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Scout should gain Immortality Type 8 since he has a deep bond with God and as long as Scout doesn't have sex with every woman on earth the God will send him back
Scout should gain 5-B Enviromental Destruction upon Death
Medic should gain Immortality Type 4 up to 8 times. He has the souls...
Simple fix. All of the TF2 Mercenaries have immunity to soul manipulation in their first key, when their souls weren't even removed until the events of the Robot War.
Their Base key should be renamed to "Gravel War" and their upgrades key should be renamed to "Robot War", and their immunity to...
After a failed experiment by the engineer, the Red Medic was teleported to a Hallowen-themed floating island. A blue necromancer saw the red on the Doctor's clothes and didn't like it at all and went straight to the fight.
The fight takes place on the Spooky 1 map
Speed Equalized
Default Medic...
I think this has been getting more popular lately, so might as well Sort it out
Both are 9-B
The Man without his Medical License: 0
Universe Hopping Non-Nazi: 0
Laughter really is the best medicine (Incap): 0
Basically, the Notable Attacks & Techniques on our Team Fortress 2 profiles are really bad, almost only containing the Taunt Kills (Which honestly probably aren't actually canon).
Instead, we should probably have actual techniques. Also, we should probably actually list each of their weapons...
The Cow Mangler 5000, and some other weapons are capable of vaporizing the mercs, and in MvM, Medic can restore the bodies of the mercs/revive them.
None of the Robots in MvM use the Cow Mangler 5000 that I know of, however Robot Pyros can reflect the Cow Mangler beam, and that vaporizes the...
This time we'll be tackling revisions for the Soldier, Demoma, Pyro and Medic, along with some general revisions.
General
All the mercs should probably have Immortality (Type 2), as they can literally live for prolonged times without their heart. (Especially Demoma [who can literally function...
http://68.media.tumblr.com/d026d4f039f056d06f99264fe5b42544/tumblr_inline_ojnav12gfr1u28kbc_500.png
I saw this scan when I was looking through Heavy's profile, wouldn't this mean Medic has Soul Manipulation of some sort?
So making this post real quick because I am honestly angry with how many assumptions take place in the current calc used for the speed of the team fortress characters and such. So lets get to it.
In the source engien for tf2, distance is measured in Hammer units, HU for short. A single hammer...
TheBlueDash showed me a calc that seems to give TF2 an overall speed increase. It can be found here.
http://www.narutoforums.com/blog.php?b=21337
The final results are
Scout Speed: 76.36 m/s
Soldier Speed: 45.85 m/s
Pyro/Sniper/Spy/Engineer Speed: 57.37 m/s
Demoman Speed: 53.57 m/s...