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Slap Rider Geats or smth idk pretend this title is clever (Kamen Rider Geats Vs Player (Slap Battles))

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something something game mechanics
The whole game is built on game mechanics, some of which you also use as a justification for hax. That's a weird argument, unless you wanna drop me some crazy Slap Battles lore.
even if you want to argue one glove per life, there are about 250 gloves in game so slap would use each glove 16 times between his 4000 lives
They don't need to die to lose here, they can get KO'd or incapped in any other way. And given the fact that they're literally a slapman, they will start the fight upclose, since we can't just assume they instantly get a ranged glove. In CQC Geats kinda just ***** them up with skillslop, anpr, IA, and sp.
iirc they have a menu that allows them to switch gloves in like 2 seconds
ok, show it then.
 
This may be a better showing of danmaku:

will respond to the rest ina sec

Still not enough.
To put into perspective Geats' danmaku, this is what he can do with two bullets. Now picture this with 3333 bullets, and this is just for a second. Should he decide to just keep pulling the trigger, he can shoot up to 200,000 shots per minute. Keep in mind that each bullet can ricochet off of anything, even one another. That two bullet feat is done without these abilities:
  • Information Analysis (The Magnum Chester has a large database of shooting styles and is able to factor in various conditions such as weather and geography to improve the accuracy of shooting and techniques)
Just one bullet is needed to initiate the homing attack, btw. And this is not even taking to account the fact that he has built-in guns on his wrists, that only serves to bolster the count of shots fired. Slap... is just gonna turn to swiss cheese here.
 
The whole game is built on game mechanics, some of which you also use as a justification for hax. That's a weird argument, unless you wanna drop me some crazy Slap Battles lore.

They don't need to die to lose here, they can get KO'd or incapped in any other way. And given the fact that they're literally a slapman, they will start the fight upclose, since we can't just assume they instantly get a ranged glove. In CQC Geats kinda just ***** them up with skillslop, anpr, IA, and sp.

ok, show it then.
i will show it soon, i am in school right now.

assuming that theyre going to start with cqc because theyre name is slap is a name fallacy. They have lots or ranged gloves
The whole game is built on game mechanics, some of which you also use as a justification for hax. That's a weird argument, unless you wanna drop me some crazy Slap Battles lore.
I dont feel like explaining this to you, make a crt and get it removed if you dont like it
 
Still not enough.
To put into perspective Geats' danmaku, this is what he can do with two bullets. Now picture this with 3333 bullets, and this is just for a second. Should he decide to just keep pulling the trigger, he can shoot up to 200,000 shots per minute. Keep in mind that each bullet can ricochet off of anything, even one another. That two bullet feat is done without these abilities:
  • Information Analysis (The Magnum Chester has a large database of shooting styles and is able to factor in various conditions such as weather and geography to improve the accuracy of shooting and techniques)
  • Analytical Prediction (The Red Eyes are able to overlay information to visualize landing point and predicted trajectory)
Just one bullet is needed to initiate the homing attack, btw. And this is not even taking to account the fact that he has built-in guns on his wrists, that only serves to bolster the count of shots fired. Slap... is just gonna turn to swiss cheese here.
and he will learn from this and use a defensive glove such as megarock. whcih geats gets turnt into stone if he touches even once
 
Also why are are talking about danmaku like slap dosen't have reverse and multiple methods of invulnerability?
 
Honestly, the only death Hax that Ace should be worried about is Life Link. But again, hitting Ace is unironically going to be difficult without a time stop.

And it’s not something complicated as “I need to kill this person 4k times” it’s literally “I need to touch this person 4k times”

I will be honest, I’m not entirely convinced with the purification. Again, no types and no time limit.

Edit: Hold up, so the purification is determined on if Slap can pet a cat 😭. Sorry but Ace is not allowing that
 
I dont feel like explaining this to you, make a crt and get it removed if you dont like it
???
I was simply pointing out that the "game mechanics" argument sounds odd, given that the entire game seems to be literally gameplay-focused. Whether the hax are valid or not is irrelevant to my point.
 
