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Slap Rider Geats or smth idk pretend this title is clever (Kamen Rider Geats Vs Player (Slap Battles))

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yea but he can only use one at a time. Should we just asume he starts with overkill or smth its direclty mentioned as being strong in the story and should be a decen starting point.
I'd assume he starts with one shot gloves like that since players normally do this to anything they want to actually kill
 
I'd assume he starts with one shot gloves like that since players normally do this to anything they want to actually kill
the way i see it slap has several options to kill geats while geats has to kill slap 4000 times. Even if you argue hed use one glove per life hed still get to use every glove at least 16 times
 
anyway from what I'm seeing here

slap would probably start with a one shot glove and bum rush him then get skilled diffed. That said, thanks to T4 immo he'd learn pretty quickly there's a skill diff between him and Ace and then start using other gloves that don't allow Ace to do stuff

From what I see, Ace lacks a resistance to petrification, so I could see him using the medusa glove to petrify him into a win. The gloves sends a message saying something along the likes of "how dare you! don't look at me!1!1" or something along those lines but idk if ace would listen to the message or just see slap as a bafoon and not take the message seriously so assuming he ignores it and keeps looking at slap direction thats already a wincon (it only takes around a couple seconds before the glove instantly petrifies a person)

Megarock can also be used although this assumes ace decides to hit slap with something that makes contact instead of a ranged attack.

Ace also lacks a resistance to paralysis inducement so stuff like stun and stop can be used to paralyse him if he gets close to slap which should allow slap to easily hit him as well.

Defensively speaking, any attacks ace tries to use can be counted by stuff like reverse or elude. Reverse would allow slap to reverse all of the attacks back towards ace while elude would allow slap to automatically teleport away if ace hits him with a ranged attack.

There's probably some more i'm missing but these are all stuff I'm thinking at the top of my head while looking at geats profile
 
anyway from what I'm seeing here

slap would probably start with that and get skilled diffed that said thanks to T4 immo he'd learn pretty quickly there's a skill diff between him and ace and start using other gloves that don't allow ace to do stuff

From what I see ace lacks a resistance to petrification so I could see him using the medusa glove to petrify him into a win. The gloves sends a message saying something along the likes of "how dare you! don't look at me!1!1" or something along those lines but idk if ace would listen to the message or just see slap as a bafoon and not take the message seriously so assuming he ignores it and keeps looking at slap thats already a wincon (it only takes around a couple seconds before the glove instantly petrifies a person)

Megarock can also be used although this assumes ace decides to hit slap with something that makes contact instead of a ranged attack.

Ace also lacks a resistance to paralysis inducement so stuff like stun and stop can be used to paralyse him if he gets close to slap which should allow slap to easily hit him as well.

Defensively speaking, any attacks ace tries to use can be counted by stuff like reverse or elude. Reverse would allow slap to reverse all of the attacks back towards ace while elude would allow slap to automatically teleport away if ace hits him with a ranged attack.

There's probably some more i'm missing but these are all stuff I'm thinking at the top of my head while looking at geats profile
quick correction. Elude only protects against attacks like punches and kicks

medusa glove is temporary. ONly permanent petrification becomes from megarock
 
Slots allows Ace to access other Buckles at random, which would be a disadvantage to most but Geats Riders as they are canonically is very lucky. Ace himself is luckier than Michi, who, after like 7 consecutive slots, was able to reach Jackpots in all but 1 of them. So the likelihood of Ace getting something like a Boost or Magnum Fever, or something special like a Zombie, Beat or Ninja, is very likely.

Simply having "near limitless" knowledge is pretty much a nothing burger without more context. Even then, you have Ace outperforming people who can predict several hundred trillions of battle calculations per second. I could go on and on, but Slap genuinely will have a hard time simply touching Ace, let alone hitting him.

Additionally, it's not a matter of if Ace can kill Slap 4k times, it's Ace can inflfict Slap with Zombie, which is touched base. Ace will then have the speed advantage with Boost, allowing for a passive 3x amp and an active 30x amp.
 
