- 4,474
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Welp, this has been a long time coming. I'll try and keep this brief, since I know I have a bad tendency to ramble on these kinds of revisions.
Tiering
Code Vein is set in the same universe as God Eater. Normally this would lead to questions or doubts over cross-scaling, but since they were both made by the same developers, Code Vein references God Eater very frequently, and I'm pretty sure the developers even confirmed it on one occasion, it's clear that the only difference between the two franchises is the name. Before, this didn't really mean anything as there was no scaling between the two whatsoever, but with the new Hellfire Knight DLC for Code Vein we've hit the jackpot.
The titular Hellfire Knight in the DLC itself is very heavily implied to be a Hannibal from the God Eater series. While my knowledge on the God Eater games is a bit more limited than with Code Vein, from what I understand after discussion with people more knowledgeable on them than I am, Hannibals are vastly superior to normal God Eaters and comparable to some of the strongest, such as Lindow Amamiya (who is heavily implied to be related to Louis Amamiya, fun fact).
So the Queenslayer is capable of fighting against and killing a Hannibal, who would be comparable to characters like Lindow Amamiya, who in the games was Low 6-B. This justifies considering them comparable, and therefore upgrading the Queenslayer to Low 6-B as well. This scaling is hopefully not too controversial; however, there are other things to be discussed.
First, what keys this would scale to. The Hellfire Knight fight is available through the DLC, which you can't access until you beat Juzo Mido, which means that this should scale to the Late-Game cast. As for the Early-Game and End-Game cast, things are a bit more complicated.
We currently scale the different keys via Queen's Relics. The Queen's Relics are assumed to work as exact multipliers, given that they all seem to be almost exactly equal in power, and that they grant all the power of the relic to the user (with this almost always being used for comparisons in the game). The Early Game cast scales to being comparable to singular Queen Relics, the Late Game cast scales to being vastly above 3 of the Queens Relics, and the End Game cast scales to being comparable to 10 of the Queens Relics.
So if we assume the Late Game cast, via multipliers, to be at least 3x stronger than the Early Game cast, we can logically also say that the Early Game cast is one third as strong as the Late Game cast. The current Low 6-B calc we are scaling from here is this one, and if we divide the result by 3, we get 6.39019333 x 10^11 tonnes of TNT, which puts the Early Game cast at High 6-C, or Large Island level.
...or maybe this is over-complicating things, and we shouldn't extrapolate too far from the data we have, and just give them "At most Low 6-B" via being far weaker than their Late-Game counterparts. I'm hoping for input on this.
Given that the scaling between the Late-Game (vastly above 3 Queen Relics) and End-Game (comparable to 10 Queen Relics) is difficult to pin down, it should probably be simplified and we should just give the End-Game cast "At least Low 6-B" via being far stronger than before.
So, to summarise this section:
The Queenslayer (and all comparable characters): Should be upgraded to either High 6-C or At most Low 6-B for their Early-Game keys, Low 6-B for their Mid-Game keys, and At least Low 6-B for their End-Game keys.
Now, for more simplistic additions.
Abilities
Given that the Queen's Relics are capable of creating Crypts, giant masses that they contain themselves in seemingly created via Reality Warping, all users of Queen's Relics (such as The Queenslayer, Gregorio Silva, and The Virgin Born) should get Reality Warping.
And with the new DLC came new abilities and blood codes, including Tranquil Slice, which rips the air itself at a given location to create a vacuum, as demonstrated here:
This is likely to be updated further in the future, but the description seems to indicate this would be an example of Spatial Manipulation. especially since it's basically Judgement Cut, c'mon
And I believe that concludes the revisions. now I don't have to worry about trying to properly tier that bloody mountain feat and I can leave it behind
Tiering
Code Vein is set in the same universe as God Eater. Normally this would lead to questions or doubts over cross-scaling, but since they were both made by the same developers, Code Vein references God Eater very frequently, and I'm pretty sure the developers even confirmed it on one occasion, it's clear that the only difference between the two franchises is the name. Before, this didn't really mean anything as there was no scaling between the two whatsoever, but with the new Hellfire Knight DLC for Code Vein we've hit the jackpot.
The titular Hellfire Knight in the DLC itself is very heavily implied to be a Hannibal from the God Eater series. While my knowledge on the God Eater games is a bit more limited than with Code Vein, from what I understand after discussion with people more knowledgeable on them than I am, Hannibals are vastly superior to normal God Eaters and comparable to some of the strongest, such as Lindow Amamiya (who is heavily implied to be related to Louis Amamiya, fun fact).
So the Queenslayer is capable of fighting against and killing a Hannibal, who would be comparable to characters like Lindow Amamiya, who in the games was Low 6-B. This justifies considering them comparable, and therefore upgrading the Queenslayer to Low 6-B as well. This scaling is hopefully not too controversial; however, there are other things to be discussed.
First, what keys this would scale to. The Hellfire Knight fight is available through the DLC, which you can't access until you beat Juzo Mido, which means that this should scale to the Late-Game cast. As for the Early-Game and End-Game cast, things are a bit more complicated.
We currently scale the different keys via Queen's Relics. The Queen's Relics are assumed to work as exact multipliers, given that they all seem to be almost exactly equal in power, and that they grant all the power of the relic to the user (with this almost always being used for comparisons in the game). The Early Game cast scales to being comparable to singular Queen Relics, the Late Game cast scales to being vastly above 3 of the Queens Relics, and the End Game cast scales to being comparable to 10 of the Queens Relics.
So if we assume the Late Game cast, via multipliers, to be at least 3x stronger than the Early Game cast, we can logically also say that the Early Game cast is one third as strong as the Late Game cast. The current Low 6-B calc we are scaling from here is this one, and if we divide the result by 3, we get 6.39019333 x 10^11 tonnes of TNT, which puts the Early Game cast at High 6-C, or Large Island level.
...or maybe this is over-complicating things, and we shouldn't extrapolate too far from the data we have, and just give them "At most Low 6-B" via being far weaker than their Late-Game counterparts. I'm hoping for input on this.
Given that the scaling between the Late-Game (vastly above 3 Queen Relics) and End-Game (comparable to 10 Queen Relics) is difficult to pin down, it should probably be simplified and we should just give the End-Game cast "At least Low 6-B" via being far stronger than before.
So, to summarise this section:
The Queenslayer (and all comparable characters): Should be upgraded to either High 6-C or At most Low 6-B for their Early-Game keys, Low 6-B for their Mid-Game keys, and At least Low 6-B for their End-Game keys.
Now, for more simplistic additions.
Abilities
Given that the Queen's Relics are capable of creating Crypts, giant masses that they contain themselves in seemingly created via Reality Warping, all users of Queen's Relics (such as The Queenslayer, Gregorio Silva, and The Virgin Born) should get Reality Warping.
And with the new DLC came new abilities and blood codes, including Tranquil Slice, which rips the air itself at a given location to create a vacuum, as demonstrated here:
This is likely to be updated further in the future, but the description seems to indicate this would be an example of Spatial Manipulation.
And I believe that concludes the revisions.