Still not enough.
To put into perspective Geats' danmaku, this is what he can do with two bullets. Now picture this with 3333 bullets, and this is just for a second. Should he decide to just keep pulling the trigger, he can shoot up to 200,000 shots per minute. Keep in mind that each bullet can ricochet off of anything, even one another. That two bullet feat is done without these abilities:
  • Information Analysis (The Magnum Chester has a large database of shooting styles and is able to factor in various conditions such as weather and geography to improve the accuracy of shooting and techniques)
  • Analytical Prediction (The Red Eyes are able to overlay information to visualize landing point and predicted trajectory)
Just one bullet is needed to initiate the homing attack, btw. And this is not even taking to account the fact that he has built-in guns on his wrists, that only serves to bolster the count of shots fired. Slap... is just gonna turn to swiss cheese here.
slap turning into swiss chese should be fine as theyre mid regen lets them rengenrate limbs and survive with most of their body skeletized

speaking of smiler glove, if geats gets hit with ti even once he jsut loses an arm, or a leg

I also want to bring up bob and rob glove, bob specifically will reletlessly chase geats till he absorbs and kills him. He can move in time stop and goes faster the further you are from him (though this comeswith moving slower as you are closer to him)

rob does the same thing except you can control it but it has a time limit
 
Reactive Evo allows Ace to overpower transmuting
he dies after being turnt to stone.

His brain also turns to stone btw
???
I was simply pointing out that the "game mechanics" argument sounds odd, given that the entire game seems to be literally gameplay-focused. Whether the hax are valid or not is irrelevant to my point.
sorry, my apolgizes
 
Honestly, the only death Hax that Ace should be worried about is Life Link. But again, hitting Ace is unironically going to be difficult without a time stop.
He lacks resistance to paralysis inducement and petrification and needs to take around 7 seconds before RE kicks in and allows him to become immune
And it’s not something complicated as “I need to kill this person 4k times” it’s literally “I need to touch this person 4k times”
good luck when the person has multiple gloves that allow automatic teleportation and a glove that gives him thought based damage reflection
I will be honest, I’m not entirely convinced with the purification. Again, no types and no time limit.
From what i'm getting here the question is weither or not slap can purify getting bio haxed into a zombie and getting poisoned

if slap has gloves that can allow him to come back from zombification and gloves that cure poison why wouldn't he be able to purify it especially when the bio hax isn't doing anything crazy to reach that result like rearrenging his atoms or something.

That said even if we ignore the purification, turning him into a zombie is a contact based ability and slap has multiple ways of punishing him for attempting to make contact
 
@Thunderman101 oh yeah I have a question btw

Can you store souls to use for the reaper glove the same way you can with killstreak?

if you can then since reaper can get instant death hax on contact with enough souls thats another way slap can death him right there
 
Reactive Evo allows Ace to overpower transmuting
i think yu are lowballing how many chances slap has. 4000 chances is alot of chances, and gets has high, but not unlimited stamina. Like i said, if we go one glove per life slap will use every glove 16 times minimum, some of which include

https://roblox-slap-battles.fandom.com/wiki/Home_Run?file=HomeRunability.gif
Hitting him with a bat hard enough to kill him (it one shots people with slaps value, who no sell their kiloton feat)

(im going to post the rest later, the guys in my class keep deleting my stuff when i step away from the computer)


Slap is not going to stand there and take geats attacks, its not going to be eas easy to kill slap as you thinky
 
@Thunderman101 oh yeah I have a question btw

Can you store souls to use for the reaper glove the same way you can with killstreak?

if you can then since reaper can get instant death hax on contact with enough souls thats another way slap can death him right there
unfort no. But reaper can just let slap hit geats and run away for 20 seconds till jhe just dies
 
The paralysis inducement has MANY unaddressed conditions tbh. The majority of these abilities require physical contact such as a leash, drill, or actually touching the opponent. As for transmutation, 2 things:
1. The footage is obviously slowed down.
2. He broke out before anyone could react/stop him. Those characters are comparable to him in speed, these guys are willingly letting Ace break free from transmutation.

Good thing Ace is canonically lucky, has his own spamable teleportation, can restrict movement via broadwayforce, skill stomps the entire verse to hell and back, has precog taht counters time skips, has a 3x passive and 30x active speed amp, has a touched based insta kill that works at ranged…..Yeah Ace can do it

I think you guys are forgetting the fact that it turns targets to mush. Like, zombification is a side product of that. Also, the purification comes from petting a cat, again, Ace is not letting that happen. He’s far more skilled, far more intelligent, and far to aggressive for that.
 
i think yu are lowballing how many chances slap has. 4000 chances is alot of chances, and gets has high, but not unlimited stamina. Like i said, if we go one glove per life slap will use every glove 16 times minimum, some of which include
A lot of chances yes….but all Ace needs is one touch and it’s a life lost
 
The paralysis inducement has MANY unaddressed conditions tbh. The majority of these abilities require physical contact such as a leash, drill, or actually touching the opponent. As for transmutation, 2 things:
1. The footage is obviously slowed down.
2. He broke out before anyone could react/stop him. Those characters are comparable to him in speed, these guys are willingly letting Ace break free from transmutation.

