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hero immorality and resistance additions for both sides relating to respawning:
more zombies and plants physiology additions:
Plant heros and super brainzs additions
  • layered resistance to space-time manipulation for super brainz:rose time shard can work on work on both the zombies and gnomes who have resistance to space-time manipulation yet rose stated she doesn't know how to stop him in the comics with her magic not working him.
  • layered space-time manipulation:rose time snare works on zombies and the gnomes despite them having resistance to said hax.
  • mind and perception manipulation for gw2 plant heroes via hypno shroom as they can grow them and for what's explained above.

The gnomes additions

votes
agreed:
ActuallySpaceMan42 (with JustANormalLemon)
fine point (with everything besides non-existent physiology zombies resistance to reality warping an d existence erasure and the gnomes invincble)
Disagree:
 
Last edited:
Unrevivable only refers to plants being unable to resurrect other plants banished by Cozmic Brainz, since they can't be physically interacted with (similar to how a chomper swallowing a zombie prevents others from interacting with them, which is why they can't revive them) so I disagree with resistance to immortality negation.
more justification for acausality type 1 for the plants and zombies physiology: they are unaffected by the space-time continuum collapsing on itself and with them also not affected by being inside the gnomeverse where space-time is implied to be always distabilized.
I disagree with the first instance since they are absolutely affected by the space-time collapsing, if they get caught up in it they're quickly killed. The Gnomeverse instance is good though.
resistance to layered sleep manipulation for basic plants physiology:plants ain't affected by touching yawn clipping which makes zombies instantly fall asleep despite the fact they don't need to rest nor sleep and can fight for 13 hours to staying awake for 12 years without getting tired.
Zombies not needing any sleep is a form of self-sustenance, it's not a form of resistance to actual sleep inducement, baseline resistance is fine imo.
resistance to space-time manipulation for hero physiology:the zombies and plants ain't affected by time being stop or the gnomes space-time manipulation.
The first would only be a resistance to time manipulation (more specifically Time Stop), and the second was already covered to be acasuality type 1 before? The Gnomeverse example doesn't seem to involve any form of spatial manipulation
Shouldn't this be saved for a future player profile for the shooter games? Since this is only something exclusive to the story mode and not within regular garden/graveyard ops.
layered resistance to space-time manipulation for super brainz:rose time shard can work on work on both the zombies and gnomes who have resistance to space-time manipulation yet rose stated she doesn't know how to stop him in the comics with her magic not working him.https://youtu.be/XaJw5QGwAX0?si=mA34btK6Hhz6ne2r&t=984
I already argued against this in the general discussion thread but just to summarise, there's no implication that Rose knows how to perform time snare in the events pre-dating the games where she utilizes it. But I'll give it the benefit of the doubt and say she Possibly/Likely has it, just because it's an essential part of her arsenal in the series, even though it's not shown in these prequel events.
This should also result in Interdimensional range via Telapthy
 
Unrevivable only refers to plants being unable to resurrect other plants banished by Cozmic Brainz, since they can't be physically interacted with (similar to how a chomper swallowing a zombie prevents others from interacting with them, which is why they can't revive them) so I disagree with resistance to immortality negation.

Zombies not needing any sleep is a form of self-sustenance, it's not a form of resistance to actual sleep inducement, baseline resistance is fine imo.
Alright
The first would only be a resistance to time manipulation (more specifically Time Stop), and the second was already covered to be acasuality type 1 before? The Gnomeverse example doesn't seem to involve any form of spatial manipulation
I should change it just time manipulation then
Shouldn't this be saved for a future player profile for the shooter games? Since this is only something exclusive to the story mode and not within regular garden/graveyard ops.
Wouldn't that be reason as to why they should have access to this(plus can't you summon allies in solo play from what i remember)
I already argued against this in the general discussion thread but just to summarise, there's no implication that Rose knows how to perform time snare in the events pre-dating the games where she utilizes it. But I'll give it the benefit of the doubt and say she Possibly/Likely has it, just because it's an essential part of her arsenal in the series, even though it's not shown in these prequel events.
alright.
This should also result in Interdimensional range via Telapthy
Ok but are ur opinions on the incorpeality and type 3 immortality/mid-godliy stuff for the gnomes.
 
