Zer0
Decepti0n
When used, Zer0 becomes cloaked for six seconds, turning invisible to enemies. He simultaneously deploys a holographic decoy for the duration of Decepti0n. Firing a weapon or striking an enemy in melee immediately ends Decepti0n, but adds a tremendous damage bonus to that single attack:
- Up to +200% Gun Damage
- Up to +650% Melee Damage
- Up to +250% Gun Critical Damage
HeadSh0t:
+20% Critical Hit Damage.
0ptics:
+15% Zoom and +60% Aim Steadiness (reduces aim disruption when taking damage).
Killer:
Kill Skill. Killing an enemy gives Zer0 +50% Critical Hit Damage and +75% Reload Speed for a few seconds.
Precisi0n:
+25% Accuracy.
0ne Sh0t 0ne Kill:
The first shot from a fully loaded magazine deals +60% Damage.
B0re:
Shots pierce through enemies, gaining +100% damage per enemy pierced. Enemy crit locations highlighted in Decepti0n.
Vel0city:
+100% Bullet Speed, +15% Critical Hit Damage, and +10% Gun Damage.
Kill C0nfirmed:
Up to +40% Critical Hit Damage depending on how long you aim down the sights.
At 0ne with the Gun:
+125% Hip-Shot accuracy, +50% Reload Speed, and +5 Magazine Size with Sniper Rifles.
Critical Ascensi0n:
Scoring a Critical Hit with a Sniper Rifle gives Zer0 +6% Critical Hit Damage and +5% Damage with Sniper Rifles. Can stack up to 999 times. Stacks begin to decay if you haven't scored a critical hit in a while.
Fast Hands:
+25% Reload Speed and +50% Weapon Swap Speed.
C0unter Strike:
After getting hit, Zer0 next melee attack has a chance to deal +250% damage.
Fearless:
+25% Fire Rate and +15% Gun Damage when your shield is depleted.
Ambush:
+20% damage when attacking enemies from behind or when attacking an enemy who is targeting someone other than Zer0.
Rising Sh0t:
Each successful ranged or melee attack gives you +10% Gun Damage and +9% Melee Damage for a short time. This bonus can stack up to 5 times. Faster weapons can gain stacks more quickly, but slower weapons retain stacks for a longer period of time.
Death Mark:
Dealing melee damage marks a target for 8 seconds. Marked targets take +80% additional damage from all sources.
Unf0rseen:
Zer0 holographic decoy explodes when you become visible again, causing shock damage to nearby enemies. Damage increases.
Innervate:
While Decepti0n is active you gain +10% Gun Damage, +35% Movement Speed, and regenerate +4% of your Maximum Health per second.
Tw0 Fang:
Every time you fire you have a 30% chance to fire twice.
Death Bl0ss0m:
Action Skill Augment. Throws a handful of Kunai knives. Has a random elemental effect. Does not take character out of Decepti0n. Can be used five times per cooldown. Can apply Death Mark.
Killing Bl0w:
+500% Melee Damage against enemies with low health.
Ir0n Hand 5:
+15% Melee Damage and Maximum Health.
Grim:
Kill Skill. Killing an enemy regenerates +3.5% of Zer0 shield per second and gives +7.5% Action Skill cooldown rate for a few seconds.
Be Like Water:
Shooting an enemy gives +30% damage to your next melee attack. Melee Attacks give +20% damage to your next gun attack.
F0ll0wthr0ugh:
Kill Skill. Killing an enemy gives +40% Movement Speed, +30% Gun Damage, and +40% Melee Damage for a few seconds.
Execute:
Melee Override Skill. While Decepti0n is active and a target is under your crosshairs, melee to dash forward a short distance and perform a special melee attack. Has a range of 3 meters.
Backstab:
Zer0 melee attacks deal +40% damage when hitting an enemy in the back, dealing massive damage.
Resurgence:
Killing an enemy with a melee attack restores up to +20% of Zer0 health depending on how low your health is.
Like The Wind:
+15% Gun and Melee Damage when moving.
Many Must Fall:
Killing an enemy with a Melee Attack during Decepti0n deploys an additional holographic decoy and extends the duration of Decepti0n instead of ending it.
Is this any good? Should also mention that we should probably get rid of cooldowns as in Tales from the Borderlands it shows Zer0 doing Decepti0n far longer than 6 seconds fyi