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The nuking of Undertale: Part 1 out of 6 or 7

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Rodriiogo

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This part will be divided in three parts.

Part 1: Applying Calc Group Thread changes (REMOVALS)

Everything was talked about in this thread:

This thread rule and the "possibly Massively Hypersonic+" should both be removed as one of the main reasons why the possibly and said rule is accepted in this thread is because of it having AP superior to 8-C which it will not have now because of the removal of Mettaton's kick. (Had armor confirm just to be sure that this can indeed be the case)
I will talk about the Recalc's later as Part 4 of the thread will address a bigger issue before proceeding with the re-calculations.

Part 2: Mettaton's Feats.
This part is to address Mettaton's feats throughout the entirety of Hotlands, so this two:

Being blunt: The "feats" here are not meant to be used for scaling and are entirely faked in-verse.

After Mettaton "breaks the wall", when you go check in the hole, it's said that the space behind the wall is "only a few feet wide". This alone already tells you something. Mettaton was placed in a hole inside the wall created by someone, the whole feat isn't natural. Taking a look at mettaton's width:
sNNZyrv.png
Mettaton is around 1.2 meters wide. He should have around the same depth (just a tad less) since he's almsot a cubical shape. "A few feet wide" would mean around the 3 feet ranges. The equivalent of 3 feet into meters is 0.91m. Putting it together with the fact that Mettaton had to be inside that space behind the wall, it is very much clear that the entire feat was made on a shallow fake wall. Alphys dug/created a space behind his wall and put Mettaton inside and waited for you so Mettaton could "break through" the wall as an act. This is not interpretation or headcanon, because Toby Fox himself clarifies this during the UNDERTALE anniversary stream:
The scene is supposed to be a fake scenario/act in something created by Alphys. The entire feat is faked.

This is outright confirmed by Mettaton later in the game as he directly admits that the dangers never existed, the quizz, the malfunction, the bombs, puzzles, were all props/mechanisms created by Alphys to insert herself into your story as she would always "save you". This would also apply to the "bomb feat" (this) Everything there was a prop/fake that Mettaton inserted and takes it out as, even that puzzle and the bombs themselves are confirmed to be all fake as seen by even if you completely fail the puzzle, the bomb doesn't go off, as it's fake and you were never in danger of being blown up. Alphys is even shown trying to awkwardly improvise because the sequence was rigged for Alphys to "save" the player from the "danger" that never existed as it was all an act/fake. In the feat itself of the 10th anniv stream it's shown that once the "bomb explodes", the other "bombs" and all props are already "on stage"/on-screen for the act to begin.

TLDR: Both the Wall destroying feat and Bomb feat are faked and all scripted with props and stuff created by Alphys. It shouldn't be treated as a legitimate scale, especially now that the verse is not at the level of those supposed "feats".

Part 3: Issue in the Pixel Scaling in-verse + establishing a base for it.
Currently, for calculations for feats that happen inside the Battle Box we use this singular in-between frame of Frisk and the Soul as a fight starts. That leads to insanely big attacks which are not meant to be that size. Here's multiple examples:
There's obviously more examples, this is just some of them. The attacks and the soul itself is obviously not meant to be that big as we currently make it out to be. The in-battle sprites are obviously in different size than the actual size of stuff, so what I propose is very simple:
ktKfsVG.png
(Calc link)

The soul width should be changed to around 0.15m aka 15cm via Mettaton's heart-shaped core.
I consider this way more consistent with what the story makes its size to be alongside the fact that the heart shaped core is actually meant and showed to be simillar to the heart shaped soul while being something that just straight up fits around mettaton's waist alone. More examples of this being consistent are:
This soul size being 15cm also makes in-battle sizes just overall way more consistent aswell obviously.
There are two scenes where souls do look bigger aka here and here, the point of the thread and in general is to say that the soul being around 15cm is way more consistent with everything else. The mettaton way is used because it is something that logically has to be that size otherwise it would not fit on mettaton's waist which makes this the most logical and consistent way of doing it especially due to how it's way more consistent with the sizes of everything else said in the thread. Please refrain from addressing those two scenes as "gotchas" on the soul not being that small. The whole point is that it is more consistently around 15cm than 40-50cm.
(Edit) Extra Note: Multiple arguments have been done throughout the thread on trying to argue on why it's still not consistent so here's a message with how it's extremely consistently with multiple other showings in verse, more than any other proportion. Please don't try to argue on other size if you don't have this level of consistency for it.