Good thing Ace is canonically lucky, has his own spamable teleportation, can restrict movement via broadwayforce, skill stomps the entire verse to hell and back, has precog taht counters time skips, has a 3x passive and 30x active speed amp, has a touched based insta kill that works at ranged…..Yeah Ace can do it

I think you guys are forgetting the fact that it turns targets to mush. Like, zombification is a side product of that. Also, the purification comes from petting a cat, again, Ace is not letting that happen. He’s far more skilled, far more intelligent, and far to aggressive for that.
no scans on the zombie thing turning people brainless.

the best time stop in the ga,e is gods hand, that requires no coniditons.

Slaps transmutation dosent put stone outside you, YOU become the stone and you die because of it, so no geats would not be able to work that out.

Equal durability means ace oes not need just one touch, and this is assuming he keeps spamming zombie
 
no scans on the zombie thing turning people brainless.

the best time stop in the ga,e is gods hand, that requires no coniditons.

Slaps transmutation dosent put stone outside you, YOU become the stone and you die because of it, so no geats would not be able to work that out.

Equal durability means ace oes not need just one touch, and this is assuming he keeps spamming zombie
before u repluy, im gonna be offline for a bit so could u hold it pls (ur not obliged)
 
Last post before I sleep.
slap turning into swiss chese should be fine as theyre mid regen lets them rengenrate limbs and survive with most of their body skeletized
Don't forget, the bullets also explode on contact and anyone hit by it. Every Kamen Rider can vaporise someone with an explosion. Also Mid-High regen negation, so this doesn't even work in the first place.

speaking of smiler glove, if geats gets hit with ti even once he jsut loses an arm, or a leg
If he gets hit yes. And that's a big big if, not even a when.

I also want to bring up bob and rob glove, bob specifically will reletlessly chase geats till he absorbs and kills him. He can move in time stop and goes faster the further you are from him (though this comeswith moving slower as you are closer to him)
Bob sends a dude at you, which will get destroyed (and no, there's no evidence of him being invulnerable in Slappy's profile unlike rob) in the crossfire. Even then, he can just send his Boostriker or clone at bob to safely dispose of him without losing anything on his end. Also Rob lasts 10 seconds before getting a 20s cooldown. All this does is delay Slap getting destroyed by the bullets. If anything, Rob is more useful than Bob.
 
no scans on the zombie thing turning people brainless.

the best time stop in the ga,e is gods hand, that requires no coniditons.

Slaps transmutation dosent put stone outside you, YOU become the stone and you die because of it, so no geats would not be able to work that out.

Equal durability means ace oes not need just one touch, and this is assuming he keeps spamming zombie
The main argument wasn’t even in zomification of my god 😭. It was about turning people into mush.

Ace overcame transmutation….now what? If it didn’t work the first time, what do you think will happen the second time? The third? Fourth?

Equal dura means nothing if your opponent can bypass dura
 
The paralysis inducement has MANY unaddressed conditions tbh. The majority of these abilities require physical contact such as a leash, drill, or actually touching the opponent.
which he can do through stunning him
As for transmutation, 2 things:
1. The footage is obviously slowed down.
do you have a way to quantify the amount of time it would have taken if it wasn't slowed down? Otherwise, the most we can do is say it took less than seven seconds for him to break out of that
2. He broke out before anyone could react/stop him. Those characters are comparable to him in speed, these guys are willingly letting Ace break free from transmutation.
This guy didn't seem to think he could actually break free

ohEJFhQT_o.png


He probably stood there because he thought the chains would hold him down
Good thing Ace is canonically lucky, has his own spamable teleportation,
which becomes useless if he gets stunned and power nulled
can restrict movement via broadwayforce,
slap reverses this the moment he sees him pull out an instrument then haxes him
skill stomps the entire verse to hell and back,
thats nice and all but slap outhaxes him here
has precog that counters time skips,
slap is hitting him in ways that don't really give him the chance to react here so i don't think precog matters

like for example if he runs into slaps general vecinity and gets emped then yeah he can precog slaps moves but if he physically can't do anything about it then whats the point?
has a 3x passive and 30x active speed amp,
Slap uses stop to make the area around him stun anything that enters his general vicinity which would negate his speed advantage

or he could just time stop...that too
has a touched based insta kill that works at ranged…..Yeah Ace can do it
good thing slap has elude + reverse

worse comes to worse I honestly just see him using spectator to become intangible and then phase through it and fly away before switching to another glove (or to just by time for another reverse if he wants too)
I think you guys are forgetting the fact that it turns targets to mush. Like, zombification is a side product of that.
Well if it turns the target to mush thats different then, I was under the impression it just works like normal zombification

that said, slap just uses reverse the moment he's about to get touched
Also, the purification comes from petting a cat, again, Ace is not letting that happen. He’s far more skilled, far more intelligent, and far to aggressive for that.
He's invul while that happens, he can try but without invul negation slap dosen't care
 
The main argument wasn’t even in zomification of my god 😭. It was about turning people into mush.

