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Minor Invincible Comic Viltrumite Additions and Changes

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Just a few things I noticed while reading through the profiles

1. Viltrumite regeneration
Viltrumite regeneration should just be Low-Mid over time or just Low-Mid outright. The separation of the two never made sense to me as Mark and other viltrumites that have shown this level of regeneration always take weeks to months to heal the damage. Even the best showcases of their regeneration like Thragg's fight with Battle Beast still took days to heal a noticeable amount and he was still very visibly injured from the initial Ragnar attack. It's pretty clear that their regeneration always takes a non-combat applicable amount of time so having two separate regeneration levels makes no sense.

2. Heat Resistance Downgrade/Upgrade?
This page does a good breakdown on what heat levels viltrumites can survive in short bursts and over long periods of time. I agree with most of it but the part where it states that Thragg and Mark survive a solar flare is wrong. What they survived is actually a coronal mass ejection (CME) from the suns surface as it was the actual plasma that erupted from the sun hitting them not electromagnetic waves. These CME's are less hot than solar flares only reaching temperatures of 8-14 million kelvin but at the same time they are shown being absolutely unfazed flying through the suns corona which actually has a temperature hotter than the surface at 1.11-1.6 million kelvin. With this in mind viltrumites short term heat resistance would take a slight hit while their longer term heat resistance gets a big upgrade. Mark and Thragg cooking when forced into the suns surface wouldn't be an outlier either as plasma is already known to interfere with a viltrumites smart atoms.

3. BFR and Shockwave Generation for everyone
All viltrumites have the same physiology and none have ever been stated to deviate from their inherent abilities in any meaningful way. Every viltrumite (and by extension every character with flight and viltrumite level strength) should be capable of performing feats like flying or punching their opponents to space. In the same vein shockwave generation should also apply as its never been stated that Mark and Conquest have some special ability to create shockwaves that the other viltrumites are incapable of. It's not some inherent ability only they posses, its simply a battle tactic characters with viltrumite tier strength can utilize. With that in mind all viltrumites and a plethora of other characters should receive both BFR and shockwave generation. I'm limiting it to the viltrumites only in this thread because figuring out everyone who would theoretically have these abilities is its own can of worms.

4. Formatting all Resistances in the Resistances section

For some reason all the viltrumite profiles have listed resistances to heat and gravity manipulation up in the power and abilities section. I propose we move this down to the resistances section for the sake of consistency.

Agree: Hellbeast, AyOgUyS,
Damage3245, Random-Helper323
Disagree:
 
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Every viltrumite (and by extension every character with flight and viltrumite level strength) should be capable of performing feats like flying or punching their opponents to space.
This does not count as BFR which requires matter being warped, and is useless against enemies who can travel from space .
 
This does not count as BFR which requires matter being warped, and is useless against enemies who can travel from space .
This is textbook BFR, removing someone from the battlefield counts so long as it, well, removes them from the battlefield, method doesn't really matter. Knocking opponents into space is even one of the examples listed on the BFR page.
 
1. Viltrumite regeneration
Viltrumite regeneration should just be Low-Mid over time or just Low-Mid outright. The separation of the two never made sense to me as Mark and other viltrumites that have shown this level of regeneration always take weeks to months to heal the damage. Even the best showcases of their regeneration like Thragg's fight with Battle Beast still took days to heal a noticeable amount and he was still very visibly injured. It's pretty clear that their regeneration always takes a non-combat applicable amount of time so having two separate regeneration levels makes no sense.
High-Low comes from Lucan who arguably has a better regeneration feat than Thragg. Omni-Man dealt enough internal organ damage to think he's dead but he healed in what, a couple hours tops ? And came back to deal a crippling blow, though he passed out, so it's sort of combat applicable.
2. Heat Resistance Downgrade/Upgrade?
This page does a good breakdown on what heat levels viltrumites can survive in short bursts and over long periods of time. I agree with most of it but the part where it states that Thragg and Mark survive a solar flare is wrong. What they survived is actually a coronal mass ejection (CME) from the suns surface as it was the actual plasma that erupted from the sun hitting them not electromagnetic waves. These CME's are less hot than solar flares only reaching temperatures of 8-14 million kelvin but at the same time they are shown being absolutely unfazed flying through the suns corona which actually has a temperature hotter than the surface at 2-3 million kelvin. With this in mind viltrumites short term heat resistance would take a slight hit while their longer term heat resistance gets a big upgrade. Mark and Thragg cooking when forced into the suns surface wouldn't be an outlier either as plasma is already known to interfere with a viltrumites smart atoms.
Does this have to be discussed in a CRT ? I feel like you could've contacted me change it
 
