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God of War CRT: Magic Page Reworks

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Planck69

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Introduction

Another one. This time, we will be fixing certain issues with the layering section of the magic explanation page as well as reorganizing the general abilities section.

General Abilities Rework

Currently, the general magic section is labelled this way and includes all of the abilities innate to magic users within the setting. However, given that there have been recent additions (the ability to generate Chaos Flames and the ability to close Realm Tears) that scale uniformly to high level gods and divine beings, I've decided to reformat this section to reduce page bloat and identical power block. The new section will look like this;

Soul Magic

This the innate magical prowess available to all users of magic in the entirety of the setting. As magic, life and the soul are synonymous and one and the same, beings may use their abilities to interact with these forces in various ways.

Innate

This is the baseline ability to manipulate magic inherent to all beings;

Divine

This is the power specifically available to powerful gods and divine beings, a step above what innate soul magic is capable of.

Layers of Soul Magic

Prefacing this section, as explained and already accepted on the magic explanation page of the setting, and in previous revisions;

  • All showcases of nullifying/absorbing magic would scale to showcases of affecting souls and vice-versa.
  • Magic is innately capable of affecting other souls offensively and is inherent to one's soul.
  • Gods innately resist their own fundamental magic.
  • All below resistances and effects have been accepted already on the profiles.
All of the above is important to keep track of, so I do not end up having to repeat myself and bloat the below section, since this ultimately just a summary of information. With that said, this is a reworking of the "Levels of Magical Power" section of the page, which explains the hax layers attributed to soul magic.


As for Kratos stripping himself of Hope, since the Flame has the property of nullifying resistances and is but an emanation of Hope, it would not be counted towards these layers, and would just be factored into the resistance negation already on the page.

Page Name Changes

The current names of our explanation pages are needlessly wordy and verbose. Reducing them to God of War Cosmology and Magic (God of War) gets all necessary information across.

Conceptual Invulnerability Removal (NEW)

It's currently listed as the following at the Hope Kratos key.
But given its a very old addition and hasn't kept up with recent changes to invulnerability standards, it can go.

TL;DR

  • General Abilities gets reorganized into Soul Magic, Innate and its higher level Divine.
  • Conceptual Invulnerability can be removed from Hope Kratos.
  • The layers of soul magic hax and resistances are reworked, capping at 10 layers.
  • The explanation pages get renamed God of War Cosmology and Magic (God of War)

Agree: 11 (LephyrTheRevanchist (issues with Ares's layers), Dereck03, DarkDragonMedeus, Random-Helper323, Theglassman12, Vietthai96, Reiner04, KLOL506, Pepsimanlover, Felipe_Walker16, Kiryu-MG3)

Disagree:

Neutral:
 
Last edited:
Given that I've worked a bit on these layers meself, I agree.
 
About the last layer resistance regarding Hope, isn't it because of its conceptual invulnerability? It shouldn't be an extra layer resistance as conceptual invulnerability should let you be immune to any quantitative layers.
 
I think the only layer I disagree with is the Ares fight stuff. Him having to use more complex haxes (the pocket dimension thing) to affect Kratos again should be treated as a more specific usage of the soulhax and not having it scaled to everything like that. But even then, the rest look fine to me.
 
About the last layer resistance regarding Hope, isn't it because of its conceptual invulnerability? It shouldn't be an extra layer resistance as conceptual invulnerability should let you be immune to any quantitative layers.
Wiki no like infinite layer stuff.
 
I think the only layer I disagree with is the Ares fight stuff. Him having to use more complex haxes (the pocket dimension thing) to affect Kratos again should be treated as a more specific usage of the soulhax and not having it scaled to everything like that. But even then, the rest look fine to me.
IIRC that'd be a problem for if DT's proposal of "Layering shouldn't be granted if it's just an increase in potency/magnitude" passes but then this whole CRT would be worthless (As would every single layering chain on the wiki). That being said, I'll let Planck elaborate on the Ares front.
 
IIRC that'd be a problem for if DT's proposal of "Layering shouldn't be granted if it's just an increase in potency/magnitude" passes but then this whole CRT would be worthless (As would every single layering chain on the wiki). That being said, I'll let Planck elaborate on the Ares front.


I disagree with that notion even without that. I also disagree with every layering chain not applying. D&D for example would be completely unaffected.

Simply put, majority of these layers apply simply to soul-stripping stuff. Getting their soul BFR'd to another dimension is a completely different power, even if technically under the umbrella of soul manip.
 
I think the only layer I disagree with is the Ares fight stuff. Him having to use more complex haxes (the pocket dimension thing) to affect Kratos again should be treated as a more specific usage of the soulhax and not having it scaled to everything like that. But even then, the rest look fine to me.
He doesn't mentally affect Kratos with his casual psychic abilities this time around is what I meant with that part. He just gets serious and fully nullifies his powers after the battle with his clones.

