I do not have the patience to trim this, shorten it, or spoiler it atm, it is what it is.
Well, well, well... I did recheck over some of my original sources, and I re-consulted some Japanese sources (including
LuckyEmile, and lo and behold, I found some... interesting things.
Drop the theatrics and just post the evidence dude. Padding doesn't make an inference valid.
But all the same, cool, then let's stick to what actually follows from the evidence?
As an aside, since when was Emile a "Japanese source"? Not to say they don't have some good stuff to say, they did at one point convince me of the existence of a tier 5 feat
ironic given the other thread and how people try to push that feat as cosmic but, they did accomplish something and they did so by doing the opposite of what you're doing. But I'm really not so keen on having to argue him, through you, because you can't formulate your own points.
I have not used any faulty evidence, and I'll prove it... again. Building off of what
You
did use faulty evidence. You translated 怪物の国 as worlds and then used that to claim "Bowser is creating the worlds". That was
not faithful, it
was faulty.
But anyway, you
don't get to pretend the original post didn't happen. It matters because it shows the exact
same pattern you're
repeating continuously: extrapolating/changing the text to fit your conclusion.
Not withstanding you're going to literally do it again below thrice more, but that's beside the point.
And mind you, your doc is full of faulty examples, I'll go one-by-one later when I have some more time.
ZespeonGalaxy tried saying;
Really, now? Well, let's go back to the credits of the Player's Guide, shall we?
Who was the publisher? Oh, right... M. Arakawa... what a weird name... oh right, he was the
PRESIDENT OF NOA!
Huh? You're repeating the publishing point that wasn't ok before,
again, as if specifying the publisher beyond "Nintendo" changes anything. You're repeating the same argument but now just naming a publisher, instead of the brand.
Being a corporate publisher is not the same as being the scenario authority.
A president signing ok on publication is a business/legal approval. It does not establish that guide-exclusive lore slop were vetted against internal canon documents or written by the game's scenario staff.
If your standard is "a high-ranking executive greenlit it", then
literally any licensed product cleared for release would be "canon". That's not a canon argument, that's an argument for officiality.
We have rules for this shit, either follow them, leave, or make an actual rule to overturn our standards we just implemented like last week, but as long as you're here you need to follow and Mario isn't some special exception.
Also do not ignore how the actual
writing of the guide was done by completely randoms with zero say, showing the actual list doesn't help your point, it proves exactly what I've been saying..
And who else was credited? Who was the Senior Editor? That's right, ladies and gentlemen... Ms. Leslie Swan. Oh, who's that, you may ask? Oh, no one... expect the
voice actor of Peach in Super Mario 64, who helped translate the English Script of Super Mario 64! And I bet Mr.
@Chariot190 is going to tell me that "but she didn't have any developer contact!" REALLY? Because her history shows OTHERWISE! She WORKED with Miyamoto HERSELF on Super Mario 64!
This whole paragraph is straight up dodging + mind-reading fallacy, and none of it proves the claim you actually need:
1. The "I bet you'll say-" thing is just preemptive strawman posturing.
You are inventing an objection for me, then acting like you've already beaten it. That is not evidence. It is you trying to steer the conversation into something you can manage as you can't argue what actually needs to be shown. If you have proof, post it. Do not do the "I bet you'll cope" shit as a substitute for evidence, this is like the 3rd time you've done so.
2. Even if the metaphorical "we" grant the best-case: dev contact still does not equal canon authority.
Yes, Swan had developer contact during localization. Cool. That still does not establish:
the Player's Guide's "new lore" is sourced from internal documents, the guide was vetted line-by-line by the scenario team, or that guide-only statements are intended to add new canon facts.
This is
still a category error.
You keep trying to worm in: "had dev contact" ergo "therefore the guide can add new canon facts".
That implication does not come from that unless you prove direct scenario oversight or direct sourcing from internal materials. You have not.
3. "Senior Editor" is not "scenario writer".
This is simply you not knowing or understanding what that role entails. An editorial credit is about managing copy, consistency, and production. It is not scenario authorship or writing. If your argument hinges on "Swan touched the guide, therefore it is canon", then you are implicitly claiming editors can establish canon facts.
That is not how canon works in basically any media, including Nintendo.
