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We don't want zombies on our lawn part 3

The mods rejected it for lack of evidence
A shame, it has some crazy stuff

800


www.youtube.com/watch?v=0-Jll4iu4ko
 
immorality further type 2,3,6,7(low-high): zombies can limbs including heads ripped off only to reattach them again and having stuff shoved through their head/skull/brain to missing organs like an brain or being reduced to nothing but bones with them even being able to regenerate from being reduced to nothing but liquid and reform from it on top of them being referred to as being just literally dead multiple times by the gov't.
I don't think you can scale a special/rare zombie to all zombies out there. Or is there some special verse-mechanic that allows otherwise?

Other than the level for regeneration, it seems fine.
absorption: zombies can absorb things like crazy orbs, solar power by killing sunflowers and literal luck.
Absorbing the orbs and sun flowers are game mechanics and can also be synonym with just picking up things. That does not always grant Absorption unless there's a canonical lore reason as to why


The "luck" part does not seem like an actual power. I think it is just "you're lucky right now, but that luck will eventually run out".
Stats amplification/healing: Zombies can heal and increase their stats by eating brains, getting mad (which increases their strength and speed) or their vision via "listening" to carrots with brains making them immune to layered transmutation which can erase zombies memories.
This is fine
memory manipulation: zombies virus erased all stars memory's(according to one of the devs) which is consistent with him claiming that he used to play football while not knowing what foot ball is anymore.
I do not know much about this verse, but I would assume they can make others into zombies too since that is how it normally is, so it seems fine
intangibility(elemental):when melted they enter an liquid state.
this needs scans
data destruction: the zombies can destroy beings made out of pure code.
I think this is also limited to a specific type of zombie (the page calls it erzatz zombie) so same as with regeneration
further justification for non physical interaction: the plants can harm beings made out of pure code.
this needs scans
I don't see type 6 for zombies so the same applies here.
regeneration(mid-low to low-high): zombies can regenerate from burn marks in the span of a couple of seconds including other minor injuries as well with them being able to reattach their missing limbs to being reduced to nothing but liquid and reforming from this state.
think you can give them Low-mid regeneration for starters since they have shown to be capable of reaching their lost head

You can put it as

Regeneration (Varies, from Low-Mid to Low-High; description)

You can also do the same with their regeneration in the first bullet point in this thread
empathic manipulation: which even zomboss was able to break out of the effects of his emotion ray(off screen).
Sure
Minor probability manipulation: Zombies can just absorb luck.
same as what I said before
matter manipulation(atomic): Zomboss can survive the shooters emp peache explosion(with a random imp) point blank with his zombies doing this as well that atomized his z mechs and future technology across time.
Sure
black hole/spatial manipulation: zombies ain't affected by singularities.
I do not think these qualify for our Black hole standards from the looks of it (unless they were accepted before) so I disagree here.
Explosion manipulation: they can survive and tank explosions with their body being able to survive the crazy explosive settings which makes them blow up randomly upon death with this being consistent in the trial of gnomus trials.
I think this is just durability
Existence erasure(Information type 1 mind body and possibly plot/history erasure) and reality wapring: the dreamworld can contains things like knowledge(which makes up all of their thoughts, memories and feelings) in their head with Dave being able to erase the whole entire dreamworld which not just contains all of these things but when his Taconado erased the dreamworld it also erased the comic panels themselves which characters like chest bread has acknowledged as existing in universe in this same comic with other comics showing that these panels make up the actual story itself. with the story also containing parallel universes created by the readers/characters decisions with the zombies showing to be unaffected by being inside of the gnomeverse(where space-time is completely unstable) with time itself removing things from existence on the temporal level and distorting reality whenever time becomes unstabilized with this even stopping moments from following another making it nonsensical and super wacked-out which is all consistent with escape though time effects on top of any zombie besides imps being unable to be shrunk out of existence by shrinking violent.
I only see Limited Resistance to Existence Erasure (body) here from the shrinking violet method. Because the zombies are still effected in some way, it is limited.

