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Combat Speed

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Why does a term as widely used in VSBW as "combat speed" have an extremely ambiguous and vague definition?
(The speed at which a character can fight)

Wouldn't combat speed be practically the same as attack and reaction speed?
 
So, is attack speed used only for non melee attacks?
Attack speed is the speed of attacks thrown like a bullet or a laser
Combat speed is the speed than you can dodge, jump, punch, etc
Reaction speed is the speed you can perceive and act on certain situations
 
Like king said, but be aware that reactions are singular actions on a timeframe, while combat is multiple actions, such as fighting, parkour, etc.
Actually it would only be melee attack speed, a fighter's individual hook does not get faster or slower by hitting one or several in a row. Wouldn't parkour be a travel speed?
 
I mean fighting as a whole, dodging, headbutting, everything.

Parkour requires reactions, precision, speed and all limbs, so no, travel speed is moving in a straight line most of the time.
 
I mean fighting as a whole, dodging, headbutting, everything.

Parkour requires reactions, precision, speed and all limbs, so no, travel speed is moving in a straight line most of the time.
Then combat speed would be "composed of quick actions in a very specific situation within a combat (usually melee)".
 
Mainly projectiles, but that could take part.

Here's a better explanation.

Combat speed is moving your body in quick motions. Attack speed is the movement speed of an attack.
Why is it specified that there are several moves? The speed of a character does not vary if it performs one or more moves.
 
It does for the same reason as to why travel speed doesn't mean combat speed, just because you can do a quick movement doesn't mean you can do that constantly, AKA in a fight
 
It does for the same reason as to why travel speed doesn't mean combat speed, just because you can do a quick movement doesn't mean you can do that constantly, AKA in a fight
The movements of the characters in fiction do not vary in speed because they do one or more. There are only a few exceptions.
If the character cannot perform several movements at the same speed constantly, it would not have to do with speed, but with endurance.
 
Short burst speeds are a thing, and that's how we treat it, maintaining speed through a whole fight/section of movements =/= a single movement
 
Short burst speeds are a thing, and that's how we treat it, maintaining speed through a whole fight/section of movements =/= a single movement
But why specify that the combat speed is several moves, if in fiction the characters almost always maintain the same speed even if they make one or several moves?
What kind of speed is a single movement, e.g., a kick?
 
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