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[7-0-0] - V2 (ULTRAKILL) vs Kamen Rider Hibiki

Doesn't Hibiki have sound hax that bsically explode the target and invisible summons?
 
He does, but he's mainly a melee fighter with some ranged attacks, while V2 is a gun-and-jump type who could easily dodge Hibiki's attacks and turn him into cheese.

AP gap is about 1.5x, and Hibiki upscales from his value, so perhaps they are even in that regard.

Skills definitely go to V2, no debate here. I played through Act 1 sometime ago, and V2 was only behind Gabriel in sheer rage-inducing fights.

Hibiki's sound attacks can potentially one-shot V2 since all his attacks are imbued with purification sound, which will blow up V2 from inside. He can also paralyze V2 instantly with a touch.

The disk animals can assist in combat by swarming at V2 and giving an opening for Hibiki or serving as meat shields. They also become invisible, and as far as I can tell, V2 has no way of detecting them.
 
On a side note, I updated Armed Hibiki range to Ten of Meters via accepted revision. Nothing major.
 
Hibiki wins this.
Please give a proper reason why or I won’t count your vote.
He can also paralyze V2 instantly with a touch.
Mind if I ask whether this is related to the paralysis hax from his Kurenai form, or if it’s just pressure point stuff? If it’s the latter I’m not sure it would actually work (V2’s a robot after all) and it can just use a dash (a propulse tech) to get away after being hit.
AP gap is about 1.5x, and Hibiki upscales from his value, so perhaps they are even in that regard.
How high does Hibiki upscale? V2’s AP upscaling isn’t anything special (hell most of its weapons are just baseline 428.89 kt). Its durability is more notable though, it can take hits from its own Knuckleblaster, and that same arm can break Gutterman’s shield, which is completely impervious to and can deflect even Railcannons and Alt Revolvers.
The disk animals can assist in combat by swarming at V2 and giving an opening for Hibiki or serving as meat shields. They also become invisible, and as far as I can tell, V2 has no way of detecting them.
I figured they’re the most troublesome thing for V2 because of their invisibility, but it also feels like V2 can brute force its way through them if they try to swarm it, it's already done a similar thing before (escaping Whiplash’s grab with dashes). V2’s also even more agile than V1, so keeping up with it is going to be a pain in the ass.

And will the meat shield strat cover Hibiki’s entire head? Considering V2’s accuracy, it could land a precise strike through small gaps, and once these shots successfully penetrate his skull, the damage would be fatal.
 
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Mind if I ask whether this is related to the paralysis hax from his Kurenai form, or if it’s just pressure point stuff? If it’s the latter I’m not sure it would actually work (V2’s a robot after all) and it can just use a dash (a propulse tech) to get away after being hit.
Kurenai paralysis is its own thing. You can see in that particular scan he throws out a disk thing to paralyse his opponents and set up his finisher. It's from his standard equipment abilities in the Ongekibou and Ongekikou tab. To answer your question tho, it's not pressure point stuff; afaik it's pure paralysis by supernatural power (aka the fire), since the fire crest flares up to paralyse the opponent, which wouldn't show if he's using pressure point stuff (also not using fingers).

I figured they’re the most troublesome thing for V2 because of their invisibility, but it also feels like V2 can brute force its way through them if they try to swarm it, it's already done similar things before (like escaping Whiplash’s grab with dashes). V2’s also even more agile than V1, so keeping up with it is going to be a pain in the ass.

And will the meat shield strat cover Hibiki’s entire head? Considering V2’s accuracy, it could land a precise strike through small gaps, and once these shots successfully penetrate his skull, the damage would be fatal.
I figure half of the lads would be on the offensive by swarming V2, while the latter would swarm Hibiki for defense. Meat Shield strat is possible if the disk animals become visible, but if not, it'd be harder for V2 to find a gap to shoot it, opting to wing his shots instead.

Can't answer the upscale question cuz not my expertise.

  • Speed Equalized
  • Act 2 V2 and first key Armed Hibiki are used
  • Both are 77 meters apart
  • The fight takes place in Morning Glory Orphanage

Battle Theme (because it's cool and I should probably add more of this stuff into the threads):

Firstly, how did you hyperlink the pics to redirect the user to the profiles?
Also L music choice (nah joking I love Receive You The Hyperactive), especially when this shit was right there in front of you.
 
