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Welcome, this is mostly a P&A thread with one or two stats. Make sure you go through it so we can discuss and make corrections if need be. Oh and about half of these are pages of Fodder characters I want to create to practice.
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MANA ZONE & LOVED BY MANA
The following abilities should be corrected to all those loved by mana E.g. Yuno, Licht, Patri, Vetto, Raia, Fana and the elves. Those who mastered Mana Zone (e.g. Yuno, Lumiere, Yami, Nacht, Mereoleona) should have the following.
ALL MANAZONE USERS:
THOSE LOVED BY MANA:
SPIRIT USERS & SAINT STAGE
The following should be added to all apropriate spirit users: Fuegoleon, Yuno, Noelle
MANA METHOD & MAGIC STONES
The following shoud be added to all mana method users because they were all taught the same basic skills: Noelle, Leopold, Finral, Nero, Rill, Charlote, Charmy, Mimosa. I will add higher to all magic stones and mana method users to pages below
The following shoud be added to all Magic stone user: Licht, Nero.
ULTIMATE MAGIC
Greater than True Magic, Ultimate magic boosts physical stats and/or spells to a point capable of taking on Mid to High Ranking Devils. This is something True Magic is incapable of doing. The profiles affected innclude those who used it and know how to use it: Luck, Noelle, Fuegoleon,
Luck is the only one who uses it IC so be wise in debates.
HUMAN POTENTIAL: GRIMOIRES
Human potential is unlimited, therefore the following should be applied to all human mages with a grimoire:
Clover Kingdom mages:
The Shown Exceptions: (Yami, Yuno, Rill, the other magic knights in hearts kingdom)
HEAT RESISTANCE
Luck's magic is Lightning magic. Vetto is capable of no selling attacks from Luck in mid air. Therefore those comparable and superior to Vetto should have this level of heat resistance. Lightning is 5 times hotter than the sun. This is only true if objects were struck mid air and NOT on the ground. If objects were struck on the ground the energy will dissipate to the ground. Hence, the body only feels a fraction of the heat for a split second as a result
THE ULTIMATE WIZARD KING
The following should be added to his profile for now.
Powers and Abilities: Possibly Sleep Manipulation (Knocked Damantio unconcious with a touch, Damnatio is not dead due to his grimoire still present.), Dimensional Travel (Went to the 7th Gate in the Underworld)
THE TITLE OF THE STRONGEST: MAGIC KNIGHT CAPTAINS
Those have been given the title of the strongest have the following abilities added:
Captain Yami Sukehiro
Powers and Abilities:
Supernatural Willpower (Regardless of the lethal damage sustained in the fight against Lucifero, Yami is capable of surpassing the physical limitations to cast one more black moon to save Asta)
Captain Jack
Powers and Abilities:
Resistance to Gravity Manipulation (Severing Magic is capable of slashing through Gravity.), Power Nullification (Severing Magic Nullifies Dante's Presence Of the Demon King)
Captain Charlotte
Powers and Abilities:
Resistance to Curse Manipulation (via blue rose briar; the stronger the curse the faster the blue rose briar weakens it), Danmaku (Capable of attacking her opponents with large Briars), Curse Manipulation (Capable of modifying curses), Absorption and Sealing (The stronger the curse, the more curse the blue roses absorbs and grows until its target is sealed),
Captain Nozel
Powers and Abilities:
Poison Manipulation (The properties of Mecury Magic is similar to Mecury, which is poisonous. When Mecury gets in the blood, it begins to fizz).
Captain Dorothy
Powers and Abilities:
Portal Creation (Capable of making an exit out of Dream World)
Stamina:
Superhuman (As a captain of a Magic Knights squad, Dorothy possesses an immense amount of Mana. Her magic amount has vastly increased after becoming an elf), Infinite magic with Glamour World (can make objects like water expand infinitely).
Intelligence:
Gifted, Likely Genius (She is an experienced magic knight, and has been shown to be knowledgeable on forbidden magic, curses and devils. Also, for her dream magic to be effective in combat she has to be knowledgeable on all things she can manifest within Glamour World, Ergo she is knowledgeable on everything ever created in Glamour world)
Captain Rill
Powers and Abilities
Statistic Amplification (Thanks to Rill's affinity for most magic types, he is capable of enhancing the spells of his allies he is compatible with; Rill can generate good mana soil and water to enhance Charlotte's briars), Invulnurability, Greater Statistic Amplification and Limited Power Bestowal (with Twillight Valhalla, Rill can boost the physicals and magic of himself and allies within range as well as keep them from dying from whatever damage they take at a price), Animal Manipulation (creates and commands mystical beasts), Flight (via a flying mythical beast)
Captain Kaiser
Needs a profile.
Captain Fuegoleon
Powers and Abilities:
Forcefeild Creation and Power Nullification (via Fire Spirit ; Its magic power is so great that it creates a forcefeild that prevents spells from being cast), Limited Air Manipulation (The hot air generated by the Spirit is enough to send opponents flying)
Captain Mereleona
Powers and Abilities:
Damage Boost (Can charge up attacks in combat)She one shot someone comparale to her (vetto), already on her profile in her AP section but damage boost isnt on the P&A section. Supernatural Willpower (Regardless of the exhaustion and severe injuries sustained, she had a strong fighting spirit that enabled her to press on. Eventually she passed out on her feet and still had unwavering fighting spirit)
THE MAGIC KNIGHTS
The following should be added to the magic knights. Attack Potency, Durability, Range, etc. Most of them need pages which I will painstakenly create and add here for everyone to see.
