This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.
For instructions regarding the exact procedure to sign up to this forum, please click here.
We need Patreon donations for this forum to have all of its running costs financially secured.
Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.
Please click here for further information, or here to directly visit our Patreon donations page.
Please click here for information about a large petition to help children in need.
Someone suggested this in a previous CRT of mine, so I thought it would be a good idea. Especially, with the upcoming Legacy Collection. This is the thread to discuss anything MegaMan Battle Network Related .
I've been going through the six Battle Network games recently and I found some abilities that should be added.
Roll.EXE should get Forcefield Creation: She created a barrier to shield MegaMan
LaserMan.EXE should have Soul Manipulation: He removed MegaMan's Dark Soul from his body
Duo.EXE...
according to Roll.EXEs page she has saved MegaMan.EXE who IICR was captured or the like.
If MegaMan.EXE needed saving while held captive and he's 3-A, how the hell does a 4-B character suffice?! Point is, if he couldn't save himself but Roll could, then Roll.EXE should be massively upgraded. I...