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Samus Aran (Post-Fusion) vs V1 (Ultrakill)

Kellex

He/Him
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Been thinking about how Samus doesn't have as much matchups, so I decided to come up with this idea.

RULES:
Low 7-B Varia Suit (Dread) for Samus, Omega Cannon is restricted
High 7-C for V1
Speed is equalized


Samus Aran: (7) @OrangeFR, @Kellex @TegamiBachi25, @Jerry59, @MannyQ361, @Poketmonsrs, @Chariot190
AP: 1080 kilotons of tnt (2.52x physically stronger)
LS:
102155.6 metric tons (2.25x higher)

V1:
AP: 428.89 kilotons of tnt, higher with weapons
LS:
45411.4 metric tons

Inconclusive:

NOTE:
I thought about using 7-C versions instead, but realized this would give Samus 4.89x the AP advantage so we're sticking with higher possible tiers.
 
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Going with Samus due to her stat advantage, intelligence, skill, and wider arsenal.
 
I’m waiting for the Killer7 guy who knows both to start arguing with himself, so bump.
 
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I’m waiting for the Killer7 guy who knows both to start arguing with himself, so bump.
I'm mostly familiar with Metroid and not Ultrakill as I've never played it (I have played REAVER and own it tho, so maybe I know a little)
Also I know you're talking about Armorchompy lol

Going with Samus due to her stat advantage, intelligence, skill, and wider arsenal.
Now that I look back at this again, I think their skills are not that far off from each other, and some weapons like her missiles would be affected by V1's magnetic nails so her arsenal gets reduced a bit. I've actually heard she can self-destruct if she were to fire missiles with the nails stuck on her, but I think she'll be fine since her scan visor (information analysis) would let her know ahead.
 
I’m waiting for the Killer7 guy who knows both to start arguing with himself, so bump.
Hi 👋

I dunno if "wider arsenal" is right for Samus. Her suit does have a massive amount of accumulated abilities but her weaponry is mostly comparable to V1, and maybe less vestatile too. The main advantage is wider beam range which means that in a mid-range gunfight Samus probably holds the advantage, both are extremely mobile (in a probably comparable manner, V1's acrobatics are better but Flash Shift and Space Jump bridge that gap) but the wide beam and storm missiles make it unfeasible for V1 to constantly dodge all attacks. They're also lots of weaker attacks rather than one projectile which is good because that makes parrying kind of useless.

V1's probably the better shot of the two and will do some damage back but Samus won't be losing any blood until the suit is pierced (at which point she'll just likely die from the next hit) so there's no healing or V1, whereas forcefields and generally better defense would help Samus in a war of attrition even if she didn't have a hefty stat advantage. I know sometimes there's the argument of "V1 just starts killing civilians for blood" if the fight is in central park but if that keeps going on and Samus is unable to stop it it might begin to trigger her rage power at which point it's just a stat stomp.

V1's maybe best chance is to close in and do melee where he has definitely the better parry of the two and can maybe rack up damage faster with the shotgun, whereas all of Samus' weapons don't particularly benefit from close range. However the shotgun is a heat weapon and Samus resists that really well, so while there's a kinetic aspect to the weapon it still wouldn't be doing the best damage. Samus is no slouch in melee herself and V1 needs to switch to the slower and more predictable Knuckleblaster to actually do decent damage with his punches - one parry from Samus and it's probably just over for it. Samus also isn't above some grappling and that'd shut down V1 really fast if successful.

I'd probably say this is an extreme diff win for Samus if the stats were equal, with them being what they are I think it's a soap neg-diff for V1 mid difficulty win for Samus.
 
both are extremely mobile (in a probably comparable manner, V1's acrobatics are better but Flash Shift and Space Jump bridge that gap
Don't forget about her speed booster!

V1's probably the better shot of the two and will do some damage back but Samus won't be losing any blood until the suit is pierced (at which point she'll just likely die from the next hit) so there's no healing or V1, whereas forcefields and generally better defense would help Samus in a war of attrition even if she didn't have a hefty stat advantage.
On a somewhat related note, I just started playing Ultrakill not too long ago and just learned about the coin mechanics. There's a lot more to the coins than I thought cause what the hell is this combo!? 😱
V1 definitely has a bit more skill.

