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Fair enough.Just wanted to avoid creating a new contradiction
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Fair enough.Just wanted to avoid creating a new contradiction
Jumping as a PE feat should (we have no resitrictions on that). As a KE feat, I think the general reasons we don't allow it for basic characters should still apply.Oh also, this is a bit more gray but I think jumping should be exempt from the weight requirements, we have utilized jumping high as an AP feat for a lot of times and even have it listed in standard feats.
So what should the weight be? Maybe heavier than the heaviest human?Anyway based on this...
I propose the following:
"Kinetic energy for significantly large-sized objects or animals moving around are considered acceptable, as long as their speed can be quantifiably and reliably measured. For their KE to scale to their durability, they must show that they are capable of reliably surviving said tackles into objects and coming to a dead stop, and then walking it off with little issue. The starting point for how heavy an object must be for KE to be applicable is <insert x mass>"
Improvements are certainly welcome.
KE for throwing objects was always allowed.That being said tho, how do we deal with objects roughly the same size as the ordinary man and lower? Assuming it's not just running+carrying KE, but something along the lines of throwing and somesuch? Like yeeting/punching/kicking said ordinary human-sized person or similarly heavy object (Washing machines weigh the same as humans as per this link) into the sky/into outer space/into the moon and the like? Or tackling someone into a super-strong wall or similar that won't buckle from their ramming? @DontTalkDT Would KE via throwing/punching them at high speeds work? What about the KE of a volleyball, like in this calc?
What reasons, might I ask?Jumping as a PE feat should (we have no resitrictions on that). As a KE feat, I think the general reasons we don't allow it for basic characters should still apply.
No, something smaller than that. @Nehz_XZX proposed the following:So what should the weight be? Maybe heavier than the heaviest human?
Now, Robert Wadlow, the tallest known human in history, was pretty much that, 2.72 meters tall and 439 lbs heavy. That's 199.127 kg, just over a dozen to two dozen kg heavier than the average mass of a male lion."That follows a simple conservative estimation: Any character can at least just fall unto someone. In other words, their potential energy can be used to attack. The only prerequisite to this method is that the character should be at least Type 0 Size on the Large Size scale." (https://vsbattles.fandom.com/wiki/Large_Size_Calculations)
According to the Large Size Calculation page any character with Large Size Type 0 or higher would qualify. According to the Large Size page Type 0 starts at 2.72 meters based on the tallest known human in history.
Which I am inclined to agree with. The weight restriction should only apply to feats involving walking/running/carrying. It should not be used to arbitrarily limit high-speed feats like punches, tackles into walls, kicks, throws, etc.I think the weight restriction stuff should only apply to walking/running, it's far too restrictive of a criteria for throwing objects (or other people for that matter), and I think forbidding feats such as throwing a bowling ball at high speeds is way too arbitrary.
It doesn't even prevent strong feats from happening given speed is the most relevant part of KE, not weight, we'd be restricting an unimportant part of the math completely arbitrarily.
Yes, but people were currently having a issue with how low of a mass would be allowed for throwing feats.KE for throwing objects was always allowed.
In fiction, speed is a stat independent of AP. Some characters specialize in speed and are much faster than characters that have a higher AP than them. See your average RPG for instance, where the speed stat has no effect on the offensive stats. Or think of characters like Flash or Quicksilver.What reasons, might I ask?
Thing is, since we don't want "just fast human guy" to qualify allowing weight that would allow heavy humans to get in would be problematic, no?
Throws are one thing. Tackles, kicks etc. fall into the same problem as what I said above. Fiction has speedster characters and speed is treated as separate from AP. That's the whole reason we have those restrictions. If a character can run with Mach 100 obviously he can also punch as fast, but it hence shouldn't apply for the same reason.@Armorchompy also said another thing regarding the starting weight restriction
Which I am inclined to agree with. The weight restriction should only apply to feats involving walking/running/carrying. It should not be used to arbitrarily limit high-speed feats like punches, tackles into walls, kicks, throws, etc.
Ok? But as said, those stuff was always allowed for all weights and I don't see a reason to restrict that. Throwing is mostly a strength feat, after all.Yes, but people were currently having a issue with how low of a mass would be allowed for throwing feats.
