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Powers and Stats
Tier: 4-B
Powers and Abilities: Superhuman Physical Characteristics, Magic, Energy Projection, Time Manipulation (in the form of slowing down and stopping time), Electromagnetism and Gravity Manipulation, Afterimage Creation, Elemental Manipulation, Teleportation, Telekinesis, Spatial Manipulation, Poison Manipulation, Healing, Forcefield Creation, Transmutation, The ability to blind, confuse, and put her foes to sleep with magic, Expert Swordswoma, Can boost her stats tremendously via various Command Styles and D-Links, Can breathe in space
Attack Potency: Solar System level (Bested Ventus-Vanitas, who at the time wielded the completed ¤ç-Blade, an object presumably equal to a complete Kingdom Hearts and even stronger than Twilight Xemnas, who had only merged with a broken Kingdom Hearts, defeated both Hades and the Ice Titan who should both measure up to Zeus, is one of the most powerful magic users in the series rivaling the likes of those such as King Mickey and Maleficent)
Speed: Massively FTL+ (Managed to keep up with Vanitas and Terra-Xehanort in a duel, capable of traveling between worlds [Which each reside in different solar systems] in short periods of time, fought and defeated Monstro who vastly outpaced the Highwind in KH1 [The Highwind has shown to be capable of travering between worlds, which exist in different solar systems, in merely 130 seconds])
Lifting Strength: Class M+
Striking Strength: Class XPJ (Countered strikes from and physically held her ground against Ventus-Vanitas and Terranort, even managing to overpower the former after an extended clash of Keyblades)
Durability: Solar System level (survived the explosive destruction of the ¤ç-Blade, which likely held power greater than that of even Twilight Xemnas)
Stamina: Immense, has survived in the Realm of Darkness, which is a desolate land of endless Heartless (Which would force her to fight for her life essentially every waking moment), for over a decade
Range: Extended melee range with regular attacks, Several dozen meters with Keyblade telepathy, Several thousand kilometers with magic
Standard Equipment: Various recovery items such as Potions, Ethers, and Elixirs
- Keyblade: By channeling one's strength of heart, the user can summon a Keyblade to use in battle. Through use of the Keyblade, the user is granted increased strength, speed, durability, and increased magical power. Aqua's Keyblade is Rainfell, a Keyblade from the Realm of Light. It lacks in reach, but offers a balanced boost to both physical attacks and magical attacks. It is later transformed into the Stormfell, offering greater reach and even greater boosts to her attacks. After losing it and her armor upon failing to save Terra from Xehanort's influence, she begins wielding Eraqus's Keyblade, the Master's Defender, an even more potent Keyblade with excellent reach.
- Keyblade Armor: Normally kept as a simple shoulder plate when not in use, Aqua can activate it at any time by placing his hand on it, covering her from head to toe in a futuristic suit of armor with silver, black, navy-blue, and dun highlights. This suit of armor protects Aqua from the Darkness and attacks that would directly target the Heart (soul) in addition to letting her survive the vacuum of space. She lost it to Terra-Xehanort while trying to save Terra's heart, with it resting inside a hidden chamber in Castle Oblivion ever since.
Weaknesses: None notable
Notable Attacks/Techniques
Command Styles
Command Styles are special forms that Aqua and her friends can use by repeatedly using specific types of attacks. Once activated, they provide a dramatic boost to their combat abilities and often imbue their attacks with elemental properties.
- Spellweaver: Aqua uses the power of light to telekinetically control her Keyblade and increase her magical power and attack range. Her finisher has her assault foes with balls of light as she attacks with her Keyblade and finishing foes with a pirouette that releases arcs of magic.
- Ghost Drive: Aqua's channels the power of darkness to drastically increase her speed and allow her to blitz opponents with swift rushing attacks and bursts of teleportation.
Shotlocks are powerful abilities that allow Aqua to lock on to multiple targets or focus on a single target before unleashing a powerful barrage of attacks on all of them, dealing massive damage in the process.
- Bubble Blaster: Aqua unleashes a torrent of bubbles from the tip of her Keyblade, dealing explosive water damage to all foes caught by them.
- Prism Rain: Aqua fires several salvos of colorful homing projectiles that converge on the target to deal heavy magic damage.
- Lightbloom: Aqua's most powerful Shotlock, she spins around while firing homing blasts of light in all directions, dealing massive damage to all foes caught by this attack.
- Barrier: Unlike her friends, Aqua generates an omnidirectional barrier to block incoming attacks instead of blocking them with her Keyblade, leaving no blind spots.
- Barrier Surge: Aqua rushes forward while casting Barrier, deflecting incoming attacks and knocking aside foes in the process.
- Glacier: One of Aqua's strongest attacks, she flash freezes all nearby enemies before sending them skyward with an icy gust of wind.
- Magic Hour: Her single strongest attack, she teleports all around the field, diving onto foes and leaving behind devastating pillars of light that deal massive damage on contact.
- Raging Storm: Aqua's exclusive variation of Firaga, she generates three pillars of flame that rotate around her and deal damage to anyone who dares to approach her.
