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Ban the person above you REVIVAL

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Rodri "Dante" said:
^Banned because
The problem is that when the subject of troll romance is broached, our sparing human intellects instantly assume the most ingratiating posture of surrender imaginable.

But we will do our best to understand regardless.

Humans have only one form of romance. And though we consider it a complicated subject, spanning a wide range of emotions, social conventions, and implications for reproduction, it is ultimately a superficial slice of what trolls consider the full body of romantic experience. Our concept of romance, in spite of its capacity to fill our art and literature and to rule our individual destinies like little else, is still just that. A single, linear concept. A concept usually denoted by a single symbol.

<3

Troll romance is more complicated than that. Troll romance needs four symbols.

Their understanding of romance is divided into halves, and halved again, producing four quadrants: the FLUSHED QUADRANT, the CALIGINOUS QUADRANT, the PALE QUADRANT, and the ASHEN QUADRANT. Each quadrant is grouped by the half they share, whether horizontally or vertically, depending on the overlapping properties one examines. The sharpest dichotomy, from an emotional perspective, is drawn between RED ROMANCE and BLACK ROMANCE.

RED ROMANCE, comprised of the flushed and pale quadrants, is a form of romance rooted in strongly positive emotions. BLACK ROMANCE, with its caliginous and ashen quadrants, is rooted in the strongly negative.

On the other hand, the vertical bifurcation has to do with the purpose of the relationship, regardless of the emotions behind it. Those quadrants which are CONCUPISCENT, the flushed and caliginous, have to do with facilitating the elaborate reproductive cycle of trolls. Those which are CONCILIATORY, the pale and ashen, would be more closely likened to platonic relationships by human standards.

There are many parallels between human relationships and the various facets of troll romance. Humans have words to describe relationships of a negative nature, or of a platonic nature. The difference is, for humans, those relationships would never be conceptually grouped with romance. Establishing those sort of relationships for humans is not driven by the same primal forces that drive our tendency to couple romantically. But for trolls, those primal forces involve themselves in the full palette of these relationships, red or black, torrid or friendly. Trolls typically feel strongly compelled to find balance in each quadrant, and seek gratifying relationships that each describes.

The challenge is particularly tortuous for young trolls, who must reconcile the wide range of contradictory emotions associated with this matrix, while understanding the nature of their various romantic urges for the first time.

Of course, young humans have this challenge too. But for trolls, the challenge is fourfold.

When two individuals find themselves in the flushed quadrant together, they are said to be MATESPRITS. Matespritship is the closest parallel to the human concept of romance trolls have. It plays a role in the trolls' reproductive cycle, just as it does for humans.

This is pretty obvious! Not much more needs to be said about this. Moving right along.

When a pair of adversaries delve into this quadrant, they become each other's KISMESIS. As one of the concupiscent quadrants, it plays a role in procreation as well. There is no particularly good human translation for this concept. The closest would be an especially potent arch-rivalry.

For instance, human players would never be able to adequately diagnose the relationship between the queen and her archagent. But troll players could immediately place it as a dead ringer for kismesissitude. They would think we were all pretty stupid for not getting it. And they would be right.

Trolls have a complicated reproductive cycle. It's probably best not to examine it in much detail.

The need to seek out concupiscent partners comes with more urgency than typical reproductive instincts. When the IMPERIAL DRONE comes knocking, you had better be able to supply genetic material to each of his FILIAL PAILS. If you have nothing to offer, he will kill you without hesitation.

The genetic material - WITHOUT GOING INTO MUCH DETAIL - is a combinative genetic mix from the matesprit and kismesis pairs, respectively. The pails are all offered to the mother grub, who can only receive such precombined material. She then combines all of it into one incestuous slurry, and begins her brooding.

This doesn't mean the initial combination was for naught, however. In the slurry, more dominant genes rise to the fore, while the more recessive find less representation in the brood. Especially strong matesprit and kismesis pairings yield more dominant genetic material. The more powerful the complement or potent the rivalry, the more dominant the genes.

TROLL REPRODUCTION SURE IS WEIRD. We all take a moment to lament how pedestrian the human reproductive system is, and further lament that the phrase "incestuous slurry" is not a feature of common parlance in human civilization.

This quadrant involves a particular type of three-way relationship of a black romantic nature. Falling on the conciliatory side, it has no bearing on the reproductive cycle, except for indirect ramifications.

When two trolls are locked in a feud or some otherwise contentious relationship, one can intervene and become their AUSPISTICE. The auspistice mediates between the two, playing the role of a peace keeper, preventing the feud from boiling over into a fully caliginous rivalry.