low godly resurrection:plants can respawn from full on existence eraser and other plants can come back from blowing up to the point their nothing but dust.
There is any proof that they are the same plants as before? also could just be game mechanics. Potato mine one is fine sinse It's implied to be the same potato mine(trough this is only Mid-High regen) also we would need proof that this is also the case for zombies(You could argue that being eaten by a chomper counts as sealing that is adjacent from BFR but idk)
teleportation and dimensional/time travel:plants and zombies can force themselves to repsawn to teleport to their spawn point or leave places like the gnomesverse with it being letting them spawn in different time periods in time park.
This one is fine, wanted to add this one my self even
Same as before, no proof of It being the same plants as before and could be game mechanics. we have no proof the zombies can do the same. their revive isn't immortality, in revival, immortality means not dying, ressurection you need to die first

Next section, this will take a while
bfr for hero physiology:the zombie hero's could banish the gnomes back to the gnomeverse.
This should only be "possible" sinse banish could very well be just a way to say "beat their ass and make then leave"
more enhanced Senses for basic physiology:zombies can see though smoke the plants and gnomes can't see though.
Fair but we have any proof the gnomes actually don't see trough? I mean probable yes but I don't think we have a way to prove It without game mechanics... anyway seens fine
Surprisingly I have nothing agains this one
limited toon force for basic physiology:zombies can survive being flattened and can remain alive after their body is reduced to dust for an little bit and break the fourth wall.
First one is a garg that is considered a boss zombie(trough I guess the imp is also flattened... so fair), forth wall awarness is a separated power from toon force so the last 2 scans are proof of that not toon force and need more context for the last link beacuse It seens to just be a zombie holding a map
transformation for the zombies hero's physiology:they can for some reason turn themselves to goats.
I would say that is only possible sinse the goat could be the one transforming then, we have to little context on how they become goats
more enhance senses for basic plant physiology:they can sense when ever an zombie steps on a lawn.
Not to comment, this one is fine
better justification for statistics amplification for the basic plants physiology:plants get amp and stamina from sunlight to solar radiation.
This one is good
more justification for acausality type 1 for the plants and zombies physiology: they are unaffected by the space-time continuum collapsing on itself and with them also not affected by being inside the gnomeverse where space-time is implied to be always distabilized.
First link need more context behind what is happening when space-time continuum collapses, the last 2 seen fine
limited teleportion via dreams: zombies can transport themselves to other locations in the real world while dreaming as at the end of the "Becoming One With the Dumb" quest in BFN, as the zombies hero was in the campgrounds when they started the sequence in the Z tech Factory after being knocked out and dreaming.
I will be honest, not only we have too little context to know what happend while the zombie is dreaming but also this could be just Game mechanics sinse ever time you end a mission in the game you stays in the place the mission ended in all missions from the game, including this one
regeneration for hero zombies:the zombies can regenerate from attacks like dark matter and ones on the atomic level or being reduced to liquid and will just reform or split into smaller versions of themselves.
Oh boy, let's go
  • Why hero zombies only? all exemples are from basic zombies or can be done by normal zombies
  • The first 2 isn't a feat of regeneration but a feat of resistence to dark matter and atomic manipulation
  • Dark Matter one is fine
  • Atomic Bombegranate don't even implies to split atoms, just makes a statment about spliting atoms, the best you could say is that killing the Atomic Bombegranate would be spliting atoms but even this is a strech
  • All liquid zombies you show would be especific for this version of the zombies not all of them
  • The original pvz 3 is discontinued so is basic not cannon anymore
  • PvZ china is not considered cannon currently
I think that's all
Looks good
creation for hero physiology:the plants and zombies can create gardens/tomestones with this acting as an spawn point for the them in turf takeover.
This is fine too
fourth awareness for the basic plant physiology:many different plants are actively break the fourth wall with with other plants being aware of it as well.
The last link don't imply the plants know but that Patrice Blazing knows, but the first 3 links should be enough evidence
force field creation/resistance to death manipulation via gardens for plant hero physiology:in the sasquatch boss hunt the gardens will create an forcefield which protects the plants from full on death manipulation.
This would be a feat for a possible Gardens profile, but sinse there is no expectation of making a profile for gardens or cemiteries having a profile this should be fine to add for now. Also idk if this counts as force field creation
resistance to layered madness type 3 manipulation for the hero plants and zombies physiology:plants and zombies heroes are unaffected by crazy orbs which makes crazy dave and zomboss more insane with Dave being unaffected by his mirror ball.
That's fine
more resistance for high temperature manipulation for basic zombies physiology:zombies don't mind sub zero temperatures with it taking mulitple ice peashooter shots to freeze them in later games with ice peashooters being able to fully freeze zombies by just standing near them.
That's fine but this is resistence to low temperatures not high
passive temperature manipulation for the ice plants physiology:for the evidence shown above.
Fair enough
resistance to plot manipulation for basic plants physiology:the plants just refused to do what the reader wanted ending the story with the reader having the power to change the story with it even affecting the editors.
Surprisingly this one is fine
resistance to matter manipulation for basic to hero zombies physiology:they can survive attacks on the atomic level as well as dark matter attacks as well.

