manipulation (Which doubles as Damage Boost against Holy aligned characters), Damage Boost (Against Dark aligned characters), Death Manipulation, Heath Absorption, and Power Bestowal - Pretty straightforward. Item descriptions tell it all.
Bearer of the Curse gets Spatial Manipulation - Again, the item description makes it clear.
Ashen One gets Unholy Manipulation and Damage Reduction with Statistics Amplification - Same reason Chosen Undead has them.
All three protagonists get Transformation for being able to turn into Dragons - Straightforward. Also, they should get Natural Weaponry and Breath Attack in addition.
The greater your soul the more you resist the Undead Curse - A concept introduced in Dark Souls 2. Now don't get it twisted, this isn't outright immunity. Those with powerful souls can and will eventually succumb to the curse of Hollowing. However, stronger souls will prolong this effect. This is obviously apparent with the Bearer of the Curse, but we can see this concept at play with other characters such as the Chosen Undead and Iudex Gundyr. Both are legends in their own right who have gone through longs periods of time without succumbing to becoming Hollow.
This should grant important Undead characters resistance to Power Nullification and Statistics Reduction since those are the effects of Hollowing.
King of the Storm profile means Nameless King gets split into Pre-Absorption and Post-Absorption - I made a King of the Storm profile. This means Nameless King should have his keys split into Pre-Absorption and Post-Absorption.
All Gods have Soul Absorption - This should be listed as Possibly since it's customary and not something that was directly stated to be true for every God.
All Undead have Soul Absorption - Here's something that is decidedly true. Opening narration for Dark Souls 2 states that Hollows feed on souls. All Undead should thus have this.
Dark Spirits are ghosts - This one may be controversial, but hear me out. There are instances that justify this such as Creighton and Alva. Both are characters that have canonically died but returned as Dark Spirits. There's a whole thing with Alva, Zulie, and Karla that I won't expand too much upon, but just know that Alva's Dark Spirit protects both Karla before the Irithyll Dungeon and Zulie's corpse in the Ringed City. Given their combined lore, it is heavily insinuated that Alva died together with Zulie and his soul protects her body from being defiled.
Creigton's case is similar in that the man's corpse is on the Irithyll Bridge but his Dark Spirit still harasses you and Sirris. Also one of the dozens of possibilities includes you killing him in Dark Souls 2 so...
What this would do is give Dark Spirits Incorporeality and anyone who can use any dimension-hopping item like Soap Stones, Astral Projection. Of course, this also gives everyone and their mother Non-Physical Interaction as well.
Black Knight weaponry gets Damage Boost against Demons - Because racism is badass.
Filthy Dex builds get Acrobatics - Absolutely disgusting. Applies to anyone who uses a Katana or Dex scaling weapon with a backflip for a weapon art. Surprisingly, Gael would get this too.
Miracles/Fath scaling grant Resurrection Negation against Necromancers - Sorry skelebros. Hate to do this on spooky month, but Faith scaling items and Miracles cause resurrecting Skeletons to not do that.
Sorcery and Pyromancy are Soul Manipulation - I think the scan is on Big Hat Logan's profile, but essentially, the two aforementioned forms of magic all originate from the soul. Pyromancy is stated to be a deeply personal art that is different for each person as it is generated from one's soul. There is a statement for Sorcery about literally originating from the soul but I can't seem to find the scan off the top of my head.
Miracles are Subjective Reality - As stated by Divine Phoenix, Miracles are tales passed down that retell the story of their conception. Performing a Miracle is merely retelling said story, granting you the power from which the Miracle was cast.
Everyone gets Non-Physical Interaction - I feel like this is redundant given the Dark Spirits point but just in case: everyone can hold souls in their hands. No duh. The Ghosts in New Londo are just built different, and I mean that literally. You need to be cursed to touch them, which is not a requirement for every other Non-Corporeal Dark Spirit or soul in the game. That should be enough proof that they are the exception, not the rule.
Gods should have some small Resistance to the Abyss - This is apparent with Wolnir's bracelets and Ringed City Knights having their darkness sealed by the Gods.
And that's everything for now. Do let me know if there are things I left out.
AP for Fodder
Amelia has made this calc, which values at 9-B. This should scale to fodder Hollows and any other character on their level such as Murkmen. While the feat was performed by the player character, the exact same feat can be performed by the Hollow hiding behind the boxes. Any veteran Dark Souls nerd can back me up on this.
P&A Revisions
Here comes the big one.
Sealing for Gods - This should be listed as Possibly since we aren't sure if this is something all Gods can do or just important ones like Gwyn. Gwyn himself will most definitely get it since anything that happens in the verse regarding the Gods is usually caused by him.
Dragons get Type 2 Immortality - The Ringed City Knights use Everlasting Dragon heads as weapons. They're able to reawaken them temporarily to attack. Their descriptions even state that they aren't dead. This would only apply for original Dragons, however. So Midir would get it, but not Gaping Dragon.
Dragons also get Inorganic Physiology because their hide is made of stone. This ties into their Type 2 Immortality since it explains why they have it in the first place. They're made of stone.
Dragonslayer Armour gets Type 2 Immortality, Resurrection (Not combat applicable), and Resistance to Soul Manipulation - Pretty straightforward. It is literally a suit of armor powered by a memory. It can get back up whenever it wants as confirmed by it coming back to life in the Ringed City despite it having been eons since Ashen One fought it in Lothric.