So to back Berries up, Geats kinda steamrolls this to the point it isn't even funny.
Ignoring the skills and AP, Geats' RE from spark would eventually just bypass Slappy's immortality altogether, since this is essentially what happened against Jyamato Riders, who were able to regenerate from becoming ash. The loss here is inevitable.
Starting off in Boost means that he also has his bike that can transform into a fox to support him in combat, turning this into a 1 v 2.

does ace typically start with zombie or beat.
No, those two buckles aren't even normally in his standard equipment. However, the feverslots buckle allows him to tap into those respective forms, although it's chance based. Unfortunately, Geats has supernatural luck on his side, so he'd be pulling whatever he needs from here. That also means he can go Ninja and clone 20 versions of himself, all of which can use Fever to change forms. Versatility is his big advantage here.

Ace is going to run out of stamina eventually, and all slap really needs is one hit from soemthing like the flex or overkill. If slap feels like he cant win he can just camp into megarock till ace touches it and turns into stone.
Ace's stamina feat actually has him fighting for hours on end, which seem to hold more weight than just plain shopkeeping. In fact, no signs of stamina deficiency plagued his ass till he got the Boost Mark 2. Most of his fights are also just him sweeping an army's worth of enemies, so I doubt he'd just fizzle out like that.

Touch-based abilities are kinda useless against a gunslinger, and if he just keeps his distance, there's not much Slappy can do here. Keep in mind that he can shoot 3333 bullets per second, which should chip away at megarock good enough to destroy it, ignoring that he can explosion manip it.

Since when does zombie trn peoples into zombie, i thought it was just really good posion manip i watched geats a while back
You become zombie-like, hence the relaxing muscles and no thoughts head empty. Guess that's one good way for an incap.

either way slap has purification which cures posion manip in his game
Firstly, this is a devious concoction of poison, acid, decon, disease and bio manip. Removing the poison just means... he won't get poisoned. All the other effects are still there to ruin his day. Acid in and of itself isn't necessarily even a debuff in the first place; it's literally just acid.

also if ace is moving too much slap can just do this.
Good luck doing that during a danmaku bullet hell fest, being literally melted by acid or being forced to dance

slap also has everal other options to net the win, like bob or rob who have absorption. RObs stated to be pretty powerful in lore and directly gave slap his powers to fight enimies so hed be more prompted to use it
Unless these guys can snipe people from afar, there's no way Geats will ever stay near them, especially if they mess with his vision.
 
quick correction. Elude only protects against attacks like punches and kicks
oh I thought for ranged attacks mb then

that said I could see slap either using barriers, invul, or just spaming clones and using those to soak up dmg from the ranged attack
medusa glove is temporary. ONly permanent petrification becomes from megarock
The medusa glove would petrify him long enough for slap to hax him with an actual glove like error or something and geats has nothing for BFR
 
From what I see, Ace lacks a resistance to petrification, so I could see him using the medusa glove to petrify him into a win. The gloves sends a message saying something along the likes of "how dare you! don't look at me!1!1" or something along those lines but idk if ace would listen to the message or just see slap as a bafoon and not take the message seriously so assuming he ignores it and keeps looking at slap direction thats already a wincon (it only takes around a couple seconds before the glove instantly petrifies a person)
Reactive Evolution covers that (13:50)
 
So to back Berries up, Geats kinda steamrolls this to the point it isn't even funny.
Ignoring the skills and AP, Geats' RE from spark would eventually just bypass Slappy's immortality altogether, since this is essentially what happened against Jyamato Riders, who were able to regenerate from becoming ash. The loss here is inevitable.
Starting off in Boost means that he also has his bike that can transform into a fox to support him in combat, turning this into a 1 v 2.


No, those two buckles aren't even normally in his standard equipment. However, the feverslots buckle allows him to tap into those respective forms, although it's chance based. Unfortunately, Geats has supernatural luck on his side, so he'd be pulling whatever he needs from here. That also means he can go Ninja and clone 20 versions of himself, all of which can use Fever to change forms. Versatility is his big advantage here.