- Thundaga Shot: Fires a Thundaga spell concentrated into a fast-moving projectile.
Powers and Stats
Tier: 4-B
Powers and Abilities: Superhuman Physical Characteristics, Magic, Summoning, Resistance to Soul Attacks, Telekinesis, and Mind Control/Illusions, Elemental Manipulation (Of the Fire, Lightning, Ice, Wind, and Earth variety), Healing and Regenerationn (Mid-Low), Poison Manipulation, Transmutation (In the form of transforming others into toads), Petrification, Teleportation (can also be used to send target(s) far away, not to another dimension, can teleport behind foes to catch them off guard), Barrier Creation, Time Manipulation (Can slow down and speed up time around herself and her targets at will), Energy Blasts (in the form of attacks like Ultima), Can instantly kill targets
Attack Potency: Solar System level (Managed to fight off Loz, who was able to hold his own against Cloud not minutes before, contributed to the defeats of Sephiroth, Jenova and the Weapons)
Speed: FTL+ (Kept pace with Loz)
Lifting Strength: Superhuman+
Striking Strength: Class XPJ
Durability: Solar System level (Assisted in the final battle against Safer-Sephiroth, Can tank hits from Loz, who is the manifestation of Sephiroth's physical power)
Stamina: Superhuman+ (Slugged it out with powerful beings like safer-Sephiroth and the Sephiroth fragments with no signs of getting winded)
Range: Human melee range, much higher with magic and summons
Standard Equipment: Her ultimate gauntlets, the Premium Heart, whose power increases proportionally to the amount of danger she's in, A Ribbon, a magic accessory which completely nullifies any status effects, including instant death, Various Materia and Restoratives
Intelligence: Tifa is an incredibly skilled hand-to-hand combatant who manages to keep up with First-Class Soldiers and countless monsters with just her fists, faking out her opponent with various feints before teleporting behind her foes and delivering brutal combos for the finish. As a member of AVALANCHE, she is trained in numerous forms of sabotage, stealth, and guerilla tactics and is trusted enough to single-handedly guard the entrance to its secret headquarters beneath her bar, the Seventh Heaven. In addition, while she lacks an aptitude for it, she also possesses mastery of various Materia and magic as a result, acquiring numerous abilities over the course of her adventures with Cloud.
Weaknesses: Tifa must be hard pressed to use her Limit Breaks, is not as proficient in magic as some of her compatriots.
Notable Attacks/Techniques:
Limit Breaks
- Beat Rush: Tifa unleashes a quick combo against a single enemy.
- Somersault: Tifa rushes towards he opponent before flipping backward to deliver a somersault kick that sends the target flying.
- Waterkick: Tifa dishes out a swift circular kick which is accompanied by a burst of water.
- Meteodrive: Tifa kicks her foe into the air before grabbing them and delivering an explosive backdrop for the finish.
- Dolphin Blow: Tifa delivers a powerful uppercut which is accompanied by a massive pillar of water and a dolphin.
- Meteor Strike: Tifa rushes her target while shrouded in flames to knock them into the air before leaping after them to snatch her opponent and throw them to the ground.
- Final Heaven: Tifa charges energy in her fist before rushing past her target to deliver a rapid, decisive blow that releases this pent up energy, creating a cataclysmic explosion in the process.
- Blizzard/Blizzara/Blizzaga: Tifa seems to favor this spell in Dissidia, using it extensively to take foes by surprise with rapid bullets of ice that can come from any direction.
- Break: Tifa deals Earth-elemental damage. This attack can petrify an opponent, effectively killing them unless they have an ability that resists its effects.
- Death: Tifa instantly kills the target unless they're fortunate enough to dodge it or if they're immune to instant death attacks.
- Haste: Tifa speeds up time around herself, greatly increasing her movement and combat speed.
- Slow: Tifa slows down time around her target, slowing their movements and combat speed to a crawl.
- Toad: Tifa transmutes her target into a common toad, leaving them helpless to resist her attacks.
- Ultima: The ultimate offensive magic, unleashing a burst of energy that deals massive non-elemental damage.
Battle takes place in the area outside Nibelheim. 200 meters apart.
Both are in-character, but willing to kill.
Both of them know only the powers and abilities of each other but not the specifics of said powers
Neither have preptime
Tifa's equipment are the Premium Hearts, Ribbon, and the Ziedrich, due to the severe versatility of materia set ups I will only go by what Tifa is generally seen as in most canons, a fairly strong physical user with some skills in magic but nothing too noteworthy. I will also only allow her 8 materia as that is the amount her equipment allows. This is an assumption on a character Tifa would have in a general situation, I tried to make it as accurate and balanced as possible, if you disagree I will make changes.
Her materia are Ice, Fire, Restore, Barrier, an Elemental linked to Ice and Fire, Double Cut, and Deathblow.
Aqua's equipment is the Master's Defender
Aqua has renewal barrier, double flight, teleport, cartwheel, homing slide, payback surge, and air slide
Her commands are Magic Hour, Triple Firaga, Triple Blizzaga, Thundaga Shot, Curaga, Esuna, and Seeker Mine.
Method of Win is only through killing.
Speed is EQUALIZED