- 15,708
- 11,452
So somebody on the Smash Bracket Discord Server decided that stuff like Fragmentation and Violent Fragmentation isn't specific enough so they made a new way to calculate things. Though they initially made it for intensity, at my request they made an alternate calculator for our more conventional destruction values, as seen here.
Effectively, this takes the guesswork out of deciding if a calc is fragmentation, violent fragmentation, or pulverization (Though I'm told that vaporizing is this system's limit). The guy who gave me this calculator had this to say on the subject:
So yeah, I haven't tried it myself yet, but it's probably worth looking into.
Effectively, this takes the guesswork out of deciding if a calc is fragmentation, violent fragmentation, or pulverization (Though I'm told that vaporizing is this system's limit). The guy who gave me this calculator had this to say on the subject:
So I went ahead and converted my toughness calculator so that it works with normal destruction values. I haven't played around with it too much, but from some very rudimentary testing it looks like it will give you around the same results as using normal fragmentation, violent fragmentation, and pulverization, but allow for much greater flexibility because you can calculate any level of destruction with it. https://www.calconic.com/calculator...culator/61a9ab533ede76001f844ce6?layouts=true
That website is a bit limited, so I would only use it as a proof of concept. The formula that you want to use to do this in general is:
Fragmentation value of the material * starting volume of the destroyed object * log_2(starting volume of the destroyed object / average volume of debris)
I know you were thinking that would be useful in general for the community, so hopefully that can help. I don't know how well it will hold up, so be sure to get it tested out
Finally, I wasn't the one who came up with the formula. That was Ugarik again: I just adapted it for using fragmentation, and that only required switching the name "toughness" to "fragmentation value". So he should really be the one to deserve any credit. https://vsbattles.com/threads/prober-way-to-calculate-fragmentation-and-pulverization-energy.80274/
So yeah, I haven't tried it myself yet, but it's probably worth looking into.