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I thought about adding these precisions to Abel's profile:
SPELLS
Agydine, Bufudyne, Ziodyne, Zandyne : Respectively Fire, Ice, Thunder and wind elemental spells. Have equivalents which damage all foes.
Megidolao : Almighty spell (similar to no element, bypasses magical defenses)
Drai : Almighty spell which drains the foe's health and energy
Dreamfest : Drains a lot of the foe's energy
Prayer : Fully heal including health status
Samarecarm : revive dead ally
Tetrakar : Reflect one physical attack
Makarakar : Reflect one non-almighty spell
Shield All : Nullify any damage once for self and friends (not almighty)
Diajama : Curse which prevent one foe from healing
Gigajama : Curse which prevent one foe from using his skills
Petra eyes : Curse which petrify all foes
Paral eyes : Curse which paralyses all foes
Mute eyes : Curse which mutes all foes
Death Call : Curse which kills all muted or paralysed foes
PASSIVE SKILLS
Drain hit : Recovers when hitting foe with physical attacks
Attack all : Physical attacks hits all foes
Payback : chances to counters physical attacks
+Mute, +Poison, +Paralyze, +Stone : add the named ailment to physical hits
Null Physical, Fire, Electricity, Ice, Force, Mystic : nullify Fire, electricity, ice, wind and curse spells
Drain Physical, Fire, Electricity, Ice, Force : absorb Fire, electricity, ice and wind spells
Repel Physical, Fire, Electricity, Ice, Force : repel Fire, electricity, ice and wind spells
Pierce : Physical attacks cannot be resisted, nullified, or absorbed
Dual Shadow : can attack twice
Endure : survive one fatal blow per battle
Race-O : increase damage to opponents of the same race (Human as King of Bel, Demon as The Overlord)
Race-D : increase defense against opponents of the same race (Human as King of Bel, Demon as The Overlord)
AUTO-SKILLS (automaticaly used at before a battle)
Ban Physical, Fire, Electricity, Ice, Force, mystic: cancel the first used Physical skill, Fire, electricity, ice, wind and curse spells
Debilitate : Reduces all foes accuracy, evasion and defense
Barrier : spell which reflects one physical attack
Shield all+ : spell which nullifies all damage once
Strengthe : Negates the team's elemental weaknesses
Wall : spell which reflects one magical attack
Pierce+ : all team members physical hits can't be nullified, absorbed or resisted
NOTE : Other skills exist but aren't relevant because these are better/are unusuable in VS /aren't scalable outside of the game (increase HP, MP, damages,...)
Abel can also hit living beings, angels, gods, demons, spirits and souls without distinction.
Can also copy one of the opponent's skill after defeating it (Skill-Crack)
SPELLS
Agydine, Bufudyne, Ziodyne, Zandyne : Respectively Fire, Ice, Thunder and wind elemental spells. Have equivalents which damage all foes.
Megidolao : Almighty spell (similar to no element, bypasses magical defenses)
Drai : Almighty spell which drains the foe's health and energy
Dreamfest : Drains a lot of the foe's energy
Prayer : Fully heal including health status
Samarecarm : revive dead ally
Tetrakar : Reflect one physical attack
Makarakar : Reflect one non-almighty spell
Shield All : Nullify any damage once for self and friends (not almighty)
Diajama : Curse which prevent one foe from healing
Gigajama : Curse which prevent one foe from using his skills
Petra eyes : Curse which petrify all foes
Paral eyes : Curse which paralyses all foes
Mute eyes : Curse which mutes all foes
Death Call : Curse which kills all muted or paralysed foes
PASSIVE SKILLS
Drain hit : Recovers when hitting foe with physical attacks
Attack all : Physical attacks hits all foes
Payback : chances to counters physical attacks
+Mute, +Poison, +Paralyze, +Stone : add the named ailment to physical hits
Null Physical, Fire, Electricity, Ice, Force, Mystic : nullify Fire, electricity, ice, wind and curse spells
Drain Physical, Fire, Electricity, Ice, Force : absorb Fire, electricity, ice and wind spells
Repel Physical, Fire, Electricity, Ice, Force : repel Fire, electricity, ice and wind spells
Pierce : Physical attacks cannot be resisted, nullified, or absorbed
Dual Shadow : can attack twice
Endure : survive one fatal blow per battle
Race-O : increase damage to opponents of the same race (Human as King of Bel, Demon as The Overlord)
Race-D : increase defense against opponents of the same race (Human as King of Bel, Demon as The Overlord)
AUTO-SKILLS (automaticaly used at before a battle)
Ban Physical, Fire, Electricity, Ice, Force, mystic: cancel the first used Physical skill, Fire, electricity, ice, wind and curse spells
Debilitate : Reduces all foes accuracy, evasion and defense
Barrier : spell which reflects one physical attack
Shield all+ : spell which nullifies all damage once
Strengthe : Negates the team's elemental weaknesses
Wall : spell which reflects one magical attack
Pierce+ : all team members physical hits can't be nullified, absorbed or resisted
NOTE : Other skills exist but aren't relevant because these are better/are unusuable in VS /aren't scalable outside of the game (increase HP, MP, damages,...)
Abel can also hit living beings, angels, gods, demons, spirits and souls without distinction.
Can also copy one of the opponent's skill after defeating it (Skill-Crack)