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Town-level Tiersetter Tournament, Final Round: Mash Burnedead vs Shujinko

Naito-desu

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STAGE SELECT: KAMUROCHO
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MATCH RULES
  • Speed is equalized by default
  • Both start 50 meters apart in the center, SBA otherwise
  • Rules are subject to changes on a per-match basis to make them fairer or more interesting
  • If a match is deemed inconclusive, the advancement will be decided on a coin toss.
  • If a match is stalled due to a lack of votes, the host may declare an outcome at their discretion. These decisions are only for tournament purposes, not for profile additions.




Mash Burnedead {31 kilotons}: 6 (Detective Blizzard (presumably), AnAverageUsername (presumably, has not explicitly placed in a vote yet), Brutelho, Epiccheev, Sooshirohl, Kisaragi_MegumiShujinko {7.33 kilotons}: 3 (Naito-desu, Nonynho, Rex_Eckles (presumably))Incon: 0
 
Last edited:
We're about to make this a Kamurocho Incident (if only either character’s DC was that good)

I wanna hear the arguments for Shujinko first, though I doubt there's much else to say about his kit after the past matches
 
I wanna hear the arguments for Shujinko first, though I doubt there's much else to say about his kit after the past matches
Yeah, basically think about every MK character ever and think that he can do what they do but it's better at it.
Nothing more to say unless needed to reinforce/re-state what he's capable of.

What about this Mash fella, how's he going, skillwise?
 
Yeah, basically think about every MK character ever and think that he can do what they do but it's better at it.
Nothing more to say unless needed to reinforce/re-state what he's capable of.
Yeah so composite-Mortal Kombat the character, that sums it up well
What about this Mash fella, how's he going, skillwise?
Well as evident by his whole conception as a character, Mash is a brawler. He has no magic, and thus relies on his fists. He's no slouch when it comes to skill, as even seeing a technique once lets him eventually counter it well enough to call it "child's play". This is consistent when he's able to fight against his eldest brother Doom, who was stated by their father to be able to counter anything he sees it once. Mash was able to dodge Doom's sword swings by prediction, continuing to do so even after his brother got twice as fast, and only lost because of Doom's mirror magic, letting him flip his movements instantaneously.

Mash is also adept at using the environment to his advantage. Whether it be against slippery and fast targets by destroying the terrain to limit their movements, or by nerfing the way other wizards cast their abilities with stuff like tartar sauce or breaking their wands, or hell even using enemy attacks to obscure his own form, he'll seize any advantage available.
 
He's no slouch when it comes to skill, as even seeing a technique once lets him eventually counter it well enough to call it "child's play". This is consistent when he's able to fight against his eldest brother Doom, who was stated by their father to be able to counter anything he sees it once.
Cool, Shujinko has performed real similar before

Mash was able to dodge Doom's sword swings by prediction, continuing to do so even after his brother got twice as fast, and only lost because of Doom's mirror magic, letting him flip his movements instantaneously.
When traveling in MK Deception Konquest mode, Shujinko met Kabal, whose whole gimmick is to blitz everyone and he could also beat him with ease and learn his game, so they seem to be on pair here too, though this mirror magic shouldn't be working in Shujinko for some reasons

Mash is also adept at using the environment to his advantage. Whether it be against slippery and fast targets by destroying the terrain to limit their movements, or by nerfing the way other wizards cast their abilities with stuff like tartar sauce or breaking their wands, or hell even using enemy attacks to obscure his own form, he'll seize any advantage available.
Ok, this won't be helping much against Shujinko, since the guy can (and will) TP (either by Raiden's way or Noob's), get intangible and/or counter eventual moves by leaving a freezing clone. All those moves can be used to punish which is a very common mechanic throught MK and with him surpassing some of the most punishing bosses like Shang Tsung and Shao Khan, it wouldn't be surprising if any move was punished if his prediction failed, which is plausible since you pointed out before, a counter move proc'ing normally
Should also be mentioned that Shujinko doesn't need vocal or material stuff to cast magic and (imagining the tartar sauce thing is meant to blind enemies) he can fight normally without his vision.
 
Mash is basically an extraordinary genius when it comes to any physical science. As a literal infant he effortlessly mastered techniques that pros in the same field use (things from being able to drift his movement like a pro-driver to making mastercraft woodwork) and has shown the ability to master unknown environments is a very short amount of time (has gone from not knowing how to swim to literally blitzing a magical shark in water in an instant).