Since such lesser feuds are quite common among trolls, there is a significant need for auspisticing parties. Without them, too many ashen feuds would become caliginous, and begin to conflict with other exclusive kismesis relationships, leading to a great deal of social complexity and sore feelings (even more so than black romance usually involves). Without auspisticism, the result would be widespread black infidelity.

The relationships each quadrant describes tend to be malleable, if not volatile, especially on the concupiscent half where more torrid emotions reside. It doesn't take much to flip a switch and transmute blackrom feelings to redrom, and vice versa.

In many cases, one party will have red feelings while the other has black. But it will often be the case that one party's feelings will swap to match the other's, since there is no quadrant which naturally accommodates such a disparity. But thereafter, it's not uncommon for the two to toggle between red and black in unison now and then. These scenarios naturally result in both red and black infidelities.

This sort of relationship volatility is why conciliatory relationships are an important part of troll romance.

An auspistice can stabilize particularly turbulent relationships. If the auspistice fails to mediate properly, or has no interest in the role, or perhaps has different romantic intentions him/herself altogether, then the relationship often quickly deteriorates into one of an especially hostile and torrid nature. There are many outside factors and influences tugging and pulling these relationships in different directions, and unlike humans who have very orderly, simple, straightforward romantic relationships without exception, trolls exist in a state of almost perpetual confusion and generally have no idea what the hell is going on.

Being confused by troll relationships is one thing we do have in common though.

This quadrant presides over MOIRALLEGIENCE, the other conciliatory relationship. A reasonable human translation would be the concept of a soul mate, but in a more platonic sense, and with a more specific social purpose.

Trolls are a very angry and violent race. Some are more hot-tempered and dangerous than others, to the extent that if left to their own devices, they would present a serious threat to society, or even to themselves. Such trolls will have an instinctive pale attraction to a more even-tempered troll, who may become their MOIRAIL. The moirail is obliged to pacify the other, to function as the better half. The two partners in a strong pale relationship will serve to balance and complement each other's emotional profiles, and thus allow their other relationships to be more successful.

It's often ambiguous especially among young trolls whether a bond formed between an acquaintance is true moirallegence, or the usual variety of platonic involvement. Furthermore, romantic intentions of a more flushed nature can often be mistaken for paler leanings, much to the frustration of the suitor.

But some pale pairings, as the one above, will be strikingly obvious to all who know them.

God you just can't get enough of this can you! That would have been a great point for a transition out of this illustrated sociological study, but ok, if you insist.

Now see, what's going on here is...

It's perfectly simple. When the full matrix of troll romance is in action, we have... uh...

Hey, why don't you figure it out! You should be an expert on all this by now anyway.

Later our troll hero would try to explain this to our human hero, attempting to convey all the nuance of troll romance through a nearly verbatim recitation of the preceding excerpts.

He would try to describe how rich and textured the troll romantic comedies were compared to the one dimensional schlock of our human cinematic counterparts. He would barely scratch the surface of Troll Will Smith's virtuosity with the delicate lattice of troll romance, as he would assist the bumbling fudgeblooded Troll Kevin James through the interwoven minefield-briarpatch of redrom and blackrom entanglements, all the while sifting through his own prickly romantic situation and ultimately learning the true meaning of hate and pity. But would they succeed before the imperial drone came knocking with his thirsty pails at the ready??? Yes, they would.

But John didn't understand any of this because he's a moron, and he wouldn't shut up about his awful bullshit Earth movies. He would just go on and on and on about that garbage.

But if there was one theme to be hammered through his thick skull, it would be the trolls' cultural preoccupation with romantic destiny. Yes, the romantic landscape is rife with false starts and miscues and infidelities, red and black. But every troll believes strongly that each quadrant holds one and only one true pairing for them, and it is just a matter of time before the grid is filled with auspicious matchups through the mysterious channels of TROLL SERENDIPITY.

In short, their belief is that for each quadrant there exists a pair or triad of trolls somewhere in the cosmos that were...

MADE FOR EACH OTHER.
Unbanned for homestuck.
 
Banned for

So the classpects are probably the most interesting thing in homestuck and alot of people like to try and figure out what they mean. However the problem is that they don't look at the big picture, at which point most of them become really clear.

First are the aspects, which are general forces of reality. Players embody them in some way because these aspects are needed to create an actual universe. Notable time and space are needed for the universe to physical run and exist.

Aspects have opposites. However they are also somewhat of a wheel. Something like a murder could involve many aspects, like Doom, Rage, and Void. It's more of a gradient then a completely separated chart.

