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Hello
"Using the calculated speed of a projectile to calculate the speed of a character dodging said projectile on the very same occasion is usually permitted, as long as the projectile wouldn't have changed its speed mid flight."
lets say a gun has a calculated bullet speed of 1000 m/s, is it allowed to use this same value to calculate the speed of a character for instances where the bullet traveled less distance (and so deccelerated less, so the speed should be even higher) if nothing implies the weapone is being amped in any way (such as charging, scaling of an energy system, or change in visual possibly depicting change in speed) even tho its in a different instance ?
an exemple would be a character being calculated to be 100 times faster than a bullet, and this bullet should be at least as fast than the bullet shot by the same gun in a different occurance (where again nothing implies an amp in speed), can i do 100 times speed of the bullet? because the calc stacking page seems to be strict on it
"Using the calculated speed of a projectile to calculate the speed of a character dodging said projectile on the very same occasion is usually permitted, as long as the projectile wouldn't have changed its speed mid flight."
lets say a gun has a calculated bullet speed of 1000 m/s, is it allowed to use this same value to calculate the speed of a character for instances where the bullet traveled less distance (and so deccelerated less, so the speed should be even higher) if nothing implies the weapone is being amped in any way (such as charging, scaling of an energy system, or change in visual possibly depicting change in speed) even tho its in a different instance ?
an exemple would be a character being calculated to be 100 times faster than a bullet, and this bullet should be at least as fast than the bullet shot by the same gun in a different occurance (where again nothing implies an amp in speed), can i do 100 times speed of the bullet? because the calc stacking page seems to be strict on it