I do not really think the history bit is valid. It would just be resistance to space time manipulation

And it is not plot, just
fourth wall breaking
Sure
limited size manipulation (doesn't apply to imps): any zombie besides imps/animal zombies are unable to be shrunk out of existence by shrinking violent.
No, because they are still reduced in size. I think this could instead fall under unconventional resistances
possible causality manipulation: the plants and zombies are unaffected by the gnomes reverting the effects of the space-time continuum collapsing on itself.
Not sure here
new weaknesses (only applies to basic zombies): zombies in general suffer from poor eye sight, endless hunger and headaches on top of being weak to getting sea sick(which is something zomboss also suffers from)
Sure
madness manipulation should be changed to type 2 due to its description just not following type 3 in really any way and for further jutifcation crazy has shown to not be affected by his mirror balls.
Seems fine
limited size manipulation(layered 1): hero's zombies can resist layered size manipulation.
I don't understand the reasoning here. Is it referring to Garg?If so, it should be clarified in resistances that only that zombie is unaffected/has resistance, unless all other of hero's zombies are shown to do the same.
precognition/information analysis: the bfn zombies fighting style being even more unpredictable than Dave strategies which are so unpredictable that a supercomputer brain(should likely be superior to past machines zomboss made like steve who can process over 40 quadrillions terra's of computations that zomboss created to only to just baby sit and take care of the imps) created and filled with all knowledge on dave/the plants to predict every possible move he could make literally collapse on itself trying to predict him.
Seems fine
Sure
I might be wrong here but it seems to me that the player is just dodging the attacks of that flower
time manipulation: heroes can reset the wave with team retires restarting everything all over again.
At first I did not understand what exactly is resistance here. But check again I think you added both normal abilities and resistances here under the same heading of "heroes". I think dividing abilities and resistances properly should be a given to avoid confusion.
limited size manipulation (layered 2): boss zombies like gargs can resist layered size manipulation.
This is 1 layer of resistance, not 2. Considering you meant Garg here, the previous size manip resistance would be baseline instead of layered, from what I understand.
precognition/information analysis: the bfn zombies fighting style being even more unpredictable than Dave strategies which are so unpredictable that a supercomputer brain(should likely be superior to past machines zomboss made like steve who can process over 40 quadrillions terra's of computations that zomboss created to only to just baby sit and take care of the imps) created and filled with all knowledge on dave/the plants to predict every possible move he could make literally collapse on itself trying to predict him.
repeated resistances

I will look at the rest later
 
I don't think you can scale a special/rare zombie to all zombies out there. Or is there some special verse-mechanic that allows otherwise?

Other than the level for regeneration, it seems fine.

Absorbing the orbs and sun flowers are game mechanics and can also be synonym with just picking up things. That does not always grant Absorption unless there's a canonical lore reason as to why


The "luck" part does not seem like an actual power. I think it is just "you're lucky right now, but that luck will eventually run out".

This is fine

I do not know much about this verse, but I would assume they can make others into zombies too since that is how it normally is, so it seems fine

this needs scans

I think this is also limited to a specific type of zombie (the page calls it erzatz zombie) so same as with regeneration

this needs scans

I don't see type 6 for zombies so the same applies here.

think you can give them Low-mid regeneration for starters since they have shown to be capable of reaching their lost head

You can put it as

Regeneration (Varies, from Low-Mid to Low-High; description)

You can also do the same with their regeneration in the first bullet point in this thread

Sure

same as what I said before

Sure

I do not think these qualify for our Black hole standards from the looks of it (unless they were accepted before) so I disagree here.

I think this is just durability

I only see Limited Resistance to Existence Erasure (body) here from the shrinking violet method. Because the zombies are still effected in some way, it is limited.

I do not really think the history bit is valid. It would just be resistance to space time manipulation

And it is not plot, just
fourth wall breaking

Sure

No, because they are still reduced in size. I think this could instead fall under unconventional resistances

Not sure here

Sure

Seems fine

I don't understand the reasoning here. Is it referring to Garg?If so, it should be clarified in resistances that only that zombie is unaffected/has resistance, unless all other of hero's zombies are shown to do the same.