THE BLACK BULLS
THE GOLDEN DAWN
THE SILVER EAGLES
THE BLUE ROSES
THE CRIMSON LION
THE GREEN MANTIS
THE CORAL PEACOCK
THE PURPLE ORCAS
THE AQUA DEER
HEART KINGDOM SPIRIT GUARDIAN / DIAMOND KINGDOM SHINNING GENERAL / SPADE KINGDOM COMMANDER
We do not have profiles for any character here:
Note: Those who already have some of these additions on their profiles need more justifications or corrections added to it rather than just dismissing it all together. With the approval of 2 staff members or with enough of normies like me I will begin adding changes. Any new info added will be addressed in newer posts then added to OP.
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MANA ZONE & LOVED BY MANA
The following abilities should be corrected to all those loved by mana E.g. Yuno, Licht, Patri, Vetto, Raia, Fana and the elves. Those who mastered Mana Zone (e.g. Yuno, Lumiere, Yami, Nacht, Mereoleona) should have the following.
ALL MANAZONE USERS:
- Greater Enhanced Senses and Extrasensory Perception with Mana Zone (Mana Zone increases mana detection)
- Statistics Amplification with Mana Zone (Mana Zone increases reactions as well as the speed and power of attacks and spells)
- Greater Power Nullification with Mana Zone (Mages, with the ability to nullify spells, can enhance the range and effectiveness of their nullification). T/N: Mana Zone is able to erase magic as shown with Mereleona erasing the magic that was putting her to sleep by disturbing the mana in the area, and Black Moon + Mana Zone to erase the effects of Dante's PODK.
THOSE LOVED BY MANA:
- Blessed (Loved by mana; thus gains resistance spells that take control of and block their mana)
SPIRIT USERS & SAINT STAGE
The following should be added to all apropriate spirit users: Fuegoleon, Yuno, Noelle
- Damage Boost (Spirits are capable of charging up the power).
- Limited Resistance to Power Nullification (Saint Stage power can somewhat function against magic nullifying spells as potent as Megicula's Decaying World).
MANA METHOD & MAGIC STONES
The following shoud be added to all mana method users because they were all taught the same basic skills: Noelle, Leopold, Finral, Nero, Rill, Charlote, Charmy, Mimosa. I will add higher to all magic stones and mana method users to pages below
- Statistic Amplification and Damage Boost: (Mana method is used to boost the speed and potency of physical prowess and spells. The more complex the spell array, the stronger the magic becomes)
- Platform Creation (Capable of using magic circles as platforms to move mid air)
- Probability Manipulation?/Selective Intangibility?/Forcefield Creation? (When allies obstruct an attacker from the enemy, mana method is used to ignore an ally in line of fire) someone should choose what ability this is.
- Homing (with Mana Method, basic instructions like "pursue the target" can be applied to attacks)
- Size Manipulation (with Mana Method, a mage is capable of increasing the size of spells)
The following shoud be added to all Magic stone user: Licht, Nero.
- Unholy Manipulation and Greater Statistic amplification (Magic Stones are used to draw power from the underworld, granting its user the ability to boost their magic power and spells tremendously at a price.)
ULTIMATE MAGIC
Greater than True Magic, Ultimate magic boosts physical stats and/or spells to a point capable of taking on Mid to High Ranking Devils. This is something True Magic is incapable of doing. The profiles affected innclude those who used it and know how to use it: Luck, Noelle, Fuegoleon,
- Greater Statistic Amplification and Damage boost (Embodies all the user's magic to create very powerful spells and increase physical stats)
Luck is the only one who uses it IC so be wise in debates.
HUMAN POTENTIAL: GRIMOIRES
Human potential is unlimited, therefore the following should be applied to all human mages with a grimoire:
Clover Kingdom mages:
- Limited Accelerated Development (In the midst of battle or at the brink of death, Clover Kingdom mages get stronger and exceed expectations. Sometimes they develop new spells more suited for the situation at hand. Although this does not happen very often)
The Shown Exceptions: (Yami, Yuno, Rill, the other magic knights in hearts kingdom)
- Accelerated Development (In the midst of battle or at the brink of death, Clover Kingdom mages get stronger and exceed expectations. Sometimes they develop new spells more suited for the situation at hand. Although this does not happen very often, it happens often for this mage.)
HEAT RESISTANCE
Luck's magic is Lightning magic. Vetto is capable of no selling attacks from Luck in mid air. Therefore those comparable and superior to Vetto should have this level of heat resistance. Lightning is 5 times hotter than the sun. This is only true if objects were struck mid air and NOT on the ground. If objects were struck on the ground the energy will dissipate to the ground. Hence, the body only feels a fraction of the heat for a split second as a result
- Resistance to Heat Manipulation (Vetto is capable of no selling lightning based attacks from Luck in mid air, which grants him resistance to the full heat produced by Lightning.)