Given Mash's strength advantage, his speed amps, and high adaptability outside of just basic combat skills, I'd place my bet on him. Especially given his accelerated development would likely outdo Shujinko's copying akin to Saitama v Garou
 
Cool, Shujinko has performed real similar before


When traveling in MK Deception Konquest mode, Shujinko met Kabal, whose whole gimmick is to blitz everyone and he could also beat him with ease and learn his game, so they seem to be on pair here too, though this mirror magic shouldn't be working in Shujinko for some reasons
What if Kabal was always a bum

But yeah, both seem strangely on par here huh
Ok, this won't be helping much against Shujinko, since the guy can (and will) TP (either by Raiden's way or Noob's), get intangible and/or counter eventual moves by leaving a freezing clone. All those moves can be used to punish which is a very common mechanic throught MK and with him surpassing some of the most punishing bosses like Shang Tsung and Shao Khan, it wouldn't be surprising if any move was punished if his prediction failed, which is plausible since you pointed out before, a counter move proc'ing normally
Should also be mentioned that Shujinko doesn't need vocal or material stuff to cast magic and (imagining the tartar sauce thing is meant to blind enemies) he can fight normally without his vision.
True, but the thing is that Mash's senses help him out when it comes to punishments. Such as when he was about to face his father Innocent Zero in the air, ready to kick him. However, thanks to Mash's beast-like instincts, he was able to detect and back away from Innocent Zero's aura of death. Mash also has budget ultra instinct, where he can keep reacting even with his brain disconnected due to his muscles sensing danger.
 
Another thing of note should be Mash's own stealth, cause bro can unironically fake being hit by the frozen only to surprise attack him given the tricks he's done against other characters with absurd senses (such as having his clothing freeze instead as he sleight-of-hands out of them). I just don't think Sujinko has the right biz to take Mash down before he gets into the groove and starts going ham (or even worse, adapt to the old man's ice and just starts breaking through it via sheer strength and LS diff). Man knows how to use his environment and he'll use damn near anything around him to make it easier to hit or sense where he'll be (such as sensing vibrations in the ground, using a random object before punching to ensure the clone trick can't hit him, just literally going underground for a surprise hit, ect)
 
Another thing of note should be Mash's own stealth, cause bro can unironically fake being hit by the frozen only to surprise attack him given the tricks he's done against other characters with absurd senses (such as having his clothing freeze instead as he sleight-of-hands out of them). I just don't think Sujinko has the right biz to take Mash down before he gets into the groove and starts going ham (or even worse, adapt to the old man's ice and just starts breaking through it via sheer strength and LS diff). Man knows how to use his environment and he'll use damn near anything around him to make it easier to hit or sense where he'll be (such as sensing vibrations in the ground, using a random object before punching to ensure the clone trick can't hit him, just literally going underground for a surprise hit, ect)
I mean, I kinda doubt Mash could survive AZ to start adapting in the first place
 
I mean, I kinda doubt Mash could survive AZ to start adapting in the first place
iu


Pretty sure the Ice Visionary has a statement of Absolute Zero, so I wouldn't put the possibility out of the question. I mentioned Mash using items since that's the far more likely approach he'd take (bros in Kamurocho, there's literally an abundance of random stuff random brawlers use to throw) but the possibility of Mash adapting through the ice and just breaking it (or just punching so hard the ice clone breaks from air pressure before the fist lands) isn't 0%
 
iu


Pretty sure the Ice Visionary has a statement of Absolute Zero, so I wouldn't put the possibility out of the question.
I still don't think it would be a good call, considering Mash never fights them, but-
I mentioned Mash using items since that's the far more likely approach he'd take (bros in Kamurocho, there's literally an abundance of random stuff random brawlers use to throw) but the possibility of Mash adapting through the ice and just breaking it (or just punching so hard the ice clone breaks from air pressure before the fist lands) isn't 0%
Breaking it is also good I would say, he can probably utilize air pressure since he does so near the end of the story
 
I still don't think it would be a good call, considering Mash never fights them, but-

Breaking it is also good I would say, he can probably utilize air pressure since he does so near the end of the story
Yeah I never meant to imply that he'd become outright immune, just reaching a point where his body just starts instinctively breaking the stuff resulting in it becoming useless.