Seems fine

Sure

I might be wrong here but it seems to me that the player is just dodging the attacks of that flower

At first I did not understand what exactly is resistance here. But check again I think you added both normal abilities and resistances here under the same heading of "heroes". I think dividing abilities and resistances properly should be a given to avoid confusion.

This is 1 layer of resistance, not 2. Considering you meant Garg here, the previous size manip resistance would be baseline instead of layered, from what I understand.

repeated resistances

I will look at the rest later
Can the black hole be considered as a real black hole if there are other instances of black holes in the canon that are more realistic black holes? Or only can be gotten for the specific black hole that was made?

Also I proposed data destruction making more sense with the fact that any zombie hypnotized by hypno shrooms can harm and kill those 8 bits zombies, even the plants can kill those zombies (would need a scan, but it can be tested in game)
 
Can the black hole be considered as a real black hole if there are other instances of black holes in the canon that are more realistic black holes? Or only can be gotten for the specific black hole that was made?

Also I proposed data destruction making more sense with the fact that any zombie hypnotized by hypno shrooms can harm and kill those 8 bits zombies, even the plants can kill those zombies (would need a scan, but it can be tested in game)
If the other black holes are made differently or exist differently, then no. Only the realistic ones would be classified as black holes here. Otherwise it would depend on context

Data destruction could work that way, sure.
 
I don't think you can scale a special/rare zombie to all zombies out there. Or is there some special verse-mechanic that allows otherwise?

Other than the level for regeneration, it seems fine.
they are just regular zombies who survived this(with toxic brainzs specifically being an hero zombie who just bathed in chemicals and became like that compared to the other liquid zombie who is implied to have been just melted and reform his body from it)
Absorbing the orbs and sun flowers are game mechanics and can also be synonym with just picking up things. That does not always grant Absorption unless there's a canonical lore reason as to why
the whole entire reason they are even doing this is to collect the orbs so zomboss can prove his zombot army and in the plants case to stop them with the zombie absorbing the sunflowers solar energy literally being an apart of the story mode mission.
The "luck" part does not seem like an actual power. I think it is just "you're lucky right now, but that luck will eventually run out".
penny confirms that dave actually became lucky(pls just turn off your volume for it as this was one of my earlier videos and i disagree with over half of the stuff i state in them)
I do not know much about this verse, but I would assume they can make others into zombies too since that is how it normally is, so it seems fine
it is already labeled in their physiology page that they can do this
I think this is also limited to a specific type of zombie (the page calls it erzatz zombie) so same as with regeneration
no zombies can physically eat or harm these types of zombies who are made out of code and data(also light)

I don't see type 6 for zombies so the same applies here.
fair(i should remove this)
think you can give them Low-mid regeneration for starters since they have shown to be capable of reaching their lost head

You can put it as

Regeneration (Varies, from Low-Mid to Low-High; description)
i will change to this thank you
I do not think these qualify for our Black hole standards from the looks of it (unless they were accepted before) so I disagree here.
so just spatial manipulation(through if is one of the reasons for king gnomus having black hole creation)
I think this is just durability
their body is physically being blowed up from the inside out.
I only see Limited Resistance to Existence Erasure (body) here from the shrinking violet method. Because the zombies are still effected in some way, it is limited.
fair
I do not really think the history bit is valid. It would just be resistance to space time manipulation
but time is outright removing things from existence plain out erasing them so it can't just be space-time manipulation with it even being referred to as erasing your very existence according to pvz heroes escape though time
And it is not plot, just
fourth wall breaking
it is shown that the panels make up the story itself "showing that these panels make up the actual story itself" and are things in universe which do make their reality
For more context the story also creates decisions which in the comics itself and even the cosmology makes whole entire parallel universes added in that once the story ends so does each of the panels
No, because they are still reduced in size. I think this could instead fall under unconventional resistances
they are resisting not being shrunken out of existence
I don't understand the reasoning here. Is it referring to Garg?If so, it should be clarified in resistances that only that zombie is unaffected/has resistance, unless all other of hero's zombies are shown to do the same.
it shrunks any zombie that has only 2 damage out of existence and all hero zombies that are usable as cards can't be shrunken out of existence
I might be wrong here but it seems to me that the player is just dodging the attacks of that flower
it turns browncoats and weaker zombies instantly into goats while it takes longer to turn hero zombies into goats(as if you look to the left it showss the meter at which the hero zombies have to be in it to turn into an goat) which rose transmutation has 2 layers.
At first I did not understand what exactly is resistance here. But check again I think you added both normal abilities and resistances here under the same heading of "heroes". I think dividing abilities and resistances properly should be a given to avoid confusion.
it isn't an resistance bit rather an ability they have
This is 1 layer of resistance, not 2. Considering you meant Garg here, the previous size manip resistance would be baseline instead of layered, from what I understand.
i will changed to 1 and to the same reasons as the heroes
repeated resistances
the heroes basic and bosses all their own physisology parts so i am just saying that they have it for similar reasons