Gwynevere gets Power Bestowal through Divine Blessing - Don't ask me where the water comes from, use your imagination.
Everyone gets Resistance to Lightning Manipulation, Holy Manipulation, Blood Manipulation, Darkness Manipulation, Curse Manipulation, Ice Manipulation, Fire Manipulation, Magic, Poison Manipulation, and Soul Manipulation - Ok this one will take some time to explain, but bear with me. Every character in Dark Souls - and I mean that literally - has a resistance bar for each of the above ailments. It varies for each game, but Dark Souls 3 has characters from earlier games, and since Dark Souls 3 is the game with all the resistances, it stands to reason that past games should scale. As for why resistance bars grant resistance, the principle applies to D&D, which was where I got the concept from. If said ailment doesn't immediately take effect, it counts as a resistance. This principle would also apply to characters who have obvious weaknesses to certain elements like Dragons being weak to lightning. We simply assume that they have lesser resistance, but not 0.
By the way, Miracles are divine in nature, as such any Miracle attack would double as having Holy Manipulation, hence the Resistance to Holy Manipulation above.
Chosen Undead gets Unholy Manipulation (Which doubles as Damage Boost against Holy aligned characters), Damage Boost (Against Dark aligned characters), Death Manipulation, Heath Absorption, and Power Bestowal - Pretty straightforward. Item descriptions tell it all.
Bearer of the Curse gets Spatial Manipulation - Again, the item description makes it clear.
Ashen One gets Unholy Manipulation and Damage Reduction with Statistics Amplification - Same reason Chosen Undead has them.
All three protagonists get Transformation for being able to turn into Dragons - Straightforward. Also, they should get Natural Weaponry and Breath Attack in addition.
The greater your soul the more you resist the Undead Curse - A concept introduced in Dark Souls 2. Now don't get it twisted, this isn't outright immunity. Those with powerful souls can and will eventually succumb to the curse of Hollowing. However, stronger souls will prolong this effect. This is obviously apparent with the Bearer of the Curse, but we can see this concept at play with other characters such as the Chosen Undead and Iudex Gundyr. Both are legends in their own right who have gone through longs periods of time without succumbing to becoming Hollow.
This should grant important Undead characters resistance to Power Nullification and Statistics Reduction since those are the effects of Hollowing.
King of the Storm profile means Nameless King gets split into Pre-Absorption and Post-Absorption - I made a King of the Storm profile. This means Nameless King should have his keys split into Pre-Absorption and Post-Absorption.
All Gods have Soul Absorption - This should be listed as Possibly since it's customary and not something that was directly stated to be true for every God.
All Undead have Soul Absorption - Here's something that is decidedly true. Opening narration for Dark Souls 2 states that Hollows feed on souls. All Undead should thus have this.
Dark Spirits are ghosts - This one may be controversial, but hear me out. There are instances that justify this such as Creighton and Alva. Both are characters that have canonically died but returned as Dark Spirits. There's a whole thing with Alva, Zulie, and Karla that I won't expand too much upon, but just know that Alva's Dark Spirit protects both Karla before the Irithyll Dungeon and Zulie's corpse in the Ringed City. Given their combined lore, it is heavily insinuated that Alva died together with Zulie and his soul protects her body from being defiled.
Creigton's case is similar in that the man's corpse is on the Irithyll Bridge but his Dark Spirit still harasses you and Sirris. Also one of the dozens of possibilities includes you killing him in Dark Souls 2 so...
What this would do is give Dark Spirits Incorporeality and anyone who can use any dimension-hopping item like Soap Stones, Astral Projection. Of course, this also gives everyone and their mother Non-Physical Interaction as well.
Black Knight weaponry gets Damage Boost against Demons - Because racism is badass.
Filthy Dex builds get Acrobatics - Absolutely disgusting. Applies to anyone who uses a Katana or Dex scaling weapon with a backflip for a weapon art. Surprisingly, Gael would get this too.
Miracles/Fath scaling grant Resurrection Negation against Necromancers - Sorry skelebros. Hate to do this on spooky month, but Faith scaling items and Miracles cause resurrecting Skeletons to not do that.
Sorcery and Pyromancy are Soul Manipulation - I think the scan is on Big Hat Logan's profile, but essentially, the two aforementioned forms of magic all originate from the soul. Pyromancy is stated to be a deeply personal art that is different for each person as it is generated from one's soul. There is a statement for Sorcery about literally originating from the soul but I can't seem to find the scan off the top of my head.
Miracles are Subjective Reality - As stated by Divine Phoenix, Miracles are tales passed down that retell the story of their conception. Performing a Miracle is merely retelling said story, granting you the power from which the Miracle was cast.
Everyone gets Non-Physical Interaction - I feel like this is redundant given the Dark Spirits point but just in case: everyone can hold souls in their hands. No duh. The Ghosts in New Londo are just built different, and I mean that literally. You need to be cursed to touch them, which is not a requirement for every other Non-Corporeal Dark Spirit or soul in the game. That should be enough proof that they are the exception, not the rule.
Gods should have some small Resistance to the Abyss - This is apparent with Wolnir's bracelets and Ringed City Knights having their darkness sealed by the Gods.
And that's everything for now. Do let me know if there are things I left out.
Last edited: