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Let's say a weapon is calculated in a cutscene to shoot energy beams at MFTL speed, and the Player in gameplay is shown to move in tandem with the beams fired by said weapon, but at a noticeable fraction of its speed (like, 1/10th of it)
Because we can't directly compare the Player's speed to the beam, as it'd be calc stacking to use the MFTL value from another scene, do we just list the Player as having "at most MFTL" reaction/combat speed, even though they're far too slow in comparison for it to be a simple downscaling?
Because we can't directly compare the Player's speed to the beam, as it'd be calc stacking to use the MFTL value from another scene, do we just list the Player as having "at most MFTL" reaction/combat speed, even though they're far too slow in comparison for it to be a simple downscaling?