I will look at the rest later
ok
 
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I will look at the rest later
possible informational type 2 existence erasure resistance (for everyone who can resist the history erasure stuff): the pvz universe to the real world is seen as a regular game made out of code and data which would make everything be made out of code and data which things like dream worlds which are type 1 informational as they are mental landscapes that contains all knowledge in ones head like ones thoughts feelings and memories and other aspects like space-time/history itself being made out of code/information as well.
This is about the game existing as a game to the Real World, and in that sense it is code the same way as all other games are. But I'm not finding a reason to believe that history erasure (which I'm also not sure about right now) is on the same level and perspective as what the real world sees the game as.
plants striking/lifting strength upgrades: the plants can struggle against the zombies in raw strength and harm/overwhelm brown coats to even hero zombies like Super brainzs with their physical striking attacks meaning that their values should be changed to the same as the brown coat zombies for specifically pvz 2 era plants while the heroes gain the same striking strength as the hero zombies.
Sure
respawning applying to all of the plants/zombies (basic and bosses) and an addition to respawning:
it has shown multiple times in the comics and games that regular plants and zombies can respawn/randomly come back to life as for example potato mine and dandelions(who ain't hero plants and rather are basic plants) can respawn from blowing themselves up(which dandelion treats as an usual thing she regularly does) added in that dummy someone who isn’t an hero also respawned in bfn from exploding in gw2 similar to dandelion with other Spawnable's which are playable like wildflowers and tv heads who both are treated as being basic plants and zombies are also able to respawn(with one of their abilities quite literally being based around this) including bosses like torchwood and even goat zombies like hover goat can respawn as well with other characters like major sweetie treating it as an in universe thing all the plants and zombies can do added in that basic zombies like Mr. Stubbins have came back from being eaten and digested by chomper in the comics, further implying that this is rather just an in-universe thing all of the plants/zombies can just do and should be applicable to all of the plants and zombies added in that it also logically makes sense and explains why imps blow themselves up when kamikazing the plants killing themselves to harm them alongside the plants doing the same as they know they won't “die” and will just respawn again back to normal perfectly fine.
This makes sense to me
immorality 4(low godly body and soul if respawning gets applied to the basic physiology): ghost pepper can respawn from blowing up despite her being an ghost with this being consistent with ghost zombies coming back from having their souls destroyed.
makes sense. Although for ghost plants and similar it would be Mid Godly Regen (as the soul is involved)
layered 4 transmutation: it's implied by zomboss that if the zombies respawned while being turned into a goat by royal hypno shroom(who transmutation is permanent unless undone by eating specific candy) they would respawn back completely normal as their regular self.
This falls under Unconventional Resistance to Transmutation (4 Layers) as they aren't direclty resisting it, they just have a way to recover from it
layered haxs pages (the dream physiology stuff should apply to all characters as its something they can do in all of their dream worlds and the layered hax page should more easily explain all of the layered haxs in pvz)
The layers make sense to me, although the format of the page really needs improvement

Biological:
I'm not sure where they are turning others into animals as well.