(Edit2) - New Solution (ACCEPTED)

Due to constant arguing, @Armorchompy brought up another solution for this issue:
My point is that Undertale's visuals, especially the overworld visuals, aren't really drawn to exact scale and with how small Frisk's sprites are the Soul necessarily needs to be drawn bigger to be easily visible - that size is not necessarily trustworthy. My suggestion is that we should use the enemy sprites in the battle box to scale things instead. Simplest thing, assuming we don't have canon heights, would be to assume someone like Mettaton or Papyrus are the height of an adult man (assuming we don't have canon heights) and get the battle box' rough scale from them, thus cutting out the Soul entirely. (EXAMPLE: Let's say that Mettaton is 340 px tall 170 cm individual, this means that every px is 0.5 cm. Thus in any other battle we can just use that value to pixel scale things, without the Soul being even involved).

I admit that the downside of this method is that it relies on the assumption that the scale of the battle box is roughly consistent between different encounters. However while I'm sure it's not 100% consistent I'd be surprised if there were any massive exceptions and getting a rough sense of scale is enough to avoid massive calc flaws. Battle sprites aren't 1-to-1 consistent with overworld sprites in regards of relative size but they're the more detailed and larger ones so I don't think that's an inconsistency on the combat's end. In fact I think the whole reason for this debacle is that the overworld's visuals are not internally consistent due to stylization, and I think it's a good idea to prioritize the combat visuals due to higher fidelity.

This isn't an issue in Deltarune where the combat and overworld are more clearly to scale (given we see a direct transition between the two). But in that game you can just scale directly off Kris themself. (Message)

The reason I thought of Mettaton was that A: he's human-like to the point that you can assume he's the height of a man and B: he sends attacks directly from his body so there's still direct battle box interaction

I'd prefer not using a measurement scaled off the overworld graphics at all, but truthfully I don't mind most solutions as long as they're not too insane. (Message2)
So it has been added as another possibility:
m4FNUB6.png

Real sizes:
Mettaton's height: 526.5px | 170cm
Dialogue box's length: 1294.61px | 418.0127255cm
(Both possibilities are in the same calc blog just to note)

Part 1.5: Applying Calc Group Thread changes (RECALCS)
Going back to this, considering part 4, this should be the new calculations that were accepted to be recalculated in that way in the thread:
There's also this calculation for Flowey that has been accepted in both comments and in the thread to be used and will be the recalculation used for his elevator feat.

Changes/Result for Scaling:
  • All monsters would scale relative to 9-B (0.001 Tons of TNT) from Ice Cap's Ice Generation feat.
  • The Full power of a single Human soul would be rated as 8-B (20 Tons of TNT) (0.001 * 20000) due to it containing enough power to match the entire Underground population as the current calculation does (the value needs to be changed).
  • All monsters would scale relative to 9-B (0.0005 Tons of TNT) from Ice Cap's Ice Generation feat.
  • The Full power of a single Human soul would be rated as High 8-C+ (10 Tons of TNT) (0.0005 * 20000) due to it containing enough power to match the entire Underground population as the current calculation does (the value needs to be changed).
The monsters who scale to new Flowey's calc is tricky.
What I propose is that monsters like Asgore and Toriel should scale to a singular vine of said feat as they are superior to Flowey.
For that I suggest using 12 vines because of this. Which would mean Asgore and Toriel (and everyone who scales) would be Class 50 (47.775 Tons) and Flowey would vary between that and Class K (575.3 Tons) depending on the amount of vines.
  • "possibly Massively Hypersonic+" should be removed from all pages that have it.
As @StrymULTRA pointed out, Omega Flowey would also scale to Class K (575.3 Tons) due to being obviously way superior to his base can do. He also overpowered Asgore, Toriel (both scaling to 47.775 Tons each), Papyrus, Undyne (12.5 Tons each) and Sans and Alphys (0.443189101424 Tons each), getting 121.44 Tons in total. His lifting strength would be: "Class K, higher with all vines"

