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Alright, I’ll try and keep this short:
This one pretty much covers all the universal aspects in LOTM like Souls, Godhood and also layers—well, how we would address each layer.
Basically, every ability a character gets and their passive power null is upgraded by 1 Layer through each rank as that is a clear-cut qualitative difference in literally everything (which is shown multiple times by one rank no-diffing the lower one). The reasoning for this in-verse is not just Godhood but also the level of concepts each sequence represents as they are all just fragmentations of the universals a GOO controls.
Also yeh, Godhood will need to have 1-A potency cuz it’s literally just the Original Creator so the verse will get insane smurf hax. Town levels with 1-A hax is naturally stupid but the series is already extremely consistent with how immutable Godhood is so what can ya do about it.
Almost all of this stuff (Reality, Spirit World, Astral World, Symbolism) is already accepted in previous CRTs (like here and here) so this is really just a proposal of a page but I’ll still use this section as an opportunity to go a little bit more in-depth about the conceptual aspects.
As you can read within the pages, every concept in Reality (the conceptual objects that characters actively manipulate) are Type 3, but the universals in the Astral World (Symbolism) are Type 1. The reasoning for the multiple layering though is that even the derived/fragmented concepts (Authorities and the like) exist in a primary sense within the Astral World—not just the Symbolism. (This is the reason why Beyonder Characteristics and Uniquenesses are immutable in essence the same way Sefirot are)
So, it would be like this:
Mod Votes:
This one pretty much covers all the universal aspects in LOTM like Souls, Godhood and also layers—well, how we would address each layer.
Basically, every ability a character gets and their passive power null is upgraded by 1 Layer through each rank as that is a clear-cut qualitative difference in literally everything (which is shown multiple times by one rank no-diffing the lower one). The reasoning for this in-verse is not just Godhood but also the level of concepts each sequence represents as they are all just fragmentations of the universals a GOO controls.
Also yeh, Godhood will need to have 1-A potency cuz it’s literally just the Original Creator so the verse will get insane smurf hax. Town levels with 1-A hax is naturally stupid but the series is already extremely consistent with how immutable Godhood is so what can ya do about it.
Almost all of this stuff (Reality, Spirit World, Astral World, Symbolism) is already accepted in previous CRTs (like here and here) so this is really just a proposal of a page but I’ll still use this section as an opportunity to go a little bit more in-depth about the conceptual aspects.
As you can read within the pages, every concept in Reality (the conceptual objects that characters actively manipulate) are Type 3, but the universals in the Astral World (Symbolism) are Type 1. The reasoning for the multiple layering though is that even the derived/fragmented concepts (Authorities and the like) exist in a primary sense within the Astral World—not just the Symbolism. (This is the reason why Beyonder Characteristics and Uniquenesses are immutable in essence the same way Sefirot are)
So, it would be like this:
- CM Type 1 (No layers) will be the Astral World concepts derived from Authorities which represents Sequences 9-1.
- CM Type 1 (1 Layer) will be Authorities of Uniquenesses, corresponding to Sequence 0
- CM Type 1 (2 Layers) will be the Symbolism of Sefirot corresponding to Above the Sequence
Mod Votes:
- DarkDragonMedeus (Agree)
- Elizhaa (Agree)
- Vietthai96 (Agree)
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