There's no feat linked where they react.
Tanking is only in game due to not making the game freaking unbalanced
Same thing could be said about the projectile speed of the cowmangler as seeing the projectile "slow" is not to make the game unbalenced.
Also when did the literal gameplay of the game became not usable? I can understand some exeptions but i don't belive this applies here to the extent that u are proposing.
It's fine for the hu scaling thing because we do objectively have inconsistencies and that's fine (but as i said we are not using hu/in game scaling here), but damage wise i think it's fine.
Also, this is also shown in the game, with uh, two shots.
Yes, and they can take one hit from their weapons, that's why they scale to them (also in the same clip you can see soldier tanking multiple rockets point blank to rocket jump)
Most mercs do die with 3/4 hits from their mele weapons if that's the case so we are not far off from that realm of durability.
Buddy, you can beat FASTER and STRONGER weapons.
Weapons are not an instant win. They require a person to control them, who must aim, have accuracy, skill, speed reaction, etc.
It would be different if you launched a freakin' nuke at me; there's nothing I can do. But projectiles traveling in a straight line are completely plausible. I repeat, that's how old wars worked (since all the crap is now handled by drones).
Ok, by wars i meant normal ass tf2 matches where they shoot each other, like the one below (with less bs).
Music used in this videoTeam Fortress 2 - Intruder Alert | Epic Rock Coverhttps://www.youtube.com/watch?v=oNeW3bb7rq4Tune Fortress - 8. The Orchestration of ...
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These were the gravel wars they were not like the vietnam war, it was pretty much threated like a 9/5 for most mercs as you can see in the comic (this scene also collegates itself with the rocket jumping thing because we can see soldier on the bridge, and the only way of getting him in that position is by rocket jumping).
This was the conflict, 2 teams full of mfs (about 9) shooting each others for hours if not days in a relativly confined space that sometime is half a football field, now introduce weapons that can one shot them to one team while the other doesn't, what happens then?
?
Not what I mean at all.
Your argument is that it is capable of air-blasting projectiles, and this is only allowed because in the game the speed of these weapons is very slow, and we know that this speed cannot exceed 90mph.
That is not an argument to say that the mercs, the game is slowed down to make so we do understand what's going on, i'm just focusing on the fact that Pyro can airblast projectiles, there's no hu problem because in this case it doens't need to be addressed.
Ok tell me what is wrong with this logic:
- Character A has a projectile that has repetitly implied to go at a certain speed.
- Character B can parry said projectile that goes at that speed from any range.
- Character B has the speed of that projectile as reaction speed.
Literally the reason of the current scaling for the mercs, what does change here exactly here in this case?
Because from what i'm reading you are just saing that they don't scale because we can see the projectiles.
Regardless i've already told you that we are not using in game scaling, only abilities that the mercs got, in this case,
Pyro's airblast ability to push back object is also referred in the weapon description.
Also, i never saw a game on vsw that is downgrated to
Subsonic/Superhuman because in game the projectile are slower in game while having way higher speeds of what in game they are capable of straight up stated (unless there are really specific problems like in the hu case).
I couldn't link multiple links, so I will put the more relevants.
Not really. I put six examples of them getting destroyed.
One of whitch we have a guy who's main ability is to oneshot ppl with headshots, also i could pull you out this the
Meet the medic short there are scenes of the RED team tanking multiple rockets at once.
This is because in these shorts they try to make the RED team look cool, if the entire BLU team just turned around and started blasting it wouldn't be really be cool for them.
Or the fact that Demo would have realistically died in the scene with the sentry, because dying as the protagonist of that short would have not be cool for his img.
BLU team in the meet the team videos is used to make the mercs look cool, while in reality they are relative because both sides still
were on a tie almost 120 years later and would have continued this war for god knows how long.
Because the gravel wars (as i said) are literally 9 dudes fighting in a random ass desert arena that is like a football court worth of space.