Transmutation:
It is actually the opposite. He turned the pizza into snake hands. The order of comics is left to right, top to bottom, unlike Manga which is right to left.
The rest makes sense to me. Although once again the format needs improvement
 
This is about the game existing as a game to the Real World, and in that sense it is code the same way as all other games are. But I'm not finding a reason to believe that history erasure (which I'm also not sure about right now) is on the same level and perspective as what the real world sees the game as.
History does mostly make up everything in the cosmology itself and it erasing characters is referred to as erasing their very existence
makes sense. Although for ghost plants and similar it would be Mid Godly Regen (as the soul is involved)
I thought you need to also regenerate from your mind being erased abd what not
This falls under Unconventional Resistance to Transmutation (4 Layers) as they aren't direclty resisting it, they just have a way to recover from it
I will change it as well
The layers make sense to me, although the format of the page really needs improvement

Biological:
I'm not sure where they are turning others into animals as well.
Rose turns them into goats and sheep while other plants either turn them into other plants or weaker zombies outright taking away their abilities.
Transmutation:
It is actually the opposite. He turned the pizza into snake hands. The order of comics is left to right, top to bottom, unlike Manga which is right to left.
The rest makes sense to me. Although once again the format needs improvement
Alright
 
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fine ig

No. A panel of Dragon Ball=/=Dragon Ball's plot.

"Plot Manipulation is the ability to create, destroy, or control the plot that governs reality."

Prove that comic panels govern reality.

So they're a species. That means instant use plants dying and then being replanted isn't resurrection, they need the player for that anyways and cannot do it on their own
The plot was agreed upon on CRT last time, and in fact, Breaking The Fourth Wall at a sufficiently high level can also give you plot manipulation, the best examples being Looney Tunes and Gwenpool.
 
The plot was agreed upon on CRT last time, and in fact, Breaking The Fourth Wall at a sufficiently high level can also give you plot manipulation, the best examples being Looney Tunes and Gwenpool.
As a genuine question should I just add in their vote here and raikiurohane to ping them as well before just asking them if they can agree with where I placed their vote at in the last crt
 
immorality further type 2,3,6,7(varies low-mid low-high): zombies can limbs including heads ripped off only to reattach them again and having stuff shoved through their head/skull/brain to missing organs like an brain or being reduced to nothing but bones with them even being able to regenerate from being reduced to nothing but liquid and reform from it on top of them being referred to as being just literally dead multiple times by the gov't.
Only the feats from the normal zombies should be used.
As said above, special zombie feats shouldn't apply to all zombies.
It would just be Type 2 & 3, direct statements are needed ot negate being undead.
regeneration (varies low-mid to low-high): zombies can regenerate from burn marks in the span of a couple of seconds including other minor injuries as well with them being able to reattach their missing limbs to being reduced to nothing but liquid and reforming from this state or even splitting into smaller versions of themselves with their spirits going to the afterlife to reform after their soul if fully destroyed(and don't wanna respawn) on top of regenerating from dark matter attacks to possibly attacks on the atomic level with heroes also regenerating from shot by bullets from law and agent pea (which regular bullets can't even harm browncoats) or harm by explosions to having acid and such harming them.
As I said above, only the feats from the normal zombies should be used if this is applied to all zombies.
empathic manipulation: which even zomboss was able to break out of the effects of his emotion ray(off screen).
matter manipulation(atomic): Zomboss can survive the shooters emp peache explosion(with a random imp) point blank with his zombies doing this as well that atomized his z mechs and future technology across time.
Any feats performed by Zomboss should only apply to Zomboss, so keep note of that when you apply this CRT.
black hole/spatial manipulation: zombies ain't affected by singularities.
They don't behave as Black Holes, so this wouldn't count.
Explosion manipulation: they can survive and tank explosions with their body being able to survive the crazy explosive settings which makes them blow up randomly upon death with this being consistent in the trial of gnomus trials.
This is just durability.
Existence erasure(Information type 1 mind body and history soul possibly plot erasure) and reality wapring: the dreamworld can contains things like knowledge(which makes up all of their thoughts, memories and feelings) in their head with Dave being able to erase the whole entire dreamworld(all of reality inside of it) which not just contains all of these things but when his Taconado erased the dreamworld it also erased the comic panels themselves which characters like chest bread has acknowledged as existing in universe in this same comic with other comics showing that these panels make up the actual story itself. with the story also containing parallel universes created by the readers/characters decisions with the zombies showing to be unaffected by being inside of the gnomeverse(where space-time is completely unstable) with time itself removing things from existence on the temporal level and distorting reality whenever time becomes unstabilized with this even stopping moments from following another making it nonsensical and super wacked-out which is all consistent with escape though time effects plainout stating that time will erase your very existence and unravel the very fabric of reality on top of any zombie besides imps being unable to be shrunk out of existence by shrinking violent.
Most of this is just some form of Acausality (Which they already have), and the only valid feat is the shrinking.
limited size manipulation (doesn't apply to imps): any zombie besides imps/animal zombies are unable to be shrunk out of existence by shrinking violent.
They are not resistant to Size Manipulation, since their size does change.
possible causality manipulation: the plants and zombies are unaffected by the gnomes reverting the effects of the space-time continuum collapsing on itself.
Again, this is a result of their Acausality.
time manipulation: heroes can reset the wave with team retires restarting everything all over again.
This is game mechanics.
possible informational type 2 existence erasure resistance (for everyone who can resist the history erasure stuff): the pvz universe to the real world is seen as a regular game made out of code and data which would make everything be made out of code and data which things like dream worlds which are type 1 informational as they are mental landscapes that contains all knowledge in ones head like ones thoughts feelings and memories and other aspects like space-time/history itself being made out of code/information as well.
Not how that works. The code/data, etc, would have to be specifically erased, not just history, because it is made of it.
  • unconventional layered 4 transmutation: it's implied by zomboss that if the zombies respawned while being turned into a goat by royal hypno flower(who transmutation is permanent unless undone by eating specific candy) they would respawn back completely normal as their regular self.
This is just them regenerating themselves, not resisting anything