Ace overcame transmutation….now what? If it didn’t work the first time, what do you think will happen the second time? The third? Fourth?
Assuming slap dosen't just kill him before he adapts to it then he just uses timestop or some other hax
Equal dura means nothing if your opponent can bypass dura
good thing slap can reflect damage and has invul which isn't reliant on conventional durability
 
y'all roblox supporters are going insane lol
Kamen Rider verse is reeeeeeally hard to beat unless you are in the same realm, and this mf slap battles unfortunately aren't, though they are also very skilled and a hax lord itself
im not insane
 
y'all roblox supporters are going insane lol
Kamen Rider verse is reeeeeeally hard to beat unless you are in the same realm, and this mf slap battles unfortunately aren't, though they are also very skilled and a hax lord itself
also ima be honest slap has like no skill feats beyond danmaku dodging (at least not any I can remember anyway)

its purely just hax
 
Last post before I sleep.

Don't forget, the bullets also explode on contact and anyone hit by it. Every Kamen Rider can vaporise someone with an explosion. Also Mid-High regen negation, so this doesn't even work in the first place.


If he gets hit yes. And that's a big big if, not even a when.


Bob sends a dude at you, which will get destroyed (and no, there's no evidence of him being invulnerable in Slappy's profile unlike rob) in the crossfire. Even then, he can just send his Boostriker or clone at bob to safely dispose of him without losing anything on his end. Also Rob lasts 10 seconds before getting a 20s cooldown. All this does is delay Slap getting destroyed by the bullets. If anything, Rob is more useful than Bob.
rob is a genetic clone of bob will all his abilites so yes he is invulnerable.

Bob locks onto a target and ignores everyone else by phasing through them
 
It's literally on the profile
has aced ever used this or is it passive
The main argument wasn’t even in zomification of my god 😭. It was about turning people into mush.

Ace overcame transmutation….now what? If it didn’t work the first time, what do you think will happen the second time? The third? Fourth?

Equal dura means nothing if your opponent can bypass dura
he cant usese reactive evo if the transmutation kills him (Which it will on impact)
 
The main argument wasn’t even in zomification of my god 😭. It was about turning people into mush.

Ace overcame transmutation….now what? If it didn’t work the first time, what do you think will happen the second time? The third? Fourth?

Equal dura means nothing if your opponent can bypass dura
if slap gets disolved into mush heel just respawn with low godly,,,,
 
which he can do through stunning him

do you have a way to quantify the amount of time it would have taken if it wasn't slowed down? Otherwise, the most we can do is say it took less than seven seconds for him to break out of that

This guy didn't seem to think he could actually break free

ohEJFhQT_o.png


He probably stood there because he thought the chains would hold him down

which becomes useless if he gets stunned and power nulled

slap reverses this the moment he sees him pull out an instrument then haxes him

thats nice and all but slap outhaxes him here

slap is hitting him in ways that don't really give him the chance to react here so i don't think precog matters

like for example if he runs into slaps general vecinity and gets emped then yeah he can precog slaps moves but if he physically can't do anything about it then whats the point?

Slap uses stop to make the area around him stun anything that enters his general vicinity which would negate his speed advantage

or he could just time stop...that too

good thing slap has elude + reverse

worse comes to worse I honestly just see him using spectator to become intangible and then phase through it and fly away before switching to another glove (or to just by time for another reverse if he wants too)

Well if it turns the target to mush thats different then, I was under the impression it just works like normal zombification

that said, slap just uses reverse the moment he's about to get touched

He's invul while that happens, he can try but without invul negation slap dosen't care
Yeah, he can stun him via XYZ....he needs to do XYZ.....you see the problem.

I'll admit, we can't quantify the speed at which it slows down, but the fact that it was slowed already means it's not 7 seconds.

The guy watched as the powers they had used for over 2000 years didn't work. But you also need to understand....You think these people are willing to allow this to happen?

Stun has already set up the requirements that Ace makes difficult. Disarm takes weapons - Ace resummons them. Leash takes away powers - Ace dodges the leash. Aggro screams to nullify powers and weapons - 4-second time limit, limited radius, can be canceled before the attack happens.

Right...he'll instinctively know that the person playing the guitar will cause him to lose control of his movements.

And these haxes will land/matter....why? The only one that is a major factor is time stop, but other than that, not much

He literally outperforms a supercomputer that could predict attacks coming from alternate timelines. He's predicting Slap's attacks

Stop literally makes the area in front of him stop moving. 2 seconds btw. Ace is literally 3-30x faster and crazy precog. He's dodging it or completely avoiding it. Also, unless I'm blind, I can't find a time stop on his page. He has access to time resist, but I can't find any time hax.