Agree:
@Armorchompy (Comment) | Method: Dialogue Box
@AbaddonTheDisappointment (Comment) | Method: Dialogue Box
@KingTempest (Comment)
@Dalesean027 (Comment) | Method: Dialogue Box
Neutral:

Disagree:
 
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Part 2: Mettaton's Feats.
This part is to address Mettaton's feats throughout the entirety of Hotlands, so this two:

Being blunt: The "feats" here are not meant to be used for scaling and are entirely faked in-verse.

After Mettaton "breaks the wall", when you go check in the hole, it's said that the space behind the wall is "only a few feet wide". This alone already tells you something. Mettaton was placed in a hole inside the wall created by someone, the whole feat isn't natural. Taking a look at mettaton's width:
sNNZyrv.png
Mettaton is around 1.2 meters wide. He should have around the same depth (just a tad less) since he's almsot a cubical shape. "A few feet wide" would mean around the 3 feet ranges. The equivalent of 3 feet into meters is 0.91m. Putting it together with the fact that Mettaton had to be inside that space behind the wall, it is very much clear that the entire feat was made on a shallow fake wall. Alphys dug/created a space behind his wall and put Mettaton inside and waited for you so Mettaton could "break through" the wall as an act. This is not interpretation or headcanon, because Toby Fox himself clarifies this during the UNDERTALE anniversary stream:
The scene is supposed to be a fake scenario/act in something created by Alphys. The entire feat is faked.

This is outright confirmed by Mettaton later in the game as he directly admits that the dangers never existed, the quizz, the malfunction, the bombs, puzzles, were all props/mechanisms created by Alphys to insert herself into your story as she would always "save you". This would also apply to the "bomb feat" (this) Everything there was a prop/fake that Mettaton inserted and takes it out as, even that puzzle and the bombs themselves are confirmed to be all fake as seen by even if you completely fail the puzzle, the bomb doesn't go off, as it's fake and you were never in danger of being blown up. Alphys is even shown trying to awkwardly improvise because the sequence was rigged for Alphys to "save" the player from the "danger" that never existed as it was all an act/fake. In the feat itself of the 10th anniv stream it's shown that once the "bomb explodes", the other "bombs" and all props are already "on stage"/on-screen for the act to begin.

TLDR: Both the Wall destroying feat and Bomb feat are faked and all scripted with props and stuff created by Alphys. It shouldn't be treated as a legitimate scale, especially now that the verse is not at the level of those supposed "feats".
In the part about the bomb, when it explodes the tree literally disappears, like, with everything you're pointing out... What's your explanation for the tree disappearing?
 
In the part about the bomb, when it explodes the tree literally disappears, like, with everything you're pointing out... What's your explanation for the tree disappearing?
This particular bomb did destroy tree
The main point is that the entire thing is fake props and not meant to be taken as a feat or even literal at all to begin with. In the same way that the tree "literally disappears", the other bombs and props for the "act" appear with the explosion and Mettaton literally teleports. Are we gonna say the explosion also created those props aswell? Did it also teleport Mettaton?

Considering those props were able to magically appear, it is way more logical and with what the story is trying to do with him that tree was also a prop that Mettaton used so it got taken away, not fully pulverized with an ""explosion"" when the entire story tells you there was no danger to begin with.
Alphys, who is the one behind the entire acts aswell was able to make a cellphone that lets you connect into the dimensional storage of the dimensional boxes. Nothing is stopping her from doing something simillar here aswell.

There's really no confirmation here but the point is that it is quite literally impossible for it to be an actual bomb unless Mettaton is lying here about there not being a danger or for some reason decided not to use an actual bomb for the thing that was actually meant to fake you out that you were in danger. You were never in danger and there isn't meant to be a real feat across the acts, they are fake stuff created by props.
 
