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Adding Underwater Mobility to Free Movement

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Howdy folks, got permission from Bambu for this one.

Honestly, the title says it all and it's a rather basic concept, characters being able to move underwater unimpeded is a rather common ability/concept and we don't have a classification for it rn. So this CRT just aims to add the ability as an option for Free Movement since water is typically treated in fiction and real life as difficult terrain that needs more specific skill/ability to traverse easily for. The conversation is likely going to be more on what can actually qualify for this since the idea ranges from 'kinda good at swimming', 'literally a fish', 'explicitly faster in water', all the way to 'literally blitzing underwater creatures on their own field'. This is a skillset that ranges from the mundane to supernatural so converse away, to give a basic start I'll give some basic ideas on how someone might try to use this classifaction (Note: Me adding a example is not a sign of approval but instead to throw out starting ideas for how someone might treat the ability and better clarify on what should and shouldn't be allowed. I do not agree with every single example)

  1. Vehicles being able to traverse underwater, if said vehicle is traditionally capable of doing so or not (Such as a submarine or a car capable of driving underwater)
  2. Character being able to swim at superhuman levels of speed
  3. Character being able to move at their normal speed, but doesn't suffer any effects of moving underwater due to a unique trait
  4. Character gains speed instead of loses it for being underwater
  5. A character using a different power to torpedo themselves through water
  6. Literally a fish
  7. Kinda good at swimming
Agree: @Tllmbrg, @FinePoint (Specifically for examples 1, 3, 4, and 6)
Disagree: @Antvasima, @Random-Helper323
Neutral:
 
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  1. Character being able to move at their normal speed, but doesn't suffer any effects of moving underwater due to a unique trait
  2. Character gains speed instead of loses it for being underwater
  3. Literally a fish
I think these three should probably qualify, with a fish qualifying under the second thing. This application is already kind of covered by the following:
The user can also gain this power by swiftly moving through difficult terrain such as mud or deep snow without being hindered by them.

If they only swim fast because they also run fast, I don't think that counts, since that's just them being fast.
They should be noticeably unphased or buffed by the difficult terrain.
 
If they only swim fast because they also run fast, I don't think that counts, since that's just them being fast.
They should be noticeably unphased or buffed by the difficult terrain.
Problem is a lot of fiction doesn't treat water like that and it's pretty common for water users to try and use water as a means of restricting movement regardless of the normal stats. Running fast and swimming fast are typically treated separately due to things like water pressure and resistance, resulting in characters who realistically should be capable of escaping easily resorting to other tactics to get out of water traps.

Plus I'd say a vehicle being able to traverse underwater could likely fall under the same description given it allows those using it the specific trait of moving swiftly though the water.
 
Problem is a lot of fiction doesn't treat water like that and it's pretty common for water users to try and use water as a means of restricting movement regardless of the normal stats. Running fast and swimming fast are typically treated separately due to things like water pressure and resistance, resulting in characters who realistically should be capable of escaping easily resorting to other tactics to get out of water traps.

Plus I'd say a vehicle being able to traverse underwater could likely fall under the same description given it allows those using it the specific trait of moving swiftly though the water.
Sure for the vehicle.

And idk, I also see a lot of fiction follow the more obvious if you have super-speed that includes swimming. I wouldn't know the exact ratios to make a judgement call on that, just that it makes more sense to me as its own ability if it's not purely run fast = swim fast, or that with a lack of evidence we'd assume someone can swim faster than normal if they also run faster than normal.
 
I wouldn't know the exact ratios to make a judgement call on that, just that it makes more sense to me as its own ability if it's not purely run fast = swim fast, or that with a lack of evidence we'd assume someone can swim faster than normal if they also run faster than normal.
Mayhaps a good default requirement to have the ability added is simply just to showcase it. Since while a fast character also being able to swim very fast could simply be assumed from their default superhuman speed, nothing can directly imply that they have say a level of free movement to effectively swim around with a high level of mobility.