Meat Shield strat is possible if the disk animals become visible, but if not, it'd be harder for V2 to find a gap to shoot it, opting to wing his shots instead.
I guess V2 can get around that with some coin trick shots, ricocheting the bullet so it hits him from behind or from any spot the Disk Animals haven’t covered yet since he wouldn’t know V2 can do that at first. Will probably only work once, but the damage would be worth it.

Firstly, how did you hyperlink the pics to redirect the user to the profiles?
Just click on the images and you’ll see Insert Link
Also L music choice
d27ffd3ca66deebea888082eaa7039a6.jpg

nah joking I love Receive You The Hyperactive
d20647c1fe7272352389a7ff1a73e47c.jpg

especially when this shit was right there in front of you
images

disgrace The Hyperactive again and i will use cabaret club ost as battle theme
 
I guess V2 can get around that with some coin trick shots, ricocheting the bullet so it hits him from behind or from any spot the Disk Animals haven’t covered yet since he wouldn’t know V2 can do that at first. Will probably only work once, but the damage would be worth it.
He'd have to know that Hibiki's getting meat shielded first.
So like V2 shoots and has his shit blocked -> V2 adapt by coin and try again -> hit -> (if survive) Hibiki adapts.

Otherwise it is a valid wincon.

disgrace The Hyperactive again and i will use cabaret club ost as battle theme
Which one?
But nah seriously, missed opportunity to use ferocious red for two combatants that are red af.
 
How high does Hibiki upscale? V2’s AP upscaling isn’t anything special (hell most of its weapons are just baseline 428.89 kt). Its durability is more notable though, it can take hits from its own Knuckleblaster, and that same arm can break Gutterman’s shield, which is completely impervious to and can deflect even Railcannons and Alt Revolvers.
Something like above baseline "276 Kilotons" along the line. However, I did mention sound attacks, which may seem to be a specific ability, but it is actually a general term for how all abilities in Hibiki are referred to. This means that his flame-based attacks are also sound attacks because they all contain purification sounds.

In the verse, stronger and more durable monsters can withstand sound attacks; for example, when Hibiki barely made a dent in this monster and was forced to use the Ongekiko Bakuretsu Kaentsuzumi (24x amp technique) to destroy it, later he easily one-shot them in Kurenai form. So you could imagine the level of Armed Hibiki, who casually mowed down nearly everything that came at him.

I also want to point out that Hibiki has Mid-Low regen, so he could regen from some of V2's bullets.
 
But nah seriously, missed opportunity to use ferocious red for two combatants that are red af.
Shit you made a good point, I didn’t notice that. Fine, changed the battle theme 🫵
Something like above baseline "276 Kilotons" along the line. However, I did mention sound attacks, which may seem to be a specific ability, but it is actually a general term for how all abilities in Hibiki are referred to. This means that his flame-based attacks are also sound attacks because they all contain purification sounds.

In the verse, stronger and more durable monsters can withstand sound attacks; for example, when Hibiki barely made a dent in this monster and was forced to use the Ongekiko Bakuretsu Kaentsuzumi (24x amp technique) to destroy it, later he easily one-shot them in Kurenai form. So you could imagine the level of Armed Hibiki, who casually mowed down nearly everything that came at him.
So- he one-shotted the goons who already get one-shotted by the technique he upscales from? Ehh that doesn’t say much tbh. I suppose piercing damage can still mitigate his durability pretty well then.
I also want to point out that Hibiki has Mid-Low regen, so he could regen from some of V2's bullets.
Only if he gets hit in spots that aren’t vital. V2 however will either aim for those areas (and eventually deal Low-Mid worth of damage) or try to destroy the disk animals around him as quickly as possible to get a clear shot.

There’s also the fact that if the offensive animals annoy V2 and make it enraged, its movement speed will increase even further beyond what’s already difficult to keep up with (And maybe amp its combat speed as well, considering Swordsmachine's (and Gabriel’s conveyed by him dashing around more) rage amp does that. Think of it like how some ZZZ characters have "Possibly [insert amped value]" because they’re theoretically capable of using Vital View ig)
 
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So- he one-shotted the goons who already get one-shotted by the technique he upscales from? Ehh that doesn’t say much tbh. I suppose piercing damage can still mitigate his durability pretty well then.
It's more so about purification sounds bypassing durability by making enemies explode from inside, and Armed Hibiki has wayyyy stronger dura neg sound attacks than his base form.
 