High-Low comes from Lucan who arguably has a better regeneration feat than Thragg. Omni-Man dealt enough internal organ damage to think he's dead but he healed in what, a couple hours tops ? And came back to deal a crippling blow, though he passed out, so it's sort of combat applicable.
I'm not seeing any sign of regeneration in any of these panels. Its already been established that viltrumites have resilient immortality so it seems more likely here that Lucan simply was wrongly presumed dead by Nolan but awoke or got back up shortly after he left and flew back into the fray. The fact that he is actively holding his organs in to prevent them from falling out seems to support this theory as he likely was collecting his viscera before rejoining the fight. Same applies to Thragg, you actively see him pushing his organs back into his stomach before starting the fight and even then you still see the gash and the intestines bulging out a bit.
Does this have to be discussed in a CRT ? I feel like you could've contacted me change it
I have no clue. I do not frequent the forums enough to know who scales what verse so sorry for that. Regardless, is this not a CRT? It should be fine to change it in this thread given enough support.
 
I'm not seeing any sign of regeneration in any of these panels. Its already been established that viltrumites have resilient immortality so it seems more likely here that Lucan simply was wrongly presumed dead by Nolan but awoke or got back up shortly after he left and flew back into the fray
Off-screen regeneration of course. Either way I didn't really see what else it could be given how brutal Nolan can be and the handbook saying they can recover from physical damage at an extremely accelerated rate, but if under scrutiny that's considered a really generous interpretation then it is what it is ig
 
High-Low comes from Lucan who arguably has a better regeneration feat than Thragg. Omni-Man dealt enough internal organ damage to think he's dead but he healed in what, a couple hours tops ? And came back to deal a crippling blow, though he passed out, so it's sort of combat applicable.
It should probably be specified on the profiles that it only really applies to internals, since we don't see High-Low levels of regen for scars and large gashes in the body. Though it could straight up be Low-Mid since as you said Nolan dealt enough internal organ damage to think Lucan was dead.

I think something like Low-Mid internal regen, Low-Mid overtime could work, with the timeframes specified on profiles, otherwise I agree with the OP.
 
Off-screen regeneration of course. Either way I didn't really see what else it could be given how brutal Nolan can be and the handbook saying they can recover from physical damage at an extremely accelerated rate, but if under scrutiny that's considered a really generous interpretation then it is what it is ig
I already gave my reasoning why I don't believe it to be off screen regeneration. In every instance ever of viltrumites getting injured we never see them heal in the midst of battle to such a degree. Lucan is never portrayed as some special viltrumite with enhanced healing so the most sensible option should be Nolan didnt completely finish the job and Lucan was able to recuperate and collect himself and capitalize of his type 2 immortality in order get back into the fight. The show, which is in essence a second draft of the comic, shows this exact thing happening. If kirkman wanted to make it known that Viltrumites can regenerate in the midst of battle he would have shown it but every time they are injured they stay injured for the entirety of their respective fights. The link you provided also provides no proof of this, only reinforcing what we already know, that they heal faster than humans.
 
I already gave my reasoning why I don't believe it to be off screen regeneration. In every instance ever of viltrumites getting injured we never see them heal in the midst of battle to such a degree. Lucan is never portrayed as some special viltrumite with enhanced healing so the most sensible option should be Nolan didnt completely finish the job and Lucan was able to recuperate and collect himself and capitalize of his type 2 immortality in order get back into the fight. The show, which is in essence a second draft of the comic, shows this exact thing happening. If kirkman wanted to make it known that Viltrumites can regenerate in the midst of battle he would have shown it but every time they are injured they stay injured for the entirety of their respective fights. The link you provided also provides no proof of this, only reinforcing what we already know, that they heal faster than humans.
tbf the show also has this in a pretty short timeframe
 
tbf the show also has this in a pretty short timeframe

I still wouldn't call that combat applicable though. The fastest I believe we've seen is healing of minor cuts and bruises within the span of a day if I recall correctly.

On an unrelated note, how many staff are required for minor changes such as these?
 
I still wouldn't call that combat applicable though. The fastest I believe we've seen is healing of minor cuts and bruises within the span of a day if I recall correctly.

On an unrelated note, how many staff are required for minor changes such as these?
I mean, in that case why not also target TV with this ? or Allen ?
 
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