Atomic Bombegranate does not have atomic manipulation​

Also we probable should have "Dark Matter manipulation" as a power in the wiki, or at least a sub aspect of matter manipulation... anyway the rest is fine
resistance to status effect inducement for a basic zombies physiology:zombies can't get dizzy as they lack brains.
Seens fine
resistance to layered sleep manipulation for basic plants physiology:plants ain't affected by touching yawn clipping which makes zombies instantly fall asleep despite the fact they don't need to rest nor sleep and can fight for 13 hours to staying awake for 12 years without getting tired.
not sure about the layerd part as you can still sleep even trough you have self sustenance type 3, but resistence It self is fine
resistance to existence erase for basic zombies physiology: they ain’t affected by escape though time effects and the zombies was able to survive crazy dave erasing the dreamworld with dreams being able to physically affect you irl.(they physically traveled into the Dreamworld to fight one other)
Escaoe trough time is fine, I'm very confused by the dreamworld things sinse all is kinda vague on how It works so I will not touch It
resistance to space-time manipulation for hero physiology:the zombies and plants ain't affected by time being stop or the gnomes space-time manipulation.
Seens fine, idk about the last scan trough, sinse we don't see the gnomes using It against the plants or zombies just the dinosaur bot and cat bot thing
resistance to age manipulation for basic physiology on plants and zombies pages:the plants and zombies ain't affected by time travel which makes you older or younger depending if you travel backwards/forwards in time.
Seens fine but where the younger link shows someone getting younger from time traveling?
resistance to pressure manipulation for hero zombies physiology:scuba soldier wasn't affected by the the bottom of the ocean floor.
Pressure manipulation isn't a power in the wiki but if It was It would be fine
resistance to mind and perception manipulation for hero zombies physiology:zombies can resist hypno-shroom mind control which works on other zombies with it being implied zomboss mind nudding gas wouldn't affect regular zombies nor himself.
The last "works" link is the only valid(for the Hypno-shorrom part) sinse It shows that hypno-shoroom can in fact hypnotize without being eaten. So I'm fine with It
resistance to electricity manipulation for basic plants physiology: they get only mildly annoyed by getting hit by electricity.
Broken link

Finally we are out of this section now for the next
layered resistance to space-time manipulation for super brainz:rose time shard can work on work on both the zombies and gnomes who have resistance to space-time manipulation yet rose stated she doesn't know how to stop him in the comics with her magic not working him.
Same rose who couldn't goatfie super brains in the comics, so the layers isn't a buff to superbrains resistence but a buff/extra layer to in games rose space-time manipulation
layered space-time manipulation:rose time snare works on zombies and the gnomes despite them having resistance to said hax.
This should have been put first lol, anyway tomato tomato, same thing as before
mind and perception manipulation for gw2 plant heroes via hypno shroom as they can summon them and for what's explained above.
I don't think we put powers from the summons into the profiles, like we don't put the powers of the pokemons in pokemon trainer profiles, so no