Basically treating that form of Free Movement akin to a underwater acrobatics, where a characters skill in traversing underwater allows them to actually use the omni-directional space of the water more towards their advantages than what'd be assumed from a normal person swimming normally. Kinda like flying underwater
 
I think that this addition would change the current concept of Free Movement from its current definition to become borderline incoherent. My apologies, but this is a firm no from me. 🙏
 
Both. Free Movement is currently defined as the ability to walk or run on water, clouds, or similar. That seems too different from what you are suggesting, and would turn the power far too jumbled, incoherent, and hard to understand. 🙏
 
Both. Free Movement is currently defined as the ability to walk or run on water, clouds, or similar. That seems too different from what you are suggesting, and would turn the power far too jumbled, incoherent, and hard to understand. 🙏
The ability is also defined with

"traverse through hard terrain with ease"

"The user can also gain this power by swiftly moving through difficult terrain such as mud or deep snow without being hindered by them"

"or by manipulating the terrain itself to make going through it easier"

Quite honestly at least half, if not more so, of the page has nothing to do with the ability to run or walk on something. One of the examples, snow walking, acts entirely contradictory to this idea as  anyone can walk on snow however the requirement for it is to move through it without being impeded.
 
Well, I suppose that moving through water and other liquids via running as if it was air and ground might qualify in that case, but definitely not merely swimming efficiently. It would break the theme too much, and I think that we likely have other powers covering that. 🙏
 
Well, I suppose that moving through water and other liquids via running as if it was air and ground might qualify in that case, but definitely not merely swimming efficiently. It would break the theme too much, and I think that we likely have other powers covering that. 🙏
We actually don't have any abilities associated with it, as far as I can tell. The closest ones to it would be Underwater Breathing or Underground Mobility, however neither work since the first is just being underwater and the other is literally what the power should be except explicitly underground.

The current power itself isn't that well defined by the idea and already has wording which can allow other means of moving through difficult terrain swiftly. At worst it'd just need some minor description changes
 
Underwater breathing combined with regular superhuman physiques cover being able to swim very swift. That is not what the theme of Free Movement seems to be about at all. I give a permanent extremely strong rejection to these suggestions, and am unfortunately far too overwhelmed with work to continue to argue back and forth here. My apologies. 🙏
 
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Fair enough I suppose, you do have quite a bit to do.

However I do also ultimately disagree that just combining underwater breathing with general superhuman physicals is a good solution, since as the examples above showcase there are multiple ways where that simply doesn't work for since not every example of this is going to be moving supernaturally fast, strong, or breath underwater.

Additionally, the stipulation that it  needs to be through running/walking seems rather unusual since the same method can be accomplished through other methods like, as the power says itself, simple manipulation of the environment. (Also there'd functionally be no difference if a character accomplished moving across water with their feet or hands, making the seperation of it unusual)
 
At best swimming very fast can be its own ability, but attempting to mash it with this one would cause an ill-fitting mess, so I will still continue to reject this suggestion. 🙏
 
Again, that is fair, I just find it very weird to have this power be entirely exclusive to one's legs as opposed to accomplishing the same results with other body parts. We'll see how other staff feel and deal with the conclusion whenever that results. I'll mark you as a disagree when I have access to a computer
 
It is not restricted to legs, but it covers unnatural defiance of the laws of physics in terms of being able to move freely across anything without any resistance. Swimming is a perfectly natural real world-based movement, even when done extremely efficiently. 🙏
 
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Which again the same arguments go back to mud/snow and all that but we are just going back into a loop and there's important work to be done. Some of the examples (most notably 3) still falls under that description and I think its best to wait and see at this point.

If it comes down to making an entirely new ability for this, I will be willing to make a page for it. This will be the end of my comments for this specific conversation
 
Both. Free Movement is currently defined as the ability to walk or run on water, clouds, or similar. That seems too different from what you are suggesting, and would turn the power far too jumbled, incoherent, and hard to understand. 🙏
No, not really.
I don't see how something called "Free Movement" letting someone freely move through water/the earth is at all confusing, in fact I think the various abilities being split is just unneeded bloat.
 