The only issue I have with the layered stuff is the Size Manipulation: they only vanish because they are already small when shrunk further. And the space-time stuff, which can be chalked up to their Acausality.

Anyway, everything else looks fine. Make sure to fix your punctuation, grammar, etc, when you make a CRT next time, and when you apply this one.
 
Only the feats from the normal zombies should be used.
All of this is done by normal zombies the only thing that isn't done by a browncoat is toxic brainzs regenerating from being reduced to a liquid which a brown coat similarly does
As said above, special zombie feats shouldn't apply to all zombies.
Toxic brainzs is just a zombie who bathed in toxic chemicals until he became a liquid which browncoats(zomblob also shows as well)
It would just be Type 2 & 3, direct statements are needed ot negate being undead.
Ok
As I said above, only the feats from the normal zombies should be used if this is applied to all zombies.
Basically what I said above as the only stuff that likely wouldn't apply us the hero regeneration feats which are lower or at a similar level as the brown coats/zomboss feats.
Any feats performed by Zomboss should only apply to Zomboss, so keep note of that when you apply this CRT.
But zomboss similar to them is also just an regular zombie who is smarter and more stronger then the average brown coat with regular zombies and even heroes to bosses similarly being unaffected by being hit by empeach in bfn and gw2 outside of being stunned for a bit.
They don't behave as Black Holes, so this wouldn't count.
So just spatial manipulation then?
This is just durability.
Their body's is quite literally exploding not from the outside or inside but literally just blowing up plain out so it can't really be durability
Most of this is just some form of Acausality (Which they already have), and the only valid feat is the shrinking.
Its specifically is caused by space-time being made unstabilize(which was cause by zomboss tears ripping it apart) and isn't caused by time travel which it's plain out admitted that it will erase your very existence from it while unraveling reality which other statements confirm.

