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A Bear and Bird decides to intervene in WW2 (1-1-0)

6,497
404
This match-up COULDNT BE more random

Based of the very particular nature of one of the combatants, there will be special rules.

Firstly, both at High 8-C

SpeedEqualised

Both have Prep but only HH has knowledge of BK and not the other way around.

Takes place in Germany during WW2

This fight will obviously involve all the members of HH and this is after the events of Banjo-Kazooie but before Banjo-Tooie

Hogan's Heroes: 1 (Jackythejack)

Banjo & Kazooie: 1 (GyroNutz)

Inconclusive/Tie: 0
 
This is... interesting.

I don't think HH have much of a chance though, since Banjo + Kazooie have a surprising amount of defensive hax. Wonderwing gives them up to 40 seconds of invulnerability, passive healing for both + mid Regenerationn for Banjo, along with the fact that both are pretty far into High 8-C makes it very hard for them to take any noteworthy damage in the fight. Their flight and sniping game should also make quick work of the heroes, given that they'll die if they're anywhere near a grenade egg explosion.

I think Banjo & Kazooie should take it, even if they get CH'd.
 
Composite Human'd. Cause his main strategy with prep is to set up bombs to blow em up as soon as the battle starts.
 
the thing I will say in HH's defence is that BK will basically have 50+ explosions go off in their face before they even realise what's happening. That would absolutely kill them

Can BK even react in time for that? Because it's absolutely incharacter for HH to do so

Also side note, this is like two of my favourite video game characters against one of my favourite TV shows so hell yes hahaha
 
Wonderwing can be activated in almost an instant, it'd be close but I say they can pull it off.
 
Gyro that's fair

I'll count your vote :)

Nothing about High 8-C prep plus I said nothing after the first game hahahha
 
I mean, HH usually have explosions which have instaneously but if Wonderwing can be activated quickly it really cokes down to that.

Because if not, even they can't survive all those explosions point blank and HH is above baseline High 8-C anyway

But if they can, they survive the explosions then gotta figure out a way to kill Hogan first because once he's dead the others, apart from kinch, would struggle to make strategic decisions and even then I don't see the same trick working twice

So yeah it depends on how fast WW activates
 
I'm bumping this because it's funny.

I don't know how quickly that wing activates though.

I wanna use these guys in fights because it's hilarious.
 
Anywho I think that the wonderwing isn't actually instant? From what I say in game you'd have to hold down a button but Kazooie also has to put her wings around banjo, so it's...not instant, I take it?

May have to lean to HH on this as ridiculous as it is. If they can blow up BK right away then yeah they may actually take it.
 
Oh sorry jack I didn't see you reply. I'll check it out now

EDIT: Ive already voted on that. I've had roughly 3 hours of sleep hahaha
 
Jackythejack said:
Anywho I think that the wonderwing isn't actually instant? From what I say in game you'd have to hold down a button but Kazooie also has to put her wings around banjo, so it's...not instant, I take it?
It's instant for Kazooie, her putting wings around Banjo is just to protect him as well.
 
If the explosions all act in less than a second, then perhaps. Kazooie is capable of killing 9-Cs though, and can fly high enough so that explosions won't be a problem.
 
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