- 1,947
- 1,499
Basically, I'm currently arguing with someone about how we should treat video game trailers and if they should be considered in scaling. The gist of it is that I'm using some feats from animated trailers for a game as supporting evidence for a rating. They argue that the trailers are too exaggerated and at odds with the gameplay to be used. In contrast, I argue that gameplay is secondary to trailers/cutscenes, since trailers are more indicative of the creator's intent regarding the story and characters, and we should treat any contradictory evidence from gameplay as game mechanics. The trailers also seem to match the lore and statements we're given, it's just that their strength compared to gameplay seems slightly contradictory.
I also know we have used feats from trailers in the past, but I wasn't sure about our specific standards regarding how we treat them, so I'd like some clarification on that, too.
I also know we have used feats from trailers in the past, but I wasn't sure about our specific standards regarding how we treat them, so I'd like some clarification on that, too.
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