"Ralsei and Darkners present as items in the fight"
This list includes Lancer, Spamton and Jevil who would experience effects of Guei fireballs and Mauswheel plasma. Jevil aside, Lancer and Spamton aren't powerhouses by any means
Okay, sounds good.
To start off, Mauswheel attack is sphere shaped. Electricity usually doesn't take such form. Most similar thing IRL to ball of electricity is "
lightning ball"(and it is as, all forms of lighting are, a plasma). And main form of generating plasma is using string electric field.
Animation and sound of attack invoke feeling of something being generated via using electric field.
Yes, thought they can be very weak form in evidence. After all they could potentially tell us about intent of devs.
Besides, we can see narrator telling about lightning strike in fight against
Werewerewire, another enemy with Electric element. So devs are aware about link between electricity and lightning (which is a form of plasma).
To answer why this particular plasma, I would reiterate arguments from sandbox in better form:
1. There are many ways to generate plasma(from
wikipedia)
2. They separate methods that work under low pressure and atmospheric pressure (aka normal surface pressure). We assume that DW atmosphere is similar to LW (by default, it is how we always do such things, unless there are counter evidence), so we look only at methods that work under atmospheric pressure
3. They separate between thermal and non thermal plasma. What is
non thermal plasma? It's plasma not in thermodynamic equilibrium, where electrons are very fast, but other elements are not, usually they are at room temperature. At as result usually we can touch such plasma without much of problems. Most notable examples humans can encounter are in fluorescent lamps, and plasma display(like in smartphones, that react to our touches). Quite obviously, mauswheel is not like this. It's plasma balls are one of its main attacks, by which it threatens Swatchlings, and damages Gang. It should be thermal plasma.
4. Looking at list again, we see that our under conditions(atmospheric pressure and thermal plasma) only remaining method is
arc discharge, and they main purpose is in wielding arcs. According to source(it has relatively high degree of confidence by being in reputable scientific journals, and I wasn't able to find better alternative for the full range) they range is
5000K-30000K. Typical value is
28000 C°(similar to lightning temperature), but using such values without direct feats (besides being able to harm superhumans) obviously outrageous idea. Some could call 5000K a highball too, but generating hot thermal plasma using temperatures using temperatures much lower than that is usually difficult, due to risk of plasma converting into non thermal plasma one(which again wouldn't be able to efficiently harm enemies).
Yeah, I think that explains it well enough that using the 5,000K to 30,000K temperatures makes sense.
I'd assume the only alternative is using temperature of lightning, but that only has the filename lightning_orb & is contradicted by animation, as you mentioned.
So yeah, this seems good.
- Limited Intangibility (1 layer: During Final Attack Knight pulls SOUL and it's bullets into itself. SOUL, that usually receives damage from contacting enemy body parts, doesn't get damaged from contacting Knight body. SOUL gets damaged by bullets that goes inside Knight body. Knight attacks similar to other Lightners have non-physical interaction, and Lightners do get damaged if they hit hy their own attacks. But they don't damage Knight)
What makes it certain that the Knight pulled the SOUL into its body, rather than it just say, disappearing from view? For example, obscuring the view with darkness, considering the Knight uses Dark Elemental attacks?
(Self-quoting for context.)
SOUL doesn't get contact damage from Knight, but if it's in Knight sprite or too close to it, it's impossible to avoid incoming danmaku. So it's pretty hard to handwave it as "devs wanted to make it easier to dodge" when in pretty much all situation where it could matter you are guaranteed to get hit by incoming danmaku anyways
a) There no antifeats for SOUL being intangible in DW(and it has feats of going through prison walls)
b) Main argument is that:
1) Knight danmaku goes straight into Knight cheat, doesn't get absorbed and is able to damage Soul
This, I'm not sure about as evidence.
Think about the alternative from a development standpoint.
Gameplay-wise, it'd be kind of silly if, on the final turn of a superboss battle, it automatically hit itself with its own attacks unless you hit into the projectiles to disappear them. (If that can even happen, which, I assume it can't.)
Especially considering the circumstances to use this move: The Knight doesn't go into the final phase that it ends with its starstorm move until AFTER its HP has been sufficiently depleted, & after this move, The Knight is one hit away from its "defeat" sequence.
Whether it's genuine or not, is uncertain.
Maybe it's Dess & the darkness has been REALLY getting to her lately.
Maybe it's Rudy & even though he can keep going, he's having a coughing fit & is sure things are gonna go a lot worse if he keeps fighting.
Maybe The Knight, whoever or whatever it is, was doing the static-ing & form inconsistency jumping about as its way of having a crashout because these Delta Warrior chumps got it this far
Or maybe The Knight actually does get destabilized that badly after losing 20% of its HP. We can see the HP bar, but we aren't able to get it lower than that. It did seem willing to avoid The Delta Warriors in Chapter 4.
But the point is, even if we don't know the explanation, there are multiple possible scenarios where The Knight WAS genuinely hurt &/or had reason to not keep fighting, even if it is superior, as opposed to it faking its defeat.
