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Deep underground below the earth, there lies a world unknown to all those roaming above. A vast ecosystem in unto itself, fueled by radioactive crystals that provide similar life-giving energy as the sun's rays, and water from underground springs is a highly valued resource. Here, life flourishes as successfully as in the above world, traversing the many cavernous pathways in search of an ideal home. Danger potentially lies around every corner, be it the environment itself, or other native creatures looking for their next meal.
An rp concept I came up with in which the main focus of the game is survival. Discussion can be had here as to the overarching plot(s) and ideas that could be implemented.
The Setting:
A vast underground system of pockets/cavernous openings large enough to contain sustained ecosystems, connected through a series of tunnels. While the tunnels themselves are generally barren, many of the larger openings or spaces are a sort of oasis, where water is most commonly found, and that combined with the radioactive crystals that poke through the 'ceiling' of the above ground providing warm energy reminiscent of the sun's rays, means that these areas tend to be bountiful with plantlife. Some openings are massive (up to comparable size as your average island in terms of space) and can have huge lakes or even a series of rivers, housing vast forests or jungles that support a wide variety of life. Others are much smaller and, at best, have a pond-sized amount of water, these areas usually being more limited in their ability to support sustained life, but still nevertheless often managing. Some areas can have a perpetual cloud of fog or mist thanks to the large amount of water housed in them that tend to engulf the upper portions of the openings; these clouds can even rain, and a few are known to provide a perpetual rainstorm.
There is a wide variety of animal life that lives in this system, the likes of which can be discussed in terms of both players' characters and NPCs.
Character Creation Rules:
Name:
Height:
Length: (if applicable)
Wingspan: (if applicable)
Weight:
Appearance: (visual reference and/or a text description is fine. No AI.)
Personality:
Abilities:
(here's where you can list off any powers/abilities your character has)
Any questions or comments are welcome here.
An rp concept I came up with in which the main focus of the game is survival. Discussion can be had here as to the overarching plot(s) and ideas that could be implemented.
The Setting:
A vast underground system of pockets/cavernous openings large enough to contain sustained ecosystems, connected through a series of tunnels. While the tunnels themselves are generally barren, many of the larger openings or spaces are a sort of oasis, where water is most commonly found, and that combined with the radioactive crystals that poke through the 'ceiling' of the above ground providing warm energy reminiscent of the sun's rays, means that these areas tend to be bountiful with plantlife. Some openings are massive (up to comparable size as your average island in terms of space) and can have huge lakes or even a series of rivers, housing vast forests or jungles that support a wide variety of life. Others are much smaller and, at best, have a pond-sized amount of water, these areas usually being more limited in their ability to support sustained life, but still nevertheless often managing. Some areas can have a perpetual cloud of fog or mist thanks to the large amount of water housed in them that tend to engulf the upper portions of the openings; these clouds can even rain, and a few are known to provide a perpetual rainstorm.
There is a wide variety of animal life that lives in this system, the likes of which can be discussed in terms of both players' characters and NPCs.
Character Creation Rules:
- No human characters. Anthropomorphic characters are acceptable, but they should not just be humans with an animal part or two (ie. if you want to make a catgirl character, she can't be a human with cat ears and tail, you'd have to make her a fullblown furry). Non-human apes like gorillas, orangutans, and the like are completely fine.
- The maximum height your character can be is 100 feet. Length and wingspan can be a bit more loose, but they cannot exceed 200 feet (example, a character who is 100 feet tall and 200 feet long is the absolute limit you can have in terms of size). There's technically no maximum weight in particular, but be reasonable about it. A 100 foot tall character with a weight of 60,000 tons or around that range is a no go.
- No godmodding. This one's basically a given, but no making your character completely invincible, no controlling other players' characters without their consent, and so on.
- You can use characters from preexisting properties/fandoms or make your own OCs, either is fine. Just be sure to take the size limit into consideration (for example, if you want to use Heisei Godzilla, he can't be 100 meters tall, only 100 feet at most.)
- Be reasonable about your characters' power. While you can absolutely have your characters be strong, they can't be the strongest around or destroying entire areas or such. Boss-type characters who can destroy whole ecosystems in one attack or whatever are not allowed.
- Regeneration: High-Mid; Basically on par with Godzilla Minus One's regen. Death through combat is surprisingly difficult, and predators tend to exploit this by feeding on prey while they're still alive, allowing them to live and heal from it with the plan to hunt that same prey again later down the line. For this reason, characters tend to have a high tolerance to pain.
- Immunity to radiation: Characters are immune to radiation, including that within the crystals providing light for the ecosystems. This doesn't automatically make them impervious to attacks that use radiation (ie. if they're hit by Godzilla's Atomic Ray or a similar attack, they'd still be hurt by it, it's just the radiation in that attack that'd be ineffective on them).
- Sixth Sense: Characters have a sort of 'sixth sense' in that they are able to detect and locate sources of water from large distances. This can be as simple as sniffing for water, or sensing the presence of water as though its a signature that can be locked onto.
Name:
Height:
Length: (if applicable)
Wingspan: (if applicable)
Weight:
Appearance: (visual reference and/or a text description is fine. No AI.)
Personality:
Abilities:
(here's where you can list off any powers/abilities your character has)
Any questions or comments are welcome here.