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Tensei Shitara Slime Datta Ken Discussion Thread 20



A large-volume, newly written short story by Fuse-sensei depicting the world of TenSura after the main story’s conclusion is also included!
After you finish reading Volume 23, be sure to read ‘How to Spend a Certain Vacation’!

It seems we'd be getting more than just one short story together with V23

10 days left homies
 
V4 story digest:
• To the Human Countries

Having become an established nation, Tempest began engaging in all sorts of diplomatic activities.

With the Beast Kingdom Eurazania, they exchanged envoys and were acknowledged by the Three Beastketeers as a nation worthy of forming diplomatic ties.

During a diplomatic visit to the Dwarven Kingdom, they concluded beneficial negotiations such as technology exchanges. Rimuru even delivered an address to the leadership, expressing his intention to build friendly relations that transcended race.
Although King Gazel harshly criticized him—saying Rimuru was too humble and appealed too much to emotion…

While Rimuru was spending busy days like this, he began repeatedly dreaming of unknown children together with Shizu.
It felt like Shizu, whom he had once consumed, was trying to convey something to him. Feeling this way, Rimuru decided to visit the country where Shizu once lived.

Asking Kabal’s group to guide him, Rimuru first visited the Kingdom of Blumund.
There, besides signing a contract for selling healing potions, he concluded agreements with the upper leadership regarding mutual security and passage permits.

He also attempted to gain an identity as a human by registering as an adventurer in the Free Guild, but… during the practical test, he showed off a bit too much ability, plunging the onlookers into an uproar.
—A little comic mishap.

Leaving Blumund, Rimuru finally headed for the main goal of his journey: the western advanced nation where Shizu had lived—the Kingdom of Ingrasia.


---

• The Birth of “Teacher Rimuru”

Awaiting Rimuru in the capital of Ingrasia was a boy named Yuuki Kagurazaka, the Grandmaster of the Free Guild and Shizu’s former student.

Like Rimuru, Yuuki was also originally from Japan, and his casual personality made it easy for the two to hit it off. Rimuru confided in him about his dreams and learned in detail about the children Shizu had worried for.

According to Yuuki, the children were “Summoned Ones” who had been called into this world in an incomplete state.
But because their young bodies couldn’t control the magicules swirling inside them, they were fated to die within a few years.

Shizu’s wish must have been to save them.
Thus, with Yuuki entrusting the children to him, Rimuru became the instructor at the school they attended… but…

The children were extremely rebellious when he met them.
Apparently, after Shizu left on her journey, they had become uncontrollable, and no other teacher could handle them.

Fortunately, Rimuru was not just an ordinary human.
He first demonstrated his true ability to the children, then sincerely promised he would definitely save their lives, eventually managing to win their trust.

However—Shizu herself had been a child when she came to this world. So why was she able to survive?
Rimuru suddenly realized: perhaps Demon Lord Leon had embedded Ifrit within her. This hypothesis matched the opinion of the “Great Sage.”

Why Leon did such a thing was unknown, but if a child housed a high-level spirit, they should be able to control the magicules in their body.
Rimuru came to that conclusion.

While working as an instructor, Rimuru looked for the dwelling place of spirits.
During that time, an incident occurred where a Sky Dragon attacked the capital, and Rimuru met Myormile, a major merchant from the Kingdom of Blumund.
This fortunate encounter eventually led Rimuru to learn that the entrance to a place called the “Dwelling of Spirits” existed in the Republic of Ulgracia. Once he learned that, he took the children and headed there at once.

Entering the labyrinth that led to the Spirit’s Dwelling—home of the small Demon Lord Ramiris—the group proceeded.
Someone mischievously teased Rimuru’s group and unleashed a guardian golem on them, but Rimuru swiftly crushed it.

The astonished figure who appeared was a tiny fairy—Ramiris.

Though her appearance and personality seemed like that of a child, Ramiris was actually one of the Demon Lords and had once been the Queen of Spirits. She was also said to be a guide of the Holy One.

With her help, the children safely reached the place of spirit summoning. They each housed a high-level spirit within them and succeeded in controlling their internal magicules.

However, only Chloe’s spirit summoning resulted in an unexpected event.
Instead of a high-level spirit, a mysterious entity—unknown even to Ramiris—descended.

The female-shaped being tried to touch Rimuru affectionately for some reason, but aside from the fact that she was a spiritual lifeform with immense energy, nothing else was known.
By the time Ramiris shouted a warning, it was too late—the woman had already possessed Chloe.

Even when Rimuru analyzed Chloe with “Great Sage,” no reaction appeared, leaving him increasingly troubled.

---

The Children’s Contracted Spirits

Gale: Pseudo-High-Level Spirit “Earth”

Alice: Pseudo-High-Level Spirit “Air”

Kenya: Spirit of Light

Ryota: Pseudo-High-Level Spirit “Water & Wind”

Chloe: The mental entity of a black-silver-haired woman


Pseudo-High-Level Spirits:
Low-level spirits that Rimuru consumed and remade into pseudo-high-level spirits.

---

CHLOE:

“Teacher Rimuru is gentle, beautiful, strong, and I love him sooo much!
Saying goodbye was really lonely… sniff.”
 