4. You are also worming in a second leap: localization changes = canon changes.
Swan's involvement in the English release does not mean every English phrasing has priority over the Japanese original, and it sure as hell does not mean guide-only wording overrides primary material. If you want supersession, you have to prove Nintendo treats the English guide as an authoritative canon text above the original. You have not.
5. This still dodges your burden.
The question wasnt "did Swan ever talk to Miyamoto".
The question was: "Does this guide have demonstrated authority to add NEW canon facts?"
To prove that, you need something like: an explicit statement that the guide content is drawn from internal development docs, explicit endorsement that the guide contains canonical lore beyond the game itself, or scenario staff credited as supplying story/lore content (not just editorial/localization roles). SOMETHING that actually matters.
Right now you have: "a person who worked on localization is credited as an editor".
That does not canonize guide-
exclusive claims. It means the guide had staff, which I would pray is true.
Fyi, just for wider examples. Plenty of media has adaptations with author involvement, but the original takes precedence unless supersession is explicitly established (Kojima with MGS localization, weird mixed productions like Metroid Prime, etc.).
snip
On top of literally GOING TO JAPAN TO WRITE THE SCRIPT, Miyamoto recounts specifically WORKING on the English version of Super Mario 64 himself!
Two separate things keep getting blurred here, so let's separate them for a sec:
1. The English localization of the game;
Yes, Swan did localization work and Miyamoto was aware / involved to some degree. That can support "the English in-game script is an authorized localization".
But that still does NOT automatically mean: every localization choice is a binding lore retcon over the Japanese,
or that every phrasing nuance in English is a hard canon statement rather than a adaptation.
If you want to say "English overrides Japanese on lore", you need an explicit basis for that. Otherwise the Japanese game script remains the primary reference, and the English is an adaptation of it, ergo read rules.
2. The English player's guide;
Even if the in-game English script is authorized, that does not transfer canon authority to the player's guide in the slightest. A guide is a separate publication that can contain: summaries, simplifications, marketing copy,
interpretive phrasing, and even mistakes.
So the quote about going to Kyoto supports that "she did localization/writing work in Kyoto for the English release (but to what extent we do not know)". It does
NOT mean shit like "the player's guide defines canon" or "guide-only statements are canon".
If you want either of those conclusions, you need proof the guide's new lore claims were sourced from internal materials and intended as canon statements (scenario docs, dev-confirmed lore, explicit
canon endorsement), not just explanatory filler by someone who doesn't have real say, that or supersession.
The first race against Koopa the Quick. —Hugging the penguins, catching the rabbits… I loved all the little details you added that weren’t directly connected to the main game. It made me really happy to finally catch the rabbit—I walked around with him, tried releasing him… I played around with...
shmuplations.com
"There’s no particularly detailed background or anything, but yeah, it’s a given that Mario is an Italian-American from Brooklyn, New York. That voice was actually done by a professional voice actor. He did Mario’s voice five or six years ago, at a video game event. By the way, Mario talks a lot more in the American version of Mario 64. He says “Okie Dokie!” and more. Peach also speaks. We had more time before the American release, so we improved the game." (yes, this is talking about voice work in context, but still, he knew and worked on the English version).
This hurts your case more than it helps btw. That quote is exactly why interview-level givens and localization-era statements
need careful handling: it contains claims Nintendo fans widely treat as non-binding or inconsistent with later portrayals. It's not a clean canon for every line of shit they put out.
Also, Miyamoto knew about the English version doesn't mean "Miyamoto vetted the Player's Guide's phrasing as canon lore and every single word change in game".
Also, you undermined your own point, that's about voice acting,
not worldbuilding, lore, etc.
Yeah he knew about it, why WOULDN'T he know? NA/PAL isn't exactly this unheard thing?
And worked? Sure, but on what part, to what extent, working on it doesn't mean canonicity with extra evidence per rules, and why does this validate a specific NPC line over the original?
"No official developer contact" my complete and utter ass. If THIS amount of evidence isn't enough for you, then this really confirms why this wiki took multiple years to get Master Roshi to moon level when we literally saw him do so on page.
You are arguing a strawman.
The question was never "did anybody ever have dev contact". The question is: "does this guide have demonstrated authority to add NEW canon facts or is the information within it sourced from something that does". Localization contact is not that authority. This is why the wiki treats guides as secondary unless proven otherwise.