Lastly even if it was Ascauslity it would still count as a resistance as they ain't being erased from reality itself nor are they affected by reality being distorted and made unraveled
They are not resistant to Size Manipulation, since their size does change.
I forgot to put limited resistance
This is game mechanics.
Team retries are something you can use in the story mode(similar to self revives) and are something you just buy in shop added in that i ampretty sure that dave methods them in gw1 if i am right
Not how that works. The code/data, etc, would have to be specifically erased, not just history, because it is made of it.
Time erases your very existence from reality itself so it would be affecting them on the informational 2 level(especially sense they and all of reality would be made out of code/data which Time also distorts and unravels whenever it becomes unstabilized.
This is just them regenerating themselves, not resisting anything
They specifically turn back to normal after respawning which royal hypno-flower transmutation is permanent unless you eat one their royal candy(which you can go anywhere in time and it will still affect you)

also for the size manipulation part it is quite literally stated that it plain out shrinks them into nothingness by both brain stem and penny rather then making them really small.
Anyway, everything else looks fine. Make sure to fix your punctuation, grammar, etc, when you make a CRT next time, and when you apply this one.
Ok i will definitely try to make it easier to read and understand.
 
All of this is done by normal zombies the only thing that isn't done by a browncoat is toxic brainzs regenerating from being reduced to a liquid which a brown coat similarly does

Toxic brainzs is just a zombie who bathed in toxic chemicals until he became a liquid which browncoats(zomblob also shows as well)
Then you have to remove the Toxic Brainz's feats, since it requires an outside element to achieve.
But zomboss similar to them is also just an regular zombie who is smarter and more stronger then the average browncoat with regular zombies and even heroes to bosses similarly being unaffected by being hit by empeach in bfn and gw2 outside of being stunned for a bit.
You can't scale all zombies to Zomboss, and Zomboss to all Zombies.
So just spatial manipulation then?
Yeah
Their body's is quite literally exploding not from the outside or inside but literally just blowing up plainout so it can't really be durability
They still explode and are affected by the explosion, so it's not resistance.
Its specifically is caused by space-time being made unstabilize(which was cause by zomboss tears ripping it apart) and isn't caused by time travel which it's plain out admitted that it will erase your very existence from it while unraveling reality which other statements confirm.
Acausality already gives you resistance to this kind of stuff, so there's no point in listing it twice.
Team retries are something you can use in the story mode(similar to self revives) and are something you just buy in shop.
That's fine then.
Time erases your very existence from reality itself so it would be affecting them on the informational 2 level(especially sense they and all of reality would be made out of code/data which it also distorts and unravels whenever it becomes unstabilized.
That's not how that works; you need to specifically affect the fundamental thing. Otherwise, in a verse where everything is made of Information, even destroying a rock would be Information Manipulation.
They specifically turn back to normal after respawning which royal hypno-flower transmutation is permanent unless you eat one their royal candy(which you can go anywhere in time and it will still affect you)
They are still not resisting anything, since it does affect them, they can just revert it.
also for the size manipulation part it is quite literally stated that it plain out shrinks them into nothingness by both brain stem and penny rather then making them really small.
I know that, I'm saying the reason it can shrink them into nothingness is that they are already small.
 
Then you have to remove the Toxic Brainz's feats, since it requires an outside element to achieve.
its more so just implied that it melted his body and he just came back from it.
You can't scale all zombies to Zomboss, and Zomboss to all Zombies.'
on his profile its stated that he has basic zombie physiology added in he refers to him and his zombies as having the same physiology
Acausality already gives you resistance to this kind of stuff, so there's no point in listing it twice.
but it isn't listed on their profile so should we rather just add it on their ascauslity profiles as even more evidence/proof for it or for why they shouldn't be affected by this
That's not how that works; you need to specifically affect the fundamental thing. Otherwise, in a verse where everything is made of Information, even destroying a rock would be Information Manipulation.
then could the dream world erasure feat (where the dream world and everything in it got erased) count as similarly its also informational(infor type 1) and erased everything until it became a white void and secondly what are your opinions on the plot erasure arguments?
They are still not resisting anything, since it does affect them, they can just revert it.
that is the reason for why its unconventional

as rikikurohane99 put it:This falls under Unconventional Resistance to Transmutation (4 Layers) as they aren't direclty resisting it, they just have a way to recover from it
I know that, I'm saying the reason it can shrink them into nothingness is that they are already small.
primeval(doesn't work on stronger zombies) and brain stem can shrink bigger zombies(zombies and in brain stem case even gargtanuars) out of existence not requiring them to be small.