Vehicles being able to traverse underwater, if said vehicle is traditionally capable of doing so or not (Such as a submarine or a car capable of driving underwater)
If it's a car, like James Bond's submarine cars for example, we could arguably call that underwater breathing in a way. This one is at least interesting.
Character being able to swim at superhuman levels of speed
This would apply to literally any character with superhuman speed who can swim. I disagree here.
Character being able to move at their normal speed, but doesn't suffer any effects of moving underwater due to a unique trait
This would include characters who are just insanely heavy and can walk on the sea floor. A character that weighs as much as or more than stone and can survive underwater would qualify. This is a strange thing to call underwater mobility. I have to disagree here.
Character gains speed instead of loses it for being underwater
That describes a stat amp or a different speed level for swimming.
A character using a different power to torpedo themselves through water
This still sounds like speed. Such a power would typically work in air too, which is often noted.

The problem is firstly that there's nothing to prevent this ability being added to literally anyone that can swim or move through water in any way. Even a character that sinks would still get it for surviving and being able to walk underwater.

I'm open to changing my opinion, but at the moment I have to disagree with this. Being able to swim or otherwise move underwater is unbelievably common, with most creatures being able to do it, to the point where someone that can't usually gets that fact listed as a weakness.
 
If it's a car, like James Bond's submarine cars for example, we could arguably call that underwater breathing in a way. This one is at least interesting.
We could but unless its specifically stated then it'd be difficult to say that theres an indefinite amount of oxygen in it. It likely would only classify as a limited version at best in that regard.

This would apply to literally any character with superhuman speed who can swim. I disagree here.

That describes a stat amp or a different speed level for swimming.

This still sounds like speed. Such a power would typically work in air too, which is often noted.
In terms of these, Free Movement is itself a sub-power of Superhuman Speed. Technically speaking any character moving at a high enough speed should be capable of running across water, but we only allow it to those that explicitly show it. Additionally, again with the snow/mud speed, any character CAN traverse them its just a matter of difficulty.

This would include characters who are just insanely heavy and can walk on the sea floor. A character that weighs as much as or more than stone and can survive underwater would qualify. This is a strange thing to call underwater mobility. I have to disagree here.
I was more-so referring to characters who have unique traits that just ignore the water resistance. Since even with your example the character is question would still need yo be combating the water pressure in order to walk around, making it more difficult than if they were above water

The problem is firstly that there's nothing to prevent this ability being added to literally anyone that can swim or move through water in any way.
As I mentioned earlier, a good way of preventing that is just having a hard requirement of a significant showcasing of it. A character just being able to swim normally is unlikely to be agreed by anyone however far more extreme examples or unique traits would allow it. The ability itself is already decently vague given that moving through mud well counts, which this addition is far easier to quantify.

Being able to swim or otherwise move underwater is unbelievably common, with most creatures being able to do it, to the point where someone that can't usually gets that fact listed as a weakness.
Correct, however being able to do so in any significant means is also common is fiction with it often being a primary advantage they have against others that aren't comparable. If the lack of something is enough to be a weakness, then being directly superior to it should be a notable ability.
 
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Permission to comment given by Finepoint

Wow, I had completely forgotten about this thread for awhile, I agree with the general consensus right now (that being the inclusion of examples 1, 3, 4 & 6) I had thought this would be pretty straightforward but it seems there is a divide with some members believing SPC is enough to give characters inhuman levels of speed in water, while it's true that it can, this is seldom the case for a lot of verses in fiction (unless the character is of an exceptionally high tier and is known for their universal mobility with something like...say flight) and even then sometimes such characters still suffer decreases in speed when in water. Regardless I do empathize with both sides here.

I also wanted to add some extra examples, namely Lamia for example 6 as she has a mermaid form that gives her increased mobility underwater. Then Vera and other Constructs scaling to her for example 3, as they're able to move at their normal speeds even when underwater and don't suffer any decreases in mobility, or even float or anything.
At best swimming very fast can be its own ability, but attempting to mash it with this one would cause an ill-fitting mess, so I will still continue to reject this suggestion. 🙏
Anyways, not to go too deep into that, I believe Ant's post here would work to satisfy both parties. As while he and Random believe such an ability would fail to be properly categorized via free movement they seem to agree that it is an ability at least, of course if my assumption is wrong either of you are free to correct me. If the OP and opposition has nothing against that, I'm wondering if changing the proposal accordingly would suffice?
 
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