Ace's stamina feat actually has him fighting for hours on end, which seem to hold more weight than just plain shopkeeping. In fact, no signs of stamina deficiency plagued his ass till he got the Boost Mark 2. Most of his fights are also just him sweeping an army's worth of enemies, so I doubt he'd just fizzle out like that.

Touch-based abilities are kinda useless against a gunslinger, and if he just keeps his distance, there's not much Slappy can do here. Keep in mind that he can shoot 3333 bullets per second, which should chip away at megarock good enough to destroy it, ignoring that he can explosion manip it.


You become zombie-like, hence the relaxing muscles and no thoughts head empty. Guess that's one good way for an incap.


Firstly, this is a devious concoction of poison, acid, decon, disease and bio manip. Removing the poison just means... he won't get poisoned. All the other effects are still there to ruin his day. Acid in and of itself isn't necessarily even a debuff in the first place; it's literally just acid.


Good luck doing that during a danmaku bullet hell fest, being literally melted by acid or being forced to dance


Unless these guys can snipe people from afar, there's no way Geats will ever stay near them, especially if they mess with his vision.
jymato riders regen isint low godly. nlf
 
So to back Berries up, Geats kinda steamrolls this to the point it isn't even funny.
Ignoring the skills and AP, Geats' RE from spark would eventually just bypass Slappy's immortality altogether, since this is essentially what happened against Jyamato Riders, who were able to regenerate from becoming ash. The loss here is inevitable.
Starting off in Boost means that he also has his bike that can transform into a fox to support him in combat, turning this into a 1 v 2.


No, those two buckles aren't even normally in his standard equipment. However, the feverslots buckle allows him to tap into those respective forms, although it's chance based. Unfortunately, Geats has supernatural luck on his side, so he'd be pulling whatever he needs from here. That also means he can go Ninja and clone 20 versions of himself, all of which can use Fever to change forms. Versatility is his big advantage here.


Ace's stamina feat actually has him fighting for hours on end, which seem to hold more weight than just plain shopkeeping. In fact, no signs of stamina deficiency plagued his ass till he got the Boost Mark 2. Most of his fights are also just him sweeping an army's worth of enemies, so I doubt he'd just fizzle out like that.

Touch-based abilities are kinda useless against a gunslinger, and if he just keeps his distance, there's not much Slappy can do here. Keep in mind that he can shoot 3333 bullets per second, which should chip away at megarock good enough to destroy it, ignoring that he can explosion manip it.


You become zombie-like, hence the relaxing muscles and no thoughts head empty. Guess that's one good way for an incap.


Firstly, this is a devious concoction of poison, acid, decon, disease and bio manip. Removing the poison just means... he won't get poisoned. All the other effects are still there to ruin his day. Acid in and of itself isn't necessarily even a debuff in the first place; it's literally just acid.


Good luck doing that during a danmaku bullet hell fest, being literally melted by acid or being forced to dance


Unless these guys can snipe people from afar, there's no way Geats will ever stay near them, especially if they mess with his vision.
dosent the supernatural luck only come when an aspect from him was seperated, he dosent have any showcass of that otherwise. Equal durability means its going to take time and effort to wear down slap, who is not just going to stand there. Slaps dealt with plenty of danmaku in the past

slaps dealt with zombification in the past and has retained free will https://roblox-slap-battles.fandom.com/wiki/Necromancer

if geats kills slap while hes zombie like heel respawn perfectly fine. and if slap still has the bio manip and stuff he can quite literally kill himself and respawn with no problems https://roblox-slap-battles.fandom.com/wiki/L.O.L.B.O.M.B?file=LOL.B.OM.B.gif
 
So to back Berries up, Geats kinda steamrolls this to the point it isn't even funny.
Ignoring the skills and AP, Geats' RE from spark would eventually just bypass Slappy's immortality altogether, since this is essentially what happened against Jyamato Riders, who were able to regenerate from becoming ash. The loss here is inevitable.
Starting off in Boost means that he also has his bike that can transform into a fox to support him in combat, turning this into a 1 v 2.