& if The Knight wasn't faking its defeat, even if it does knight Kris, it sure doesn't act like it was willing to lose. Destabilizing when hit, being all confident in Chapter 4, the fact that The Knight escalates its moves (It has a phase 1, phase 2, phase 3, all of which feature iteratingly stronger attacks, plus final phase.), its animation (Outside the Bullet Board.) for "Your heart becomes twisted" has it spamming slashes without pause, & in final phase, it seems to charge its attack, not to mention it doing its own versions of Kris's aura farming poses.
Not to mention it yelping when hit for 100 or more damage, normally only audible when Kris attacks it solo, as Rude Buster will drown out the sound.
Either this is one heck of a test with a goading teacher who's faking confidence, incredulity (When it laughs.), & a sort of berserk fixation (Your heart becomes twisted/final rotating slashes move.), among other behaviours.
When considering all that, does The Knight seem like someone who would be accepting of defeat, let alone willing to accidentally defeat itself.
& in gameplay, it's a superboss.
So of course its own projectiles wouldn't be able to harm it. Especially since in the move that's the basis of the proposed Limited Intangibility, The Knight is 1 hit away from its defeat sequence; Unless it's a stone wall, it should be able to harm itself somewhat, especially with a lot of projectiles & Durability Negation.
Arguing that The Knight has this Limited Intangibility implies The Knight does indeed have that capacity with which it could unwittingly be on 1 HP & accidentally defeat itself if it didn't have this ability.
Not to mention that if it defeat itself, it'd take away the satisfaction to players of dealing a finishing blow themselves; It'd just automatically end in the middle of what is practically a very dangerous cutscene.
With that in mind, it seems evident to me that The Roaring Knight, in that sequence, is, at least in gameplay, Intangible during that sequence, but it doesn't seem certain The Roaring Knight is intangible diegetically.
2) Attacks can damage it's owner
3) Knight attacks can damage intangible beings
The intangible beings being the SOUL &...?
I mean, the SOUL has shown Intangibility in the DW (The Chapter 1 Castle Dungeon thing.), but IIRC, it doesn't have much else & has the issues with the LW.
I do currently accept the SOUL being intangible in the DW, but only barely, so I'd hope we have better evidence of TRK being able to harm intangible beings than the SOUL, since, valid feat or not, that's just one instance, & IMHO, a barely valid one at that.
4) Yet they don't damage Knight. Most likely explanation is Knight being intangible even for them(Knight having layered Intangibility)
When have we ever seen a DR character hurt themselves with the same instance of a projectile that they generated?
Characters not being harmed by their own projectiles is common in fiction.
Queen fills the bullet board/box with chalice acid Danmaku, but it doesn't get on her. (Though it also doesn't reach her physically, at least in the case of that Danmaku.)
Spamton makes a big, screen-filling explosion, but it doesn't seem to damage him, either.
If The Knight emanated those stars, perhaps it re-absorbs them?
Heck, except for that final move, we never see it go into the BB, except in the case of its weapon slashing it, meaning the starstorm move is the only time The Knight is in range to get hit by its own move.
But that's also the same time when it opens its chest, which it doesn't do (During battle.) at any other time; When its chest is open, we can see what looks like a circle with a "1" in it.
It could be that this central sphere, since the stars seem to originate from it, is what allow The Knight to re-absorb them without harm, & maybe even to emanate them.
Yes, the SOUl can hover in TRK's location during the move & not take collision damage, but DR is a largely 2D game; It's possible The Knight is just further back from the screen than the SOUL is close to it; Visually overlapping it, but behind & too distant for them to actually be in contact to theoretically do collision damage.
With the characterizatio of The Knight, it doesn't seem like it would accept defeat, & that alongside its boss fight design, plus spatial reasoning (It's not overlapping hte SOUL, it's behind it, hence no collision damage.) suggests it wouldn't make sense for its projectiles to harm itself, not to much its typical in fiction for one's own attacks to not harm themselves, odd as that can be, & as seen with Spamton NEO's fullscreen explosion, the same style of move as TRK's starstorm the intangibility supposedly happens during.
So considering all that, there being other explanations (Thing in open chest can generate/absorb star projectiles.), I don't recall any DR character making a projectile & then unwittingly harming themselves with it.
& yes, The Knight's identity & motives are basically unknown, but I'd say we have info to speculate regarding its characterization & behaviour. More than the one scene of the Knight doing its starstorm.
Sorry about the long post.
If part about plasma temperature seems too speculative for you, I won't argue further.
But Guei flames temperature should be obvious. Guei is meant to be linked to candle wax(very important item in many religious practices across the world)
flame, and it's elements are SPIRIT:FIRE. It's attack look like
flames, and are similar to Toriel
attacks.
Wide arrays of sources agree that
average candle flame
temperature is around
1000C°, with hotter part being
1400C°(to reiterate, candle flames always have zones that reach up to 1400C°).
This seems like further temperature resistance supporting evidence. Congratulations! (No offense meant.)
He remains neutral on this question, after I pointed out that Knight being intangible isn't likely to be just gameplay mechanics, since if it was it kinda doesn't help at all.
Here
But as I have said, I am okay if it was just accepted as Knight pulling us in separate from Knight itself point(but prolly very close).