Now we go to the gnomes section, oh boy
ncorporeality:the gnomes state they lack being real and are not made out of atoms and with them saying they ain't real again with them being made rather out of infinity clay.
We have no proof of Infinity clay being non phisical and the gnomes lack any feats that show them being non phisical, and there are things bellow atoms that infinity clay could be made of. they stating not being real is the closest we have of a proof and this would give then Nonexistent Physiology and not incorporeability, still disagree for gnomes never showing any abilities that this would give
more justification for resistance to singularity/black holes:the gnomes are unaffected by being inside of singularitys.
This one is fine
power nullification and death manipulation via curse of gnomes: when the zombies get this cursed slowing them down and stopping them from using ability's and if the gnomes warp themselves while the curse is active anyone who is cursed instantly deaths.
Seens fine
immorality type 3/mid-high to mid-godly regeneration:the gnomes can fully reform their body from nothing with it being being implied in the they will just reform once their body is destroy from little orbs.
We have no idea if It's the same gnomes(I think, I may be wrong) and the second scan I have no idea what is going on to say if what you stated is true, anyway I don't think immortality type 3 is correct sinse they can in fact still die and even if we consider the gnome in the first clip regenerated they came back from that gnome statue not from nothing
power bestowal:the gnomes can buff and heal the plants during the puzzles.
Fair enough, trough It would be Statistics Amplification and healing not power bestowal
cloning:king gnomus can create clones of himself.
  • "He wasn't real! We are too persnickety for you!"
  • "You vanquished the king! Ooh! He's an imposter!"
  • "You vanquished the king! No wait... just an imposter."
Not clones, just decoys/Impostors, even if It was clones only King Gnomus would have this
portal creation/deconstruction:once the plants/zombies compete an trial the gnomes destroy an stone statue of them replacing it with an portal.
This one is fine, trough It seens more of a straight up AP feat then deconstruction
Fair enough
more justification for matter manipulation: as shown here.
This one is fine
more justification for resistance to time-space maniupaltion: space-time is always unstable in the gnomeverse to the point it will randomly collapse on itself with the game timeless calling them timeless beings.
Fair enough
dimesional travel:the gnomes can travel to different realms,dimensions and to the pvz universe.
Fair enough
resistance to age manipulation:they are not affected by time travel.
Fair enough
invulnerability:can turn themselves immune to damage with others being to do the same.
This one is fine
sealing/pocket dimensions:it is shown the gnomes can seal away their enemy's inside of the eternal chests with it being implied they trapped the party plants inside the same chest despite the fact they having time/dimensional travel with it being chest holding their own purgatory.
This one is fine
invisibility:the gnomes can turn themselves invisible.
This one is fine

Finally It's over

Gnomes should have 4 profiles, one for gnomus the king of gnomes, one for the gnome brothers, one for the gnomes in robots from BFN and one for the small gnomes that act just as suport for this other gnomes, this is all
 
Shouldn't this be saved for a future player profile for the shooter games? Since this is only something exclusive to the story mode and not within regular garden/graveyard ops.
Would be a mess to make a player profile sinse we would need a key for ever "form" they can take, better just "soft composite" by being a species profile
I think you can? If so then nvm.
Yes you can
 
Would be a mess to make a player profile sinse we would need a key for ever "form" they can take, better just "soft composite" by being a species profile
Not really, the player has their own compilation of feats that they can perform as nearly any character in the games. A species profile won't cover stuff like the Butterhawk, Junkasaurus, the wand in the Rose quest as additional equipment and ratings/keys. But I don't want to derail anymore so I'll leave it at that
 
Not really, the player has their own compilation of feats that they can perform as nearly any character in the games. A species profile won't cover stuff like the Butterhawk, Junkasaurus, the wand in the Rose quest as additional equipment and ratings/keys. But I don't want to derail anymore so I'll leave it at that
So how would we make this a profile? one key for zombies and one for plant with transformation power as the player can chhange what class they are?
 
There is any proof that they are the same plants as before? also could just be game mechanics. Potato mine one is fine sinse It's implied to be the same potato mine(trough this is only Mid-High regen) also we would need proof that this is also the case for zombies(You could argue that being eaten by a chomper counts as sealing that is adjacent from BFR but idk)