Are we gonna say the explosion also created those props aswell? Did it also teleport Mettaton?
No, we don't know how much time passed between bomb explosion and screen becoming normal again, so it's entirely doable for Mettaton to change his position and add new things onto the ground
 
No, we don't know how much time passed between bomb explosion and screen becoming normal again, so it's entirely doable for Mettaton to change his position and add new things onto the ground
I mean, he could've also removed the tree in that time too then
 
No, we don't know how much time passed between bomb explosion and screen becoming normal again, so it's entirely doable for Mettaton to change his position and add new things onto the ground
So they had time to magically create props, put them on the ground not only around frisk, but also TENS OF METERS AWAY, but not just... remove the tree prop aswell?
 
Also important to note that another thing is that, unless you think the ground itself is somehow the toughest ground in the world, how did it not get affected by an ""explosion"" that supposedly expanded enough to pulverize an entire tree? How was the tree affected but the rest of the surroundings are completely unaffected? It being props actually alligns with what the story blatantly tells you (via everything I showed in OP) and doesn't cause this levels of absurdity.
 
As someone who helped with the CRT, obviously I agree.

The real tipping point was Mettaton’s legs, shit was downright atrocious.
 
Btw, not linking it in UTDR discussion thread is blatant rat behaviour.
Why tf does this CRT have more JJK sups than UT ones
 
Btw, not linking it in UTDR discussion thread is blatant rat behaviour.
Why tf does this CRT have more JJK sups than UT ones
I forgot then was gonna do it, but saw you did it already

Damn, how many people are involved in creating this CRT?
Only like 2 of them are not lying btw they are trolling 😭

Lowk stop spamming the thread yall go troll back to another place (Ty for deleting lmao)
 
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Removed some messages for derailing and also cause some of yall managed to nearly double the message count with random crap. Also commenting now so that I can remember to check on this thread later
 


Eh... I'll try with what I can. It's almost 9 PM here, job's kinda getting to me too, so don't expect me to reply to everything right now.
Mettaton is around 1.2 meters wide. He should have around the same depth (just a tad less) since he's almsot a cubical shape. "A few feet wide" would mean around the 3 feet ranges. The equivalent of 3 feet into meters is 0.91m. Putting it together with the fact that Mettaton had to be inside that space behind the wall, it is very much clear that the entire feat was made on a shallow fake wall. Alphys dug/created a space behind his wall and put Mettaton inside and waited for you so Mettaton could "break through" the wall as an act. This is not interpretation or headcanon, because Toby Fox himself clarifies this during the UNDERTALE anniversary stream:
The scene is supposed to be a fake scenario/act in something created by Alphys. The entire feat is faked.
How do you answer the fact that we do still hear metallic noises anytime the wall gets hit? I also think that MTT making the lab shake hard enough to make both Frisk and Alphys jolt to be worth a calculation, unless she did something like making a fake sound that makes both of them jump lol.
Currently, for calculations for feats that happen inside the Battle Box we use this singular in-between frame of Frisk and the Soul as a fight starts. That leads to insanely big attacks which are not meant to be that size.
There is also the fact that for Frisk's size we use a now defunct Animo calculation, which I've always found problematic but never enough to cause a major overhaul (also because the difference would change the result of barely x1.2 in almost all the calcs, so not worthy to do it), but this is a chance to also get a new size for Frisk ngl.
The monsters who scale to new Flowey's calc is tricky.
What I propose is that monsters like Asgore and Toriel should scale to a singular vine of said feat as they are superior to Flowey.
For that I suggest using 12 vines because of this. Which would mean Asgore and Toriel (and everyone who scales) would be Class 50 (47.775 Tons) and Flowey would vary between that and Class K (575.3 Tons) depending on the amount of vines.
Tbf I do not think that a "At least Class 5, possibly Class 50" is fully unreasonable for Undyne and who scales to her like Papyrus. She did still manage to overwhelm and knock down Asgore (and she uses LS like a lot in-character), and even if he wasn't going all out, I do not believe that narratively she'd be completely compressed to a crisp from Asgore if he ever gets serious on her.
 