Like for example, sending a volleyball hurling into space within a short timeframe, or uppercutting a man into the moon within seconds. Or hurling a car from LA to New York within seconds. Or basically, all bullets ever made.
I mean, unless you're hitting something at top speed can it really be called AP to begin with? Isn't AP all about offense? My point was about using running-based attacks.In fiction, speed is a stat independent of AP. Some characters specialize in speed and are much faster than characters that have a higher AP than them. See your average RPG for instance, where the speed stat has no effect on the offensive stats. Or think of characters like Flash or Quicksilver.
Hence we don't consider running as an AP feat (unless there's contrary evidence), as fiction generally just considers it speed.
Except, that's literally entering Big Game territory, the realm of large animals.Thing is, since we don't want "just fast human guy" to qualify allowing weight that would allow heavy humans to get in would be problematic, no?
It's not so much about the person punching or kicking but rather the other guy/object that gets kicked/punched that hard and that fast. Basically, we're not asking about the attacker's speed, but the victim/object's speed when the victim/object gets punched/kicked/tackled at that speed.Throws are one thing. Tackles, kicks etc. fall into the same problem as what I said above. Fiction has speedster characters and speed is treated as separate from AP. That's the whole reason we have those restrictions. If a character can run with Mach 100 obviously he can also punch as fast, but it hence shouldn't apply for the same reason.
We had consensus on that matter when the rule was made, so I can't see that changing and it, quite frankly, goes beyond the scope of this thread. If you want to change the existing rules make a new one so that the proposal gets the appropriate attention.
Then it should be made more clear and it should be directly written down that throwing feats are applicable for all mass values.Ok? But as said, those stuff was always allowed for all weights and I don't see a reason to restrict that. Throwing is mostly a strength feat, after all.
@Armorchompy While I agree with your proposal to not arbitrarily lock out punching/kicking/tackling large-enough objects to send them flying at a set speed, I am ill-suited to make CRTs since my wording comprehension is BS. But since it was your proposal originally, would you be kind enough to do so, while also including the points I made above, after this thread is concluded?Throws are one thing. Tackles, kicks etc. fall into the same problem as what I said above. Fiction has speedster characters and speed is treated as separate from AP. That's the whole reason we have those restrictions. If a character can run with Mach 100 obviously he can also punch as fast, but it hence shouldn't apply for the same reason.
We had consensus on that matter when the rule was made, so I can't see that changing and it, quite frankly, goes beyond the scope of this thread. If you want to change the existing rules make a new one so that the proposal gets the appropriate attention.
Okay so one more thing, this also includes pushing and shoving large-enough objects at high speeds, right? Since they're also strength feats, after all.Ok? But as said, those stuff was always allowed for all weights and I don't see a reason to restrict that. Throwing is mostly a strength feat, after all.
"This rule only applies to movements unrelated to combat, feats including but not limited to punching, kicking, shoving, throwing, tackling or hitting objects or beings and sending them flying at high speeds would remain unaffected."@Armorchompy While I agree with your proposal to not arbitrarily lock out punching/kicking/tackling large-enough objects to send them flying at a set speed, I am ill-suited to make CRTs since my wording comprehension is BS. But since it was your proposal originally, would you be kind enough to do so, while also including the points I made above, after this thread is concluded?
"This rule only applies to movements unrelated to combat, feats including but not limited to punching, kicking, shoving, throwing, tackling or hitting objects or beings and sending them flying at high speeds would remain unaffected."
i ain't ghostwriting that shit
i ain't writing it either
"This rule only applies to movements unrelated to combat, feats including but not limited to punching, kicking, shoving, throwing, tackling or hitting objects or beings and sending them flying at high speeds would remain unaffected."
Anyway based on this...
I propose the following:
"Kinetic energy for significantly large-sized objects or animals moving around are considered acceptable, as long as their speed can be quantifiably and reliably measured. For their KE to scale to their durability, they must show that they are capable of reliably surviving said tackles into objects and coming to a dead stop, and then walking it off with little issue. The starting point for how heavy an object must be for KE to be applicable is <insert x mass>"
"This rule only applies to movements unrelated to combat. Feats including but not limited to punching, kicking, shoving, throwing, tackling or hitting objects or beings and sending them flying at high speeds would remain unaffected."