Worst case scenario for the air pressure, Mash can just use his mouth to release an air blast for the same result
 
Given Mash's strength advantage
which is not large

his speed amps
That is cool but he also has his amps and reacted pretty well to Kabal's who consistently blitzes a whole lot of the cast

and high adaptability
Also true for Shujinko who isn't just copying without nothing else

What if Kabal was always a bum
His only L makes no sense against Mavado's b**** ass, 100% PIS, with that being more clear by the guy simply brutalizing his ass even though Mavado had his weapons.

Other than that his poor soul just lost against Sindel or the deadly alliance like half of the verse lmfao

True, but the thing is that Mash's senses help him out when it comes to punishments. Such as when he was about to face his father Innocent Zero in the air, ready to kick him. However, thanks to Mash's beast-like instincts, he was able to detect and back away from Innocent Zero's aura of death. Mash also has budget ultra instinct, where he can keep reacting even with his brain disconnected due to his muscles sensing danger.
This gives him something, sure, but there's still no answer to most of the kit, including Intangibility, which may give trouble to his senses since he doesn't have NPI

Another thing of note should be Mash's own stealth, cause bro can unironically fake being hit by the frozen only to surprise attack him given the tricks he's done against other characters with absurd senses (such as having his clothing freeze instead as he sleight-of-hands out of them).
This may help against projectiles, but not against Ice Klones who'd just proc if Mash himself hit them
Shujinko is also a very cqc-oriented kombatant so this shouldn't impact much since by knowing a f*** ton of different martial arts and having more than Mash's age of experience, he should know how to deal with feints.

(or even worse, adapt to the old man's ice and just starts breaking through it via sheer strength and LS diff)
lol, yeah, no.
Sub-Zero's ice can freeze even other cryomancers, like Frost who also freezes people at AZ...And Shujinko's ice is, iirc, equal to Sub-Zero's if not superior.
With no at least Temperature Manip resist he has no hope to be ever just adapting it off. Extending this...
iu


Pretty sure the Ice Visionary has a statement of Absolute Zero, so I wouldn't put the possibility out of the question. I mentioned Mash using items since that's the far more likely approach he'd take (bros in Kamurocho, there's literally an abundance of random stuff random brawlers use to throw) but the possibility of Mash adapting through the ice and just breaking it (or just punching so hard the ice clone breaks from air pressure before the fist lands) isn't 0%
...Going by the profile, this is indeed out of question (one of the problems of using outdated profiles ig).

I mean, I kinda doubt Mash could survive AZ to start adapting in the first place
tbf, Shujinko is not the most projectile-oriented kombatant and nothing about his kit instantly freezes opponents with a punch, it's either the projectile hitting or the opponent hitting the clone left behind in an Afterimage Creation style that completely freezes the opponent
Much likely that if Shujinko attempts to use the Klone, it's GG because, no, nothing indicates Mash can survive this, but it is not the first strategy Shujinko uses

Man knows how to use his environment and he'll use damn near anything around him to make it easier to hit or sense where he'll be (such as sensing vibrations in the ground, using a random object before punching to ensure the clone trick can't hit him, just literally going underground for a surprise hit, ect)
Shujinko has of sheer, condensed experience more than Mash has of lifetime
And he is an adapting fella too
And he is also learning and copying Mash's style while everything is going on.

Also, testing stuff out on the clone will bring horrible results to Mash, since objects thrown don't freeze lol.
If he's confident that there are no results from wrecking the clones, he could eventually end up punching one, which is GG
 
Before anything, there is the big elephant in the room that should be discussed. While Shujinko can teleport, such acts can't be done while being hurt or being put into a combo, at least from what I've played in MK. So that really leaves Shijinko open, if Mash ever gets even the tiniest of grips on him, for this



Basically, this is Mash pretty much going all out as evident by this being his "full muscle magic". Hurricane Rush here, as you can see, absolutely demolishes Abyss, the same Abyss that could withstand attacks without too much trouble. The very same Abyss who could speedblitz Mash to kingdom come without him being able to react, who was not being matched by Mash running.
which is not large
It kinda is. At a baseline its already a 4.2x difference in AP, the caveat being that Mash's feat was done with a casual backhand. Now imagine him going full throttle.
Also, testing stuff out on the clone will bring horrible results to Mash, since objects thrown don't freeze lol.
If he's confident that there are no results from wrecking the clones, he could eventually end up punching one, which is GG
Which shouldn't be too likely with Mash's aforementioned supernatural senses being able to guide him away from instant demise without even the slightest clue on what's going on.
 