It's more so about purification sounds bypassing durability by making enemies explode from inside, and Armed Hibiki has wayyyy stronger dura neg sound attacks than his base form.
Ah yeah that- I mean, V2 already can’t handle that kind of dura neg even from his previous forms, so it being even more potent doesn’t really change anything lol.
 
Hibiki could block his head since Hibiki characters have shown bullet-blocking feats.

Even if he does get hit, he can just tank it and push forward, as the AP gap isn't that big nor is the revolver a one-hit kill.

If I read V2's profile correctly, he has only three coin shots, which can be blocked by Hibiki or disk animals.
 
Hibiki could block his head since Hibiki characters have shown bullet-blocking feats.
I’m confident their aiming feats are nowhere near what V2 can pull off, and the revolver’s bullets are much faster at a certain distance, so the first trick shot is definitely landing.
Even if he does get hit, he can just tank it and push forward, as the AP gap isn't that big nor is the revolver a one-hit kill.
It’s not that the revolver has way higher AP, it's piercing damage. It focuses into a smaller area letting it go through even comparable guys. Even a small needle can pierce human skin, so you can imagine how easily V2’s shots would damage Hibiki. It’s not straight up dura neg ofc, but still wouldn’t take many shots at all.
If I read V2's profile correctly, he has only three coin shots, which can be blocked by Hibiki or disk animals.
It can only create 3 coins at a time compared to V1’s 4, but it still can indefinitely produce them and the cooldown isn’t very long. The Disk Animals can block gunshots, but at that point V2 would just switch to the Nailguns or Shotgun since they have rapid fire/more spread plus explosive grenades to clear out the defensive ones faster.
 
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I’m confident their aiming feats are nowhere near what V2 can pull off, and the revolver’s bullets are much faster at a certain distance, so the first trick shot is definitely landing.
Their aiming skills are not as impressive as V2, but Hibiki would know to keep guard of his head + the meatshields covering him.

It’s not that the revolver has way higher AP, it's piercing damage. It focuses into a smaller area letting it go through even comparable guys. Even a small needle can pierce human skin, so you can imagine how easily V2’s shots would damage Hibiki. It’s not straight up dura neg ofc, but still wouldn’t take many shots at all.
Piercing damage is fine, but I remember V1 could take the coin shots without dying instantly, despite being less durable.

It can only produce 3 coins at a time compared to V1’s 4, but the amount of coins it can produce is indefinite and the cooldown isn’t very long. The Disk Animals can block gunshots, but at that point V2 would just switch to the Nailguns or Shotgun since they have rapid fire/more spread plus explosive grenades to clear out the defensive ones faster.
If Hibiki gets that close, he can paralyze V2 with contact or tag it with Ongekiko.
 
I’m confident their aiming feats are nowhere near what V2 can pull off, and the revolver’s bullets are much faster at a certain distance, so the first trick shot is definitely landing.
I don't think the first one is hitting at all, mostly for the invisible meat shield statement. I can see him immediately adapting to that afterwards, but the first shot is not going to hit. The rest are fair game, though I just saw one of the feats have Hibiki dodge an attack coming from behind him. Coin stuff might unironically be countered by blowing it away, especially if V2 starts out with it, allowing him to be wary of coins.
 
V2 bullets are hitscans and they can amp them even faster. Especially considering they have the ap advantage, if Hibiki doesn’t immediately meat shield his head from like five different angles it’s getting blasted off nigh immediately.
 
There are dozens of the disk animals to be meat shields to block the bullets.

The AP gap is only 1.5x times, even then, Hibiki upscales his value above the baseline level. I do agree with the bullet having piercing damage, but I wouldn't say it would pierce his head the same way normal bullets go through human skulls.

Also, Hibiki is Supersonic+ which means he can easily close the distance between them in a matter of seconds. Not to mention, V2 closes in on V1 multiple times during their rematch, giving Hibiki more opportunities to hit him.
 
