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Previous Thread
What is the difference between heating and cooling
What cooling is not and why not
In the last thread, there have been many attempts to reason why “cooling is perfectly fine because it’s just [insert things below]”. I’d like to avoid putting up with all of that again.
Secondly, we shouldn’t try and come up with baseless headcon abilities in the first place, as they create more issues than they solve. The amount of hoops I’ve seen people jump through to justify these calculations is crazy. I think how I phrased it in the previous thread puts it best:
Sometimes magically freezing something is just that. Magic. When it comes to calculations we are far too quick to ask if we could, never stopping to ask whether we should. Breaking our backs by bending over backward to justify these calculations shouldn’t be a thing we do.
Why cloud feats are equally problematic
Simply put clouds don’t require any energy to form in the first place. The energy we use is the energy clouds naturally release when they form. Whether the character cooled anything down is irrelevant to the energy released during a phase change, as the character doesn’t even have to remove an equivalent amount of energy from the system to cause the release of this energy.
When it’s fine to use E=m*c*ΔT for cooling
Very straightforward: When it’s explicitly shown or stated to work on that principle. If a character can absorb heat energy and then use that to attack, it’d be perfectly acceptable. This, however, isn’t true for the vast majority of cooling feats.
Issues with scaling
Ice creation feats rarely ever coincide with what happens with the ice once created. Dropping an icicle on someone has no business scaling to its creation. Freezing someone in ice isn’t even a usage of AP in the first place. You don’t take damage equivalent to the AP we currently calculate nor does it take that amount of AP to get out. This is particularly bad with characters that exclusively use cooling/freezing abilities.
Propositions
1. Remove cooling and cooling-based cloud calculations for any case in which it isn’t explicitly shown/stated to scale to the energy removed.
if this gets rejected
2. Create a general assumption as to what cooling feats are. Change scaling to make sure characters scale to what they do with this ability, rather than the energy removed (except in cases of UES).
TL;DR
The energy we calculate for cooling/cloud feats is unrelated to the energy required to perform the feat. Trying to equate them is nonsensical.
Notes:
What is the difference between heating and cooling
- Heating: Fairly straightforward, as energy input is proportional to an increase in temperature (there are exceptions, but as they don’t involve direct heating I’ll ignore them, such as heat pumps). Direct heating can be calculated by using E=m*c*ΔT. The latent heat of vaporization is the requirement of an increase in energy for a phase change. Heating is an endothermic reaction that absorbs energy to increase its temperature. Endothermic reactions are “comparable” with one another as the only real variable is efficiency.
- Pushing a rock up a mountain will always require at least its potential energy
- Cooling: There is no such thing as “direct cooling” (with one exception) where one increases the energy in the system to reduce its overall temperature. E=m*c*ΔT does not apply, as it is the energy removed from a system, not the energy required to do so. They are not equivalent. The latent heat of condensation is the energy a system releases when changing aggregate states. It does not require external energy. Cooling is an exothermic reaction. The energy released is unrelated to the amount required to start/sustain the reaction. As an example, dropping rubidium and lithium into water will have vastly different amounts of energy released.
- Pushing a rock off a cliff does not require energy equivalent to its potential energy. It could be more but it’s more likely far less
What cooling is not and why not
In the last thread, there have been many attempts to reason why “cooling is perfectly fine because it’s just [insert things below]”. I’d like to avoid putting up with all of that again.
- Energy Manipulation: The assumption is that these characters can use EM to extract energy from a system and move it from point A to point B. This has several issues, like “Why can’t they use this energy for other attacks” or “Where did the energy go? Was it dispersed?”. UES was used as a counter to this, but this doesn't make much sense either, since if the energy moved is what the UES scales to, then the energy needed to move said energy would be 0, which is problematic. The other option would be to assume that the energy required is 1:1 and ignore the energy moved for the scaling to a UES. This is baseless and unlikely, as that would imply horrendous efficiency, especially if a phase change occurs. IRL heat pumps can work at up to 800% efficiency as well as doing so bidirectionally.
- Matter Manipulation: An assumption that is frankly speaking absurd. Even if we assume that a character's ability to manipulate matter is, for some reason, strictly limited to cooling and nothing else, this would still be nothing but hax.
- Telekinesis: Even worse than the previous one, as this assumes a character who can micromanage the movement of potentially up to nonillions of atoms can’t use it for anything else.
- Energy Erasing: The most straightforward “this is just hax” of them all.
- Energy Absorption:
- Option 1: They can absorb it. Now they have infinite energy for as long as they cool things down and can potentially get stronger during the fight since efficiency should be greater than 100% whenever a phase change occurs. This is quite absurd.
- Option 2: They can absorb it, but they also need additional energy to perform the feat. Well, in that case, it’d scale to the efficiency of performing the feat, which we aren't aware of.
- Probability Manipulation: Based on Maxwell’s demon. This is hax and there is no reason why it would be limited to cooling feats.
- Light Manipulation: Lasers are used in cooling by hitting an atom and slowing it down. The energy goes into changing the energy level of the atom. It then radiates that energy in all directions, slowing it down in the process. Frankly, assuming that characters that use cooling/freezing abilities are shooting gazillions of lasers to cool their surroundings is crazy. Also, yet again, the energy used for the lasers is not equal to the energy “removed” from the system.
Secondly, we shouldn’t try and come up with baseless headcon abilities in the first place, as they create more issues than they solve. The amount of hoops I’ve seen people jump through to justify these calculations is crazy. I think how I phrased it in the previous thread puts it best:
Sometimes magically freezing something is just that. Magic. When it comes to calculations we are far too quick to ask if we could, never stopping to ask whether we should. Breaking our backs by bending over backward to justify these calculations shouldn’t be a thing we do.
Why cloud feats are equally problematic
Simply put clouds don’t require any energy to form in the first place. The energy we use is the energy clouds naturally release when they form. Whether the character cooled anything down is irrelevant to the energy released during a phase change, as the character doesn’t even have to remove an equivalent amount of energy from the system to cause the release of this energy.
When it’s fine to use E=m*c*ΔT for cooling
Very straightforward: When it’s explicitly shown or stated to work on that principle. If a character can absorb heat energy and then use that to attack, it’d be perfectly acceptable. This, however, isn’t true for the vast majority of cooling feats.
Issues with scaling
Ice creation feats rarely ever coincide with what happens with the ice once created. Dropping an icicle on someone has no business scaling to its creation. Freezing someone in ice isn’t even a usage of AP in the first place. You don’t take damage equivalent to the AP we currently calculate nor does it take that amount of AP to get out. This is particularly bad with characters that exclusively use cooling/freezing abilities.
Propositions
1. Remove cooling and cooling-based cloud calculations for any case in which it isn’t explicitly shown/stated to scale to the energy removed.
if this gets rejected
2. Create a general assumption as to what cooling feats are. Change scaling to make sure characters scale to what they do with this ability, rather than the energy removed (except in cases of UES).
TL;DR
The energy we calculate for cooling/cloud feats is unrelated to the energy required to perform the feat. Trying to equate them is nonsensical.
Notes:
- Previous threads were far more focused on how energy can’t be created nor destroyed (not quite accurate, but not relevant to this thread), while the last thread suddenly completely shifted the argument to “oh, its fine. It’s fiction, so the energy can go missing. No real inconsistency here”. I have no intention of debating against several contradictory stances. Settle on one and run with it.
- The last thread was stalled for nearly 4 years now. I’ll take any extended absence with nothing to show for it as a concession. I won’t put up with that a second time. This obviously includes my own absence.
- Please look through the 1st thread for more details. This is really just a short version of what was discussed before and written from my arguably biased pov.