I know sometimes there's the argument of "V1 just starts killing civilians for blood" if the fight is in central park but if that keeps going on and Samus is unable to stop it it might begin to trigger her rage power at which point it's just a stat stomp.
Wait, that's allowed?? I thought outside influences were against VS thread rules.

But yeah other than that, I also think Samus takes this so Samus "The Baby..." Aran FRA.
 
Hallo the heretic who put a bullet list on Riddick’s PnA 👋
The main advantage is wider beam range which means that in a mid-range gunfight Samus probably holds the advantage, both are extremely mobile (in a probably comparable manner, V1's acrobatics are better but Flash Shift and Space Jump bridge that gap) but the wide beam and storm missiles make it unfeasible for V1 to constantly dodge all attacks. They're also lots of weaker attacks rather than one projectile which is good because that makes parrying kind of useless.
‘Useless’ is a bit much, parrying also causes explosions and clears up most incoming missiles- since they’re homing, there’s not much spread, and it can use gunshots from either Revolvers or Nailguns to do this too, which is a lot quicker and safer (Railcannon, in particular, should be able to pierce through all of them and hit Samus simultaneously if it can fire at the right angle maybe).
V1's maybe best chance is to close in and do melee where he has definitely the better parry of the two and can maybe rack up damage faster with the shotgun, whereas all of Samus' weapons don't particularly benefit from close range. However the shotgun is a heat weapon and Samus resists that really well, so while there's a kinetic aspect to the weapon it still wouldn't be doing the best damage. Samus is no slouch in melee herself and V1 needs to switch to the slower and more predictable Knuckleblaster to actually do decent damage with his punches - one parry from Samus and it's probably just over for it. Samus also isn't above some grappling and that'd shut down V1 really fast if successful.
Shotgun works yah, there’s also Sawed-On shotgun’s chainsaw, which can deal consecutive damage without needing leverage, and V1 can still use its arms while doing so. Knuckleblaster has slower punch exhaustion, but the strike itself still comes out pretty fast- and it doesn’t need to fully land, since the shockwave packs nearly the same punch, even broke Gutterman’s shield with one hit. Samus’s parries and melee counters wouldn’t be effective because V1’s inertia correction, autobalancer systems thing and dashes prevent it from getting stunned by the hits (and yk this just made me realize that V2’s wacky and inhuman movement in-game is actually canon and that’s kind of funny)
Also V1 LS is gonna downscale from 45k tons soon so grappling will be ineffective. Give me like a few weeks until it finally gets looked at 🫵 Edit: nvm
V1's probably the better shot of the two and will do some damage back but Samus won't be losing any blood until the suit is pierced (at which point she'll just likely die from the next hit) so there's no healing or V1
V1’s definitely the better marksman (they’re pretty comparable without that CounterRicoshot feat ig) but don’t we already agree that parry healing still works on people that can’t bleed?
I have played REAVER
THE GAME THAT’S BETTER THAN SEX MENTIONED ✋🤚
 
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Hallo the heretic who put a bullet list on Riddick’s PnA 👋
👋
‘Useless’ is a bit much, parrying also causes explosions and clears up most incoming missiles- since they’re homing, there’s not much spread, and it can use gunshots from either Revolvers or Nailguns to do this too, which is a lot quicker and safer (Railcannon, in particular, should be able to pierce through all of them and hit Samus simultaneously if it can fire at the right angle maybe).
They don't all come from exactly the same angle, nailgun maybe but not the rest, and fully automatic fire still wouldn't be stopped by a parry, it can't be used to 100% shield yourself from constant fire.
Shotgun works yah, there’s also Sawed-On shotgun’s chainsaw, which can deal consecutive damage without needing leverage, and V1 can still use its arms while doing so. Knuckleblaster has slower punch exhaustion, but the strike itself still comes out pretty fast- and it doesn’t need to fully land, since the shockwave packs nearly the same punch, even broke Gutterman’s shield with one hit. Samus’s parries and melee counters wouldn’t be effective because V1’s inertia correction, autobalancer systems thing and dashes prevent it from getting stunned by the hits (and yk this just made me realize that V2’s wacky and inhuman movement in-game is actually canon and that’s kind of funny)
Also V1 LS is gonna downscale from 45k tons soon so grappling will be ineffective. Give me like a few weeks until it finally gets looked at 🫵
V1 still gets staggered by hits and such (how do we interpret gray health?), I wouldn't really assume the autobalance stuff really stops the stun (given that the human body does that stuff already lol). Generally I just don't see melee engagement going all that well for it, Samus is probably the better melee fighter, has better stats
V1’s definitely the better marksman (they’re pretty comparable without that CounterRicoshot feat ig) but don’t we already agree that parry healing still works on people that can’t bleed?
Does it? If it does that helps keep up in the war of attrition but it's not really enough given the AP difference IMO.
 
