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Could the Danganronpa cast have done better if they were... not so lacking in knowledge?

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Let's take the cast of the 1st Danganronpa story. Supposedly, they're all a bunch of super elites. "Ultimate Students".
Any sane & smart person can review the basic killing game rules & see they ain't exactly favorable:

1. There are 15 students to start with.
2. If you kill & get caught, you are executed.
3. If you kill & aren't caught, you get to go free, but everyone else is killed.

Whether it's morons murdering the masses 1 at a time & each griefer getting themselves got after their 1st go for their troubles, or pristine perfect crime perpetrator parts way & peers pay by perishing....
It ends with only 1 alive.

Hope's Peak (& most other Danganronpa settings.) are glorified high tech prisons. You don't need to be houdini to tell you that killing fourteen fifteenths of your wanna-be break-out band is a bad-brained blunder.
& those 15 are superhuman, be it skills, if not other aspects!

So bottom line, what if they did like so many wrongful imprisonment victims did & instead of playing along, tried to break out? From the start.

Ultimate Fashionista
Scenario:


1. Scenario, including its start, is the same as the start of Danganronpa 1, except as detailed in this thread.
2. The following knowledge will be given to everyone NOT truly aligned with Monokuma (Those falsely aligned from the start, such as those planning to betray Monokuma also get the knowledge.):
2-1: Comprehensive knowledge of Monokuma, including but not limited to: Monokuma's capabilities, equipment, behaviour, starting locations, route, composition, etc. as well as any info on VSBW that can be given without contradicting this thread's other specifications.
2-2: Those given such knowledge about Monokuma will also be given the same kinds of info about those truly affiliated with Monokuma from the start, but not anything identifying.
2-2: Those given such knowledge will also be given knowledge that all the others received such knowledge, with the omission of any info of there being anyone truly aligned with Monokuma present. They will only be given the info of 2-2 at the start.
2-3: This is more of a clarification, but those truly aligned with Monokuma do not get any such info, unless specified otherwise. As far as Monokuma & "friends" initially know, this is a "normal" killing game, as intended.
2-4: As absolutely comprehensive & thorough possible of information as possible about their location (Assumed to be Hope's Peak Academy.). Construction, materials, where the enemies start, all the wifi passwords, the code the devices run on, with the exception of information that identifies those truly aligned with Monokuma.

3. Everyone present, except those truly aligned with Monokuma, behaves as if Bloodlusted in that they use their capabilities, resources, etc. to the best of their abilities to win, & will not experience Character-Induced Stupidity, nor Plot-Induced Stupidity & are motivated to achieve the victory conditions.
So for example, no things like an individual's superpowered evil side taking over them at an inopportune time.

4. All of the characters, except those truly aligned with Monokuma, are motivated to achieve the following, in any particular order:
4-1: Defeat Monokuma
4-2: Defeat those aligned with Monokuma
4-3: Escape with as many survivors as possible. (Those that are both truly aligned with Monokuma & reasonably identified to be such by the students do not need to escape for this criteria. Betaying the escapees to Monokuma, counts as being truly aligned with Monokuma, obviously.)
4-4: As long as all of the survivors are able to escape AND live reasonably good quality, happy & full lives, not all of the conditions need to be achieved for it to be considered a victory for the escapees.


So, can do they do it?
Are all of these "Ultimate" Students' incredible capabilities actually worth a dang?
They now have abundant reason to act smarter, unlike usual, surely these supposed superhumans can pull off a proper break out NOW... right?
 
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