Idk how you can genuinely write an in depth analysis on a feat of someone punching a wall hard enough to destroy it for the sake of a downgrade without just admitting you're reading way too much into things

he PUNCHES A WALL, and it gets DESTROYED (there's even a Fangamer ad showing yes he literally just destroys the wall himself). Idk how you can get more blatant than that lmfao
 
Idk how you can genuinely write an in depth analysis on a feat of someone punching a wall hard enough to destroy it for the sake of a downgrade without just admitting you're reading way too much into things

he PUNCHES A WALL, and it gets DESTROYED (there's even a Fangamer ad showing yes he literally just destroys the wall himself). Idk how you can get more blatant than that lmfao
The issue here though is that it isn't that simple

OP is arguing that since everything is arranged to be fake in this context that feats like this could be rigged in some compacity
 
aW8paQ9.png


I also think that MTT making the lab shake hard enough to make both Frisk and Alphys jolt to be worth a calculation, unless she did something like making a fake sound that makes both of them jump lol.
Well, I don't really have a strong opinion on the shaking itself. Not sure about it. ESPECIALLY considering said shaking didnt make him destroy the metal wall aswell. It can't logically be that much of a "good feat".

There is also the fact that for Frisk's size we use a now defunct Animo calculation, which I've always found problematic but never enough to cause a major overhaul (also because the difference would change the result of barely x1.2 in almost all the calcs, so not worthy to do it), but this is a chance to also get a new size for Frisk ngl.
If a new height for Frisk is found and accepted I will update the calculations, that's fine. I don't think Frisk is that much taller than what we currently have as you said anyways.

Tbf I do not think that a "At least Class 5, possibly Class 50" is fully unreasonable for Undyne and who scales to her like Papyrus. She did still manage to overwhelm and knock down Asgore (and she uses LS like a lot in-character), and even if he wasn't going all out, I do not believe that narratively she'd be completely compressed to a crisp from Asgore if he ever gets serious on her.
I'm unsure about this so will let other people give their opinion on this first.

Idk how you can genuinely write an in depth analysis on a feat of someone punching a wall hard enough to destroy it for the sake of a downgrade without just admitting you're reading way too much into things

he PUNCHES A WALL, and it gets DESTROYED (there's even a Fangamer ad showing yes he literally just destroys the wall himself). Idk how you can get more blatant than that lmfao
You should re-read the thread cause the whole point is that the wall is not a real full depth metal one. Of course he still punched through something, but it being a hole in the wall created by alphys so she could put mettaton inside along with the creator himself saying it's supposed to be a showing that everything is fake is very telling.
Read this part in specific so you get it:
After Mettaton "breaks the wall", when you go check in the hole, it's said that the space behind the wall is "only a few feet wide". This alone already tells you something. Mettaton was placed in a hole inside the wall created by someone, the whole feat isn't natural. Taking a look at mettaton's width:
sNNZyrv.png
Mettaton is around 1.2 meters wide. He should have around the same depth (just a tad less) since he's almsot a cubical shape. "A few feet wide" would mean around the 3 feet ranges. The equivalent of 3 feet into meters is 0.91m. Putting it together with the fact that Mettaton had to be inside that space behind the wall, it is very much clear that the entire feat was made on a shallow fake wall. Alphys dug/created a space behind his wall and put Mettaton inside and waited for you so Mettaton could "break through" the wall as an act. This is not interpretation or headcanon, because Toby Fox himself clarifies this during the UNDERTALE anniversary stream:
The scene is supposed to be a fake scenario/act in something created by Alphys. The entire feat is faked.
If you can't see it: "Putting it together with the fact that Mettaton had to be inside that space behind the wall, it is very much clear that the entire feat was made on a shallow fake wall." I am not saying he just magically appeared he did indeed punch through a shallow fake wall.
 
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agree to almost everything. The only point of the livestream I didn’t watch was the mettaton bomb stuff so I’ll wait to see if anybody has any comments on that. I also think strym has a good point to say that Mettaton would still scale pretty high by making the lab shake. Even if we were to say, hypothetically, Mettaton punched the walls beside them, shaking the area around themselves to that degree is still something worth noting.
 