Same as before, no proof of It being the same plants as before and could be game mechanics. we have no proof the zombies can do the same. their revive isn't immortality, in revival, immortality means not dying, ressurection you need to die first
Respawning is an in canon universal thing the heroes(and other characters) can do with it being made known they are actually Respawning back from it like for example its made clear peashooter and rose are are able to respawn from things like this and reviving is an something the plants abd zombies can do in ops when they die.
This should only be "possible" sinse banish could very well be just a way to say "beat their ass and make then leave"
The zombies have to go up to thr orb of the destroyed gnome and banish them physically
Fair but we have any proof the gnomes actually don't see trough? I mean probable yes but I don't think we have a way to prove It without game mechanics... anyway seens fine
Wait nevermind I just realized that with the gnomus hat that let's you see what the gnomes see. You can see though it on plants(it knew i forgot something)
First one is a garg that is considered a boss zombie(trough I guess the imp is also flattened... so fair), forth wall awarness is a separated power from toon force so the last 2 scans are proof of that not toon force and need more context for the last link beacuse It seens to just be a zombie holding a map
The zombies is giving an thumbs up to the reader acknowledging them(but yea I didnt know that)
I would say that is only possible sinse the goat could be the one transforming then, we have to little context on how they become goats
sy theirs no context for this oddly
First link need more context behind what is happening when space-time continuum collapses, the last 2 seen fine
it just collapses on itself(it isn't explained how unless you wanna argue the cat and dinos did it with their fighting)
I will be honest, not only we have too little context to know what happend while the zombie is dreaming but also this could be just Game mechanics sinse ever time you end a mission in the game you stays in the place the mission ended in all missions from the game, including this one
They would has spawned you back at where you were originally at(as they do it with every other mission but this one)
Oh boy, let's go
  • Why hero zombies only? all exemples are from basic zombies or can be done by normal zombies
  • The first 2 isn't a feat of regeneration but a feat of resistence to dark matter and atomic manipulation
  • Dark Matter one is fine
  • Atomic Bombegranate don't even implies to split atoms, just makes a statment about spliting atoms, the best you could say is that killing the Atomic Bombegranate would be spliting atoms but even this is a strech
  • All liquid zombies you show would be especific for this version of the zombies not all of them
  • The original pvz 3 is discontinued so is basic not cannon anymore
  • PvZ china is not considered cannon currently
It isn't listed that basic zombies can regenerate (it isn't treated that zomblob is an special case and its implied hes just an regular zombie that got turned into liquid and survived) Also i didnt use pvz 3 but only china(which needs to be solved if its canon or not)
The last link don't imply the plants know but that Patrice Blazing knows, but the first 3 links should be enough evidence
They are helping her with the rope implying they know about the reader as well.
This would be a feat for a possible Gardens profile, but sinse there is no expectation of making a profile for gardens or cemiteries having a profile this should be fine to add for now. Also idk if this counts as force field creation
It does make an forcefield around them so I guess it should
That's fine but this is resistence to low temperatures not high
Alrigh

Atomic Bombegranate does not have atomic manipulation​

All right
not sure about the layerd part as you can still sleep even trough you have self sustenance type 3, but resistence It self is fine
I changed it to regular I think
Escaoe trough time is fine, I'm very confused by the dreamworld things sinse all is kinda vague on how It works so I will not touch It
Basically they physically into dreams and they can affect u irl like the zombies making themselves invincible to the point the plants can't harm them or them getting burned badly inside of dreams.
Seens fine, idk about the last scan trough, sinse we don't see the gnomes using It against the plants or zombies just the dinosaur bot and cat bot thing
the plants and zombies physically climb inside of the infinity bots and surrounding plants and zombies that get summoned ain't affected.
Seens fine but where the younger link shows someone getting younger from time traveling?
After they travel backwards from far future(where they aged older into adults they changed back into their kid selfs)
Pressure manipulation isn't a power in the wiki but if It was It would be fine
I am again surprised(casp brain rot
Broken link
i will sent you an new one
Same rose who couldn't goatfie super brains in the comics, so the layers isn't a buff to superbrains resistence but a buff/extra layer to in games rose space-time manipulation
She could affect regular herp zombies that already have resistances to this type of hax making it layered(layered 3 rose is real)
I don't think we put powers from the summons into the profiles, like we don't put the powers of the pokemons in pokemon trainer profiles, so no
Isn't this on their summons page or no
We have no proof of Infinity clay being non phisical and the gnomes lack any feats that show them being non phisical, and there are things bellow atoms that infinity clay could be made of. they stating not being real is the closest we have of a proof and this would give then Nonexistent Physiology and not incorporeability, still disagree for gnomes never showing any abilities that this would give
I thought it meant lacking an true physical form but thank you anyway
We have no idea if It's the same gnomes(I think, I may be wrong) and the second scan I have no idea what is going on to say if what you stated is true, anyway I don't think immortality type 3 is correct sinse they can in fact still die and even if we consider the gnome in the first clip regenerated they came back from that gnome statue not from nothing
its how you summon them back like the beginning of the boss fight u have to use it to summon him their to fight him making it clear that when you do "kill" them they will either become an orb and need to reform or get send back to the gnomeverse to reform again
  • "He wasn't real! We are too persnickety for you!"
  • "You vanquished the king! Ooh! He's an imposter!"
  • "You vanquished the king! No wait... just an imposter."
Not clones, just decoys/Impostors, even if It was clones only King Gnomus would have this
i mean't this for only king gnomus
Gnomes should have 4 profiles, one for gnomus the king of gnomes, one for the gnome brothers, one for the gnomes in robots from BFN and one for the small gnomes that act just as suport for this other gnomes, this is all
Oddly enough their is an infinite amount of them going based off of king gnomus statements
 