They don't all come from exactly the same angle, nailgun maybe but not the rest, and fully automatic fire still wouldn't be stopped by a parry, it can't be used to 100% shield yourself from constant fire.
Over long distances they still don’t spread much, so not sure it really matters that they’re not coming from the same angle. The point of parrying is to decks one back and let the blast clears the rest (likely just some of them actually but that should be enough) that’s how friendly fire works in-game (mainly with Maurice). I guess we can take anyone using Hell Seekers as an example of how V1 handles tracking projectiles, and Samus needs to set up her missiles so not like V1 would get overwhelmed by constant fire.
V1 still gets staggered by hits and such (how do we interpret gray health?), I wouldn't really assume the autobalance stuff really stops the stun (given that the human body does that stuff already lol). Generally I just don't see melee engagement going all that well for it, Samus is probably the better melee fighter, has better stats
Gray health is what puts a cap on V1’s hp bar so it can’t fully heal, not related to getting staggered or anything. I don’t think Samus being the better fighter matters much when most of V1’s close range weapons don’t need that much skill and still work just fine. V1 probably just needs to stay around 10 meters away so it can use basically anything to burst at Samus, while she’ll mostly struggle due to her lack of melee options.
Does it? If it does that helps keep up in the war of attrition but it's not really enough given the AP difference IMO.
Yuh it got accepted on one of the crts, and the terminals did mention that mechanic iirc. And uh idk, 2.52x is pretty huge but V1’s healing is like High-Low or higher- covers up big holes and all that, so blunt force and beams probably won’t stack that much damage me thinks.
 
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I’ll uh go with Incon. Just me but I think V1 can beat Samus high-diff once it gets into its effective range. The automatic fire’s a problem though but if it plays it right, it can survive through it imo.
 
Over long distances they still don’t spread much, so not sure it really matters that they’re not coming from the same angle. The point of parrying is to decks one back and let the blast clears the rest (likely just some of them actually but that should be enough) that’s how friendly fire works in-game (mainly with Maurice). I guess we can take anyone using Hell Seekers as an example of how V1 handles tracking projectiles, and Samus needs to set up her missiles so not like V1 would get overwhelmed by constant fire.
The normal spam beam is constant-fire and wider than Samus is tall, so I think V1 definitely would. Missiles are just there to vary it but they're not necessary. Also they are not destroyed by one another's explosions in Dread gameplay.

Worth noting that the temperature of plasma is higher than anything V1 has endured, and what it has endured already did some heavy damage.
Gray health is what puts a cap on V1’s hp bar so it can’t fully heal, not related to getting staggered or anything.
It's something V1 suffers when hit hard enough, how is it not evidence that hard enough hits can throw it out of wack briefly?
I don’t think Samus being the better fighter matters much when most of V1’s close range weapons don’t need that much skill and still work just fine.
Neither do Samus' and they are just as effective in close range as they are from further away. And they have higher AP.
V1 probably just needs to stay around 10 meters away so it can use basically anything to burst at Samus, while she’ll mostly struggle due to her lack of melee options.
She doesn't really have a lack of melee options, she's an incredible fighter with comparable burst mobility, not having a dedicated close range beam attack doesn't mean her existing ones don't work any worse than they usually do and by getting in range V1 opens itself up to any of the really bad things she can do to it in H2H.