And yes, wiki; dev contact during localization does not automatically grant that authority. Explicitly:
Author approval alone does not confer canonical status upon adaptations. Such material is considered part of the primary continuity only when the creator or rights holders explicitly confirm its integration into, or priority over, the original timeline—for instance, through statements verifying that specific events, scenes, or elements genuinely occur within it (e.g., "These scenes originate from material in my notes that was omitted from the initial release but belongs in the core story.") Mere involvement, minor supervision, general praise, or characterizations of the work as a "faithful adaptation" remain insufficient to establish new content as official canon; all determinations continue to be made on a case-by-case basis, with these criteria serving as guidelines rather than an exhaustive standard. - VSBW Canon Rules.
You're just straight up not proving what actually needs to be proven nor hitting any of the beats that would make it a case by case exception.
You're trying to argue the ENG translation supersedes the Japanese now despite merely having Miyamoto glance over it and not go "nah I hate it throw it out", which hits point 1; mere approval isn't enough, we index the original primary source, not the billion other iterations of it.
Leslie Swan you just confirmed she did the changes, not Miyamoto.
That is to say, you sabotaged your own argument. You confirmed that it was her who altered and changed text, not that it came from specific internal canon documents, files or lore, or from someone with specific say like Miyamoto himself.
Now, I first want to star on your Odyssey Painting point, which is flaws to it's very core. One, that "long running mechanic" started in Super Mario 64, pal.
You missed the point and then tried to posture. Whether it started in SM64 doesn't change that the mechanic itself does not imply he created them whatsoever.
My point was not "paintings only teleport". My point was: the series has
confirmed examples where paintings are just portals to
already-existing places (including within the same time-space), so you cannot assume "painting = new universe", and as we get to below your lil wavey and sfx isn't evidence either. Odyssey proves paintings are a multipurpose: warps, shortcuts, re-entry points. That undermines your attempt to treat paintings as inherent separate dimensions as a baseline.
Two, this still would not in any way explain the Paintings in the various towers & moon paintings in Odyssey that allow you to replay (refight) certain events in the game. The paintings can do much more than just "take you to other places", they can and have shown to take you back to the past and allow you to experience various events (i.e time travel). The fact I have to explain to you shows that you don't know everything about the Paintings in Super Mario 64.
This is a complete non-argument and it misses the point.
1. We call this a non-sequitur / irrelevant conclusion lad.
Even if some Odyssey paintings let you replay boss fights or revisit events, that
does not imply that SM64 paintings are "alternate universes," and it
definitely doesn't imply Bowser "created the worlds".
You're extrapolating "paintings can do more than teleport" to "the SM64 painting worlds must be alternate universes", even the other Odyssey examples don't support that claim.
2. You accidentally
proved my point: paintings are multi portals
Odyssey has a ton of paintings that clearly act as straightforward warps to locations that already exist within the same broader setting. Some are literally just shortcuts back to an already-established area/kingdom, and some are replay/return mechanics.
You can literally go from A to B in real time as it warps Mario across the same planet.
So we have hard-confirmed examples of paintings being:
A. Simple warps
B. Shortcuts
C. Replays
D. Event/boss re-entry points
That outright destroys the idea that "painting = new universe created by the painting" is the default.
3. Argument from possibility too.
You're basically saying "paintings
can do time travel, therefore SM64 paintings
are metaphysical world dimension slop".
That's the "can = is" fallacy dude. Capability in one context isn't identity in another, and none of that establishes that were created from nothing then and there. Also, I'm not so sure it's time travel either but I'd need to check for that one, not that it matters, time travel is still the same world, no?
4. Strawman + ad hominem posture tbh.
"The fact I have to explain to you shows you don't know everything" is just yap, again.
Nobody needs to "know everything" to point out your inference chain is objectively invalid. You're replacing evidence with condescension. The fact I'm very much aware and didn't systematically go over every example is besides the point because back to point 1, this is a non-sequitur. It's utterly irrelevant to my point being made or your point you're trying to prove.
5. The actual point you keep dodging or refusing to actually acknowledge is very simple:
The point wasn't "paintings only teleport".
My point was: paintings in Mario are
demonstrably able to connect to
pre-existing places (including places
within the same "world") as seen in the image they contain; so you cannot assume "painting= alternate universe" by default as it's established explicitly. As Odyssey example: Odyssey paintings are
explicitly used as warps to places that already exist. That is direct confirmation that paintings can map to already-existing locations.