No, those two buckles aren't even normally in his standard equipment. However, the feverslots buckle allows him to tap into those respective forms, although it's chance based. Unfortunately, Geats has supernatural luck on his side, so he'd be pulling whatever he needs from here. That also means he can go Ninja and clone 20 versions of himself, all of which can use Fever to change forms. Versatility is his big advantage here.


Ace's stamina feat actually has him fighting for hours on end, which seem to hold more weight than just plain shopkeeping. In fact, no signs of stamina deficiency plagued his ass till he got the Boost Mark 2. Most of his fights are also just him sweeping an army's worth of enemies, so I doubt he'd just fizzle out like that.

Touch-based abilities are kinda useless against a gunslinger, and if he just keeps his distance, there's not much Slappy can do here. Keep in mind that he can shoot 3333 bullets per second, which should chip away at megarock good enough to destroy it, ignoring that he can explosion manip it.


You become zombie-like, hence the relaxing muscles and no thoughts head empty. Guess that's one good way for an incap.


Firstly, this is a devious concoction of poison, acid, decon, disease and bio manip. Removing the poison just means... he won't get poisoned. All the other effects are still there to ruin his day. Acid in and of itself isn't necessarily even a debuff in the first place; it's literally just acid.


Good luck doing that during a danmaku bullet hell fest, being literally melted by acid or being forced to dance


Unless these guys can snipe people from afar, there's no way Geats will ever stay near them, especially if they mess with his vision.
slap has also dealt with clones, nothing new

slap has also dealt with being forced to dance https://roblox-slap-battles.fandom.com/wiki/Boogie?file=Boogieability.gif

will go more into slaps wincons later
 
So to back Berries up, Geats kinda steamrolls this to the point it isn't even funny.
Ignoring the skills and AP, Geats' RE from spark would eventually just bypass Slappy's immortality altogether, since this is essentially what happened against Jyamato Riders, who were able to regenerate from becoming ash. The loss here is inevitable.
Starting off in Boost means that he also has his bike that can transform into a fox to support him in combat, turning this into a 1 v 2.
geats negating mid high regen does not mean he can negate all forms of regen, its technically ressurection not even regen lol
 
Slots allows Ace to access other Buckles at random, which would be a disadvantage to most but Geats Riders as they are canonically is very lucky. Ace himself is luckier than Michi, who, after like 7 consecutive slots, was able to reach Jackpots in all but 1 of them. So the likelihood of Ace getting something like a Boost or Magnum Fever, or something special like a Zombie, Beat or Ninja, is very likely.
assuming he uses this then slap would either purify the effects with el gato or use defensive gloves that prevent him from getting hit like reverse, elude or clone spam
Simply having "near limitless" knowledge is pretty much a nothing burger without more context. Even then, you have Ace outperforming people who can predict several hundred trillions of battle calculations per second. I could go on and on, but Slap genuinely will have a hard time simply touching Ace, let alone hitting him.
This heavily depends on whatever ace does since slap dosen't nessesarly need skill to hit him. He can just use hax instead

if ace gets close then slap paralyzes him and then BFRs him into the void with error

if ace range spams then slap uses reverse and other defensive gloves to prevent ace from hitting him while teleportation gloves like UI would allow him a 50% chance to tp right behind ace which slap can abuse to hax him from there
Additionally, it's not a matter of if Ace can kill Slap 4k times, it's Ace can inflfict Slap with Zombie, which is touched base.
There are already gloves in slap battles that turn people into zombies and can still come back from these effects either by using certain gloves to purify it or just dying and coming back in a new body

also since this is touch based while stuff like stun and stop basically summon a small area or outburst of AOE that stuns stuff it hits, slap would paralyze him before he gets the chance to touch him
Ace will then have the speed advantage with Boost, allowing for a passive 3x amp and an active 30x amp.
Considering the fact slap has a ton of gloves that punish ace for being in his general vicinity i'm not sure if he can properly abuse this
 
assuming he uses this then slap would either purify the effects with el gato or use defensive gloves that prevent him from getting hit like reverse, elude or clone spam