Respawning is an in canon universal thing the heroes(and other characters) can do with it being made known they are actually Respawning back from it like for example its made clear peashooter and rose are are able to respawn from things like this and reviving is an something the plants abd zombies can do in ops when they die
Okay, source? proof? I'm willing to be corrected
The zombies have to go up to thr orb of the destroyed gnome and banish them physically
Okay, that's enough evidence for me, good to go
Wait nevermind I just realized that with the gnomus hat that let's you see what the gnomes see. You can see though it on plants(it knew i forgot something)
okay
The zombies is giving an thumbs up to the reader acknowledging them(but yea I didnt know that)
Sounds good
sy theirs no context for this oddly
I would keep It as only possible, and only for hero zombies
it just collapses on itself(it isn't explained how unless you wanna argue the cat and dinos did it with their fighting)
There isn't any gameplay effect when this text appear? It's just flavor text that appears at random?
They would has spawned you back at where you were originally at(as they do it with every other mission but this one)
I played BFN and I'm almost sure you just spawn where the mission ended, but I can go back to check
It isn't listed that basic zombies can regenerate (it isn't treated that zomblob is an special case and its implied hes just an regular zombie that got turned into liquid and survived) Also i didnt use pvz 3 but only china(which needs to be solved if its canon or not)
What? I don't understand what you mean
They are helping her with the rope implying they know about the reader as well.
Not really, but don't matter
It does make an forcefield around them so I guess it should

Summary​

Forcefield Creation is the ability to generate protective barriers using energy, magic, force, or other non-physical sources, rather than by shaping physical matter.

Some characters can use barriers for other purposes, such as opening them up within their opponents to kill them, or trapping their opponents inside the barrier and then crushing them, or even trapping incorporeal entities within it. Forcefields can also be used to contain explosions, move objects/people around, and can be used to attack people in various ways, such as forcefield blasts. Certain characters can use this ability to create a soundproof wall around them so they cannot be heard by others.

In addition, Forcefields can be used deflect/reflect certain forms of attacks, and create constructs, such as platforms to move upon mid-air.

Forcefield Creation can be attained through various means, such as advanced technology, telekinesis, magic, energy manipulation/projection, and matter manipulation.
Not sure If this fits the description of force field in the wiki
Basically they physically into dreams and they can affect u irl like the zombies making themselves invincible to the point the plants can't harm them or them getting burned badly inside of dreams.
Seens fine then
the plants and zombies physically climb inside of the infinity bots and surrounding plants and zombies that get summoned ain't affected.
Meh, fair enough
After they travel backwards from far future(where they aged older into adults they changed back into their kid selfs)
Sounds good
She could affect regular herp zombies that already have resistances to this type of hax making it layered(layered 3 rose is real)
I'm lost in this chain scaling, I will pass looking deeper into it
Isn't this on their summons page or no
What you talking about?
its how you summon them back like the beginning of the boss fight u have to use it to summon him their to fight him making it clear that when you do "kill" them they will either become an orb and need to reform or get send back to the gnomeverse to reform again
Fair enough
i mean't this for only king gnomus
Proof of more clone stuff?
Oddly enough their is an infinite amount of them going based off of king gnomus statements
We should also make gnomes society page
 