Meaning your Odyssey tangent does not help your SM64 claim. If anything, it undermines your attempt to treat paintings as inherently universes.
That's going to be a resounding "you didn't pay attention the game" from me, chief. In all the worlds within the Paintings and Walls, all of them have a magic wave and exclusive sound effect in the course. And when you fall in any of them, including the "Rainbow Ride" stage (which, mark you, has the same skybox and whatnot as Winged Mario Over the Rainbow), you get tossed out of the painting. However, there are 4 or so (if memory serves) courses that are directly access via the castle; the Invisible Mario stage, the Secret Slide, and Winged Mario Over the Rainbow.
Don't do this. The "you didn't pay attention" line is just posturing. It doesn't fix the logic, and it doesn't substitute for evidence, and it sure as hell ain't gonna fly here.
You're twisting presentation cues (the wave + SFX) and fail-state (getting ejected) into lore markers for what the destination "really is". That is a once again a category error, and it falls apart if you actually look at all your alleged worlds.
1. The "magic wave" and the SFX
do not prove ontology, they prove "this is a painting-style entrance"
A warp animation + sound cue is UX. It's how the game conveys "you entered a course".
It is
not a metaphysical evidence.
And we do not have to guess this fortunately: like it or not, Odyssey uses the
exact same kind of painting warp presentation (the wave effect + SFX) for paintings that are explicitly just warps/shortcuts to places that already exist in the same setting. The effect is tied to the
entry method (a painting),
not the nature of the destination. So "wave + SFX = alternate world/universe" is dead on arrival dude.
The wave effect being effectively the same across games is exactly why you cannot treat it as cosmology, as we know that it happens
even when we know for a fact it's warping Mario to a pre-existing location.
2. "You get tossed out of the painting when you fall" is a reset mechanic, not lore. Ejection-on-fall is a fail-state handler. It prevents softlocks, death loops, and keeps progression clean. It tells you how the game returns you to the hub, not what the destination space "is" in-universe.
If your argument relies on "how the game handles failure" to infer "what the world literally is", you're not doing lore analysis, you're doing pattern-matching on gameplay rules. And I say this because guess what happens if you say... Die in Wingcap instead of fall? That is rhetorical (the answer is respawn like your Endless Sky in Wing cap switch example btw). Kickout occurs on death, for over the rainbow, Mario doesn't actually die but that's not my point anyway on the alt kickout method.
3. Your "paintings/walls eject you, secret stages are different" distinction is
not consistent and it does not prove what you want anyway...
First, it's not even consistent within the "secret stage" category. Second, even
if it was consistent, it still would not prove ontology. Different entrance types get different animations, SFX, and exit rules. That is a production/UI choice given OD proves otherwise.
And the Secret Slide example is exactly why your method is arbitrary: it's behind a normal castle pane like other stages, yet it is a weird void-like space. If "exit rules + presentation" is your canon test, then the slide would be its own "universe" too. That's obviously not a serious standard when it's part of your "don't count castle stars" category.
4. You keep implying "painting wave + SFX" is what separates "real alternate world courses" from "just warps".
Got some bad news for ya...
The Bowser 2 stage hard-breaks your wave/SFX rule
The game warps Mario into a massive, self-contained area that is evidently not Peach's Castle, with zero magic SFX:
Mario drops through a small hole in the castle floor and loads into a huge lava area where Bowser is literally sitting there waiting for his ass:
No painting-style wave effect.
No painting-style SFX.
Destination is
still a full course/arena with layout, hazards, and a very much not around Peach's Castle.
It's a Bowser stage,
not some random side room.
It still behaves like a course in terms of entering/exiting.
So by your own logic, this should be "just a warp" (no wave/SFX), yet it functions exactly like the painting courses. That means the wave/SFX is not an ontological divider. It's a presentation flourish tied to the portal type.
I bring this up because it's
identical to the Wingcap stage, that we both know is a warp to an existing location in the same world, and when your counter to that was "there wasn't a sfx woosh", Bowser 2 having an
identical entry method+effects+no whoosh tells us that Wingcap
isn't a outlier, and it
also applies to exits.
5. You also keep dodging the "existing location" point
SM64 already gives you portal destinations that are plainly "somewhere else" relative to the castle. Wing Cap is the obvious example: you drop into the wall and end up in the sky above the castle, and if you fall you literally fall back into the courtyard. That is a direct, literal continuity cue: it's not a separate cosmos, it's a warp to a location and this one just happens to be close enough to matter.