This heavily depends on whatever ace does since slap dosen't nessesarly need skill to hit him. He can just use hax instead

if ace gets close then slap paralyzes him and then BFRs him into the void with error

if ace range spams then slap uses reverse and other defensive gloves to prevent ace from hitting him while teleportation gloves like UI would allow him a 50% chance to tp right behind ace which slap can abuse to hax him from there

There are already gloves in slap battles that turn people into zombies and can still come back from these effects either by using certain gloves to purify it or just dying and coming back in a new body

also since this is touch based while stuff like stun and stop basically summon a small area or outburst of AOE that stuns stuff it hits, slap would paralyze him before he gets the chance to touch him

Considering the fact slap has a ton of gloves that punish ace for being in his general vicinity i'm not sure if he can properly abuse this
to back this up, time stop negates speed amps so that wont be of much help
 
That luck is literally a part of him. IF you were to say that the Luck is only for that aspect of him, then it would be the same for his intel, heart, and power. Ace has bypass durability, so their having comparable dura doesn't matter when Ace could use Zombie. Slap resisting that ability isn't the same as Zombie, that's turning dead bodies into zombies. Zombie is a mixture of bio and posion hax.
 
That luck is literally a part of him. IF you were to say that the Luck is only for that aspect of him, then it would be the same for his intel, heart, and power. Ace has bypass durability, so their having comparable dura doesn't matter when Ace could use Zombie. Slap resisting that ability isn't the same as Zombie, that's turning dead bodies into zombies. Zombie is a mixture of bio and posion hax.
could you show clips of zombie turning people into mindeless, even fi the bio hax kill him he just revives with a new body.
 
That luck is literally a part of him. IF you were to say that the Luck is only for that aspect of him, then it would be the same for his intel, heart, and power. Ace has bypass durability, so their having comparable dura doesn't matter when Ace could use Zombie. Slap resisting that ability isn't the same as Zombie, that's turning dead bodies into zombies.
this is exactly what the zombie glove does
Zombie is a mixture of bio and posion hax.
Slap can purify and resurrect just fine from both of these
 
assuming he uses this then slap would either purify the effects with el gato or use defensive gloves that prevent him from getting hit like reverse, elude or clone spam
Broadway Force prevents anything other than thought-based abilities. Additionally, Ace also has cloning via Ninja.
if ace gets close then slap paralyzes him and then BFRs him into the void with error

Ace's Teleportation allows him to teleport between Dimension 3.5 and back. So if Slap BFRs Ace, he could teleport in and back out of the 3.5 and into the figh
There are already gloves in slap battles that turn people into zombies and can still come back from these effects either by using certain gloves to purify it or just dying and coming back in a new body
Already discussed this earlier as Zombie is a mix of bio and poison. Not just zombification through supernatural powers.
Considering the fact slap has a ton of gloves that punish ace for being in his general vicinity i'm not sure if he can properly abuse this

Really? Ace is 30x faster than Slap and has a massive skill advantage. He'd literally predict Slap's movements before any action would be made by Slap. 200 trillion combat predictions per second, and that's something Ace upscales.
based on the clip it seemed to take around 7 seconds before he could break out of the stone (and evolve to become immune to it i'm guessing)

in that time slap can easily bfr him
Again, Ace can teleport to and from 3.5. so BFR isnt a problem
 
Broadway Force prevents anything other than thought-based abilities. Additionally, Ace also has cloning via Ninja.


Ace's Teleportation allows him to teleport between Dimension 3.5 and back. So if Slap BFRs Ace, he could teleport in and back out of the 3.5 and into the figh

Already discussed this earlier as Zombie is a mix of bio and poison. Not just zombification through supernatural powers.


Really? Ace is 30x faster than Slap and has a massive skill advantage. He'd literally predict Slap's movements before any action would be made by Slap. 200 trillion combat predictions per second, and that's something Ace upscales.

Again, Ace can teleport to and from 3.5. so BFR isnt a problem
Ok looks like erorr isint a wincon.

