Or better yet, stop trying to relentlessly wank featless death manip based on a single statement of “has chance to kill instantly” without showing it working on anybody with regen or immortality of any kind. It’s really not that hard to be honest.
I don't have a video on hand with me atm, but it works on enemies with passive healing skills, which is accepted as Low-Mid Regeneration on the wiki. It also works on illusions, undead characters, and what are essentially magic robots (Ie, Type 2 Inorganics).
It's hard to get a clip of it, since I would need to replay the entire game to do so, but basically, none of them have the Commander/General ability, or an equivalent skill, which is needed to resist the instant death skills, which I will go into more detail later down this post.
Yeah I'm not gonna lie the ability to me reads as purely a gameplay mechanic to reduce the HP of another character to 0 instantly in the game. Not some complex hax that just overrides regeneration and immortalities.
Yeah, well, not sure what else to say other than what I already have in this thread, other than the fact that it's on the profiles, so you'd need a CRT to change it.
I would like to point out that Shez’s death manipulation specifically only works on generic “weak” mooks in game, and has no effect on commanders/bosses (so anyone at Shez’s level of strength). It even states as such in the descriptions.
I don't disagree with it being listed as death manipulation, but I would call into question whether it would actually work against someone stronger then Shez is, when it's explicitly limited to fodder.
Some notes about this. One, it's something that's carried over from Three Houses, where
Commanders/Generals explicitly have a skill that negates instant death effects, so the instant death skills in that game don't have the note that it doesn't work on Commanders/Generals. That skill doesn't exist in Three Hopes, so to note that Commanders/Generals resist it, it's carried over in the skill descriptions.
Another thing, it's not just some thing that doesn't work on characters at, or above Shez/The playable cast's level, since we see that even relatively weak characters like
Lonato are Generals, and have resistance to instant death effects. On the other hand, it works on characters who are normally far above them,
to the point where it will activate even if they would normally deal minimal,
or in some cases, even no damage.
So the enemy's strength relative to the characters' isn't the deciding factor in whether or not they resist the instant-kill moves, it's a specific ability that Generals/Commanders have that allow them to resist it.