By the way the sound design in that clip is friggin' brutal oh my god, it made me feel like my own bones were shattering
 
While Shujinko can teleport, such acts can't be done while being hurt or being put into a combo, at least from what I've played in MK.
Game Mechanics, 100%. Just imagine playing a game where a guy can just TP out of anything at will? Less than that makes Noob Saibot be straight up banned from every Midway game and from 9, afaik, and a little too much of Super-Armor (Another game mechanic), makes MK 2 Shao Khan as feared as he is
 
It kinda is.
As both are growing and adapting to one another, just kinda

Which shouldn't be too likely with Mash's aforementioned supernatural senses being able to guide him away from instant demise without even the slightest clue on what's going on.
By testing breaking the clones with objects, his senses may be fooled, that's also a reason why i pointed out that he has a problem by doing that, which seems to be IC
 
which is not large
Still a 4x advantage which only grows higher as Mash grows

That is cool but he also has his amps and reacted pretty well to Kabal's who consistently blitzes a whole lot of the cast
The problem is Mash has the exact same thing, with a better variety of amps, and other factors that make it far easier for him to use it (like his instantaneous explosive attacks, allowing even the smallest of hits to still hit just as hard). While there are similarities, Mash just has better options in this regard when operating at the same level

Also true for Shujinko who isn't just copying without nothing else
Not to Mash's level, this is literal "I picked up a sword and mastered the combat style" type of nonsense.

This may help against projectiles, but not against Ice Klones who'd just proc if Mash himself hit them
Shujinko is also a very cqc-oriented kombatant so this shouldn't impact much since by knowing a f*** ton of different martial arts and having more than Mash's age of experience, he should know how to deal with feints.
Again, Mash can counter the klones by simply destroying them before his fist lands through a myriads of ways. Also the clones aren't a passive trait, if bro is caught lacking then he's getting hit. As for the martial arts..... while it does help, Mash's fighting style doesn't revolve around any as it's just adaption in the purest form. He's literally making up new moves to counter whatever Shujinko is trying to pull off, like how Mash decided to just invent underground boomerang physics out of nowhere.

As for the feints thing, its a lot more than just that. Mash straight up can make an opponent think they hit him with something only for him to be in a completely separate spot as if he teleported. And theses are characters with far more precise sensing powers than him.

lol, yeah, no.
Sub-Zero's ice can freeze even other cryomancers, like Frost who also freezes people at AZ...And Shujinko's ice is, iirc, equal to Sub-Zero's if not superior.
With no at least Temperature Manip resist he has no hope to be ever just adapting it off. Extending this...

...Going by the profile, this is indeed out of question (one of the problems of using outdated profiles ig).
No, Mash does have it on the profile in the form of reactive evolution. Bro is listed as just gaining new resistances through evolving mid-fight.

Shujinko has of sheer, condensed experience more than Mash has of lifetime
And he is an adapting fella too
And he is also learning and copying Mash's style while everything is going on.
But the levels are entirely different, in terms of adapting and copying. Mash, again as a literal infant, is mastering things that are at the pinnacle of their respective branches. While that is inferior from an experience end, it's far superior in an actual skill end, with Mash's fighting style just being a natural counter due to the fact it's not a real style. Mash has specific moves but the grand bulk of them are literally just stuff he made up on the spot, something Shujinko can't adapt to until Mash has already done so.

Also, testing stuff out on the clone will bring horrible results to Mash, since objects thrown don't freeze lol.
If he's confident that there are no results from wrecking the clones, he could eventually end up punching one, which is GG
Again, Mash's senses would prevent this. There is a literal 0% chance he ever thinks that because Mash's thought process is highly simple in approach. He'd know it's a bad idea to touch them and seeing them break apart (and keep the items unaffected) would be all he needs to start doing insane projectile/air pressure stuff in order to keep the fight in his favor. Bro is going to be ricocheting projectiles off the clones just to land more attacks
 
Game Mechanics, 100%. Just imagine playing a game where a guy can just TP out of anything at will? Less than that makes Noob Saibot be straight up banned from every Midway game and from 9, afaik, and a little too much of Super-Armor (Another game mechanic), makes MK 2 Shao Khan as feared as he is
I'd still rather see a character teleport out of a combo in a cutscene at least
As both are growing and adapting to one another, just kinda
As pointed out by Blizzard, it's still a 4x gap in stats, with Mash's being uber-casual. If Shujinko is hit, he's getting the air knocked out of him hard
By testing breaking the clones with objects, his senses may be fooled, that's also a reason why i pointed out that he has a problem by doing that, which seems to be IC
I dont know what you mean by IC, but I doubt Mash would be fooled when it's his own muscles screaming at him "danger! Danger!". And Mash would trust his muscles over anything else.
 