Well, I don't really have a strong opinion on the shaking itself. Not sure about it.
I think that using the exact same formula used here can work too, I just don't wanna do it rn as jeeez look at how long it is
If a new height for Frisk is found I will update the calculations, that's fine. I don't think Frisk is that much taller than what we currently have as you said anyways.
If we wanna say "**** it all", then I think this is a chance.

This website is a good source to get a estimate (we could make an average between whatever is considered a "child" of both genders, definitely 14 years old max though, so maybe the average between both genders from 6 to 14?).
 
After actually reading the thread, I agree for wizard powers points

These unfortunately gotta go, but we gotta calc metaton shaking the lab tho
 
Well, I don't really have a strong opinion on the shaking itself. Not sure about it. ESPECIALLY considering said shaking didnt make him destroy the metal wall aswell. It can't logically be that much of a "good feat".
Ok, I saw you've edited and... what?

Nothing really says he actually punched the wall, didn't it? The sound used when attacking something is heard only at the end right before the wall is destroyed, what stops us from arguing he just stomped on the ground really hard?
 
There is also the fact that for Frisk's size we use a now defunct Animo calculation, which I've always found problematic but never enough to cause a major overhaul (also because the difference would change the result of barely x1.2 in almost all the calcs, so not worthy to do it), but this is a chance to also get a new size for Frisk ngl.
if only someone here made a calculation for the cast's height using accurate ingame measurements... if only...
 
I think that using the exact same formula used here can work too, I just don't wanna do it rn as jeeez look at how long it is
Maybe. This is still kinda related to the thread.

If we wanna say "**** it all", then I think this is a chance.

This website is a good source to get a estimate (we could make an average between whatever is considered a "child" of both genders, definitely 14 years old max though, so maybe the average between both genders from 6 to 14?).
So the 10 year old height which is 138.4cm? At that point it's basically the same as the 137cm one but I assume that's what you mean.

Nothing really says he actually punched the wall, didn't it? The sound used when attacking something is heard only at the end right before the wall is destroyed, what stops us from arguing he just stomped on the ground really hard?
Didn't you ask "How do you answer the fact that we do still hear metallic noises anytime the wall gets hit?" just some messages ago? I thought you agreed he was punching walls but okay then.
 
Didn't you ask "How do you answer the fact that we do still hear metallic noises anytime the wall gets hit?" just some messages ago? I thought you agreed he was punching walls but okay then.
Yeah lol. But then I forgot that I did argue otherwise even before (told ya I am tired lmfao).
So the 10 year old height which is 138.4cm? At that point it's basically the same as the 137cm one but I assume that's what you mean.
That would work, but given it's the same I suppose nothing would need a recalc lol.
Maybe. This is still kinda related to the thred.
It was crossed out, maybe I will in due time, unless someone beats me to it lol.
 
Idk how you can genuinely write an in depth analysis on a feat of someone punching a wall hard enough to destroy it for the sake of a downgrade without just admitting you're reading way too much into things

he PUNCHES A WALL, and it gets DESTROYED (there's even a Fangamer ad showing yes he literally just destroys the wall himself). Idk how you can get more blatant than that lmfao
This is not what the OP said.. It’s just showing how the calculation originally for the feat (which had a much larger thickness) is wrong because of the fact that the space itself is only “a few feet”. If the space that mettaton was in is hollow is only a few feet, this would bring into question the actual thickness of wall destroyed in front of Mettaton, due to Mettaton already taking up so much space.
 
If a new height for Frisk is found and accepted I will update the calculations, that's fine. I don't think Frisk is that much taller than what we currently have as you said anyways.
Idk if I mentioned this before on this site or not but can’t we scale Frisk’s height by comparing Kris’ with Sans’? Kris already has an accepted height and Sans’ sprite is the same between both games, with Sans’ sprite also being the same size as Frisk’s iirc.
 
Idk if I mentioned this before on this site or not but can’t we scale Frisk’s height by comparing Kris’ with Sans’? Kris already has an accepted height and Sans’ sprite is the same between both games, with Sans’ sprite also being the same size as Frisk’s iirc.
Damn I even forgot that lol. That's a start (and yes by checking the sprites in both games, they share the same pixel count)
 
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