I dont see how anything that kills slap like bio and poison would work, as he just revives himself. As for the skillslop and speed, time stop negates all of that if ace is moving too much

 
could you show clips of zombie turning people into mindeless, even fi the bio hax kill him he just revives with a new body.
this is exactly what the zombie glove does

Slap can purify and resurrect just fine from both of these
18:18, the necromancy stuff is, as far as I know, supernatural. Its ressurecting the dead. Ace is biology-based. Also purification....what type? No examples of status effect? no time limit?
I dont see how anything that kills slap like bio and poison would work, as he just revives himself. As for the skillslop and speed, time stop negates all of that if ace is moving too much


We're not saying Ace would bypass the resurrections. We're, or what I'm saying is that Ace would kill him until he runs out of lives. Which you guys said was 4k. Time stop would work here, but what would Slap do?
 
18:18, the necromancy stuff is, as far as I know, supernatural. Its ressurecting the dead. Ace is biology-based. Also purification....what type? No examples of status effect? no time limit?


We're not saying Ace would bypass the resurrections. We're, or what I'm saying is that Ace would kill him until he runs out of lives. Which you guys said was 4k. Time stop would work here, but what would Slap do?
This purification, the wiiki explains it better. it also comes with attack reflection




in time stop, slap can simply either switch gloves to the flex to turn him into gold:https://roblox-slap-battles.fandom.com/wiki/The_Flex?file=Flexpassive.gif

or use overkill which one shots people of his value:https://roblox-slap-battles.fandom.com/wiki/OVERKILL?file=Overkillpassive.gif

Dude you realize how many lives 4 thousand is,

If you dont buy slap having enough time to switc gloves in timestop (Which he more than does), he could just seperate aces soul from his body with the glove he used to stop time (yes its the same glove)

 
Broadway Force prevents anything other than thought-based abilities.
But reverse is thought-based, and stuff like elude is just straight up passive

granted ig ace can use it before they equip the glove but considering the fact ace needs to play an instrument in order to use this ability they would just switch the moment they see him use said instrument
Ace's Teleportation allows him to teleport between Dimension 3.5 and back. So if Slap BFRs Ace, he could teleport in and back out of the 3.5 and into the figh
then he death haxes him instead
Already discussed this earlier as Zombie is a mix of bio and poison. Not just zombification through supernatural powers.
Unless the bio hax is changing his atomic structure or something, I don't see what makes this different from purifying zombification

and again, slap can purify poison
Really? Ace is 30x faster than Slap and has a massive skill advantage.
30x faster with an active amp, yes, not a passive one
He'd literally predict Slap's movements before any action would be made by Slap. 200 trillion combat predictions per second, and that's something Ace upscales.
both of these abilities are thought based
Again, Ace can teleport to and from 3.5. so BFR isnt a problem
Then he death haxes him with something like life link

he hits him then uses a glove to immedietely kill himself and kills ace, then he comes back with resurrection while ace is dead
 
I dont see how anything that kills slap like bio and poison would work, as he just revives himself. As for the skillslop and speed, time stop negates all of that if ace is moving too much
Watched some videos. In-game, switching gloves literally requires the player to reset. They can't do it mid-fight. You yourself clarified that they start the fight with a random glove here, so why are we focusing on a specific glove just to squeeze a wincon out?
 
jymato riders regen isint low godly. nlf
Y'know what? Fair enough. I'd say basic spark users can RE to counter abilities from higher spark levels but obviously that isn't in the profiles yet-
Excuse me, are y'all deadass using a tooltip of a cosmetics effect as a justification for the immo type 4? This is blatant game mechanics.

Here's an advice: Make your posts into one succinct one. Having them this scattered makes it all unnecessarily cluttered af. I only do this for tournament stuff because shit needs to be reported in real time. You can take as much time as you want in building up an argument without needlessly spamming posts and being overall messy.

dosent the supernatural luck only come when an aspect from him was seperated, he dosent have any showcass of that otherwise.
Aspect that is a part of him. His luck is one part of himself, meaning that's always there.