The problem is Mash has the exact same thing, with a better variety of amps, and other factors that make it far easier for him to use it (like his instantaneous explosive attacks, allowing even the smallest of hits to still hit just as hard). While there are similarities, Mash just has better options in this regard when operating at the same level
Don't see ease-to-use being a factor here since Shujinko's amp is easy to use too, and does not impede other techniques of his, so variety of options is not something here too

Not to Mash's level, this is literal "I picked up a sword and mastered the combat style" type of nonsense.
Shujinko is basically doing this too, he copies and mimics while just letting stuff happen and also in a matter of seconds

Again, Mash can counter the klones by simply destroying them before his fist lands through a myriads of ways.
If his senses already detected that the clones gave no problem to objects, why would they detect problems with punches?

Also the clones aren't a passive trait, if bro is caught lacking then he's getting hit.
Didn't understand.

As for the martial arts..... while it does help, Mash's fighting style doesn't revolve around any as it's just adaption in the purest form. He's literally making up new moves to counter whatever Shujinko is trying to pull off, like how Mash decided to just invent underground boomerang physics out of nowhere
As Shujinko is copying/mimic-ing just by being there with him, he will also be doing the same lol
Shujinko's fighting style is not cemented as always the exact same kit like other Kombatants may have, as he's both actively and passively doing his copy/mimic while also using what he's copied before, giving him a myriad of ways to do basically anything

As for the feints thing, its a lot more than just that. Mash straight up can make an opponent think they hit him with something only for him to be in a completely separate spot as if he teleported. And theses are characters with far more precise sensing powers than him.
ngl you just defined feint.
You just stated that he feints real good.

Also, Shujinko's profile may need some refinement to better define his powers, but this guy's got some great sensing powers too.

No, Mash does have it on the profile in the form of reactive evolution. Bro is listed as just gaining new resistances through evolving mid-fight.
Yeah but he'd need a feat for something similar to resist AZ (or, likely, even colder than AZ)
And being able to resist magic is definetely not enough

But again, not the most immediate strategy so not too much worry

But the levels are entirely different, in terms of adapting and copying. Mash, again as a literal infant, is mastering things that are at the pinnacle of their respective branches.
The guys he copies are this, the pinnacle of each style lol
Besides the quality, there's also the quantity, which not only includes basically every single fighter in Midway MK era's style, it does of likely millions of edenians, zaterrans, osh-tekks, vaeternians and many more since he absorbs souls to his collective self

I'd still rather see a character teleport out of a combo in a cutscene at least
i think this is not 100% impossible that there's a cutscene where they TP, but you also gotta remember the limitations of the era of the midway games were released and the major scripting problem both Midway and Netherrealm studios face lmfao
If you think that this is a rule, then you should probably do a CRT to downgrade this verse and ig all fighting games in the wiki, tbf

I dont know what you mean by IC
In Character

but I doubt Mash would be fooled when it's his own muscles screaming at him "danger! Danger!". And Mash would trust his muscles over anything else.
As pointed out before: Wouldnt his senses not be alerting him since he just wrecked the clone with an object before and nothing happened?
 
i think this is not 100% impossible that there's a cutscene where they TP, but you also gotta remember the limitations of the era of the midway games were released and the major scripting problem both Midway and Netherrealm studios face lmfao
If you think that this is a rule, then you should probably do a CRT to downgrade this verse and ig all fighting games in the wiki, tbf
It's less about gameplay mechanics in my opinion and more so "can they concentrate to do their stuff while getting their brain knocked around in their skull"
In Character


As pointed out before: Wouldnt his senses not be alerting him since he just wrecked the clone with an object before and nothing happened?
I wouldn't think so. Mash's senses boarder the line between physical and supernatural. Again, just being near the "you will die" aura set his senses off. Plus he can just know how dangerous an enemy is by passing them, like how he judged Margarette.
 
iu


Pretty sure the Ice Visionary has a statement of Absolute Zero, so I wouldn't put the possibility out of the question. I mentioned Mash using items since that's the far more likely approach he'd take (bros in Kamurocho, there's literally an abundance of random stuff random brawlers use to throw) but the possibility of Mash adapting through the ice and just breaking it (or just punching so hard the ice clone breaks from air pressure before the fist lands) isn't 0%
Ah yes, Dindu Noffin, my favorite Mash character
 
Im starting to feel like this might just come down to a battle of stamina ngl, both just seem very even in skill and senses

Either that or Mash talks things out like "Hey, this isn't getting us anywhere" or something like that
 
Uhhh I dont think you wanna say that
Hey, gotta find someone to slander.