And just to establish this now, "that doesn't count because no wave/SFX" point of yours: that is exactly the point of 4. You can't claim wave/SFX is what makes something an "alternate universe" when the game has other warp methods that still produce huge isolated spaces and still get ejected on failure (Bowser 2) and ones that still clearly connect to existing locations (Wing Cap fall), without them + wave effect confirmed to mean nothing.
6. "Same skybox" doesn't even make sense as a point to make?
Reused skyboxes are asset reuse. If anything, pointing out that Rainbow Ride and Wing Mario share visuals while you're trying to push one as ontologically special supports
my point: these are staged environments with reused assets and loose descriptive language. If anything the fact they're identical implies they're the same place and when one is confirmed same world...
Man the bottom line is that you're stacking irrelevant details because you don't have the actual statement you need. Wave + SFX + ejection behavior do not prove: "these are separate universes," or "Bowser created them".
They only prove: SM64 has multiple warp entrances (paintings, holes, doors, walls), different entrances use different animations/sounds, and the game has different reset/ejection rules that apply inconsistently for stages we both know don't fall under your greater claim.
Because he falls to Peach's Castle in Winged Mario Over the Rainbow and doesn't do that in Rainbow ride. I explain the distinction above.
And since you brought up ejection methods: As above; Bowser stage 2 has the
same basic ejection behavior as Rainbow Ride. Your earlier rebuttal was "Wing Cap drops you, Rainbow Ride kicks you out, and Rainbow Ride has the funny SFX so that must be an alt world", or whatever. But Bowser 2 is entered via a non-painting warp, lacks the painting SFX, (identical to Wing Cap which according to you means not alt world so don't count), and still kicks you out. So if you are using exit behavior + FX as your divider logic, that same logic falls apart the moment Bowser 2 exists because
it does both.
If you bothered read some of my statements during this thread, you'd know that I directly talk about this. The broader context must be considered before we call them "universes". I have never once cliamed or implied that "world" was enough of a qualifier. I also talk about what's IN the worlds themselves, how they've been stated to be endless, contain "bottomless underworlds", etc.
I did read them, people can disagree with you and still read what you said, especially if your claims have major hurdles. Also, cut the accusatory "you didn't read" shit out regardless.
Now, none of what you said actually fixes the core problem I'm pointing out:
You
still do not have explicit canon text that says "Bowser created these worlds".
You are still leaning on interpretation and flavor, not a
clear canon statement, while direct counterexamples to your interpretation exist explicitly making it something that
must be proven directly.
"Broader context" here just means
your preferred reading ngl. You're treating descriptive language like "endless" and "bottomless underworld" as if it's literal cosmology, when this is completely standard game-text hyperbole.
Mario has "endless stairs", "bottomless pits", "infinite" this and that all over the goddamn place, even when they clearly aren't literal. "Bottomless" is a stock phrase. It does not magically turn every place described that way into a separate universe infinite universe. We
literally see the planet isn't "bottomless" across the franchise like in Galaxy, so you're selectively literalizing words only when they help your conclusion.
And even for argument's sake, we say "endless" 100% literally, it still does
not mean "Bowser created these as standalone universes". A huge or conceptually unbounded space
can still be a region or space within the same space-time given we see that
dozens of times throughout Mario. It does not require "new universe conjured into existence" to enable their existence. Part of why I mentioned Galaxy 2 eve, if that truly is the same place, it falls into the vast expanse of space so ya know.
Also, you
absolutely did lean a claim on "world" in combination with your painting logic. Your earlier wording was verbatim:
"Bowser is using the Power Stars to create worlds of monsters inside the castle's walls and paintings".
You are the one who pushed "create worlds" as the phrasing, then tried to back it with "they are called worlds elsewhere", and now you're pivoting to "I never said world by itself is enough".
That's a quiet yet not subtle goalpost shift that doesn't work either way, because you're still skipping the actual missing step that proves the relevant claim.
"World" is not enough by itself per your own admission.
"Endless" and "bottomless underworld" are not enough by themselves.
Put together, they are still just dramatic level descriptions, not a canon statement about universe creation and size. Again, this is just you stacking disconnected vibes and calling it evidence.
