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D&D Batch Number 3435343242# (Allip, Dolphin, Dragonnel, Locathah)

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Tllmbrg

VS Battles
Content Moderator
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Allip is getting their entire tiering restructured, a bunch of new abilities and so on
Dolphin is getting a new key
Dragonnel is getting optional abilities, optional equipment, and range change
Locathah getting a new ability

Also, since I finally organized the Undead stuff for D&D better in the Allip, in general I will ask to alter the pages to include the stuff listed on it for the other undead where it works to just port it over
 
  • You have an Optional Abilities tab near the bottom of the Dragonnel page that is seemingly meant to describe their abilities in greater detail, but it just says "Acid Spit:", etc. The whole section is certainly unnecessary but if you're going to include it you should probably fix that.
  • On the same creature, I will note that barding is technically available in all types for all creatures- but listing the most common sort (implicitly breastplate-equivalent armor) is fine, especially since armor doesn't do much in terms of the wiki's considerations anyways.
  • It isn't part of the revision, seems to just be how the page was published, but I think the Martial Arts for Dolphins is extremely lightweight, even for D&D. Having an affinity for charging isn't really indicative of combat skill, it's something many real world animals have (rhinos, bulls, etc).
  • On the fence about using the Horde of Allip thing as a creature. Neutral on the inclusion of that key. If it is included, I would prefer the tiering says something other than "Varies up to [Horde of Allip tier]", and instead something like "Collectively at least High 8-C, likely 8-B, possibly 8-A", since the whole thing is just "there's a shitload of them working in tandem".
  • Allip also has typos, like "Hoards of Allips" rather than "Hordes of Allips".
  • Resistance to Positive Energy would include Soul Manipulation, also for the Allip.
 
You have an Optional Abilities tab near the bottom of the Dragonnel page that is seemingly meant to describe their abilities in greater detail, but it just says "Acid Spit:", etc. The whole section is certainly unnecessary but if you're going to include it you should probably fix that.
Ngl I seemingly forgot just to write that, anyways fixed
It isn't part of the revision, seems to just be how the page was published, but I think the Martial Arts for Dolphins is extremely lightweight, even for D&D. Having an affinity for charging isn't really indicative of combat skill, it's something many real world animals have (rhinos, bulls, etc).
It has +4 to hit with the slams while having +2 to STR, so it has proficiency with tackles. We accepted weapon master for the Ettercup off a similar basis of 4e scans so (At least Qaw did, maybe he has a different opinion on this, but I think the same logic applies)
On the fence about using the Horde of Allip thing as a creature. Neutral on the inclusion of that key. If it is included, I would prefer the tiering says something other than "Varies up to [Horde of Allip tier]", and instead something like "Collectively at least High 8-C, likely 8-B, possibly 8-A", since the whole thing is just "there's a shitload of them working in tandem".
Well in the same magazine, the Allip horde is described as a singular entity in practice so I think it's a valid key. I'll change it to "collectively at least [Insert tier]"
 
I don't think any creature in the game doesn't have proficiency with its attacks. The proficiency bonus is given purely by being that CR. Even a CR 0 has a +2.
 
I don't think any creature in the game doesn't have proficiency with its attacks. The proficiency bonus is given purely by being that CR. Even a CR 0 has a +2.
Yah but it's a listed attack, we wouldn't assume the proficiency applies to other creatures slam attack unless it's listed.
Not to mention dolphins in D&D have human intelligence (Heck they can become bloody priests lol)
 
Yah but it's a listed attack, we wouldn't assume the proficiency applies to other creatures slam attack unless it's listed.
Not to mention dolphins in D&D have human intelligence (Heck they can become bloody priests lol)
??

Literally all animals are proficient with their given attacks. Untrained commoners are proficient with their clubs. It's a game mechanics thing, literally 0 creatures lack a proficiency bonus.
 
Literally all animals are proficient with their given attacks. Untrained commoners are proficient with their clubs. It's a game mechanics thing, literally 0 creatures lack a proficiency bonus.
Eh I do not care enough to argue over this more, I'll just remove the ability
Otherwise am I good to apply the CRT?
 
I mean, yeah, that but isn't even about the CRT lol. As long as the 48 hour rule has been observed, you can apply this.
 
Alright the CRT has been applied, this thread can be closed
 
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