hero immorality and resistance additions for both sides relating to respawning:
The gnomes additions
votes
agreed:
ActuallySpaceMan42 (with JustANormalLemon)
fine point (with everything besides non-existent physiology zombies resistance to reality warping an d existence erasure and the gnomes invincble)
Disagree:
- low godly resurrection:plants can respawn from full on existence eraser and other plants can come back from blowing up to the point their nothing but dust.
- teleportation and dimensional/time travel:plants and zombies can force themselves to repsawn to teleport to their spawn point or leave places like the gnomesverse with it letting them spawn in different time periods in time park.
- resistance to immorality negation and bfr:they can respawn back being trapped in an black hole which banishs them and bypasses their immorality to revive with dust and echos doing the same.
- bfr for hero physiology:the zombie hero's could banish the gnomes back to the gnomeverse.
- more enhanced Senses for basic physiology:zombies can see though smoke the plants can't see though.
- immersion:zombies can go inside of tv's with them leaving their own comics to mess with the editor.
- limited toon force for basic physiology:zombies can survive being flattened and can remain alive after their body is reduced to dust for an little bit and break the fourth wall.
- transformation for the zombies hero's physiology:they can for some reason turn themselves to goats.
- more enhance senses for basic plant physiology:they can sense when ever an zombie steps on a lawn.
- better justification for statistics amplification for the basic plants physiology:plants get amp and stamina from sunlight to solar radiation.
- more justification for acausality type 1 for the plants and zombies physiology: they are unaffected by the space-time continuum collapsing on itself and with them also not affected by being inside the gnomeverse where space-time is implied to be always distabilized.
- limited teleportion via dreams: zombies can transport themselves to other locations in the real world while dreaming as at the end of the "Becoming One With the Dumb" quest in BFN, as the zombies hero was in the campgrounds when they started the sequence in the Z tech Factory after being knocked out and dreaming.
- regeneration for basic zombies:the zombies can regenerate from attacks like dark matter and ones on the atomic level or being reduced to liquid and will just reform or split into smaller versions of themselves.
- summoning for hero physiology:plants and zombies heroes can summon every playable character besides hovergoat and torchwood.
- creation for hero physiology:the plants and zombies can create gardens/tomestones with this acting as an spawn point for the them in turf takeover.
- fourth awareness for the basic plant physiology:many different plants are actively break the fourth wall with with other plants being aware of it as well.
- force field creation/resistance to death manipulation via gardens for plant hero physiology:in the sasquatch boss hunt the gardens will create an forcefield which protects the plants from full on death manipulation.
- resistance to layered madness type 3 manipulation for the hero plants and zombies physiology:plants and zombies heroes are unaffected by crazy orbs which makes crazy dave and zomboss more insane with Dave being unaffected by his mirror ball.
- more resistance for high temperature manipulation for basic zombies physiology:zombies don't mind sub zero temperatures with it taking mulitple ice peashooter shots to freeze them in later games with ice peashooters being able to fully freeze zombies by just standing near them.
- passive temperature manipulation for the ice plants physiology:for the evidence shown above.
- resistance to plot/fate manipulation for basic plants physiology:the plants just refused to do what the reader wanted ending the story with the reader having the power to change the story with it even affecting the editors.
- resistance to matter manipulation for basic to zombies physiology: zomboss and a random imp survived a explosion which atomized the z mechs with this happening again to zomboss as well as dark matter attacks.
- resistance to status effect inducement for a basic zombies physiology:zombies can't get dizzy as they lack brains and imps are unaffected by smells which can animals fall unconscious.
- resistance to sleep manipulation for basic plants physiology:plants ain't affected by touching yawn clipping which makes zombies instantly fall asleep despite the fact they don't need to rest nor sleep and can fight for 13 hours to staying awake for 12 years without getting tired.
- resistance to existence erase for basic zombies physiology: they ain’t affected by escape though time effects and the zombies was able to survive crazy dave erasing the dreamworld with dreams being able to physically affect you irl.(they physically traveled into the Dreamworld to fight one other)
- resistance to time manipulation for hero physiology:the zombies and plants ain't affected by time being stop or the gnomes space-time manipulation.
- resistance to age manipulation for basic physiology on plants and zombies pages:the plants and zombies ain't affected by time travel which makes you older or younger depending if you travel backwards/forwards in time.
- resistance to pressure manipulation for hero zombies physiology:scuba soldier wasn't affected by the the bottom of the ocean floor.
- resistance to mind manipulation for basic zombies physiology with perception and layered mind manipulation for hero zombies:the zombies can resist hypno-shrooms mind control which works on regular zombies with it being implied zomboss mind nudding gas wouldn't affect regular zombies nor himself.
- resistance to electricity manipulation for basic plants physiology: they get only mildly annoyed by getting hit by electricity.
- layered resistance to space-time manipulation for super brainz:rose time shard can work on work on both the zombies and gnomes who have resistance to space-time manipulation yet rose stated she doesn't know how to stop him in the comics with her magic not working him.
- layered space-time manipulation:rose time snare works on zombies and the gnomes despite them having resistance to said hax.
- mind and perception manipulation for gw2 plant heroes via hypno shroom as they can grow them and for what's explained above.
The gnomes additions
- Nonexistent Physiology or incorporeability:the gnomes state they lack being real and are not made out of atoms and with them saying they ain't real again with them being made rather out of infinity clay.
- more justification for resistance to singularity/black holes:the gnomes are unaffected by being inside of singularitys.
- power nullification and death manipulation via curse of gnomes: when the zombies get this cursed slowing them down and stopping them from using ability's and if the gnomes warp themselves while the curse is active anyone who is cursed instantly deaths.
- immorality type 3/mid-high- low godly to mid-godly regeneration:the gnomes can fully reform their body from nothing with it being being implied in the they will just reform once their body is destroy from little orbs.
- power bestowal:the gnomes can buff and heal the plants during the puzzles.
- cloning:king gnomus can create clones of himself.
- portal creation/deconstruction:once the plants/zombies compete an trial the gnomes destroy an stone statue of them replacing it with an portal.
- telepathic: gnomus spreaks to us and his his gnomes despite being in an different realm.
- more justification for matter manipulation: as shown here.
- more justification for resistance to time-space manipulation: space-time is always unstable in the gnomeverse to the point it will randomly collapse on itself with the game timeless calling them timeless beings and With different gnomes saying space-time won't stop them.
- dimesional travel:the gnomes can travel to different realms,dimensions and to the pvz universe.
- resistance to age manipulation:they are not affected by time travel.
- invulnerability:can turn themselves immune to damage with others being to do the same.
- sealing/pocket dimensions:it is shown the gnomes can seal away their enemy's inside of the eternal chests with it being implied they trapped the party plants inside the same chest despite the fact they having time/dimensional travel with it being chest holding their own purgatory.
- layered invisibility:the gnomes can turn themselves invisible with the plants who can see invisible zombies and enhance senses as shown above can't see nor sense them besides feeling their energy.
- enhance senses:the Gnomus perspective hat that lets the plants and zombies see what the gnomes see and allows them to see though foot soldier smoke and highlights all enemy's.
votes
agreed:
ActuallySpaceMan42 (with JustANormalLemon)
fine point (with everything besides non-existent physiology zombies resistance to reality warping an d existence erasure and the gnomes invincble)
Disagree:
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