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Alex Mercer lift strength

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From the Prototype powers menu:

"Charged Throw: CHARGE your throw before releasing for vastly increased range and power. Throw CHARGING is vital when engaging aircraft.

"Long Range Throw: Increase your object throw range; pick off opponents more than a block away when combined with TARGETING. Excellent against distant enemy groups, INFECTED HIVES or MILITARY BASES."

The average NYC block length is 80 meters, so 100 meters should be a safe estimate for "more than a block away".

"Musclemass Power: Increases strength twofold. THROWS go further and all STRIKE attacks carry more damage."

"Musclemass Boost: Greatly increase the damage of your MUSCLEMASS attacks, hitting for yet more increased damage with basic hand to hand attacks."

"Musclemass Throw: Greatly increase the range and damage of your MUSCLEMASS throws."

There's a certain interpretation of these power descriptions with in-game feats. For example, Musclemass doubles your baseline strength. So a long range throw (which would be his basic throw strength since CHARGED throw is a separate evolution) would throw objects for over two blocks away. A charged throw would be vastly greater than a long range throw. And the modifiers for this power provides an additional two increases.

However, how do we define words like "great" and "vast" in this context? The context of the basic Musclemass power leads me to believe all upgrades are greater than 2, as it plainly states it is a double boost, and doesn't use strong adjectives such as "great" and "vast".
 
So do you simply want to update his Range statistics?
 
Not my main focus, I'm trying to see what his lifting strength would be based on these descriptions. With words like "greatly" and "vast" being used in a different context than "twofold increase" and with seemingly more emphasis, I'm inclined to say each boost is greater than, but at least double.
 
well its been agreed on by most people that the second boost is too undifned to be anything more then a 3 fold increase to base streangth which i disagree with.

It seem to be another 2x boost to the first increase as now any and all attacks combust human targets on impect which could only be achived through a charaged attack prior, the damage form basic attacks has also doubled and the throwing range has increased vastly too.

Which would mean that a fully upgraded muscle mass should give mercer a 4x boost to his lifting streangth(putting end game P1 mercer at class K with the muscle mass and P2 mercer should be at leas class K with muscle mass).

This would also effect his ap too boot.

P1 keys would just simply have higher with muscle mass as they are rather undifined(we just know that he is at least 9A and that is it).

While P2 keys would should have a high 8C with muscle mass as mercer has been protrayed to be at the very least twice as strong as the baseline 8C heller and with the muscle mass boost being at least 4x it would put mercer just a bit over baseline high 8C with muscle mass.
 
Given the ongoing forum migration, we should try to pause all ongoing content revision threads, unless they are very important or easily quickly dealt with: https://vsbattles.com/vsbattles/4208849

Is this thread straightforward enough to evaluate and get done quickly?
 
well kinda is its just applying a 4x increase to AP and lifting streangth

we just need some people to agree with it
 
Okay. You can ask the staff members listed in the Prototype verse page to help out if you wish.
 
Should I close this then? It doesn't seem like a very complicated change though.
 
While I think the topic isn't really complicated, I think it is best to continue the discussion after the forum move. I think it is a good idea to have the thread close for now.
 
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