I mean how would he know to do that when he has a trigger pull amount of time to realize what is happening. V2 shoots from random strange angles nobody would guess.

Yeah 1.5 times versus a gun. The piercing damage will shred his head and brain.

Speed is equalized if V2 runs backwards he’ll never be able to catch up ever.
 
Those summons would come to aid as soon as the match started. He has numerous of those things surrounding him to do coordinated attacks.

I don't see V1 getting one-shotted by the bullets despite being less durable.

V2 usually runs up to V1 in most of their fights, so Hibiki probably doesn't need to close in on him.
 
Yes but how would they know they need to block a hitscan bullet from a random upward angle followed by other bullets from complete different angles.

V2 runs up to V1 because V1 has many different ways to close the distance anyways and V2 particularly wants to do something to V1 because he doesn’t like them. Here I don’t see how Hibiki doesn’t have his brains blown out 0.1 seconds into the match.

V1 is metal and directly scales to the guns. He has reasons to resist piercing strikes and specifically would get his durability from them. Hibiki is weaker that piercing damage is going to hit like a freight train.
 
By having all of them around him as meat shields? There is as much to cover his back, front, below, left, right. Those things would always surrounding him at the beginning of the fight.

Even in the first fight, V2 still chose to get close to V1 many times. If that isn't V2's tendency in a fight, what else would it be?

Armed Hibiki's whole body is quite literally armored, hence the name. V1 was pierced by those bullets yet its limbs or head didn't get blown up, and Hibiki upscales his value significantly, so that would most likely close the 1.5x gap.

Anyway, I will sum up the arguments for Hibiki and then let people vote off:

Both of them close in on each other, and Hibiki got the disk animals around him as meat shields to block some of the shots while powering through the rest, then landing one hit on V2 to paralyze it.
 
Their aiming skills are not as impressive as V2, but Hibiki would know to keep guard of his head + the meatshields covering him.
He’d need a pretty insane showing to guard his head well enough that V2 can’t just find an angle to shoot around it, it’s not that simple.

Edit: A reminder that the bullets are microscopic in size, which further solidifies the fact that Hibiki needs to be crazy precise in order to block them.
Piercing damage is fine, but I remember V1 could take the coin shots without dying instantly, despite being less durable.
I hate saying this because there’s a certain someone who keeps spamming it, but that’s more of a V1 survivability thing than a durability issue. V2 itself can endure head-dinks from even the electric railcannon (literal dura neg), and both Vs can heal those kind of injuries.
If Hibiki gets that close, he can paralyze V2 with contact or tag it with Ongekiko.
It doesn’t need to get THAT close though? The shotgun only requires being within several meters, and Nailgun can reach from much farther plus the Overheat variant with its burst of nails.
I don't think the first one is hitting at all, mostly for the invisible meat shield statement. I can see him immediately adapting to that afterwards, but the first shot is not going to hit. The rest are fair game, though I just saw one of the feats have Hibiki dodge an attack coming from behind him. Coin stuff might unironically be countered by blowing it away, especially if V2 starts out with it, allowing him to be wary of coins.
Isn’t that more like Hibiki needs to get hit once before he can adapt? It’s not as if he’ll instantly make the animals to shield only his head and block V2’s shots frame one. The coins can definitely be countered, but they mainly just make V2’s shots more likely to land (and also make it look more stylish) anyway.
Also, Hibiki is Supersonic+ which means he can easily close the distance between them in a matter of seconds. Not to mention, V2 closes in on V1 multiple times during their rematch, giving Hibiki more opportunities to hit him.
His profile only lists that as combat and reaction speed. He doesn’t really have any travel speed or huge short burst movement that would let him close the gap while V2 strafing in the air.
V2 usually runs up to V1 in most of their fights, so Hibiki probably doesn't need to close in on him.
Because that’s literally V2’s whole strat against a complete doppelganger of itself? Whenever V1 tries to run, V2 will closes in, even getting mad if it can’t. But if V1 is the one chasing, it becomes the one rapidly gaining the distance. This movement patterns are also reflected in the colors of its wings.