Equal durability means its going to take time and effort to wear down slap, who is not just going to stand there.
Same can be said for Geats. In fact, he's still going to do more damage than Slappy on the account that he isn't even gonna get touched by a single attack. His shots will always hit their intended target thanks to the lock-on and AnPr, in addition to his own innate supernatural precision.
Slaps dealt with plenty of danmaku in the past
dealt with plenty of danmaku
Looks Inside
Bunch of telegraphed attacks and danmaku that comes from the sky
cat-looks-inside-cat.png


slaps dealt with zombification in the past and has retained free will https://roblox-slap-battles.fandom.com/wiki/Necromancer
This isn't the john romero zombie type shit, It's just a fancy term for them being literal vegetables, which counts as an incap, assuming he isn't already dissolved from the acid.

...And I don't know where else I'm supposed to chime in because the arguments are all over the place.
Seriously, you have all the time in the world to give out better responses than to rapid fire them out and hope for the best.

EDIT:
slap starts in BASE with a random glove

Geats' luck kinda ***** with Slappy here, since his luck allows him to terribly inconvenience his opponent while simultaneously having it benefit himself here. AKA while Ace keeps getting what he wants with his slots buckle, John Slap here is just gonna be stuck with terrible ones till the match is over.
 
Watched some videos. In-game, switching gloves literally requires the player to reset. They can't do it mid-fight. You yourself clarified that they start the fight with a random glove here, so why are we focusing on a specific glove just to squeeze a wincon out?
iirc they have a menu that allows them to switch gloves in like 2 seconds
 
Watched some videos. In-game, switching gloves literally requires the player to reset. They can't do it mid-fight. You yourself clarified that they start the fight with a random glove here, so why are we focusing on a specific glove just to squeeze a wincon out?
something something game mechanics

even if you want to argue one glove per life, there are about 250 gloves in game so slap would use each glove 16 times between his 4000 lives
 
Y'know what? Fair enough. I'd say basic spark users can RE to counter abilities from higher spark levels but obviously that isn't in the profiles yet-
Excuse me, are y'all deadass using a tooltip of a cosmetics effect as a justification for the immo type 4? This is blatant game mechanics.


Here's an advice: Make your posts into one succinct one. Having them this scattered makes it all unnecessarily cluttered af. I only do this for tournament stuff because shit needs to be reported in real time. You can take as much time as you want in building up an argument without needlessly spamming posts and being overall messy.


Aspect that is a part of him. His luck is one part of himself, meaning that's always there.


Same can be said for Geats. In fact, he's still going to do more damage than Slappy on the account that he isn't even gonna get touched by a single attack. His shots will always hit their intended target thanks to the lock-on and AnPr, in addition to his own innate supernatural precision.


cat-looks-inside-cat.png



This isn't the john romero zombie type shit, It's just a fancy term for them being literal vegetables, which counts as an incap, assuming he isn't already dissolved from the acid.

...And I don't know where else I'm supposed to chime in because the arguments are all over the place.
Seriously, you have all the time in the world to give out better responses than to rapid fire them out and hope for the best.
This may be a better showing of danmaku:

will respond to the rest ina sec
 
something something game mechanics

even if you want to argue one glove per life, there are about 250 gloves in game so slap would use each glove 16 times between his 4000 lives
Dude just show him the menu, you said they have a menu that they can use to switch gloves
 
Y'know what? Fair enough. I'd say basic spark users can RE to counter abilities from higher spark levels but obviously that isn't in the profiles yet-
Excuse me, are y'all deadass using a tooltip of a cosmetics effect as a justification for the immo type 4? This is blatant game mechanics.


Here's an advice: Make your posts into one succinct one. Having them this scattered makes it all unnecessarily cluttered af. I only do this for tournament stuff because shit needs to be reported in real time. You can take as much time as you want in building up an argument without needlessly spamming posts and being overall messy.


Aspect that is a part of him. His luck is one part of himself, meaning that's always there.


Same can be said for Geats. In fact, he's still going to do more damage than Slappy on the account that he isn't even gonna get touched by a single attack. His shots will always hit their intended target thanks to the lock-on and AnPr, in addition to his own innate supernatural precision.


cat-looks-inside-cat.png



This isn't the john romero zombie type shit, It's just a fancy term for them being literal vegetables, which counts as an incap, assuming he isn't already dissolved from the acid.