Elude would be problematic. Reverse tho has a pretty noticeable callout as well as a 6-second time frame—nothing Ace can't handle.

6-second time frame that Ace could outlast and time.

I'm talking about the cat. What stops Ace from taking out the cat? Also, this: Ace uses Zombie -> Slap dies. Slap knows what Zombie does, okay. Slap needs to now use the cat to purify before being turned to mush. Which I need to keep bringing this up, status effects don't have Biology hax, meaning that purify doesn't cover this.

Assuming slap dosen't just kill him before he adapts to it then he just uses timestop or some other hax

good thing slap can reflect damage and has invul which isn't reliant on conventional durability
Slap would need to know that his first way of winning is a combination of time stop and transmuting before Ace can adapt. But if Ace does adapt...when what's going to happen? Slap now does time stop and tries to transmute.....and fails.

Ace can work around Reverse. Block only works is Slap can land a hit. El Gato only works if the cat is near. Buddies make Ace invulnerable, too. Phase only grants invulnerability with heart. Alchemist only works for 1 min. Clock only works with a chair. ALL of this are either situational or Ace can work around.
has aced ever used this or is it passive

he cant usese reactive evo if the transmutation kills him (Which it will on impact)
Its a product of Zombie

The context of the scene was that Ace was drained of his energy for several weeks straight. Even when depowered, his evo allowed him to break the transmutation.
if slap gets disolved into mush heel just respawn with low godly,,,,
...which has a limit of uses....
another wincon is using draw four to posion, feeze or explode geats from the inside out

Effect is random and needs to hit Ace. Ace is 3-30x faster, precog, and just vastly more skilled
 
Yeah, he can stun him via XYZ....he needs to do XYZ.....you see the problem.
not really no

if your trying to say "Oh well it's a specific glove" I brought up like 2 gloves that can do this in addition to timestop all of which he would be prompted to use if he sees he can't make contact with or hit him at all normally

And he would especially be prompted to use stuff like this if he see's ace get 3 or f*** 30x faster
I'll admit, we can't quantify the speed at which it slows down, but the fact that it was slowed already means it's not 7 seconds.
But we have no idea the exact timeframe other than being vaguely less than 7 seconds
The guy watched as the powers they had used for over 2000 years didn't work. But you also need to understand....You think these people are willing to allow this to happen?
Allow what to happen? He literally dosen't have a choose
Stun has already set up the requirements that Ace makes difficult.
how? Stop is literally "He gets near me he can't move"

Stun is just an aoe EMP that stuns whatever it hits, that isn't a very hard requirement at all since he just needs ace near him
Disarm takes weapons - Ace resummons them.
Uhh no he can't, it gets rid of passive abilities too
Leash takes away powers - Ace dodges the leash.
not if he gets stunned and can't move
Aggro screams to nullify powers and weapons - 4-second time limit, limited radius, can be canceled before the attack happens.
4 seconds is alot when slap just needs to touch him to win
Right...he'll instinctively know that the person playing the guitar will cause him to lose control of his movements.
Uhh no he won't instinively know but he will after ace uses it and kills him

then he comes back with that knowledge and then does stuff from there
And these haxes will land/matter....why?
because ace cannot move
The only one that is a major factor is time stop, but other than that, not much
timestop and like 2 stuns alongside deathhax and powernull
He literally outperforms a supercomputer that could predict attacks coming from alternate timelines. He's predicting Slap's attacks
prediction is irrelevant if he lacks the means to physically do anything about it
Stop literally makes the area in front of him stop moving. 2 seconds btw. Ace is literally 3-30x faster and crazy precog.
it takes 2 seconds for him to pull out the glove, the actual ability is thought-based

ace would kill him, he respawns from a distance and pulls it out then uses it

what would he even see with precog? He stops moving ig?
He's dodging it or completely avoiding it.
You do realize in order to dodge an area around slap he basically has to get distance right?
Also, unless I'm blind, I can't find a time stop on his page. He has access to time resist, but I can't find any time hax.
it's god hand
Elude would be problematic. Reverse tho has a pretty noticeable callout as well as a 6-second time frame—nothing Ace can't handle.
What call out? the ability is thought based?

