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Team Fortress 2 - (tier 8/7/6 and Sol/ftl weapons speed upgrade and some other minor stuff) - 1 vote needed

agree with everything, except GIVING SCOUT 5-B ENVIORMENTAL DESTRUCTION.

Then it looks like I have no problem giving God 5-B Environmental Destruction, but how does this scale to Scout?
God would have just 5-B destruction at that point, but maybe it should be removed considering it's not scout's doing.
 
Can you write up a summary of the things that previous staff accepted and had problems with? I can then call over some other staff so they don't have to sift through 6 pages of thread.
The stuff previus staff had problems with were:

  1. FTL reaction speed mercs due of being an outlier compared to the speed of the weapons the mercs use (this was an old one, and i'm ok with removing this one for reaction speed of the mercs but not for weapons attack speed).
  2. The vaporization weaponry scaling physically to the mercs.
  3. And the black box statement about it vaporizing tanks.
(at this point i'm ok if staff doesn't like these and i will remove them).

I suppose they did not have problems with other calcs as they did not mention it, but i'll assume they didn't have problems with them:

  1. The bread monster earth quake calc being taken down and putting that the mercs scale to baseline magnetude 4 quake (15.08 Tons of tnt) as baseline.
  2. Everyone gets baseline Class 5 due of this feat.
  3. Weapons such as: C.A.P.P.E.R and all Dr.Drgrordborts weapons are Sol due of the varius statements surrounding them (No one scales to the speed of the weapons).
  4. The mercenaries get an additional key (Australium chase key) due of being able of destroing the entire robot army without problems (In this key they just get At least of the Robot War key value).
  5. Heavy in his Australium Chase key is comparable to Australians (who were able to easly fend off aliens who could pulverize piramids) as he was able to do tugwar against the Australian Meggie and was able ot survive a beating by Australium Enhanced TFC heavy (Australium makes Australians superhuman).
  6. TF2 has low Multiversal Cosmology due of this statement.
  7. Removal of the scaling chain between the mercs and Saxton Hale.
  8. Giving Saxton Hale Above average inteligence.
  9. And removal of battle iq ratings
These should be all of it.
 
The stuff previus staff had problems with were:

  1. FTL reaction speed mercs due of being an outlier compared to the speed of the weapons the mercs use (this was an old one, and i'm ok with removing this one for reaction speed of the mercs but not for weapons attack speed).
  2. The vaporization weaponry scaling physically to the mercs.
  3. And the black box statement about it vaporizing tanks.
(at this point i'm ok if staff doesn't like these and i will remove them).

I suppose they did not have problems with other calcs as they did not mention it, but i'll assume they didn't have problems with them:

  1. The bread monster earth quake calc being taken down and putting that the mercs scale to baseline magnetude 4 quake (15.08 Tons of tnt) as baseline.
  2. Everyone gets baseline Class 5 due of this feat.
  3. Weapons such as: C.A.P.P.E.R and all Dr.Drgrordborts weapons are Sol due of the varius statements surrounding them (No one scales to the speed of the weapons).
  4. The mercenaries get an additional key (Australium chase key) due of being able of destroing the entire robot army without problems (In this key they just get At least of the Robot War key value).
  5. Heavy in his Australium Chase key is comparable to Australians (who were able to easly fend off aliens who could pulverize piramids) as he was able to do tugwar against the Australian Meggie and was able ot survive a beating by Australium Enhanced TFC heavy (Australium makes Australians superhuman).
  6. TF2 has low Multiversal Cosmology due of this statement.
  7. Removal of the scaling chain between the mercs and Saxton Hale.
  8. Giving Saxton Hale Above average inteligence.
  9. And removal of battle iq ratings
These should be all of it.
Everything looks fine to me.
 
I will count Crits as multipliers and put them in the ap section (they will only scale on ap) as they have been listed years ago and people can use them regardless of this crt
 
I will count Crits as multipliers and put them in the ap section (they will only scale on ap) as they have been listed years ago and people can use them regardless of this crt
Would that be reflected as more than "higher with crits"? I don't think any specific multiplier was accepted.
 
Would that be reflected as more than "higher with crits"? I don't think any specific multiplier was accepted.
dear god i have to do another one...

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I think it's better if we do for Saxton

At least 7-A, possibly 6-A.

As the Yeti statement is kinda vague but i feel like it's ok to give him that rating (as the guy is in fact treated like someone who's unstoppable).
 
I'll give At least Large town level to tfc heavy as mercs are way stronger than normal human beings.

Heavy shouldn't complitly scale to this as he was conplitly stomped by him.
 
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