So far from what I can see, Hibiki simply isn’t catching up to V2, the mobility gap is massive it's not remotely close. The invisible Disk Animals are the real threat but even then- the offensive ones get outrun most of the time especially once V2 becomes aware of them and starts mixing up its movement patterns. On top of that, V2 has far higher durability scaling than Hibiki/the animals have in AP, so it can take far more hits while gradually breaking down Hibiki’s defenses.
 
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Isn’t that more like Hibiki needs to get hit once before he can adapt? It’s not as if he’ll instantly make the animals to shield only his head and block V2’s shots frame one. The coins can definitely be countered, but they mainly just make V2’s shots more likely to land (and also make it look more stylish) anyway.
The disk animals can surround him from the start of the fight while some of them go up against V2. It's not something Hibiki orders them to do, rather, they're intelligent enough to do it.

His profile only lists that as combat and reaction speed. He doesn’t really have any travel speed or huge short burst movement that would let him close the gap while V2 strafing in the air.
It's not his profile, but there is a stated speed for Hibiki as 100 m/s. That should still allow him to close in fast enough.

Because that’s literally V2’s whole strat against a complete doppelganger of itself? Whenever V1 tries to run, V2 will closes in, even getting mad if it can’t. But if V1 is the one chasing, it becomes the one rapidly gaining the distance. This movement patterns are also reflected in the colors of its wings.
I assumed V2 would attempt the same tactic or at least have the same tendency to run at its opponents since I have only seen two of V2's fights, both of which are against V1.

So far from what I can see, Hibiki simply isn’t catching up to V2 at all, the mobility gap is massive it's not remotely close. The invisible Disk Animals are the real threat but even then- the offensive ones get outrun most of the time especially once V2 becomes aware of them and starts mixing up its movement patterns. On top of that, V2 has far higher durability scaling than Hibiki/the animals have in AP, so it can take far more hits while gradually breaking down Hibiki’s defenses.
Hibiki did face mobility-type enemies, though not on the same level as V2, but they do the same thing of running and jumping around to annoy him. V2 higher durability probably doesn't matter since if Hibiki does land a hit on it, V2 will get paralyzed, and then he could make it blow up via dura neg attacks.

But, reading this further, it feels that Hibiki's odds of winning are slimmer, as he would still have to catch up to V2 while dealing with coin shots. I don't want to ruin everybody's fun or effort after debating this far, but I'm probably gonna pull up for now.
 
I don't want to ruin everybody's fun or effort after debating this far, but I'm probably gonna pull up for now.
I don’t mind this, and it’s probably already in the voting phase for this thread.

That said I should prolly still respond to some of the points.
It's not his profile, but there is a stated speed for Hibiki as 100 m/s. That should still allow him to close in fast enough.
That’s fast but like- I’ve tested it in-game myself and V2’s slides are about as fast as if not faster than V1 riding its rocket (which is 300 m/s (100 u/s) and already used in calcs. Note that the rocket slows down when ridden so it ends up at around ~65 u/s)

Meanwhile, dashes scale to combat speed (since they’re the main way to dodge more demanding attacks like explosions), and V2’s dashes cover so much distance that they practically let it fly.
I assumed V2 would attempt the same tactic or at least have the same tendency to run at its opponents since I have only seen two of V2's fights, both of which are against V1.
V2 higher durability probably doesn't matter since if Hibiki does land a hit on it, V2 will get paralyzed, and then he could make it blow up via dura neg attacks.
There is a chance V2 will indeed try to get close to Hibiki if the latter tries to widen the distance, but I feel it can avoid the sound attacks well enough by dashing multiple times and then sliding away. And the point of higher durability is to survive the offensive animals' attacks.

(Also James, now that you’re here, do ya think it’d be a cool idea to start another Vietnamese discussion thread kek)
 
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This time actually fair and mostly square and not some unfortune stomp FRA
Can V1/V2 beat John EBG? (****, I felt like I spoilt something)
I feel like Geats or someone like Glare can win against him, but I'm not sure.
 
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That would be cool, although aren't non-English threads banned or something?
Yuh they’re still banned but we can do this instead

Can V1/V2 beat John EBG?
I feel like Geats or someone like Glare can win against him, but I'm not sure.
It all depends on whether Geats can survive the time stop. If he can, then roblox guy is beyond ******.
 
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