ig the glove but he has no idea what the gloves do without prior knowledge unless he experiences them firsthand or something
6-second time frame that Ace could outlast and time.
then he uses spectator and or elude and stalls
I'm talking about the cat. What stops Ace from taking out the cat?
The cat can't be interacted with
Also, this: Ace uses Zombie -> Slap dies. Slap knows what Zombie does, okay. Slap needs to now use the cat to purify before being turned to mush. Which I need to keep bringing this up, status effects don't have Biology hax, meaning that purify doesn't cover this.
This I agree with but then slap just uses gloves that make it difficult to him
Slap would need to know that his first way of winning is a combination of time stop and transmuting before Ace can adapt. But if Ace does adapt...when what's going to happen? Slap now does time stop and tries to transmute.....and fails.
This assumes ace gets the chance to adapt before slap kills him

Overkill one shots, life link death hax or any other form of death hax kills him, megarocks transmutation kills people instantly so he wouldn't get the time to adapt there
Ace can work around Reverse.
How? Especially when slap is using this in tandem with other gloves that make it difficult to hit him
Block only works is Slap can land a hit.
cool but he dosen't need to use block
El Gato only works if the cat is near.
he can't interact with the cat
Buddies make Ace invulnerable, too.
what are those? I don't see it on his profile
Phase only grants invulnerability with heart.
he dosen't need phase, he has gloves like spectator and megarock
Alchemist only works for 1 min.
he stalls for the CD before using it again
Clock only works with a chair.
how does he prevent him from summoning and sitting down on the chair
ALL of this are either situational or Ace can work around.
not really
 
Geats FRA, as slap player requires everything to go perfectly and get a good glove at the start before geats starts camping as a range fighter. The lack of scans on slap side is also not helping
 
not really no

if your trying to say "Oh well it's a specific glove" I brought up like 2 gloves that can do this in addition to timestop all of which he would be prompted to use if he sees he can't make contact with or hit him at all normally

And he would especially be prompted to use stuff like this if he see's ace get 3 or f*** 30x faster

What I'm saying is this, Slap needs specific actions for a stun to work. Drilling his opponents to the ground, slapping him, or leashing him. All of which is going to be difficult to do when going up against Ace. Given Ace's massive speed advantage, this is even more so.

"Allow what to happen? He literally dosen't have a choose"

When I mean "Allows this to happen," I mean doesn't act to restrain Ace even more with the Chains of Genesis.

"how? Stop is literally "He gets near me he can't move"

Stun is just an aoe EMP that stuns whatever it hits, that isn't a very hard requirement at all since he just needs ace near him"


When I mean "Stun" I mean any stun ability. Stun itself has it's own problems. Jumping at the right moment can prevent a stun from occurring. And Stop, you can literally see it's area of effect.

"Uhh no he can't, it gets rid of passive abilities too"

Even then, he needs to hit Ace, try hitting someone 30x faster than you, has better intuition than you, and better skill than you, and has knows your movements. Same thing goes for Leash.

"4 seconds is alot when slap just needs to touch him to win"

A slap with the right glove, and before Ace evolves past this.

"then he comes back with that knowledge and then does stuff from there"

Right, and what's stopping Ace from continually playing this throughout the fight? Ace goes and uses Broadway Force to kill Slap, he comes back and only to realize that Broadway Force was still in play. You're acting as if Ace can't learn over the course of the fight

"because ace cannot move"

Yeah cause the likelihood of Ace getting stunned by attacks from someone leagues below him was high.

"timestop and like 2 stuns alongside deathhax and powernull"

The only deathhax that Ace needs to worry about is Life Link lowkey.

"prediction is irrelevant if he lacks the means to physically do anything about it"

What...? Ace can literally predict entire universes of data, and it'll be worthless? Okay bud.

"it takes 2 seconds for him to pull out the glove, the actual ability is thought-based"

Right, so in those two seconds of switching gloves, Ace recovers from paralysis.

"what would he even see with precog? He stops moving ig?"

...The reason why he stopped moving...how to avoid this...an opening to land Zombie....

"You do realize in order to dodge an area around slap he basically has to get distance right?"

Oh Idk, maybe the 30x speed amp would help that. But who knows.

"What call out? the ability is thought based?"

Everything...turning yellow???? And the visible aura bro come on 😭.

"This assumes ace gets the chance to adapt before slap kills him"

How many times am I going to say this. 30x amp, precog, analytical prediction, skill slop

"Overkill one shots, life link death hax or any other form of death hax kills him, megarocks transmutation kills people instantly so he wouldn't get the time to adapt there"

Like I said, the only one that really matters would be Link, even then, is done after a hit. Can't find the Overkill on the profile.

"How? Especially when slap is using this in tandem with other gloves that make it difficult to hit him"

The 6 second time limit, visible aura, the flash of color.

"cool but he dosen't need to use block"

...Okay?

