• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

A possible new way to calculate things.

Messages
15,708
Reaction score
11,452
So somebody on the Smash Bracket Discord Server decided that stuff like Fragmentation and Violent Fragmentation isn't specific enough so they made a new way to calculate things. Though they initially made it for intensity, at my request they made an alternate calculator for our more conventional destruction values, as seen here.

Effectively, this takes the guesswork out of deciding if a calc is fragmentation, violent fragmentation, or pulverization (Though I'm told that vaporizing is this system's limit). The guy who gave me this calculator had this to say on the subject:

So I went ahead and converted my toughness calculator so that it works with normal destruction values. I haven't played around with it too much, but from some very rudimentary testing it looks like it will give you around the same results as using normal fragmentation, violent fragmentation, and pulverization, but allow for much greater flexibility because you can calculate any level of destruction with it. https://www.calconic.com/calculator...culator/61a9ab533ede76001f844ce6?layouts=true

That website is a bit limited, so I would only use it as a proof of concept. The formula that you want to use to do this in general is:

Fragmentation value of the material * starting volume of the destroyed object * log_2(starting volume of the destroyed object / average volume of debris)

I know you were thinking that would be useful in general for the community, so hopefully that can help. I don't know how well it will hold up, so be sure to get it tested out

Finally, I wasn't the one who came up with the formula. That was Ugarik again: I just adapted it for using fragmentation, and that only required switching the name "toughness" to "fragmentation value". So he should really be the one to deserve any credit. https://vsbattles.com/threads/prober-way-to-calculate-fragmentation-and-pulverization-energy.80274/

So yeah, I haven't tried it myself yet, but it's probably worth looking into.
 
wait a second i accidentally posted this on accident the thread's not done yet

Edit: ok now it's done
 
This was debated and rejected in two threads, here and here (This one had an even more accurate formula for frag, v. frag and pulv, which is powder factor AKA the Kuz-Ram model, but the formula became way more complex than we had anticipated simply due to the sheer variety of rocks in existence, it could only be used for rock and couldn't be used for other materials like metal or wood, that and @DontTalkDT clearly stated that using one method of destruction for one material and another method for the other materials would become too messy and inconsistent).
 
Back
Top