No. We can't square cube speed like that anymore. Just use on-screen speed and derive it from cinematic timeframe.Ok. Are we still allowed to use the "(Large size/small size)*small speed = Large speed" formula?
MUAHAHAHAHA! Good. And GPE will be negged too correct? Specifically large mass*half the character height*gravitational acceleration. Or is that staying?No. We can't square cube speed like that anymore. Just use on-screen speed and derive it from cinematic timeframe.
If they can tag supersonic objects, they're Supersonic, just use that for KE.
That one is definitely staying and never going anywhere.MUAHAHAHAHA! Good. And GPE will be negged too correct? Specifically large mass*half the character height*gravitational acceleration. Or is that staying?
Today is a good day KLOL. Thank you for telling me this.That one is definitely staying and never going anywhere.
My turn on the evil laughter. MWAHAHAHAHAHAHAHAHAHA!!!
I surely don’t disagree.Does anyone disagree with those two suggested standards?
This isn't necessarily "square cube" or whatever that's called, it's just a basic proportion. I don't see why this can't be doneNo. We can't square cube speed like that anymore. Just use on-screen speed and derive it from cinematic timeframe.
If they can tag supersonic objects, they're Supersonic, just use that for KE.
Because the argument was that giants in most fiction are usually shown as moving very slowly as compared to more normal-sized people, with Kaiju series being exceptions at times because those guys can tag fighter jets pretty easily.This isn't necessarily "square cube" or whatever that's called, it's just a basic proportion. I don't see why this can't be done
The tackling thing is not so much about the person running into someone else, but rather about the person who is being tackled.I'm unsure where to stand on some of the points here, particularly the tackling thing. There are instances where it obviously wouldn't make sense to include that in our standards as acceptable for a KE calc, so in general I think I wouldn't include it.
Uhhhhhh... not sure how you got the idea we were making a choice between length and mass because mass was always the target here.As for where the start of KE and large size calculations being acceptable... hm. There are two factors we're considering, those being the size measured in centimeters vs the size measured in mass. Of the two, only mass has bearing on an actual KE calculation, so if we must choose between them, I suppose mass would be the better option to work with.
Recently most large animals had their tackles separated from their actual punching prowess in an IRL Animal CRT.As for the start of it, I think using the heaviest person alive is fine- large game is perfectly acceptable, and last I checked we already have some large game rated for their charging capabilities.
Earlier in the thread, our Large Size guidelines were used. Those guidelines are based on height, something you commented on at length to give basis on the weight (i.e., you had been trying to choose the starting mass based on height). Hence my mention of it.Uhhhhhh... not sure how you got the idea we were making a choice between length and mass because mass was always the target here.
Noted. I still would argue it's fine, but that does remove some amount of precedent. It remains my opinion.Recently most large animals had their tackles separated from their actual punching prowess in an IRL Animal CRT.
I believe the height size thing was more so about square-cube law. Like, how the mass of the upscaled object would be proportional to the cube of the size difference or so.Earlier in the thread, our Large Size guidelines were used. Those guidelines are based on height, something you commented on at length to give basis on the weight (i.e., you had been trying to choose the starting mass based on height). Hence my mention of it.
Understood.Noted. I still would argue it's fine, but that does remove some amount of precedent. It remains my opinion.
He has yet to respond to the notes below.What did DontTalk think that we should do here?
Said mass being around the weight of 200 kg, based on Robert Wadlow's weight, and the weight of the average lion, which averages out around the 180-190 kg mark.Anyway based on this...
I propose the following:
"Kinetic energy for significantly large-sized objects or animals moving around are considered acceptable, as long as their speed can be quantifiably and reliably measured. For their KE to scale to their durability, they must show that they are capable of reliably surviving said tackles into objects and coming to a dead stop, and then walking it off with little issue. The starting point for how heavy an object must be for KE to be applicable is <insert x mass>"
Then there's this note that Armorchompy made. This is explicitly meant to be about the object being sent flying by the above methods, not about the person who is performing these actions."This rule only applies to movements unrelated to combat, feats including but not limited to punching, kicking, shoving, throwing, tackling or hitting objects or beings and sending them flying at high speeds would remain unaffected."