A player gets an aspect if their personality embodies it in some way.

RAGE- Violence, extreme emotion, passion, hatred, and close mindedness. Gamzee in his murder mode is exceedingly violent, and believes himself to be better than others because his religion says so. Kurloz is a prince which means he lacks a bit of this, as such he seems constantly calm and polite.

HOPE- Belief, open mindedness, and confidence. Jake cannot become a powerful page because he is to self-centered, and not open minded enough to empathize with others. Being a Prince, Eridan lacks hope, being very close minded and refusing to believe in magic.

TIME- Fate, Acceptance, Progression. Aradia as a robot was very sure of how the timeline would go. As a god tier she claims to just be interested in how things go. Damara is overly accepting of the criticism she draws from others and views them all as indifferent and meaningless, leading to her bad reputation. Caliborne is similar. Whereas a normal person would realize there are certain things they cannot do because it would affect others poorly, he simply does as he wishes with no care for others. Time waits for no man.

SPACE-Creativity, Imagination, Possibilities. Kanya had many likes and ideas that went against normal troll society, such as her love of the sun, bright colors, and fashion. Porrim is extremely invested in the advancements that can come from her feminism, and Jade thinks its normal to live on an island with a radioactive dog god. Calliope constantly engages in flights of fantasy, such as her trollsona.

VOID- Indifference, lack of knowledge, secrets. Horrus and Equius are both irrelevant characters, and have little depth to them. Roxy is able to shrug off her personal problems for the good of her friends, such as her crush on Dirk and Jake, which she gives up in order to not upset anybody.

LIGHT- Knowledge, enlightenment, success. Aranea was always wanting to enlighten others with her stories, and took the first chance to make this timeline the successful one. Vriska took her success from others, as a pirate would. Rose was always an intelligent and well educated girl, and uses that to assist her team.

DOOM- Death, limits, failure, cynicism, fear. Mituna and Sollux were both very cynical and doom saying. They saw the plethora of ways things could go wrong.

LIFE- Fun, living things, energy. Feferi was constantly optimistic and cheerful. Meanah was more of a violent glutton, who tried to live life to the fullest before it was over, as she told Vriska. Jane has a rather idyllic and happy life full of sweets, though she is a bit limited in her perspective.

MIND- Thoughts, logic, reactions. Terezi is known for her manipulation skill, and her interest in the guilty and innocent (those who did something and those who didn't). Latula is constantly worried about what others think of her.

HEART- Soul, individuality, identity. Muelin and Nepeta were known for playing match maker. They knew what type of person would go with who. Then Dirk obviously has his identity problems and his splinters.

BLOOD- Bonds, relations, union. Kankri and Karkat are constantly worried about others, in different ways. Kankri tries to make people interact with one another in a way he deems acceptable, whereas Karkat is deeply invested in his relationships, as we can see with Dave. Karkat is also the leader of his team.

BREATH- Direction, freedom, care-freeness. Tavros suffers from a lack of this due to his low confidence. Rufio embodies this rather well although he does so to a fault to where he doesn't consider others feelings, and John notable embodies it well in that he never seems overly dragged down or lost. Even when his Dad and Rose died, he didn't stop. He kept on with his quest, and now even has freedom from time!

Next are the classes. Each class determines not only how you use your aspect, but some personality flaw associated with it.

CLASSES

KNIGHT- A knight weaponizes their aspect, and usually appears when there is a deficit in that aspect in the session. Dave's session lacked alot of time to get things done, Karkat's session lacked cohesion, and everybody in Lutula's session was stupid and wouldn't focus on the task at hand. Personality wise, knights hide their true self behind a facade. Latula acts like a "rad girl!" when she has actually claimed to be afraid of what others think of her. Karkat acts as if he hates everyone, yet seems to be genuinely invested in his relationships, such as worrying what Dave will do when John is back in the picture. And Dave himself pretends to be aloof and indifferent, whereas he is obviously disturbed by how insignificant he is in the grand scheme of things, best seen in Davesprite.

WITCH-Witches manipulate their aspect or just violate the rules of it. Fitting with this their personality flaw is to realize their limits. Feferi was an overly happy girl to the extent that most people don't consider her a serious or noteworthy character. She didn't take the Eridan situation seriously and just when along with things carelessly, which killed her in the end. Damara is now overly indifferent to others opinions of her and social norms, and it makes others think she is creepy or perverted. Then we have Jade, who does many quirky and creative things, like her robot self, early dream self, and Bec. She does the best with her flaw, to the extent that we don't see it in her much. All we get from here is that she becomes basically powerless after leaving her home universe, and in her afterlife with Callie she seems fine with this.

