- 4,905
- 2,322
Adding powers to general Ghoul powers, regular Ghoul and to Ghast, also adding a weakness:
General Ghoul Powers:
Longevity (Some Ghouls can live up to 1,000 years) - Lord of Darkness 1e Page 20
Regular Ghoul:
Biolgical Manipulation and Statistical Reduction (Their paralysing touch effects the nerves directly and reduces one's dexterity) - Lord of Darkness 1e Page 19
As a weakness Ghouls should have the fact they're insane - Lord of Darkness 1e Page 20
Ghast:
Longevity (On average live 500 years), possibly type 1 immortality in the Abyss - Lord of Darkness 1e Page 20
Resistance to Matter Manipulation (Has adventage against Turn Undead effects which includes things such as Destroy Undead) - Monster Manual 5e Page 148 and Players Handbook 5e Page 59
General Ghoul Powers:
Longevity (Some Ghouls can live up to 1,000 years) - Lord of Darkness 1e Page 20
Regular Ghoul:
Biolgical Manipulation and Statistical Reduction (Their paralysing touch effects the nerves directly and reduces one's dexterity) - Lord of Darkness 1e Page 19
As a weakness Ghouls should have the fact they're insane - Lord of Darkness 1e Page 20
Ghast:
Longevity (On average live 500 years), possibly type 1 immortality in the Abyss - Lord of Darkness 1e Page 20
Resistance to Matter Manipulation (Has adventage against Turn Undead effects which includes things such as Destroy Undead) - Monster Manual 5e Page 148 and Players Handbook 5e Page 59