If that isn't enough then sure, I can adjust downwards once.

About the last layer resistance regarding Hope, isn't it because of its conceptual invulnerability? It shouldn't be an extra layer resistance as conceptual invulnerability should let you be immune to any quantitative layers.
We don't currently treat Kratos as having that sort of immunity though.
 
He doesn't mentally affect Kratos with his casual psychic abilities this time around is what I meant with that part. He just gets serious and fully nullifies his powers after the battle with his clones.

If that isn't enough then sure, I can adjust downwards once.
Hey, don't adjust it just yet, I'm the party pooper here, if others accept it regardless it is what it is

But fair enough
 
Alright, I'll wait for others input then.
 
Hey, don't adjust it just yet, I'm the party pooper here, if others accept it regardless it is what it is

But fair enough
Should I take this as you agreeing with my explanation or should I just note that you have issues with that part?
 
We don't currently treat Kratos as having that sort of immunity though.
But from the profile reasonings, he has conceptual invulnerability as he's immune to Fear Zeus energies (so it includes the entire magic stuff). So I wouldn't say Kratos has 10 layers of resistance as the last one is due to his cm invul.
 
Should I take this as you agreeing with my explanation or should I just note that you have issues with that part?
Issues with that part only. The rest of the layers are genuinely fine, pretty straightforward in fact. Mofo resisted getting his magic/soul stripped off, then later came something that did it anyways, then he resisted them, so on and so forth.
 
But from the profile reasonings, he has conceptual invulnerability as he's immune to Fear Zeus energies (so it includes the entire magic stuff). So I wouldn't say Kratos has 10 layers of resistance as the last one is due to his cm invul.
It's from that, Athena's statement and Hope's energies permeating him entirely. They're not mutually exclusive.

Though, if that is unconvincing, then I'll note your disagreement with the last one.
 
It's from that, Athena's statement and Hope's energies permeating him entirely. They're not mutually exclusive.

Though, if that is unconvincing, then I'll note your disagreement with the last one.
I think I need to make a staff thread regarding how invulnerability would interact with layers as I believe due to Hope, Kratos shouldn't be effected by any layers of magic (therefore, he shouldn't gain the 10th resistance). May I have permission to do this?
 
I may need to make a staff thread regarding how invulnerability would interact with layers as I believe due to Hope, Kratos shouldn't be effected by any layers of magic (therefore, he shouldn't gain the 10th resistance). May I have permission to do this?
Hope's invulnerability is due an update for current standards so this is largely unneeded imo.
 
What kind of update? I think it should also discussed here as it relates to the layers.
Whether or not it still meets standards and such. Currently Invulnerability has gone through a lot of changes since it was put on the profile. Hence me wanting to fix it in a later CRT.
 
Whether or not it still meets standards and such. Currently Invulnerability has gone through a lot of changes since it was put on the profile. Hence me wanting to fix it in a later CRT.
Well I believe it's preferable to tackle the issue in this CRT as well as according to the wiki rules, everything that relates to the CRT should be addressed (In this case, the 10th layer resistance is highly related to the conceptual invulnerability). If the invulnerability stays, then the 10th resistance is likely getting a removal.
 
Well I believe it's preferable to tackle the issue in this CRT as well as according to the wiki rules, everything that relates to the CRT should be addressed (In this case, the 10th layer resistance is highly related to the conceptual invulnerability). If the invulnerability stays, then the 10th resistance is likely getting a removal.
Just gonna point something out, whatever Planck decides to do. But this isn't logical whatever you said

Both can be true, especially for something as multifaceted as magic, layers and invul can co-exist
 
Well I believe it's preferable to tackle the issue in this CRT as well as according to the wiki rules, everything that relates to the CRT should be addressed (In this case, the 10th layer resistance is highly related to the conceptual invulnerability). If the invulnerability stays, then the 10th resistance is likely getting a removal.
Alright.

@LephyrTheRevanchist Sorry for calling you back but I was hoping you could evaluate the removal of Conceptual Invulnerability, given its apparent relevance to the thread.

It's currently listed as the following.
But given its a very old addition and hasn't kept up with recent changes to invulnerability standards, it can go.

(Was gonna do this another time but might as well)

I'll add this to the OP too.
 

Introduction

Another one. This time, we will be fixing certain issues with the layering section of the magic explanation page as well as reorganizing the general abilities section.

General Abilities Rework

Currently, the general magic section is labelled this way and includes all of the abilities innate to magic users within the setting. However, given that there have been recent additions (the ability to generate Chaos Flames and the ability to close Realm Tears) that scale uniformly to high level gods and divine beings, I've decided to reformat this section to reduce page bloat and identical power block. The new section will look like this;

Soul Magic

This the innate magical prowess available to all users of magic in the entirety of the setting. As magic, life and the soul are synonymous and one and the same, beings may use their abilities to interact with these forces in various ways.