MAID- A maid is someone who keeps the order of their aspect. They tend to have an array of minor powers to keep things going. For instance Jane's single use revival, or Aradia's timestop. Their flaw is that they need to expand their horizons. Jane refuses to believe Roxy is from the future because that's just not how life works! Aradiabot constantly tells the other trolls that they are inevitably going to fail and become a doomed timeline, refusing any other way for things to go. Porrim is overly criticizing of those she things are closed minded, as that isn't creative enough.

PRINCE- A prince is someone who destroys their aspect. Obvious examples are Dirk ripping out Aranea's soul or Eridan destroying the matriorb. Their flaw is that they lack their aspect. Dirk has no sense of self and freely splits into splinters. Eridan is extremely close minded and utterly desperate in the romantic sense. Kurloz, despite going through such awful things, seems completely calm and polite at all times.

THIEF- Thieves steal their aspect from others, obviously. Their flaw is that they need to gain that aspect without taking it from others. Vriska gains success and fortune by taking from others, best personified by her love for pirates. She also had to feed other trolls to her lusus. Meanah finds fun in killing, such as wanting to fork John the first time they met. As the Condensce, her entire life is built around her being a cruel tyrant.

MAGE- A mage is someone who understands their aspect in an innate and intuitive way. Sollux knew all about coding, which has a very strict way of working. Muelin had a reputation for being a matchmaker. Their flaw is to not let their aspect take advantage of them. Sollux is constantly speaking of failure and death to a cynical degree, and Meulin allows others to take advantage over her, namely Kurloz (her ex-matesprite) with him swaying her over to this religion.

PAGE- A page creates and radiates their aspect. We never see a successful page because their journey is harder than anyone elses. Horus went overboard, embodying Void so much that he was rendered unimportant. Jake thought he was open minded and ready for adventure, but he couldn't tolerate something meaningful like his relationship with Dirk. And Tavros was never successful because he was always bogged down with his confidence problems. They need to grow into and realize the potential of their aspect.

HEIR- An heir is surrounded by an inherits their aspect. Their flaw is that this is all they have, and they lack in other areas. Mituna inherited Doom when he stopped some great tragedy that was threatening his team, and now the result of that event defines him. Equius was a Void player, and low and behold he was relatively unimportant. John was always go with the flow, never bogged down. And now, he gained the ability to be free from the laws of causality! However he never seems to take anything seriously, and lacks in all other areas. An heir must realize their is more to them than their aspect.

BARD- A bard is one who brings destruction through or with their aspect. Their flaw is that they are unstable in their aspect. Cronus used to have a strong belief in magic, then suddenly decided that it sucked and he hated it. Now, he's talking about how great it is being a greaser like it's the best thing ever. All of these are overblown responses. Then we have Gamzee with his rage. He goes from stoner supreme to murderous clown, so he's an obvious example.

SEER- A seer guides their team with their knowledge. Their flaw is that they feel somewhat superior to others. Kankri is obviously well versed in what he calls "social justice", but takes every chance to berate others for not being so. Terezi understands peoples actions and thoughts (like a good lawyer must). However she mainly sat detached from the world, toying with people rather than helping them. Rose is a good example of overcoming this. With her intelligent and odd interests in the occult she seems more mature then her counterparts, though she comes through and uses this maturity to help them.

ROUGE- A rouge is one who steals to give to others or steals from the aspect. Their flaw is that they need to get involved with the team. Rufioh, upon gaining his wings, was outcasted from society, unable to interact with others without unwanted attention. Nepeta was well versed in shipping, but tried to hide it from others, which made her irrelevant in the end. Roxy was good at simply brushing off her problems, instead of wallowing in them like the rest of her team. She needs to help them simply shrug off some of these problems, instead of just sitting in her futury house all day.

SYLPH- A sylph is one who heals their aspect or improves it. Their flaw is that they need to mind their own ******* business. Kanaya was mentioned by Vriska to be a meddler, and always tried to auspice for everyone, seeing a new opportunity for a relationship. And Aranea. Need I go on?

As for active and passive.

-Knight- Both genders +Page- Male only

-Witch- female +Sylph- female

-Prince- male +Bard-male

-Maid- female +Heir- both

-Thief- both +Rouge- both

-Mage- both +Seer- both

And the aspects match as

Rage-Hope Time-Space Void-Light Doom-Life Mind-Heart Blood-Breath

So what do you think? Also, if you'd like a description of how a classpect would work or just any questions please ask!
 
Banning used to be a simple game. How did it come to this?
 
^Banned because

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