Preview is finally here!!!
God damn, Fuse frickin cooked in V23 😎
Jokes aside, here
You little... Weak... Hopeless troll...
adventure-time-finn.gif
 
I have a question, what are, in your opinion, the 10 best VSBW hax/manipulations ? (No aspects like NEP, Non-duality, Acausality etc...) but capabilities, strictly speaking.

Personally :

1. Information Manipulation (Type 2)
2. Plot Manipulation
3. Conceptual Manipulation (Type 1)
4. Causality Manipulation
5. Mathematics Manipulation
6. Holy Manipulation
7. Probability Manipulation
8. Subjective Reality
9. Law Manipulation
10. Dimensional Manipulation

Since I'd like to make a video of this, what would you correct ?
 
I have a question, what are, in your opinion, the 10 best VSBW hax/manipulations ? (No aspects like NEP, Non-duality, Acausality etc...) but capabilities, strictly speaking.

Personally :

1. Information Manipulation (Type 2)
2. Plot Manipulation
3. Conceptual Manipulation (Type 1)
4. Causality Manipulation
5. Mathematics Manipulation
6. Holy Manipulation
7. Probability Manipulation
8. Subjective Reality
9. Law Manipulation
10. Dimensional Manipulation

Since I'd like to make a video of this, what would you correct ?
Since when does Holy rank this high? And in that case, where is Unholy?
 
Since when does Holy rank this high? And in that case, where is Unholy?

Frankly, I don't know; I find the possible uses of holy manipulation more powerful than Unholy manipulation.

It's mainly thanks to the possible use of the "miracle" that I put it so high, although I probably exaggerated, but what correction would you make ?
 
I have a question, what are, in your opinion, the 10 best VSBW hax/manipulations ? (No aspects like NEP, Non-duality, Acausality etc...) but capabilities, strictly speaking.

Personally :

1. Information Manipulation (Type 2)
2. Plot Manipulation
3. Conceptual Manipulation (Type 1)
4. Causality Manipulation
5. Mathematics Manipulation
6. Holy Manipulation
7. Probability Manipulation
8. Subjective Reality
9. Law Manipulation
10. Dimensional Manipulation

Since I'd like to make a video of this, what would you correct ?
Plot is very good as very little characters have resistence to it but it is also very limited in what it is shown to be able to do.
Anyway:
1 Plot manip.
2 info type 2
3 CM1
4 Law
5 Void manip (to interact with nep1/2)
6 Casuality
7 Probability
8 Reg negation
9 Fate manip
10 non physical interaction (pretty standard ability to have to even start a fight with most characters)
 
Frankly, I don't know; I find the possible uses of holy manipulation more powerful than Unholy manipulation.

It's mainly thanks to the possible use of the "miracle" that I put it so high, although I probably exaggerated, but what correction would you make ?
I'd remove Holy from here and put Void somewhere, not sure where though
 
Plot is very good as very little characters have resistence to it but it is also very limited in what it is shown to be able to do.
Anyway:
1 Plot manip.
2 info type 2
3 CM1
4 Law
5 Void manip (to interact with nep1/2)
6 Casuality
7 Probability
8 Reg negation
9 Fate manip
10 non physical interaction (pretty standard ability to have to even start a fight with most characters)

I find that when comparing the two metaphysical aspects, I find that type 2 information is much more effective than the plot, but that's just my opinion.

I would like to know why you set the law manipulation so high ?

Why is the regeneration negation so high ? Because it remains very difficult to obtain HG negation, I find that overall it's below many haxs.

I completely understand for void manipulation.
 
, I find that type 2 information is much more effective than the plot, but that's just my opinion.
Logically i found that plot is a more fundamental aspect than info type 2.
Also tecnically a character can manypulate info type 2 through plot but i don't know if the opposite can be done.
I would like to know why you set the laws so high ?
Well, cause law is a very broad aspect, it can include the law of casuality and others.
Why is the regeneration negation so high ? Because it remains very difficult to obtain HG
Yeah, i forgot to specify HG negation or at least any godly negation.
 
Well, cause law is a very broad aspect, it can include the law of casuality and others.

Okay, thank you for the clarification regarding the law manipulation.

Logically i found that plot is a more fundamental aspect than info type 2.
Also tecnically a character can manypulate info type 2 through plot but i don't know if the opposite can be done.

Technically, like type 2 information and like the source code of a video game, it should define the plot itself, because without type 2 information nothing exists. Perhaps the plot is capable of defining type 2 information, but I would be surprised.

Yeah, i forgot to specify HG negation or at least any godly negation.

Okay, I understand.

If I take into account the remarks and corrections that have been made to me :

1. Plot manipulation
2. Type 2 Information manipulation
3. CM1
4. Law manipulation
5. Causality
6. Void
7. Mathematical manipulation
8. Probability manipulation
9. HG regeneration negation
10. Subjectif Reality
 
Logically i found that plot is a more fundamental aspect than info type 2.
Also tecnically a character can manypulate info type 2 through plot but i don't know if the opposite can be done.
Something like rewriting a game file that contains the plot of the game?
 
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