... Also she does have a melee option, if she charges a beam and then does a spin jump (which she can indefinitely fly with and it's pretty mobile), she can just full-body ram V1 and that delivers the energy as a blow straight to it. The Shinespark is also really good if we go by the one manga panel where it works completely different from any other portrayal of it
Yuh it got accepted on one of the crts, and the terminals did mention that mechanic iirc. And uh idk, 2.52x is pretty huge but V1’s healing is like High-Low or higher- covers up big holes and all that, so blunt force and beams probably won’t stack that much damage me thinks.
If V1 starts relying too much on the parry Samus can just play around that, she's not stupid. Diffusion Beam goes through walls and barriers (unlikely V1 can parry it, even if it can Samus can just aim at its feet instead), she can retreat with Speed Booster to then stealth with Phantom Cloak (unlikely to immediately be tried but it's an option), or even just aim in ways that won't be as easy to block, with human proportions an arm can't reach the entirety of the body, the legs remain open and for V1 the wings might too.

Also it's just not listed as High-Low. Is that coming from being pierced in gameplay, because those things are iffy.
 
The normal spam beam is constant-fire and wider than Samus is tall, so I think V1 definitely would. Missiles are just there to vary it but they're not necessary.
The beams’ fire rate isn’t that crazy tho. Their width isn’t that big either- it’s three shots stacked on top of each other. It’d be hard to dodge at close range (though V1 has managed to consistently avoid V2’s nailgun bursts so ehh), but at longer range it pretty much just needs to sidestep.

Missiles can also be dealt using magnets, now that I think about it.
Also they are not destroyed by one another's explosions in Dread gameplay.
Wouldn’t that just be because the game isn’t designed for things like that to destroy them? Have to ask because that sounds kinda concerning.
It's something V1 suffers when hit hard enough, how is it not evidence that hard enough hits can throw it out of wack briefly?
Did the black holes stagger V1 when it filled its HP bar with hard damage? Nop. Same with heat and healing-null eyes. Hard damage is just when V1 receives enough damage that it can’t fully heal (and this can also be affected by style rank- lowers its timer. Yes it's another thing tied to that "in exchange for goods and services" bit in the P-2 terminal data, and like- damn Ultrakill’s profiles are so ass. I swear if I keep finding stuff I should add but don’t get the chance to I’m gonna crash the **** out)

V2, ya know, can’t be "stunned", it just gets flung away when hit. And guess what’s the first thing that happens to it when it loses its wings? And even if it gets staggered by the parries, V1 can just use dashes so eh.
Neither do Samus' and they are just as effective in close range as they are from further away. And they have higher AP.
Didn’t you say they don’t particularly benefit from close range- Regardless, V1’s are more variable and it can whip them out quicker (versatile is the right word I guess and you might’ve already mentioned that but I uh I dunno another way to say it)
Also she does have a melee option, if she charges a beam and then does a spin jump (which she can indefinitely fly with and it's pretty mobile), she can just full-body ram V1 and that delivers the energy as a blow straight to it.
(imagine having to strikethrough a good point 👇. No balls fr)
The Shinespark is also really good if we go by the one manga panel where it works completely different from any other portrayal of it
what in the pseudo screw thingy is that That feels pretty reactable ngl. The jumps being mobile doesn’t help much either if she can’t use other attacks, especially since V1 can kite for almost as long while still being able to use its full kit. Also if that technique gets Feedbacked, she’ll take her own damage amplified, so not a very good choice imo.
If V1 starts relying too much on the parry Samus can just play around that, she's not stupid. Diffusion Beam goes through walls and barriers (unlikely V1 can parry it, even if it can Samus can just aim at its feet instead), she can retreat with Speed Booster to then stealth with Phantom Cloak (unlikely to immediately be tried but it's an option), or even just aim in ways that won't be as easy to block, with human proportions an arm can't reach the entirety of the body, the legs remain open and for V1 the wings might too.
Never said Samus is stupid, and that V1 isn’t smart enough to do something that should be common sense for it as in dodging with dashes or slams. V1 certainly doesn’t rely on just one exact ability, since its whole thing is having coordination that incorporates both its arsenal and movement.

(And I’m not gonna reply to the stealth thing, because that is like, a great counter to V1- always works against it💔)
Also it's just not listed as High-Low. Is that coming from being pierced in gameplay, because those things are iffy.
I mean, healing isn’t as strict about requiring specific types like regen(?) And yuh it comes from getting pierced in gameplay but one of them is gets a harpoon deeply embedded, which handicaps the movement. That’s pretty obvious ngl.
Thugging out headtaps automatically warrants mid regen at it's finest.
Only for decap and the like. Ultrakillers can survive having their heads pierced, not cut off.
Worth noting that the temperature of plasma is higher than anything V1 has endured, and what it has endured already did some heavy damage.
Wait I thought the Plasma Beam was only a Fusion Varia thing? I just assumed she didn’t have that this whole thread lol.
 