THE ULTIMATE WIZARD KING
The following should be added to his profile for now.
Powers and Abilities: Possibly Sleep Manipulation (Knocked Damantio unconcious with a touch, Damnatio is not dead due to his grimoire still present.), Dimensional Travel (Went to the 7th Gate in the Underworld)
THE TITLE OF THE STRONGEST: MAGIC KNIGHT CAPTAINS
Those have been given the title of the strongest have the following abilities added:
Captain Yami Sukehiro
Powers and Abilities:
Supernatural Willpower (Regardless of the lethal damage sustained in the fight against Lucifero, Yami is capable of surpassing the physical limitations to cast one more black moon to save Asta)
Captain Jack
Powers and Abilities:
Resistance to Gravity Manipulation (Severing Magic is capable of slashing through Gravity.), Power Nullification (Severing Magic Nullifies Dante's Presence Of the Demon King)
Captain Charlotte
Powers and Abilities:
Resistance to Curse Manipulation (via blue rose briar; the stronger the curse the faster the blue rose briar weakens it), Danmaku (Capable of attacking her opponents with large Briars), Curse Manipulation (Capable of modifying curses), Absorption and Sealing (The stronger the curse, the more curse the blue roses absorbs and grows until its target is sealed),
Captain Nozel
Powers and Abilities:
Poison Manipulation (The properties of Mecury Magic is similar to Mecury, which is poisonous. When Mecury gets in the blood, it begins to fizz).
Captain Dorothy
Powers and Abilities:
Portal Creation (Capable of making an exit out of Dream World)
Stamina:
Superhuman (As a captain of a Magic Knights squad, Dorothy possesses an immense amount of Mana. Her magic amount has vastly increased after becoming an elf), Infinite magic with Glamour World (can make objects like water expand infinitely).
Intelligence:
Gifted, Likely Genius (She is an experienced magic knight, and has been shown to be knowledgeable on forbidden magic, curses and devils. Also, for her dream magic to be effective in combat she has to be knowledgeable on all things she can manifest within Glamour World, Ergo she is knowledgeable on everything ever created in Glamour world)
Captain Rill
Powers and Abilities
Statistic Amplification (Thanks to Rill's affinity for most magic types, he is capable of enhancing the spells of his allies he is compatible with; Rill can generate good mana soil and water to enhance Charlotte's briars), Invulnurability, Greater Statistic Amplification and Limited Power Bestowal (with Twillight Valhalla, Rill can boost the physicals and magic of himself and allies within range as well as keep them from dying from whatever damage they take at a price), Animal Manipulation (creates and commands mystical beasts), Flight (via a flying mythical beast)
Captain Kaiser
Needs a profile.
Captain Fuegoleon
Powers and Abilities:
Forcefeild Creation and Power Nullification (via Fire Spirit ; Its magic power is so great that it creates a forcefeild that prevents spells from being cast), Limited Air Manipulation (The hot air generated by the Spirit is enough to send opponents flying)
Captain Mereleona
Powers and Abilities:
Damage Boost (Can charge up attacks in combat)
THE MAGIC KNIGHTS
The following should be added to the magic knights. Attack Potency, Durability, Range, etc. Most of them need pages which I will painstakenly create and add here for everyone to see.
THE BLACK BULLS
- Charmy
- Gauche
- Zora
- Gordon
- Luck
- Magna
- Grey
- Vanessa
- Noelle
- Secre
- Asta
- Nacht
THE GOLDEN DAWN
- Yuno
- Langris
- David
- Mimosa
- Alecdora
- Letoille
- Sylph
THE SILVER EAGLES
- Acier
- Rob
- Curtis
- Nebra
- Nils
- Solid
- Simon
- Kyle
THE BLUE ROSES
- Puli
- Sol
- Borja
- Wainsley
- Risacca
- Selena
- Galgaria
THE CRIMSON LION
- Randall
- Leopold
- Ben
- Gareth
- Rokken
- Ruben
- Forte
- Theresa
- Goht
THE GREEN MANTIS
- En
- Willie
- Nix
- Sekke
THE CORAL PEACOCK
- Kirsch
- Rick
- Dmitri
- Medio
- Roland
- Brad
- Protobe
THE PURPLE ORCAS
- Gueldre
- Xerx
- Adrian
- Gaston
- Winston
- Digit
THE AQUA DEER
- Walter
- Fragil
- Cesc
- Francis
- Eric
- Morgen
- Marx
- Cob
HEART KINGDOM SPIRIT GUARDIAN / DIAMOND KINGDOM SHINNING GENERAL / SPADE KINGDOM COMMANDER
We do not have profiles for any character here:
- Gadja
- Ptrof
- Floga
- Smurik
- Sarado
- Allen
- Mars
- Lardos
- Ragus
- Yagos
- Moris
Note: Those who already have some of these additions on their profiles need more justifications or corrections added to it rather than just dismissing it all together. With the approval of 2 staff members or with enough of normies like me I will begin adding changes. Any new info added will be addressed in newer posts then added to OP.
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