so i am pretty sure size don't matter and it just rather depends on how strong the zombies are
 
its more so just implied that it melted his body and he just came back from it.
Still required the chemicals in the first place.
on his profile its stated that he has basic zombie physiology added in he refers to him and his zombies as having the same physiology
But the simple fact is, he has different stats and abilities than most zombies, so saying things he can do and survive, they can is iffy.
but it isn't listed on their profile so should we rather just add it on their ascauslity profiles as even more evidence/proof for it or for why they shouldn't be affected by this
I don't know what you mean. Having Acausality automatically gives you resistance to what you're trying to list; there's no point in doing it again.
then could the dream world erasure feat (where the dream world and everything in it got erased) count as similarly its also informational(infor type 1) and erased everything until it became a white void and secondly what are your opinions on the plot erasure arguments?
The Dream World, being Information Type 1, is fine, but the Plot Erasure runs into the same issue of not being directly targeted.

that is the reason for why its unconventional

as rikikurohane99 put it:This falls under Unconventional Resistance to Transmutation (4 Layers) as they aren't direclty resisting it, they just have a way to recover from it
I disagree, because it’s not even unconventional resistance. They straight up don’t resist it.

That’s like saying I resist disease manipulation because I can cut off my diseased arm and grow back a new one.

primeval(doesn't work on stronger zombies) and brain stem can shrink bigger zombies(zombies and in brain stem case even gargtanuars) out of existence not requiring them to be small.

so i am pretty sure size don't matter and it just rather depends on how strong the zombies are
In that case, it's fine.
 
But the simple fact is, he has different stats and abilities than most zombies, so saying things he can do and survive, they can is iffy.
they share about the same abilities to be honest like everything zomboss has done outside of his intelligence stuff every basic or even hero zombie has done and also resisted.(even basic zombies and plants survive attacks from/harm heroes in pvz heroes usually relying on numbers to overwhem them)
I don't know what you mean. Having Acausality automatically gives you resistance to what you're trying to list; there's no point in doing it again.
to be honest it isn't stated that ascauslity type 1 gives you resistance to historical erasure nor reality being unmaded just changes to the past and immunity to normal time paradoxes which to be honest similar to other versions of ascauslity(type 2 4 and 5) can't it also grant characters resistance to things like that.(i am just asking as a genuine question)
The Dream World, being Information Type 1, is fine, but the Plot Erasure runs into the same issue of not being directly targeted.
ok i will list you as disagreeing with it but is it from you believing that the panels don't count as the plot itself
I disagree, because it’s not even unconventional resistance. They straight up don’t resist it.
ok i will just add your vote as disagreeing with it
In that case, it's fine.
ok
 
they share about the same abilities to be honest like everything zomboss has done outside of his intelligence stuff every basic or even hero zombie has done and also resisted.(even basic zombies and plants survive attacks from/harm heroes in pvz heroes usually relying on numbers to overwhem them)
We'll agree to disagree then.
to be honest it isn't stated that ascauslity type 1 gives you resistance to historical erasure nor reality being unmaded just changes to the past and immunity to normal time paradoxes which to be honest similar to other versions of ascauslity(type 2 4 and 5) can't it also grant characters resistance to things like that.(i am just asking as a genuine question)
History is the past, which Acausality Type 1 states you are exempt from. As for the reality being distorted part, that is because of temporal shinenangans, which Acausality Type 1 grants resistance to.
 
We'll agree to disagree then.
so should matter manipulation work just fine due to them being resistant empeach

History is the past, which Acausality Type 1 states you are exempt from. As for the reality being distorted part, that is because of temporal shinenangans, which Acausality Type 1 grants resistance to.
well time itself in pvz isn't just the past future present but is even alt timelines with reality also being/affecting all of these timelines which each all of these timelines are separated by space-time itself with each of these timelines having their very own separated flow of time-space(past present future) and completely different histories making this really odd but i will just add that you thin the history/time and causality stuff is just type 1 ascauslity
 
Aside from the points the staff already made, I have to question how much of the resistances in particular are just because of game mechanics
 
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