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The beams’ fire rate isn’t that crazy tho. Their width isn’t that big either- it’s three shots stacked on top of each other. It’d be hard to dodge at close range (though V1 has managed to consistently avoid V2’s nailgun bursts so ehh), but at longer range it pretty much just needs to sidestep.
Sidestepping isn't really a long-term solution - Samus just needs to adjust her aim, which is a much smaller and faster movement than moving one's whole body, no matter how nimble. Like in speed equal realistically there's no consistent way to dodge that kind of beam spam forever (and Samus has targeting systems to just stay locked on so aimdodging is unlikely).
Missiles can also be dealt using magnets, now that I think about it.
That's easily countered in a number of ways, most easily just using the beam while the magnet is active and then watching out to see if V1 tries it again.
Wouldn’t that just be because the game isn’t designed for things like that to destroy them? Have to ask because that sounds kinda concerning.
I mean the way it's animated their explosions would always overlap, the idea that punching them is gonna clear them away doesn't seem true to that.
Did the black holes stagger V1 when it filled its HP bar with hard damage? Nop. Same with heat and healing-null eyes. Hard damage is just when V1 receives enough damage that it can’t fully heal (and this can also be affected by style rank- lowers its timer. Yes it's another thing tied to that "in exchange for goods and services" bit in the P-2 terminal data, and like- damn Ultrakill’s profiles are so ass. I swear if I keep finding stuff I should add but don’t get the chance to I’m gonna crash the **** out)
None of this changes the fact that there's no reason to assume V1 is immune to the stun - hell it literally tells us that excessive damage can impair its function momentarily.
V2, ya know, can’t be "stunned", it just gets flung away when hit.
Yeah because there's no stun mechanic in Ultrakill, duh? This isn't indicative of much, it's not like enemies in Metroid are getting stunned by normal hits either.
Didn’t you say they don’t particularly benefit from close range- Regardless, V1’s are more variable and it can whip them out quicker (versatile is the right word I guess and you might’ve already mentioned that but I uh I dunno another way to say it)
They don't benefit from being in close quarters in the way some of V1's weapons do, that doesn't mean they're any less effective there.
what in the pseudo screw thingy is that
It's a weird random niche hidden thing the games never explain but it exists.
That feels pretty reactable ngl. The jumps being mobile doesn’t help much either if she can’t use other attacks, especially since V1 can kite for almost as long while still being able to use its full kit. Also if that technique gets Feedbacked, she’ll take her own damage amplified, so not a very good choice imo.
She can pop out of the spin and start firing at a moment's notice, and like yeah there is counterplay to it but it remains useful.
Never said Samus is stupid, and that V1 isn’t smart enough to do something that should be common sense for it as in dodging with dashes or slams. V1 certainly doesn’t rely on just one exact ability, since its whole thing is having coordination that incorporates both its arsenal and movement.
Ok but the dodging isn't good enough to leave it unharmed against Samus' constant gunfire forever and I don't think the parry isn't something Samus can't counter, so the argument doesn't really hold up that well.
I mean, healing isn’t as strict about requiring specific types like regen(?) And yuh it comes from getting pierced in gameplay but one of them is gets a harpoon deeply embedded, which handicaps the movement. That’s pretty obvious ngl.
Eehhh, blades piercing you or whatever is pretty common in gameplay and usually it's just an abstraction. Just look at arrows getting stuck in models or regenerating health in AAA shooters, or something like Dark Souls or Mortal Kombat where they even go out of their way to animate plenty of stuff the characters can't possibly survive in canon but that just does X hp damage with no lasting consequences.
 
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Wait I thought the Plasma Beam was only a Fusion Varia thing? I just assumed she didn’t have that this whole thread lol.
It's in almost every metroid game including Dread lol. I think Plasma is the most deadly in Fusion tho.

