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Who will get dunked on: Susie vs Sans (Deltarune vs Undertale) [ 8-9-0 ]

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I haven't read all of the previous arguments in this thread, but I think Susie should take this more often than not.

On the defensive side, Susie has experience with many types of bullet patterns and Danmaku, which should help her greatly in avoiding Sans' attacks. A big thing here is that since Susie resists soul attacks and is many times stronger than a lv19 Frisk. This means she should have a lot more HP than they do and last a lot longer under the effects of karma. Idk how we treat DR to Undertale HP so I might be wrong here. That, on top of her healing via BetterHeal grants her a lot of needed survivability that could help her outlast Sans here. Since she has NPI, another thing she can do against Sans' Danmaku is block and reflect oncoming attacks, which could help her when dealing with Gaster Blasters or rows of bones.

For her wincons, her easiest (and what she'd most likely go for in character) is prob just using her SI and talking to Sans. Assuming the little blurb in OP is meant to be the actual context of the fight, it shouldn't be crazy hard for Susie and Sans to just talk it out. She can also tire Sans out with her ACTS, and while she can't directly spare Sans from just him being tired (since she doesn't have Ralsei to Pacify him), she can eventually make him fall asleep which would be a win for her. If Susie takes a violent approach here, while Sans might be able to avoid her axe swings (I personally think he can't even with his IA, since he has no way of knowing that Susie's attacks are just gonna spawn on top of him and has never dealt with that kind of attack before) considering how accurate he axe swings can be (Being able to tag Jevil and the hair on Gerson) and how fast she can slash she could evenualy land the hit she needs or just overwelm him with attacks. She could also send a couple of Rude Busters at him, which, even if he might still get chipped by their AOE.
 
They both one-shot Sans so it's not like it matters, it's just that Susie is way less versatile and goated compared to Spamton tbh
"Less goated"
b59.jpg


Wait, why do we consider no-hitting TRK as definitive canon just because it gives unique text.
We consider us beating TRK as canon, and no trophy achievement places quite strong constraints on how exactly it played out exactly.
A big thing here is that since Susie resists soul attacks and is many times stronger than a lv19 Frisk. This means she should have a lot more HP than they do and last a lot longer under the effects of karma. Idk how we treat DR to Undertale HP so I might be wrong here
Resisting soul attacks and being stronger doesn't give more HP. Susie has more HP in this matchup because a) HP is diegetic in Deltarune b) Dark Worlds boost SOUL HP c) We get more hp with each passing chapter. So Susie ends up with 230 hp(compared to 99hp level 19 Frisk, and 20HP most Sans opponents got). So she has massively more leeway for errors. She isn't gonna get oneshot, even if she feel asleep.

Assuming the little blurb in OP is meant to be the actual context of the fight, it shouldn't be crazy hard for Susie and Sans to just talk it out.
Nah, it jist for funsies
 
"Less goated"
b59.jpg
Jevil & Spamton >>>>>>>> Bum Gang
We consider us beating TRK as canon, and no trophy achievement places quite strong constraints on how exactly it played out exactly.
Then why not all stuff in UT too based on unique dialogues
Resisting soul attacks and being stronger doesn't give more HP. Susie has more HP in this matchup because a) HP is diegetic in Deltarune b) Dark Worlds boost SOUL HP c) We get more hp with each passing chapter. So Susie ends up with 230 hp(compared to 99hp level 19 Frisk, and 20HP most Sans opponents got). So she has massively more leeway for errors. She isn't gonna get oneshot, even if she feel asleep.
Same logic here: if HP translates neatly, wouldn't turns too?
 
Then why not all stuff in UT too based on unique dialogues
Ok, disregard unique dialogues. Beating Roaring Knight is still canon. And no trophy achievement puts constraints on how it can be done(sich as no items to revive or heal someone)
 
Wait, why do we consider no-hitting TRK as definitive canon just because it gives unique text. We can do same for UT that acknowledges no-healing and no-saving Neutral Route and Sans beating Frisk 12+ times or smth.
You know this would mean that Frisk is worse than the Fun Gang if we accept them as jobbing to bosses in canon right?

Like I agree with you there but I'm mostly going against what Shion said, given that Sans killing Frisk and Flowey would be an anti feat for these 2 if anything.
 
Counted.

I kinda need to summarise my points for Susie, so:
1) 230 HP is very big amount. Try going through Sans battle with such amount of HP. Even for the players that were caught off guard(not gonna happen here due to SBA) dying to first attack is 50/50(with their 99 HP). She isn't gonna oneshotted by any means. Coupled with powerful heals, it ensures that only way Susie can die if she embarrassingly jobs back to back to Sans attacks. She has massive room for errors in this regard.
2) Susie hits are massively more dangerous than Frisk hits, or Flowey(more than two times slower than Susie) danmaku. She can spam them relentlessly, and with enough precision to shave off hair.
3) There is no Blue Mode due to LS difference. Susie acrobatics feats are much better than Frisk. Much of Sans danmaku wouldn't be effective at all against her.
4) Battlebox isn't diegetic. So using special attack wouldn't be possible. And even if it was usable here, it would be incon, not Sans win.
5) There also ACTs to tire out Sans faster. And judging by feats Susie already has much better stamina. Unless Sans kills her very fast(see point 1 for why it would be difficult), he is inevitably gonna die
 
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