Okay, source? proof? I'm willing to be corrected
armor chomper directly confirms this with other characters confirming this.
There isn't any gameplay effect when this text appear? It's just flavor text that appears at random?
it does as when your in the collapsing part of the space-time continuum you take damage until u die( I am planing on making an thread for universal-multiversal PVZ but that's once we have all arguements for it)
What? I don't understand what you mean
zomblob Is implied to just be an regular that got reduced to liquid and just survived and that it isn't shown listen that basic zombies(besides this) have regeneration(unless you times in the comics where they heal from burn marks or the imp/gargs surviving being flatten)
I'm lost in this chain scaling, I will pass looking deeper into it
her time manipulation can work on zombies that have resistance to to time manipulation and can work on sb in gw2 who has resistance to time shard in the comics.
What you talking about?
I mean't the spawnable part of the page
Proof of more clone stuff?
gnomus on his boss wave (raindow realm) creates an other version of himself before leaving and replacing himself with an other clone.
 
Armored chomper is enough proof for me
it does as when your in the collapsing part of the space-time continuum you take damage until u die( I am planing on making an thread for universal-multiversal PVZ but that's once we have all arguements for it)
So they don't really resist It sinse they do take damage from It
zomblob Is implied to just be an regular that got reduced to liquid and just survived and that it isn't shown listen that basic zombies(besides this) have regeneration(unless you times in the comics where they heal from burn marks or the imp/gargs surviving being flatten)
Hum.... not sure but, I will stay neutral to this then
her time manipulation can work on zombies that have resistance to to time manipulation and can work on sb in gw2 who has resistance to time shard in the comics.
sure
I mean't the spawnable part of the page
I still don't get what you mean, we don't have a spawnable section on their phisiologies
gnomus on his boss wave (raindow realm) creates an other version of himself before leaving and replacing himself with an other clone.
Decoys, impostors not clones
 
Does verse have metafic?
it does as going off the concept art book(which the zombies show us stuff from their point of view) and the offcial pvz youtube channel with other things confirms and shows us pvz has an real world part of the cosmology that views all of pvz and popcap games as fiction.
I think it's should resist fate manipulation rather than plot manipulation
They forcely stopped the story in honesty but judging by the fact this let's the reader choose what happens in the story I think it can count as both.
 
I’ve seen some arguments for metaphysical pvz but I don’t think they’re all that good imo, not that it matters for this thread which would be derailing
No as I know r>f is Low 1C now (don't know why)
Nah that got changed
 
I’ve seen some arguments for metaphysical pvz but I don’t think they’re all that good imo, not that it matters for this thread which would be derailing

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Me too so my arguments kinda differ greatly(God that one scan of chomper and nate reading one of their own comics is still funny to me) but as far as I know nothing really goes against this.
Nah that got changed
.
U know I never got this as I always viewed r>f as you just being higher dimensional then something(anyway once I finish this pvz cosmology blog on this wiki i will post it on the discussion thread and see yall reactions to it)
Also I found more evidence that dreams are their own universes(with other things) and I will probably have to create an dream hax page on what dreams give you so yea this will take an while to do.
 
The gnomes additions
The regen would be mid-high to low godly, they would get healing for the power bestowal justification as well. Gonna need scans for time travel de-aging you.
The only thing I disagree with is the singularity/black hole manipulation, as the singularities in Infinity Time act nothing like real ones. Also make sure to only give abilities shown by stronger gnomes to them and not to all gnomes.
 
The regen would be mid-high to low godly,
Its mainly because if they are non existent/incorporeal and can reform their non-existent body then wouldn't that fit as mid-godly
they would get healing for the power bestowal justification as well.
alroght
Gonna need scans for time travel de-aging you.

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it should be bove in the physiology part of the thread
The only thing I disagree with is the singularity/black hole manipulation, as the singularities in Infinity Time act nothing like real ones. Also make sure to only give abilities shown by stronger gnomes to them and not to all gnomes.
Most of these abilities are shown by all the gnomes(fodder or stronger ones) with king gnomus making it clear all gnomes should be able to do this(besides things Like telepathically sealing and cloning)
 
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