"what are those? I don't see it on his profile"

That's your profile bro

"he dosen't need phase, he has gloves like spectator and megarock

he stalls for the CD before using it again"


Again, 30x amp and only one touch from Zombie
 
Geats got my vote fra. His stuff seems more consistent all around while Slap needs to cycle to a specific glove against a guy who can just speed blitz slap before he can change. Does not help that they start at 50 meter.
 
Are we ready going through the slap won’t know what do to argument. Beats has to kill him 4000 times at a lowball and all slap really has to do is something like timeshot and gods hand. He has methods and teleootaring and gears adapting to transmutation wouldnt work because it kills on impact. Plan on adressinf the rest later
 
What I'm saying is this, Slap needs specific actions for a stun to work. Drilling his opponents to the ground, slapping him, or leashing him. All of which is going to be difficult to do when going up against Ace. Given Ace's massive speed advantage, this is even more so.

"Allow what to happen? He literally dosen't have a choose"

When I mean "Allows this to happen," I mean doesn't act to restrain Ace even more with the Chains of Genesis.

"how? Stop is literally "He gets near me he can't move"

Stun is just an aoe EMP that stuns whatever it hits, that isn't a very hard requirement at all since he just needs ace near him"


When I mean "Stun" I mean any stun ability. Stun itself has it's own problems. Jumping at the right moment can prevent a stun from occurring. And Stop, you can literally see it's area of effect.

"Uhh no he can't, it gets rid of passive abilities too"

Even then, he needs to hit Ace, try hitting someone 30x faster than you, has better intuition than you, and better skill than you, and has knows your movements. Same thing goes for Leash.

"4 seconds is alot when slap just needs to touch him to win"

A slap with the right glove, and before Ace evolves past this.

"then he comes back with that knowledge and then does stuff from there"

Right, and what's stopping Ace from continually playing this throughout the fight? Ace goes and uses Broadway Force to kill Slap, he comes back and only to realize that Broadway Force was still in play. You're acting as if Ace can't learn over the course of the fight

"because ace cannot move"

Yeah cause the likelihood of Ace getting stunned by attacks from someone leagues below him was high.

"timestop and like 2 stuns alongside deathhax and powernull"

The only deathhax that Ace needs to worry about is Life Link lowkey.

"prediction is irrelevant if he lacks the means to physically do anything about it"

What...? Ace can literally predict entire universes of data, and it'll be worthless? Okay bud.

"it takes 2 seconds for him to pull out the glove, the actual ability is thought-based"

Right, so in those two seconds of switching gloves, Ace recovers from paralysis.

"what would he even see with precog? He stops moving ig?"

...The reason why he stopped moving...how to avoid this...an opening to land Zombie....

"You do realize in order to dodge an area around slap he basically has to get distance right?"

Oh Idk, maybe the 30x speed amp would help that. But who knows.

"What call out? the ability is thought based?"

Everything...turning yellow???? And the visible aura bro come on 😭.

"This assumes ace gets the chance to adapt before slap kills him"

How many times am I going to say this. 30x amp, precog, analytical prediction, skill slop

"Overkill one shots, life link death hax or any other form of death hax kills him, megarocks transmutation kills people instantly so he wouldn't get the time to adapt there"

Like I said, the only one that really matters would be Link, even then, is done after a hit. Can't find the Overkill on the profile.

"How? Especially when slap is using this in tandem with other gloves that make it difficult to hit him"

The 6 second time limit, visible aura, the flash of color.

"cool but he dosen't need to use block"

...Okay?

"what are those? I don't see it on his profile"

That's your profile bro

"he dosen't need phase, he has gloves like spectator and megarock

he stalls for the CD before using it again"


Again, 30x amp and only one touch from Zombie
All of this is assuming very generously that heats starts with zombie and conveniently knows that’s the one thing that would kill him

As for the missing gloves on the profile. Someone likes deleted them when the profile needed to be revamped to prevent it from being deleted. I have good enough memory to remember putting these there

you do realize time stomp can’t be negated by being more skilled. Slap being leagues below heats dosebt change anything

Also, about el gato, when he’s doing the pet cat animation he has reflection of attacks during it soooo.

Btw I feel like you’ve ignored a couple things on my side I mean our side like the poison being passive or not, and also the transportation killing upon impact.
 
Some other things, slap having 4000 lives all of which respond him with new stamina and this is at a bare minimum. By the way I feel like that’s being really under here.

He is going to have to kill someone that’s fighting him 4000 times he’s not going to just stand there and let him kill him all all which slap is learning what gloves to use again if we’re going with the slap can decide what to use argument if we assume that slap has about 250 gloves what he does and he has 4000 lives. He’s going to use every glove at least 16 times.