...And I don't know where else I'm supposed to chime in because the arguments are all over the place.
Seriously, you have all the time in the world to give out better responses than to rapid fire them out and hope for the best.
Ill try to organize myself more:

Y'know what? Fair enough. I'd say basic spark users can RE to counter abilities from higher spark levels but obviously that isn't in the profiles yet-
Excuse me, are y'all deadass using a tooltip of a cosmetics effect as a justification for the immo type 4? This is blatant game mechanics.
Not game mechanics if it has an in story justification as to why they have multiple lives. It got approve so if you dont like it make a crt and get it removed. Just becaus eyou dont like the medium of the evidence dosent mean its invalid
Y'know what? Fair enough. I'd say basic spark users can RE to counter abilities from higher spark levels but obviously that isn't in the profiles yet-
Excuse me, are y'all deadass using a tooltip of a cosmetics effect as a justification for the immo type 4? This is blatant game mechanics.


Here's an advice: Make your posts into one succinct one. Having them this scattered makes it all unnecessarily cluttered af. I only do this for tournament stuff because shit needs to be reported in real time. You can take as much time as you want in building up an argument without needlessly spamming posts and being overall messy.


Aspect that is a part of him. His luck is one part of himself, meaning that's always there.
True, but that dosent nessecarily mean hes going to get zombie, the one thing in his arsenal to incap slap (he dosent even know this)
Same can be said for Geats. In fact, he's still going to do more damage than Slappy on the account that he isn't even gonna get touched by a single attack. His shots will always hit their intended target thanks to the lock-on and AnPr, in addition to his own innate supernatural precision.


cat-looks-inside-cat.png
Time stop. he has everal more ways to freeze geats btw

Stats are equal according to ur reative evolution stuff,
cat-looks-inside-cat.png



This isn't the john romero zombie type shit, It's just a fancy term for them being literal vegetables, which counts as an incap, assuming he isn't already dissolved from the acid.




Geats' luck kinda ***** with Slappy here, since his luck allows him to terribly inconvenience his opponent while simultaneously having it benefit himself here. AKA while Ace keeps getting what he wants with his slots buckle, John Slap here is just gonna be stuck with terrible ones till the match is over.

From the stuff i see, the jymato didnt become zombies, they just kinda turned to ash
 
just go in game and use screenshare to get the scan or smth (or just screenshot the ui menu)
at school rn, cant
Y'know what? Fair enough. I'd say basic spark users can RE to counter abilities from higher spark levels but obviously that isn't in the profiles yet-
Excuse me, are y'all deadass using a tooltip of a cosmetics effect as a justification for the immo type 4? This is blatant game mechanics.


Here's an advice: Make your posts into one succinct one. Having them this scattered makes it all unnecessarily cluttered af. I only do this for tournament stuff because shit needs to be reported in real time. You can take as much time as you want in building up an argument without needlessly spamming posts and being overall messy.


Aspect that is a part of him. His luck is one part of himself, meaning that's always there.


Same can be said for Geats. In fact, he's still going to do more damage than Slappy on the account that he isn't even gonna get touched by a single attack. His shots will always hit their intended target thanks to the lock-on and AnPr, in addition to his own innate supernatural precision.


cat-looks-inside-cat.png



This isn't the john romero zombie type shit, It's just a fancy term for them being literal vegetables, which counts as an incap, assuming he isn't already dissolved from the acid.

...And I don't know where else I'm supposed to chime in because the arguments are all over the place.
Seriously, you have all the time in the world to give out better responses than to rapid fire them out and hope for the best.

EDIT:


Geats' luck kinda ***** with Slappy here, since his luck allows him to terribly inconvenience his opponent while simultaneously having it benefit himself here. AKA while Ace keeps getting what he wants with his slots buckle, John Slap here is just gonna be stuck with terrible ones till the match is over.

slap can use his menu to forcefully chose what gloves he wants to get, thats not a luck based thing. If his luck thing is so true, why did kamen rider buffa keep getting zombie, the one thing he specifically mains, isntead of something he sucks with like magnum
 
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