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The title of the thread is basically the summary of this post.
I am suggesting that all characters on the wiki be assumed to have average human travel speed, until a revision or clarification is made to provide evidence for the contrary.
Permission for this staff post was given by @Qawsedf234.
This is a lot more important than some people realize in a lot of versus matches, because characters tend to have far faster combat speed than movement speed. Take Reinhard van Astrea, for example, a character that correctly distinguishes between multiple different speed types.
He has Massively Hypersonic+ travel speed with FTL combat speed. His combat speed is over 200 times faster than his travel speed. Because that multiplier remains the same when he is equalized down to someone else's level, it has the potential to make him a statue in movement speed.
As an example, if he goes against a character with Subsonic speed, whose speed values are not properly indexed or separated, his travel speed ends up being reduced to the point that he practically becomes a statue in comparison to them. When in many cases, had that character's movement speed been properly indexed, this would not be an issue whatsoever.
This basically makes it so that well-indexed characters (those which properly separate speed tiers) are inherently at a disadvantage when put against less well-indexed characters (those that don't properly separate speed tiers, and instead simply list the "combat speed") in versus threads. Because they end up getting turned into statues by the versus thread rules in a lot of matchups.
I also believe it would encourage better indexing, perhaps even finally getting people to start seriously separating the multiple different types of speed we have. Those who are involved in versus matches aren't going to want to leave their character with the default "average" movement speed.
This shouldn't actually require too much immediate work to introduce. We don't have to edit pages. We can just start assuming that a character's movement speed is average human until the page either clarifies that their movement speed scales to the combat speed, or the travel speed is added separated and supported by feats. In cases where it is self-evident all forms of speed scale to the listed speed, this doesn't matter. And add a rule onto the versus thread rules to make that official.
That's about it. Further specifics can be discussed on the thread.
I am suggesting that all characters on the wiki be assumed to have average human travel speed, until a revision or clarification is made to provide evidence for the contrary.
Permission for this staff post was given by @Qawsedf234.
Why?
The reason mostly stems from our current speed equalization rules, which state the following:The combat speed of that faster character is assumed to be equalized to the combat speed of the slower character. Every other speed the faster character has is reduced by the same multiplier. This includes the speed of any attacks, projectiles, reactions, perception, flight, etc.
This is a lot more important than some people realize in a lot of versus matches, because characters tend to have far faster combat speed than movement speed. Take Reinhard van Astrea, for example, a character that correctly distinguishes between multiple different speed types.
He has Massively Hypersonic+ travel speed with FTL combat speed. His combat speed is over 200 times faster than his travel speed. Because that multiplier remains the same when he is equalized down to someone else's level, it has the potential to make him a statue in movement speed.
As an example, if he goes against a character with Subsonic speed, whose speed values are not properly indexed or separated, his travel speed ends up being reduced to the point that he practically becomes a statue in comparison to them. When in many cases, had that character's movement speed been properly indexed, this would not be an issue whatsoever.
This basically makes it so that well-indexed characters (those which properly separate speed tiers) are inherently at a disadvantage when put against less well-indexed characters (those that don't properly separate speed tiers, and instead simply list the "combat speed") in versus threads. Because they end up getting turned into statues by the versus thread rules in a lot of matchups.
I also believe it would encourage better indexing, perhaps even finally getting people to start seriously separating the multiple different types of speed we have. Those who are involved in versus matches aren't going to want to leave their character with the default "average" movement speed.
This shouldn't actually require too much immediate work to introduce. We don't have to edit pages. We can just start assuming that a character's movement speed is average human until the page either clarifies that their movement speed scales to the combat speed, or the travel speed is added separated and supported by feats. In cases where it is self-evident all forms of speed scale to the listed speed, this doesn't matter. And add a rule onto the versus thread rules to make that official.
That's about it. Further specifics can be discussed on the thread.
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