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This is pretty much the only thing I can comment on. Quoting myself:
"However, certain things introduced in these games would reappear: Beat's Forcefield came back on Mega Man & Bass, Wood Man's rolling attack came back in Super Adventure Rockman , and Shadow Man kawarimi technique came back in...
When refering to the ability to perform EMPs or resist them, are we supposed to link to the Electricity Manipulation page, the Magnetism Manipulation page, or both?
If both, how do we write it in pages?
Are we supposed to abbreviate it, or do we write it as Electromagnetic Pulse?
Something that is not brought up here is that the items are randomly obtained, and require defeating enemies to get a chance to obtain any of them.
This is not a mechanic that ever shows up again in the franchise, which leads me to believe that it is part of the Battle & Chase event rather than...
btw, while we're at it, someone added post stardroid invasion weapons to Mega Man's pre stardroid invasion key. That should be fixed.
I might or might not have noticed that days ago and was too lazy to do anything about it.
I double checked the script and Light says "...[Bass] stole the power up designs for [Mega Man] and Rush"
Nothing says those are different to the ones they are already using.
Would the Power Gear even be able to power up two robots at once?
Yes, I know Impact Man is three robots on a trench coat, but Mega Man has the prototype version of the Double Gear while the rest of Power and Speed Gears seen in the game are the complete version.
Before I get the explosion yield formula copy-pasted, what I mean is explosions created with sheer force.
For example, Knuckles punching hard enough to create explosions or Ra Moon crashing hard enough to create an explosion.
Is the strenght behind those impacts equal to the yield of the...
Wouldn't that make Astro Man a little arbitrary?
He creates "meteors" and holes from where enemies spawn from, which are clearly real, on top of other holographic projections such as the Alien and Gemini Man's clones also being tangible objects.