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Just a few things I noticed while reading through the profiles
1. Viltrumite regeneration
Viltrumite regeneration should just be Low-Mid over time or just Low-Mid outright. The separation of the two never made sense to me as Mark and other viltrumites that have shown this level of regeneration always take weeks to months to heal the damage. Even the best showcases of their regeneration like Thragg's fight with Battle Beast still took days to heal a noticeable amount and he was still very visibly injured from the initial Ragnar attack. It's pretty clear that their regeneration always takes a non-combat applicable amount of time so having two separate regeneration levels makes no sense.
2. Heat Resistance Downgrade/Upgrade?
This page does a good breakdown on what heat levels viltrumites can survive in short bursts and over long periods of time. I agree with most of it but the part where it states that Thragg and Mark survive a solar flare is wrong. What they survived is actually a coronal mass ejection (CME) from the suns surface as it was the actual plasma that erupted from the sun hitting them not electromagnetic waves. These CME's are less hot than solar flares only reaching temperatures of 8-14 million kelvin but at the same time they are shown being absolutely unfazed flying through the suns corona which actually has a temperature hotter than the surface at 1.11-1.6 million kelvin. With this in mind viltrumites short term heat resistance would take a slight hit while their longer term heat resistance gets a big upgrade. Mark and Thragg cooking when forced into the suns surface wouldn't be an outlier either as plasma is already known to interfere with a viltrumites smart atoms.
3. BFR and Shockwave Generation for everyone
All viltrumites have the same physiology and none have ever been stated to deviate from their inherent abilities in any meaningful way. Every viltrumite (and by extension every character with flight and viltrumite level strength) should be capable of performing feats like flying or punching their opponents to space. In the same vein shockwave generation should also apply as its never been stated that Mark and Conquest have some special ability to create shockwaves that the other viltrumites are incapable of. It's not some inherent ability only they posses, its simply a battle tactic characters with viltrumite tier strength can utilize. With that in mind all viltrumites and a plethora of other characters should receive both BFR and shockwave generation. I'm limiting it to the viltrumites only in this thread because figuring out everyone who would theoretically have these abilities is its own can of worms.
4. Formatting all Resistances in the Resistances section
For some reason all the viltrumite profiles have listed resistances to heat and gravity manipulation up in the power and abilities section. I propose we move this down to the resistances section for the sake of consistency.
Agree: Hellbeast, AyOgUyS, Damage3245, Random-Helper323
Disagree:
1. Viltrumite regeneration
Viltrumite regeneration should just be Low-Mid over time or just Low-Mid outright. The separation of the two never made sense to me as Mark and other viltrumites that have shown this level of regeneration always take weeks to months to heal the damage. Even the best showcases of their regeneration like Thragg's fight with Battle Beast still took days to heal a noticeable amount and he was still very visibly injured from the initial Ragnar attack. It's pretty clear that their regeneration always takes a non-combat applicable amount of time so having two separate regeneration levels makes no sense.
2. Heat Resistance Downgrade/Upgrade?
This page does a good breakdown on what heat levels viltrumites can survive in short bursts and over long periods of time. I agree with most of it but the part where it states that Thragg and Mark survive a solar flare is wrong. What they survived is actually a coronal mass ejection (CME) from the suns surface as it was the actual plasma that erupted from the sun hitting them not electromagnetic waves. These CME's are less hot than solar flares only reaching temperatures of 8-14 million kelvin but at the same time they are shown being absolutely unfazed flying through the suns corona which actually has a temperature hotter than the surface at 1.11-1.6 million kelvin. With this in mind viltrumites short term heat resistance would take a slight hit while their longer term heat resistance gets a big upgrade. Mark and Thragg cooking when forced into the suns surface wouldn't be an outlier either as plasma is already known to interfere with a viltrumites smart atoms.
3. BFR and Shockwave Generation for everyone
All viltrumites have the same physiology and none have ever been stated to deviate from their inherent abilities in any meaningful way. Every viltrumite (and by extension every character with flight and viltrumite level strength) should be capable of performing feats like flying or punching their opponents to space. In the same vein shockwave generation should also apply as its never been stated that Mark and Conquest have some special ability to create shockwaves that the other viltrumites are incapable of. It's not some inherent ability only they posses, its simply a battle tactic characters with viltrumite tier strength can utilize. With that in mind all viltrumites and a plethora of other characters should receive both BFR and shockwave generation. I'm limiting it to the viltrumites only in this thread because figuring out everyone who would theoretically have these abilities is its own can of worms.
4. Formatting all Resistances in the Resistances section
For some reason all the viltrumite profiles have listed resistances to heat and gravity manipulation up in the power and abilities section. I propose we move this down to the resistances section for the sake of consistency.
Agree: Hellbeast, AyOgUyS, Damage3245, Random-Helper323
Disagree:
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