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Attack Speed Scaling Question

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Let's say a weapon is calculated in a cutscene to shoot energy beams at MFTL speed, and the Player in gameplay is shown to move in tandem with the beams fired by said weapon, but at a noticeable fraction of its speed (like, 1/10th of it)
Because we can't directly compare the Player's speed to the beam, as it'd be calc stacking to use the MFTL value from another scene, do we just list the Player as having "at most MFTL" reaction/combat speed, even though they're far too slow in comparison for it to be a simple downscaling?
 
Depends what that looked like but generally I think at most or possibly makes sense
 
If both of those happen in a single scene then you actually can calc it without it being calc stacking.

If not then it depends on further context but there's a good chance we might straight up just not scale the player off of it whatsoever
 
If both of those happen in a single scene then you actually can calc it without it being calc stacking.

If not then it depends on further context but there's a good chance we might straight up just not scale the player off of it whatsoever
It isn’t the same scene unfortunately, but it is definitively the same weapon and attack, just shown off once in a cutscene and another time during gameplay, where the player can move in-tandem with it
 
Is there a specific scene/example of what your looking for? Because right now, it does sound like you can only give it a "At Most MFTL" rating
 
Is there a specific scene/example of what your looking for? Because right now, it does sound like you can only give it a "At Most MFTL" rating
Here's the scene with the MFTL feat:


Here's footage of the player using the weapon:


Here's footage of a boss making copies of said weapon and the player moving in tandem with the beam it produces:


Here's some confirmation that the two are indeed the same weapon

I know it seems hitscan at first glance, but going frame-by-frame, you can see the beacon kinda "plumes" a bit (like, for a single frame) before the energy solidifies into a beam, so the player is indeed comparable in speed to it, just by a VERY tiny amount
 
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shoot energy beams at MFTL speed, and the Player in gameplay is shown to move in tandem with the beams fired by said weapon, but at a noticeable fraction of its speed (like, 1/10th of it)
Here's the scene with the MFTL feat:

I know it seems hitscan at first glance, but going frame-by-frame, you can see the beacon kinda "plumes" a bit (like, for a single frame) before the energy solidifies into a beam, so the player is indeed comparable in speed to it, just by a VERY tiny amount

If you get some FTL support for consistency, you could probably downscale to the bottom of the MFTL tier (100c), or even to FTL+.
Now, this is Minecraft (well, technically Dungeons), so you would probably have to somehow disconnect this scaling from the bow/crossbow/llama spit scaling.
Masked was only able to find Lightning Rod scaling to support this line of thought, and they are not familiar enough with the scaling of the game to say whether or not this would be feasible.

Good luck.
 
If you get some FTL support for consistency, you could probably downscale to the bottom of the MFTL tier (100c), or even to FTL+.
Now, this is Minecraft (well, technically Dungeons), so you would probably have to somehow disconnect this scaling from the bow/crossbow/llama spit scaling.
Masked was only able to find Lightning Rod scaling to support this line of thought, and they are not familiar enough with the scaling of the game to say whether or not this would be feasible.

Good luck.
Pretty much all enemies in Dungeons were summoned and empowered by the Orb of Dominance/the Heart of Ender, so none of this should scale to the base versions of the mobs, and therefore all the potential anti-feats from the base game can be ignored
 
Actually, I just realized something: regular beacons are stated to produce lasers (as in Light Amplification by Stimulated Emission of Radiation), said lasers travel in a straight line, they are already shown to go at light speeds or above, are blocked by non-transperent materials, and they change color whenever they enter stained glass (aka, has some of its color wavelengths absorbed)

The only anti-feat I can think of is the fact that the corrupted beacon doesn’t seem to damage enemies via heat, but that’s likely just because of the Orb of Dominance’s corrupting influence rather than a property of the beam itself

So… can I just do a calc and treat the beam’s speed as SoL, given how it appears to meet our light standards?
 
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So… can I just do a calc and treat the beam’s speed as SoL, given how it appears to meet our light standards?

As far as Masked is aware, the Beacons do indeed meet the qualifications.
Go for it, if you have the time (and energy).
This looks promising.
 
I completely forgot to look at the feat but it seemed to be calc’d and accepted anyway.
 
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