Missiles can also be dealt using magnets, now that I think about it.
I've actually heard she can self-destruct if she were to fire missiles with the nails stuck on her, but I think she'll be fine since her scan visor (information analysis) would let her know ahead.
Yeah, I thought about that too.

I'm actually surprised it hasn't been mentioned yet, but Samus' scan visor is pretty busted as it can analyze V1 for potential weaknesses and strategies if she starts having trouble by herself.
 
I'm actually surprised it hasn't been mentioned yet, but Samus' scan visor is pretty busted as it can analyze V1 for potential weaknesses and strategies if she starts having trouble by herself.
It can but honestly there aren't any massive weaknesses V1 has, it's just gonna clue her in to the parry stuff and its weaponry. It's very helpful but not a massive game changer.
 
It can but honestly there aren't any massive weaknesses V1 has, it's just gonna clue her in to the parry stuff and its weaponry. It's very helpful but not a massive game changer.
I think there is one piece of information Samus would find very useful: their physiology. V1's wings says this on it's profile:

Matter-Energy Manipulation and Weapon Creation (V1's wings function as a matter-energy conversion storage system, allowing it to store and use its weapons)
Now I am not the most knowledgeable on UltraKill nor on V1 whatsoever, but what happens if Samus just decides to shoot their wings? Would nothing happen or would V1 lose access to its weapons? Or something else?
 
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It's in almost every metroid game including Dread lol. I think Plasma is the most deadly in Fusion tho.
Switch my vote to Samus then. I was relying on V1 being able to take some hits and heal, getting the better ground in trading blows and exchanging gunshots, but plasma kind of just blows that away.

That's easily countered in a number of ways, most easily just using the beam while the magnet is active and then watching out to see if V1 tries it again.
I mean yeah... making her self-destruct is impossible, but limiting her ways of attacking is an option.
None of this changes the fact that there's no reason to assume V1 is immune to the stun - hell it literally tells us that excessive damage can impair its function momentarily.
It only tells us the latter man. The function that can be impaired here specifically is its healing. Like idk what else can be said when the Style Meter reduces the hard damage timer so it can heal without percentage limits, and nothing suggests it makes V1 easier to knock off balance or whatever.
Yeah because there's no stun mechanic in Ultrakill, duh? This isn't indicative of much, it's not like enemies in Metroid are getting stunned by normal hits either.
Except there is? How do you think we can stagger Swordsmachines or Minotaurs or whoever lmao? Clearly we can’t argue against what’s been shown and stated they can very much reorient themselves.
Eehhh, blades piercing you or whatever is pretty common in gameplay and usually it's just an abstraction. Just look at arrows getting stuck in models or regenerating health in AAA shooters, or something like Dark Souls or Mortal Kombat where they even go out of their way to animate plenty of stuff the characters can't possibly survive in canon but that just does X hp damage with no lasting consequences.
I don’t really like these examples ngl. Most of the gunshots and cuts piercing might just be abstraction (though I’m still leaning toward them not being, since V2 did take headshots and piercings from V1, who should be aiming at vitals and V1 is comparable yadda yadda), but the Hideous Mass harpoon thing should be canon because- stabbing- and it handicaps movement- yeah uhh.
Now I am not the most knowledgeable on UltraKill nor on V1 whatsoever, but what happens if Samus just decides to shoot their wings? Would nothing happen or would V1 lose access to its weapons? Or something else?
Nothing really happens other than obviously damaging it. Though the wings make up most of its main means of movement, so destroying them basically cripples V1 (not that it matters- by the time the wings get destroyed, V1 itself should already be dead since they’re placed right behind it and uh, yuh)
 
Switch my vote to Samus then. I was relying on V1 being able to take some hits and heal, getting the better ground in trading blows and exchanging gunshots, but plasma kind of just blows that away.
Voted switched! Plasma and Phantom Cloak go brrrr.

Nothing really happens other than obviously damaging it. Though the wings make up most of its main means of movement, so destroying them basically cripples V1 (not that it matters- by the time the wings get destroyed, V1 itself should already be dead since they’re placed right behind it and uh, yuh)
Ah, okay then.

I wish I knew more about UltraKill, but so far I've only defeated V2 in the church room.
 
Bump?

EDIT: Forgot to mention that V1's lifting strength has been updated to the latest upgrade so now the gap much closer.
 
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