Why, yes, I will. Let's go to the original Japanese for a moment, and check what Toad said;
"クッパはパワースターをつかって、「かべ」や「え」のなかに かいぶつのくにを つくろうとしています。スターを とりかえして!"
Bowser is using the Power Stars to create worlds of monsters inside the castle’s walls and paintings. Get the stars back! You tried claiming that this means something along to lines of establishing some sort of Kingdom, yes? Well, here's the deal; the word for something like that would be "建国する" (
https://jisho.org/search/建国する). The actual word used here is; "つくろ", which means "to create". If the true intention was to say it was the establishment of a political kingdom, why not say that outright? See how it connects to the English version, now?
Ok so remember how I warned you that if you deliberately did it again, I would be talking to a mod?
This isn't an accident this time, you had these words explained to you before.
Your English is not what the Japanese says. You,
AGAIN, shoved "worlds" into the line and then acted like you proved "Bowser created the worlds". Cut that shit out.
Here is what the sentence actually says, and why your reading doesn't work:
1. 怪物の国 is not "worlds of monsters".
怪物の国 is literally "the monsters' country/land/realm/kingdom". It is one "kuni" in the sentence, not "worlds" (plural), and it does not inherently mean "universe". If you want to gloss 国 loosely as "world" for Mario-style English, you're still not allowed to pluralize it or pretend that swap proves your cosmology claim. It just becomes the same kind of "world" as "land" type wording seen countless times throughout, not "new universes created from scratch".
2. Your "they would've used 建国する" dodge:
建国する is a
very specific verb for founding a
nation-state. It's
not required to express "make/establish a kingdom/realm/domain". 怪物の国をつくる is perfectly normal Japanese for "make a monster kingdom/realm".
つくる is a generic "make/build/create" verb used for everyday and abstract things.
You can つくる: a house, a plan, a town, a rule, a
lie, a club, a situation, etc. It does not imply "create a universe" by itself. So your leap from "つくる" to cosmological creation is backwards af, and your attempt to use "no 建国する" as proof is just a fake linguistic requirement you're shoving in after the fact.
3. And here is the part you keep trying to memory-hole dude: the actual verb form is つくろうとしています.
This is
not past tense, and it's
not a completed-act claim. つくろうとしている / つくろうとしています is "is trying to make / is attempting to make" -
an ongoing goal.
So even if we humor your strongest possible gloss for 怪物の国 (we shouldn't), the grammar still ruins your argument: "Bowser already created the worlds"
does not reconcile with an attempt-form sentence.
Your own citation is written as "trying", not "did".
Meaning,
whatever Toad means, it
cannot be "Bowser already created the worlds" in the sense you're claiming, it's outright incompatible as a reading, given it would have to be framed as something he
already did given the painting courses very much exist already (contrary to the "he's gonna try to make them).
So when you translate it as "Bowser is using the Power Stars to create worlds of monsters", you're doing multiple egregious dishonest twists at once:
You turn 怪物の国 into "worlds" (plural), you swap a broad noun into a loaded word, and you flatten "attempting to make" into "therefore he created them". The Japanese does
not say that.
Now, the Swan/oversight stuff doesn't help this. It just adds more non sequiturs.
1. "Japanese oversight" does not mean canon cosmology endorsed.
Even if Swan worked on localization with some degree of oversight, that does not mean
every English nuance becomes new lore. And it definitely does not mean a separate player's guide gains authority to add new canon facts.
An approved release product is not the same thing as scenario staff line-by-line canonizing guide-only claims or meaning-shifting rewrites, we got rules on that.
2. You're blurring two different things: the English in-game localization (an adaptation of the Japanese), and the English player's guide (a separate publication full of summaries, simplifications, marketing copy, and interpretive filler).
Even if the in-game English is "authorized", that does not transfer canon authority to the guide. You still need direct proof the guide's lore claims are sourced from internal scenario documents or explicitly endorsed as canon. You do not have that.
3. Your Sekai vs Kuni pivot proves
nothing.
Yes, sometimes NPCs use 世界 to describe course spaces. Nobody is denying the game can call them "worlds" (what a "world" entails here is up for debate though).
But you keep trying to go: "世界 appears elsewhere therefore Bowser created worlds".
Non sequitur. Word choice for where you go is not a predicate that attributes the origin of those spaces to Bowser, the two Toads are yapping about two completely different things.