Can you just specify on this 30 times amp? What form does it come from? And does it come with a zombie because from what I’ve watched in the series zombie has no
Geats FRA, as slap player requires everything to go perfectly and get a good glove at the start before geats starts camping as a range fighter. The lack of scans on slap side is also not helping
I feel like this is a bit hypocritical about the perfect start, consume that Geeta’s side has argued that gates were conveniently out of his dozens of power ups somehow decided to use zombie and whatever his Broadway force does even when another common writer supporter shadow/has stated that it’s not really common to use the Broadway force thing. They’ve also showed no scans for the Broadway force and it will be easier to understand how it works from what I’ve seen Magnum is the one that specifically goes the best with Geet so I don’t really see why he wouldn’t start with Magnum if Geet is the sun is trying to be arranged fighter then Sola can just camping as mega rock and wait for him to come closer or stop time
What I'm saying is this, Slap needs specific actions for a stun to work. Drilling his opponents to the ground, slapping him, or leashing him. All of which is going to be difficult to do when going up against Ace. Given Ace's massive speed advantage, this is even more so.

"Allow what to happen? He literally dosen't have a choose"

When I mean "Allows this to happen," I mean doesn't act to restrain Ace even more with the Chains of Genesis.

"how? Stop is literally "He gets near me he can't move"

Stun is just an aoe EMP that stuns whatever it hits, that isn't a very hard requirement at all since he just needs ace near him"


When I mean "Stun" I mean any stun ability. Stun itself has it's own problems. Jumping at the right moment can prevent a stun from occurring. And Stop, you can literally see it's area of effect.

"Uhh no he can't, it gets rid of passive abilities too"

Even then, he needs to hit Ace, try hitting someone 30x faster than you, has better intuition than you, and better skill than you, and has knows your movements. Same thing goes for Leash.

"4 seconds is alot when slap just needs to touch him to win"

A slap with the right glove, and before Ace evolves past this.

"then he comes back with that knowledge and then does stuff from there"

Right, and what's stopping Ace from continually playing this throughout the fight? Ace goes and uses Broadway Force to kill Slap, he comes back and only to realize that Broadway Force was still in play. You're acting as if Ace can't learn over the course of the fight

"because ace cannot move"

Yeah cause the likelihood of Ace getting stunned by attacks from someone leagues below him was high.

"timestop and like 2 stuns alongside deathhax and powernull"

The only deathhax that Ace needs to worry about is Life Link lowkey.

"prediction is irrelevant if he lacks the means to physically do anything about it"

What...? Ace can literally predict entire universes of data, and it'll be worthless? Okay bud.

"it takes 2 seconds for him to pull out the glove, the actual ability is thought-based"

Right, so in those two seconds of switching gloves, Ace recovers from paralysis.

"what would he even see with precog? He stops moving ig?"

...The reason why he stopped moving...how to avoid this...an opening to land Zombie....

"You do realize in order to dodge an area around slap he basically has to get distance right?"

Oh Idk, maybe the 30x speed amp would help that. But who knows.

"What call out? the ability is thought based?"

Everything...turning yellow???? And the visible aura bro come on 😭.

"This assumes ace gets the chance to adapt before slap kills him"

How many times am I going to say this. 30x amp, precog, analytical prediction, skill slop

"Overkill one shots, life link death hax or any other form of death hax kills him, megarocks transmutation kills people instantly so he wouldn't get the time to adapt there"

Like I said, the only one that really matters would be Link, even then, is done after a hit. Can't find the Overkill on the profile.

"How? Especially when slap is using this in tandem with other gloves that make it difficult to hit him"

The 6 second time limit, visible aura, the flash of color.

"cool but he dosen't need to use block"

...Okay?

"what are those? I don't see it on his profile"

That's your profile bro

"he dosen't need phase, he has gloves like spectator and megarock

he stalls for the CD before using it again"


Again, 30x amp and only one touch from Zombie


You cannot argue. The ace would of all when he is dead transportation kills him. Overkill kills him certain forms of BF R kill him. He cannot evolve if he is dead.

“Slap has gloves that can instantly transmutation and kill geatss”
“Nuh uh only life link matters and I will not elaborate further”
 
Geats got my vote fra. His stuff seems more consistent all around while Slap needs to cycle to a specific glove against a guy who can just speed blitz slap before he can change. Does not help that they start at 50 meter.
Slap has 4000 lives in bare minimum 250 gloves 4000÷250 he’s going to get to use every single glove at least 16 times throughout all of his lives. Also, where is the source for the 30 times speed amp he sure as hell can’t access in zombie form. If you don’t like a glove being bought without any scans, go to his profile and type control F if it’s not there, then it was probably accidentally deleted. I will elaborate on that. Every glove in the game was categorized up to a certain date, so all those glove
 
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