The normal spam beam is constant-fire and wider than Samus is tall, so I think V1 definitely would. Missiles are just there to vary it but they're not necessary.
The beams’ fire rate isn’t that crazy tho. Their width isn’t that big either- it’s three shots stacked on top of each other. It’d be hard to dodge at close range (though V1 has managed to consistently avoid V2’s nailgun bursts so ehh), but at longer range it pretty much just needs to sidestep.
Missiles can also be dealt using magnets, now that I think about it.
Also they are not destroyed by one another's explosions in Dread gameplay.
Wouldn’t that just be because the game isn’t designed for things like that to destroy them? Have to ask because that sounds kinda concerning.
It's something V1 suffers when hit hard enough, how is it not evidence that hard enough hits can throw it out of wack briefly?
Did the black holes stagger V1 when it filled its HP bar with hard damage? Nop. Same with heat and healing-null eyes. Hard damage is just when V1 receives enough damage that it can’t fully heal
(and this can also be affected by style rank- lowers its timer. Yes it's another thing tied to that "in exchange for goods and services" bit in the P-2 terminal data, and like- damn Ultrakill’s profiles are so ass. I swear if I keep finding stuff I should add but don’t get the chance to I’m gonna crash the **** out)
V2, ya know, can’t be "stunned", it just gets flung away when hit. And guess what’s the first thing that happens to it
when it loses its wings? And even if it gets staggered by the parries, V1 can just use dashes so eh.
Neither do Samus' and they are just as effective in close range as they are from further away. And they have higher AP.
Didn’t you say they don’t particularly benefit from close range- Regardless, V1’s are more variable and it can whip them out quicker (versatile is the right word I guess and you might’ve already mentioned that but I uh I dunno another way to say it)
Also she does have a melee option, if she charges a beam and then does a spin jump (which she can indefinitely fly with and it's pretty mobile), she can just full-body ram V1 and that delivers the energy as a blow straight to it.
(imagine having to strikethrough a good point

. No balls fr)
The Shinespark is also really good if we go by the one manga panel where it works completely different from any other portrayal of it
what in the pseudo screw thingy is that That feels pretty reactable ngl. The jumps being mobile doesn’t help much either if she can’t use other attacks, especially since V1 can kite for almost as long while still being able to use its full kit. Also if that technique gets Feedbacked, she’ll take her own damage amplified, so not a very good choice imo.
If V1 starts relying too much on the parry Samus can just play around that, she's not stupid. Diffusion Beam goes through walls and barriers (unlikely V1 can parry it, even if it can Samus can just aim at its feet instead), she can retreat with Speed Booster to then stealth with Phantom Cloak (unlikely to immediately be tried but it's an option), or even just aim in ways that won't be as easy to block, with human proportions an arm can't reach the entirety of the body, the legs remain open and for V1 the wings might too.
Never said Samus is stupid, and that V1 isn’t smart enough to do something that should be common sense for it as in dodging with dashes or slams. V1 certainly doesn’t rely on just one exact ability, since its whole thing is having coordination that incorporates both its arsenal and movement.
(And I’m not gonna reply to the stealth thing, because that is like, a great counter to V1- always works against it
)
Also it's just not listed as High-Low. Is that coming from being pierced in gameplay, because those things are iffy.
I mean, healing isn’t as strict about requiring specific types like regen(?) And yuh it comes from getting pierced in gameplay but one of them is gets a harpoon deeply embedded, which handicaps the movement. That’s pretty obvious ngl.
Thugging out headtaps automatically warrants mid regen at it's finest.
Only for decap and the like. Ultrakillers can survive having their heads pierced, not cut off.
Worth noting that the temperature of plasma is higher than anything V1 has endured, and what it has endured already did some heavy damage.
Wait I thought the Plasma Beam was only a Fusion Varia thing? I just assumed she didn’t have that this whole thread lol.