Also, Mash does have a pretty sizeable LS advantage and Shujinko's stamina is sadly unknown, wich means Surviving long enough to tire him out is a valid incon (granted MK characters can live lethal injuries and keep fighting and are at the very least peak human).
 
Don't see ease-to-use being a factor here since Shujinko's amp is easy to use too, and does not impede other techniques of his, so variety of options is not something here too
Again, it's not the same thing since Mash's stuff is allowing far better heights. Even the most casual hit is going to be the same as him getting a clean gut shot, alongside him just going to much higher heights as he's blitzing someone who's blitzing him.

Shujinko is basically doing this too, he copies and mimics while just letting stuff happen and also in a matter of seconds
No, it's not. Mash's skill in that regard isn't just from copying and mimicking someone, he straight up makes it up all on his own. That's an entirely different level and he's mastering stuff without even knowing about it.

If his senses already detected that the clones gave no problem to objects, why would they detect problems with punches?
Mate, his senses are the entire reason why he knows there's something dangerous about the clones. Him destroying them without touching them is simply the most straightforward solution Mash has to dealing with them. Him discovering a work around isn't just going to make him forget that they are still dangerous to touch, and even if that somehow did the same senses and instinctive actions are going to warn him against it anyway.

Didn't understand.
Mash can surprise attack people with much better senses, even when they were looking right at him. Since ice clones aren't passive, they wouldn't activate is he is caught off-guard from Mash somehow appearing out of thin air despite being hit just a moment ago.

As Shujinko is copying/mimic-ing just by being there with him, he will also be doing the same lol
Shujinko's fighting style is not cemented as always the exact same kit like other Kombatants may have, as he's both actively and passively doing his copy/mimic while also using what he's copied before, giving him a myriad of ways to do basically anything
But that's the key word that brings the biggest weakness, he's copying and mimicking. Mash however is inventing, Shujinko wouldn't be able to keep up with Mash's style of fighting because its one that's constantly changing, while he will learn from Mash's past moves he won't be able to do the same to the future attacks until Mash has already used them, which at that point is too late.

ngl you just defined feint.
You just stated that he feints real good.
No this is borderline teleportation/afterimage levels of it. Mash is doing this to such a point that not even his clothes realized he had removed them and moved behind his opponent mid-strike

Also, Shujinko's profile may need some refinement to better define his powers, but this guy's got some great sensing powers too.
Mash is doing this to characters who, while weakened, could still sense entire fight happening kilometers away.

Yeah but he'd need a feat for something similar to resist AZ (or, likely, even colder than AZ)
And being able to resist magic is definetely not enough
Hence why I said it was only a chance, Mash just destroying the clones is the far more likely approach

The guys he copies are this, the pinnacle of each style lol
Yes, except Mash is achieving these levels naturally with no reference point. When Shujinko copies one thing from Mash he's just going to be hit with a completely new mastery of something else entirely that Mash made up at that moment. Quality is in Mash's clear favor as he's reaching these levels before he's even capable of walking.
 
i am indeed missing your inputs here mate, going according to all my knowledge here but yours is very welcome ngl!
Your call has been forwarded to an automated voice message system.

I’ll respond when I have time, probably tomorrow, maybe tonight.
 
Also, Mash does have a pretty sizeable LS advantage and Shujinko's stamina is sadly unknown, wich means Surviving long enough to tire him out is a valid incon (granted MK characters can live lethal injuries and keep fighting and are at the very least peak human).
Honestly yeah that's also pretty likely, Mash has a very good record for just forcing a stamina battle through constant ability use. So if both are just constantly using their adaption and powers, Mash is going to force him to fall first considering he easily out-pained a pain-transferal skill
 
If he hits one of the clones do we assume he loses the hand/fett he used to hit or is it an instant win that works on the entire body?
 
Honestly yeah that's also pretty likely, Mash has a very good record for just forcing a stamina battle through constant ability use. So if both are just constantly using their adaption and powers, Mash is going to force him to fall first considering he easily out-pained a pain-transferal skill
Yeah, when it comes to pain tolerance, Mash is a MK character. This is the same kid that took a massive ass trident through his torso and shook it off like it was nothing

Oh right Mash has regen
 
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