4. And if you're trying to argue "ENG translated it this way so that must be what Toad meant":
that's not "word choice" or "interpretation", that's
changing the whole ass sentence.
The Japanese premise is attempt-form goal with a meaning; your English reading is treated like a completed fact with different words. Those are
not the same claim. Swan, nor you, actually translated the original Japanese line directly, you're both changing the actual meaning behind the line into a incompatible sentence, which is also relevant because the very fact it's linguistically incompatible tells us Swan didn't just make a "word choice" that fit what it meant, but outright changed the very premise of the line.
If you want to override the Japanese primary script, you need to
prove replacement. Otherwise, the Japanese remains the primary.
And again: the one line you keep leaning on that
actually uses a "make" verb is explicitly つくろうとしている (attempting). That is the opposite of "Bowser did it". It reads like "he's trying to turn the places you're entering into a monster realm", which is perfectly consistent with takeover/corruption/occupation, not proof of "worlds conjured from scratch that didn't exist before".
Bottom line my dude:
国 being broad
makes your claim weaker, not stronger. Broad means ambiguous, and ambiguity is not use the biggest possible cosmology interpretation as fact. It means we default to the safest option.
つくろうとしています being an attempt is a direct grammatical problem for your creation claim.
"Oversight" and "Swan had contact" do not turn a guide into a canon bible like Hyrule Historia or whatnot, and they do not overwrite the Japanese primary script unless that supersession is explicit. That's what we index.
If you want to keep pushing "Bowser WAS the creator of the worlds", stop with Swan, stop with unrelated 世界 usage, and provide an explicit statement that actually attributes creation of the worlds themselves to Bowser. Something like:
クッパが絵の世界を作った
クッパが世界を作り出した
クッパが壁の世界を作った
Or ANYTHING that directly says what you're asserting.
Until then, your conclusion is not "the most reasonable interpretation". It's you stacking ambiguous wording, inflating it, twisting it, shoving in completely new meanings, words, ignoring the grammar, handwaving every single blatant contradiction to your arguments and excuses like Odyssey/Bows 2/Wing/Haunt/etc., rendering them vague non-proof at best, and to add to that, you failed to properly tackle multiple points against you from last post so they're still there dude, they haven't vanished, those being (plus some more):
1. Multiple worlds have complete histories and pre-existing lore such as your own Thwomp example you're using to denote an endless abyss (which ironically is shown again in Galaxy 2 as a galaxy near the center of the universe, not a completely alternate reality).
2. Other worlds also exist elsewhere, Tick Tock Clock is a course in Mario Kart with a description saying whoever made it "must've had a lot of time on their hands", that directly undercuts the notion that Bowser instantly magic'd it into existence.
3. Literally our wiki rules. You can argue all you want but without actual hard proof saying ENG replaces the Japanese, or the info comes from a canon authoritative source, it's useless and isn't allowed to be used (and you confirmed Swan wrote all the changes herself so you shot one of your own means to prove it down outright). All this (that being this post as a whole) essentially combines into your argument here being contradicted conjecture that you can't actually prove while pushing against very explicit canonicity rules for the hell of it and acting as if it supersedes the actual primary canon.
You're better off dropping it entirely and arguing something that can't have a million holes poked into it causing your own thread to derail, clutter, and probably closed as you can't actually discuss things civilly.
Not a bad start to this point, though I think it needs some elaboration here and there to truly explain the finer details. Also for some reason you went with the "worlds" translation again that already got called out earlier but I assume we all know what this line means by now anyway.
I was planning on bringing up some of this stuff in my response to this thread, there's just so many points to go over that it will take some time, so sorry for the wait everyone. But this was a decent start, and the stuff from future games like Mario Kart World to elaborate on this that folks are bringing up seems interesting.
Do not endorse it unless you want to be part of the problem.
Pushing inaccurate translations is
ban worthy; that isn't a "translation", it's a
rewrite.
And no, there's two very clear things you need to be proven here; you prove them, and you can go wild, if you can't, it needs to go. This isn't a matter of opinion either, it's rules.
The only thing he actually succeeded in proving is Swan wrote the changes herself, that's a
bad thing. The only applicable route now is to prove the ENG translation supersedes the original Japanese. Every point either isn't one, easily contradicted or shown not a concrete rule, or is a guide written by literally who.