Innate

This is the baseline ability to manipulate magic inherent to all beings;

Divine

This is the power specifically available to powerful gods and divine beings, a step above what innate soul magic is capable of.

Layers of Soul Magic

Prefacing this section, as explained and already accepted on the magic explanation page of the setting, and in previous revisions;

  • All showcases of nullifying/absorbing magic would scale to showcases of affecting souls and vice-versa.
  • Magic is innately capable of affecting other souls offensively and is inherent to one's soul.
  • Gods innately resist their own fundamental magic.
  • All below resistances and effects have been accepted already on the profiles.
All of the above is important to keep track of, so I do not end up having to repeat myself and bloat the below section, since this ultimately just a summary of information. With that said, this is a reworking of the "Levels of Magical Power" section of the page, which explains the hax layers attributed to soul magic.


As for Kratos stripping himself of Hope, since the Flame has the property of nullifying resistances and is but an emanation of Hope, it would not be counted towards these layers, and would just be factored into the resistance negation already on the page.

Page Name Changes

The current names of our explanation pages are needlessly wordy and verbose. Reducing them to God of War Cosmology and Magic (God of War) gets all necessary information across.

Conceptual Invulnerability Removal (NEW)

It's currently listed as the following at the Hope Kratos key.
But given its a very old addition and hasn't kept up with recent changes to invulnerability standards, it can go.

TL;DR

  • General Abilities gets reorganized into Soul Magic, Innate and its higher level Divine.
  • Conceptual Invulnerability can be removed from Hope Kratos.
  • The layers of soul magic hax and resistances are reworked, capping at 10 layers.
  • The explanation pages get renamed God of War Cosmology and Magic (God of War)

Agree: 2 (, KLOL506, Pepsimanlover, )

Disagree:

Neutral:
Yah sure, it works IG.
 
Looks fine to me, though I’m a bit unsure on nuking the conceptual invulnerability stuff given that’s what Hope is doing with Kratos.
 
Probability?. Ehh, can i ask for reason?. Is it from the luck part of the soul again?

The rest is fine
Yes. This isn't a new proposal though, it's already part of the page. The first part of the CRT is just reorganization.
 
Looks fine to me, though I’m a bit unsure on nuking the conceptual invulnerability stuff given that’s what Hope is doing with Kratos.
I figured that I might as well deal with it now and bring it back later on. It is admittedly from long before many extensive changes to Invulnerability were made.
 
Even so he is being protected by Hope to not take damage, I’d say that would count as invulnerability unless something tells us otherwise.
 
Yes. This isn't a new proposal though, it's already part of the page. The first part of the CRT is just reorganization.
Alright, cause it is from this and i couldn't see justification that implied probability hax in here.

Divine

This is the power specifically available to powerful gods and divine beings, a step above what innate soul magic is capable of.
and i thought since it is already write Divine Magic have prior ability, the Probability hax must be something new

The luck part i know already
 
Even so he is being protected by Hope to not take damage, I’d say that would count as invulnerability unless something tells us otherwise.
From what i saw in thread Agnaa stated it need to have explicit mechanism for not taking damage, simply vaguely don't get damage from attack will not count. The explicit mechanism is, for example, Time hax from Re:Zero character Regulus
 
From what i saw in thread Agnaa stated it need to have explicit mechanism for not taking damage, simply vaguely don't get damage from attack will not count. The explicit mechanism is, for example, Time hax from Re:Zero character Regulus
Unrelated but wouldn't say, Gojo have Invulnerability by this logic?

And what happens in settings where physical damage is outright ignored with no offered mechanic (like most video game Invulnerability mechanics)?
 
Unrelated but wouldn't say, Gojo have Invulnerability by this logic?
No? Gojo infinity just stopping thing from interacting with him. Or we are talking about different thing?. Because from mechanism here mean an explicit mechanism that prevent you being damaged. For example, Regulus from Re:Zero, dude have time hax that stop his flow of time which make him do not change, dude still get kicked and punched, but because the flow of time is stopped, thhe progession of event is halted, he sustains no damage, as getting damaged mean you getting changed, cause and effect, so if you do not changed, there is no damage


And what happens in settings where physical damage is outright ignored with no offered mechanic (like most video game Invulnerability mechanics)?
Currently talking about that, on thread, personally i feel like of the game verse having Invulnerablity ability that prevent all damage that completely separate from simply raising your defensive, durability stats then it implies Invulnerability, Armorchompy disagree and idk Agnaa stance on this. But even if in case this get passed, probably you still need to prove the "Invulnerable to damage" isn't related to any stats
 
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